Difference between revisions of "System security"

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(Removed region lists for high/low. Some cleanup.)
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{{hatnote|Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here.  For the EVE University Campuses focused on student activities in each of these areas, see [[Hi_Sec_Campus]], [[Low-Sec Campus]], [[Nullsec Campus]], or [[Wormhole Campus]], respectively.  Other campuses are listed at [[Campuses]].}}
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{{hatnote|Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here.  For the EVE University Campuses focused on student activities in each of these areas, see [[Hi Sec Campus]], [[Low-Sec Campus]], [[Null-Sec Campus]], or [[Wormhole Campus]], respectively.  Other campuses are listed at [[Campuses]].}}
A star system's '''Security Level''' is a rough measure of how hazardous that particular system is.  Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating.  It is displayed in-game as a positive number with a single decimal place in the range 1.0 to 0.0. Security level should not be confused with [[Security Status]], which is an attribute attached to a player character.
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A star system's '''Security Level''' is a rough measure of how hazardous that particular system is.  Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating.  It is displayed in-game as a number with a single decimal place in the range -1.0 to 1.0. Security level should not be confused with [[Security Status]], which is an attribute attached to a player character.
  
 
The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.
 
The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.
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There are three general classifications of systems based upon system security:  High Security, Low Security, and Null Security.
 
There are three general classifications of systems based upon system security:  High Security, Low Security, and Null Security.
  
===Empire Space===
+
===Empire space===
  
 
Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, [[Frigate#Stealth Bombers|stealth bombers]] can't use [[bombs]] and players cannot deploy [[Gate Games#Bubbles|bubbles]].  
 
Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, [[Frigate#Stealth Bombers|stealth bombers]] can't use [[bombs]] and players cannot deploy [[Gate Games#Bubbles|bubbles]].  
  
==== High Security ====
+
==== High security ====
  
High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, and Hisec.
+
High Security systems are those with a security level of 0.5 to 1.0. [[CONCORD]] will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. Players also commonly use the terms High, High-sec, Highsec, Hi-sec, and Hisec.
  
In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a [[Crimewatch|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.  
+
In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a [[Crimewatch|Criminal-level offense]]) will provoke a response from CONCORD and any nearby sentry guns.  Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.
  
Regions which are primarily HiSec:
+
==== Low security ====
* '''The Citadel'''
 
* '''Derelik'''
 
* '''Devoid'''
 
* '''Domain'''
 
* '''Essence'''
 
* '''Everyshore'''
 
* '''The Forge'''
 
* '''Heimatar'''
 
* '''Kador'''
 
* '''Kor-Azor'''
 
* '''Lonetrek'''
 
* '''Metropolis'''
 
* '''Sinq Laison'''
 
* '''Tash-Murkon'''
 
* '''Verge Vendor'''
 
  
==== Low Security ====
+
Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low, Low-sec, Lo-sec, Lowsec, and Losec.   
 
 
Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, and Losec.   
 
  
 
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between [[pilot]]s, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.
 
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but [[CONCORD]] will '''not''' react to hostile actions between [[pilot]]s, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.
  
Regions which are primarily LoSec:
+
=== Null security ===
* '''Aridia'''
 
* '''Black Rise'''
 
* '''The Bleak Lands'''
 
* '''Genesis'''
 
* '''Khanid'''
 
* '''Molden Heath'''
 
* '''Placid'''
 
* '''Solitude''' (with a HiSec island, that includes [[Project_Solitude|Project Solitude]])
 
  
=== Null Security ===
+
Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh").
  
Null Security systems are those with a security level of 0.0.  Players also commonly use the terms Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh").
+
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: [[Frigate#Stealth Bombers|stealth bombers]] can use bombs and players can deploy [[Gate Games#Bubbles|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement.
  
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: [[Frigate#Stealth Bombers|stealth bombers]] can use bombs and players can deploy [[Gate Games#Bubbles|bubbles]]; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement (see also: [[EVE University Rules#Rules of Engagement|EVE University Rules of Engagement]]).
+
Null security space can further be split to NPC null and claimable null.
  
==== NPC NullSec ====
+
==== NPC null security space====
  
 
NPC NullSec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, and therefore cannot be claimed by [[capsuleer]] alliances.
 
