Difference between revisions of "Cowardly Commander"
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===Acceleration Gate Entrance=== | ===Acceleration Gate Entrance=== | ||
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Destroying the last ship in the Initial Group will trigger Wave 1. | Destroying the last ship in the Initial Group will trigger Wave 1. | ||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
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===Room 1=== | ===Room 1=== | ||
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Destroying the last ship in the Initial Group will trigger Wave 1. | Destroying the last ship in the Initial Group will trigger Wave 1. | ||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
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===Room 2=== | ===Room 2=== | ||
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{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
{{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | {{NPCTableRow|Elite Frigate|3|Centii Loyal Ravener|point=yes|ewar={{icon|web|24|Stasis webifier}}}} | ||
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===Room 3=== | ===Room 3=== | ||
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No standing loss for destroying Amarr ships in Room 3. | No standing loss for destroying Amarr ships in Room 3. | ||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
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Last ship destroyed in Wave 2 completes the mission objective. | Last ship destroyed in Wave 2 completes the mission objective. | ||
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+ | Completing this mission leads to chapter 2 - [[Right to Rule/Chapter 2: Spiderweb Politics|Spiderweb Politics]]. | ||
<noinclude> | <noinclude> |
Revision as of 20:20, 25 July 2017
Amarr epic arc - Right to Rule
Chapter 1 - Interference
Previous mission: Raging Sansha
Next mission: Aralin Jick in Chapter 2 - Spiderweb Politics
Type | Encounter |
Objective | Destroy enemy ships |
Faction | Sansha's Nation, Amarr Empire |
EWAR | Energy neutralizers and tracking disruptors |
The mission is completed when last ship in third room wave 2 dies.
Tips:
- Be prepared for very heavy dps and large amounts of EWAR
- Make sure to prioritize targets (destroy EWAR ships first)
- Energy neutralizer towers are always primary targets
Acceleration Gate Entrance
Destroying the last ship in the Initial Group will trigger Wave 1.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Minion/Scavenger | ||||
4 x Battleship Centus Plague Lord/Beast Lord | ||||
2 x Sentry Sansha Sentry III |
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower | ||||
2 x Battleship Centus Dark Lord/Overlord |
Room 1
Destroying the last ship in the Initial Group will trigger Wave 1.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Slavehunter/Savage | ||||
4 x Battleship Centus Dark Lord/Overlord | ||||
2 x Sentry Sansha Energy Neutralizer I | ||||
2 x Sentry Sansha Sentry III |
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centatis Daemon/Devil | ||||
4 x Battleship Centus Beast Lord/Plague Lord |
Room 2
Initial Group
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Centii Loyal Scavenger/Ravener | ||||
3 x Battleship Centus Dread Lord/Tyrant |
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer | ||||
4 x Battleship Centus Dark Lord/Overlord |
Room 3
No standing loss for destroying Amarr ships in Room 3.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran | ||||
3 x Cruiser Imperial Templar Tamir/Donus | ||||
3 x Battleship Imperial Martyr/Dominator |
Wave 1
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Imperial Templar Caius | ||||
2 x Battlecruiser Imperial Templar Phalanx | ||||
2 x Battleship Imperial Templar Martyr |
Last ship destroyed in Wave 2 completes the mission objective.
Completing this mission leads to chapter 2 - Spiderweb Politics.