NPC NullSec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, and therefore cannot be claimed by [[capsuleer]] alliances.
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* '''Venal''', ''claimed by Guristas Pirates''
 
* '''Venal''', ''claimed by Guristas Pirates''
  
University pilots are allowed to enter all of these, for purposes including PvP and PvE (see also: [[EVE_University_Rules#Special_rules_for_different_areas_of_space|EVE University Rules]]).
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==== Claimable null security space====
 
 
==== Claimable NullSec ====
 
 
{{main|Sovereignty}}
 
{{main|Sovereignty}}
In the rest of nullsec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable nullsec will be player-owned and will usually only allow their owners' allies to dock
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In the rest of nullsec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable nullsec will be player-owned and will usually only allow their owners' allies to dock.
 
 
EVE University members are allowed to enter Claimable Nullsec space to PvE and PvP, but may not get engaged in structure or sovereignity battles (see: [[EVE_University_Rules#Special_rules_for_different_areas_of_space|EVE University Rules]]).  
 
  
 
{{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable nullsec, unless in a fleet lead by an [[ILN]] Officer, in order to preserve the University's neurality. That changed in March 2014, after a successful 1-month experiment, and [[Azmodeus Valar]] mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles."  See [http://forum.eveuniversity.org/viewtopic.php?f=31&t=76988 this forum thread] for more details. This was later updated to allow PvE activities as well, see the '''Rules of Engagement''' page on [[ROE#Claimable_NullSec|claimable nullsec]].}}
 
{{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable nullsec, unless in a fleet lead by an [[ILN]] Officer, in order to preserve the University's neurality. That changed in March 2014, after a successful 1-month experiment, and [[Azmodeus Valar]] mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles."  See [http://forum.eveuniversity.org/viewtopic.php?f=31&t=76988 this forum thread] for more details. This was later updated to allow PvE activities as well, see the '''Rules of Engagement''' page on [[ROE#Claimable_NullSec|claimable nullsec]].}}
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* '''Catch'''
 
* '''Catch'''
 
* '''Cloud Ring'''
 
* '''Cloud Ring'''
* '''Cobalt Edge''' ''(also a Drone Region)''
+
* '''Cobalt Edge'''
 
* '''Deklein'''
 
* '''Deklein'''
* '''Delve''' ''(some systems: [[The Blood Raider Covenant]])''
+
* '''Delve''' ''(some systems owned by [[The Blood Raider Covenant]])''
 
* '''Detorid'''
 
* '''Detorid'''
 
* '''Esoteria'''
 
* '''Esoteria'''
* '''Etherium Reach''' ''(also a Drone Region)''
+
* '''Etherium Reach'''
 
* '''Fade'''
 
* '''Fade'''
 
* '''Feythabolis'''
 
* '''Feythabolis'''
* '''Fountain''' ''(some systems: [[Serpentis]])''
+
* '''Fountain''' ''(some systems owned by [[Serpentis]])''
* '''Geminate''' ''(some systems: The Society of Conscious Thought)''
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* '''Geminate''' ''(some systems owned by The Society of Conscious Thought)''
 
* '''Immensea'''
 
* '''Immensea'''
 
* '''Impass'''
 
* '''Impass'''
 
* '''Insmother'''
 
* '''Insmother'''
* '''Malpais''' ''(also a Drone Region)''
+
* '''Malpais'''
 
* '''Oasa'''
 
* '''Oasa'''
 
* '''Omist'''
 
* '''Omist'''
* '''Outer Passage''' ''(also a Drone Region)''
+
* '''Outer Passage'''
 
* '''Paragon Soul'''
 
* '''Paragon Soul'''
 
* '''Period Basis'''
 
* '''Period Basis'''
* '''Perrigen Falls''' ''(also a Drone Region)''
+
* '''Perrigen Falls'''
 
* '''Providence'''
 
* '''Providence'''
* '''Pure Blind''' ''(some systems: [[Mordu's Legion]], [[Sisters of Eve]])''
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* '''Pure Blind''' ''(some systems owned by [[Mordu's Legion]] and [[Sisters of Eve]])''
 
* '''Querious'''
 
* '''Querious'''
 
* '''Scalding Pass'''
 
* '''Scalding Pass'''
 
* '''Tenal'''
 
* '''Tenal'''
 
* '''Tenerifis'''
 
* '''Tenerifis'''
* '''The Kalevala Expanse''' ''(also a Drone Region)''
+
* '''The Kalevala Expanse'''
* '''The Spire''' ''(also a Drone Region)''
+
* '''The Spire'''
 
* '''Tribute'''
 
* '''Tribute'''
 
* '''Vale of the Silent'''
 
* '''Vale of the Silent'''
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{{:Wormhole Space}}
 
{{:Wormhole Space}}
 
-->
 
-->
In terms of security mechanics, Wormhole Space ("w-space") is similar to nullsec: CONCORD does not monitor what happens in wormhole pockets, and players can use bombs and bubbles at will.
+
In terms of security mechanics, Wormhole Space ("w-space") is similar to nullsec: CONCORD does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and agression will not impact player security status.
  
 
W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
 
W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.
 
EVE University pilots are welcome to enter Wormhole space, but should be aware of its dangerous nature, and may not perform PvE activities in wormholes controlled by allies of the University (see also: [[EVE University Rules#Special rules for different areas of space|EVE University Rules]]). The University maintains a [[Wormhole Campus]] to teach its students how to survive and thrive in wormhole space.
 
  
 
== Game Mechanics affected by System Security ==
 
== Game Mechanics affected by System Security ==
  
Various game mechanics are affected or limited by system security. These include:
+
Various game mechanics are affected or limited by system security. These include:
  
* [[Asteroid]] types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
+
* [[Asteroid]] types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
* General difficulty of [[rat]] spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
+
* General difficulty of [[rat]] spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
* General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]]. More difficult sites are generally found in lower-security systems.
+
* General difficulty of [[Cosmic_Anomalies|cosmic anomalies]] and [[cosmic signatures]]. More difficult sites are generally found in lower-security systems.
* Reward level of [[missions]]. Greater rewards for the same mission are given by agents in lower-security systems.
+
* Reward level of [[missions]]. Greater LP rewards for the same mission are given by agents in lower-security systems.
* True [[Capital Ship|capital ships]] (i.e. ships that specifically require the {{sk|Capital Ships}} skill) may not enter highsec systems.
 
 
* Specific types of wormholes will only form in specific classes of space.
 
* Specific types of wormholes will only form in specific classes of space.
 +
* In 0.5 space and below the moons can be mined with [[Upwell_structures#Refineries|refineries]].
  
=== Differences going from High to Low Sec ===
+
===High security space===
 +
* CONCORD destroyes any criminal player.
 +
* NPC navies will chace players with very low [[NPC_standings#Faction_standings|faction standing]].
 +
* Player with a a sufficiently low security status (below -2.0) may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].
 +
* True [[Capital Ship|capital ships]] (i.e. ships that specifically require the {{sk|Capital Ships}} skill) may not enter high security space.
 +
* Cynosural fields cannot create beacons for jump drives.
  
* True capital and supercapital ships may now use stargates
+
=== Low security space===
* CONCORD no longer responds, however NPC guns on gates and stations will respond to illegal aggression
 
* Moons have extractable materials
 
* Player Owned Starbases do not require Empire Charters to operate
 
  
=== Differences going from Low to Null Sec ===
+
* CONCORD no longer responds, however NPC guns on gates and stations will respond to illegal aggression.
 +
* Player Owned Starbases do not require Empire Charters to operate.
  
* Player alliances may hold sovereignty in solar systems
+
=== Null security space ===
* Security status does not change from PVP aggression
 
* Items flagged with the Banned in Empire Space attribute can now be used, including launching bombs, anchoring bubbles, and firing doomsdays
 
* Sentry guns are no longer present around stargates and NPC stations
 
  
=== Differences from Null to W-space ===
+
* PVP aggression  does not change player security status.
 +
* Items flagged with the Banned in Empire Space attribute can now be used, including launching bombs, anchoring bubbles, and firing doomsdays.
 +
* Sentry guns do not take any actions towards players who aggress other players.
  
* Local chat does '''''not''''' display all capsuleers currently in the system, only those that have recently spoken in Local
+
=== Wormhole space===
** Frequent and heavy use of the [[Directional Scanner Guide|Directional Scanner]] is recommended
+
 
* No stargates are present, wormholes are the sole means of travel
+
* Local chat does '''''not''''' display all capsuleers currently in the system, only those that have recently spoken in Local.
* As truesec -1.0, w-space has the highest concentrations of planetary resources
+
** Frequent and heavy use of the [[Directional Scanner Guide|Directional Scanner]] is recommended.
* Moons have no extractable materials
+
* No stargates are present, wormholes are the sole means of travel.
* Aggression timers do not restrict jumping through wormholes as they do stargates and docking
+
* As truesec -1.0, w-space has the highest concentrations of planetary resources.
* Cynosural fields cannot create links to other systems
+
* Aggression timers do not restrict jumping through wormholes as they do with stargates and docking.
 +
* Cynosural fields cannot create links to other systems.
  
 
=== Anchoring ===
 
=== Anchoring ===
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The security level of a system may limit what may be anchored in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>
 
The security level of a system may limit what may be anchored in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>
  
* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for [[POS_and_YOU#Moon_Mining|moon mining]] structures, and structures requiring anchoring corp to have system sov.  
+
* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
* 0.5 - 0.8: Containers, starbases and starbase structures may be anchored (above restrictions still apply)
+
* 0.5 - 0.8: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
 
* 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system sov. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
 
* 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system sov. <ref>https://forums.eveonline.com/default.aspx?g=posts&m=4707013#post4707013</ref>
 
* -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system sov. Player-built stations may be constructed in systems where the corp building the station has sov (as of this writing, player-built stations are completely indestructible and are limited to one station per system).
 
* -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system sov. Player-built stations may be constructed in systems where the corp building the station has sov (as of this writing, player-built stations are completely indestructible and are limited to one station per system).
 
=== Security Status ===
 
If a player with a a sufficiently low security status (below -2.0) enters a high-sec system, they may be [[Security_Status_Details#Security_Status_and_Traveling_Restrictions|attacked by NPC faction navy ships]].
 
  
 
== True security ==
 
== True security ==

Revision as of 09:54, 17 April 2018

Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here. For the EVE University Campuses focused on student activities in each of these areas, see Hi Sec Campus, Low-Sec Campus, Null-Sec Campus, or Wormhole Campus, respectively. Other campuses are listed at Campuses.

A star system's Security Level is a rough measure of how hazardous that particular system is. Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating. It is displayed in-game as a number with a single decimal place in the range -1.0 to 1.0. Security level should not be confused with Security Status, which is an attribute attached to a player character.

The security level of a player's current system is always displayed in the System Information display on the upper left of the screen, both in space and while docked.

Known space

There are three general classifications of systems based upon system security: High Security, Low Security, and Null Security.

Empire space

Empire space is the name given to the regions which the four main NPC factions hold sovereignty (High Security and Low Security). In Empire space, whether high or low security, stealth bombers can't use bombs and players cannot deploy bubbles.

High security

High Security systems are those with a security level of 0.5 to 1.0. CONCORD will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 19 seconds in 0.5 space. Players also commonly use the terms High, High-sec, Highsec, Hi-sec, and Hisec.

In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a Criminal-level offense) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status.

Low security

Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low, Low-sec, Lo-sec, Lowsec, and Losec.

In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but CONCORD will not react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.

Null security

Null Security systems are those with a security level of -1.0 to 0.0. Players also commonly use the terms Null, Null-sec, Nullsec, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh").

These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: stealth bombers can use bombs and players can deploy bubbles; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement.

Null security space can further be split to NPC null and claimable null.

NPC null security space

NPC NullSec is null-security space where the sovereignty is claimed by NPC factions, similar to normal 'Empire' space, and therefore cannot be claimed by capsuleer alliances.

Regions classified as NPC NullSec:

  • Curse, claimed by Angel Cartel
  • Great Wildlands, claimed by Thukker Tribe
  • Outer Ring, claimed by Outer Ring Excavations
  • Stain, claimed by Sansha's Nation
  • Syndicate, claimed by Intaki Syndicate
  • Venal, claimed by Guristas Pirates

Claimable null security space

Main article: Sovereignty

In the rest of nullsec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable nullsec will be player-owned and will usually only allow their owners' allies to dock.

A regularly-updated map of player-owned territory is available here.

Regions classified as Claimable NullSec:

  • Branch
  • Cache
  • Catch
  • Cloud Ring
  • Cobalt Edge
  • Deklein
  • Delve (some systems owned by The Blood Raider Covenant)
  • Detorid
  • Esoteria
  • Etherium Reach
  • Fade
  • Feythabolis
  • Fountain (some systems owned by Serpentis)
  • Geminate (some systems owned by The Society of Conscious Thought)
  • Immensea
  • Impass
  • Insmother
  • Malpais
  • Oasa
  • Omist
  • Outer Passage
  • Paragon Soul
  • Period Basis
  • Perrigen Falls
  • Providence
  • Pure Blind (some systems owned by Mordu's Legion and Sisters of Eve)
  • Querious
  • Scalding Pass
  • Tenal
  • Tenerifis
  • The Kalevala Expanse
  • The Spire
  • Tribute
  • Vale of the Silent
  • Wicked Creek

Wormhole Space

Main article: Wormhole Space

In terms of security mechanics, Wormhole Space ("w-space") is similar to nullsec: CONCORD does not monitor what happens in wormhole pockets, players can use bombs and bubbles at will and agression will not impact player security status.

W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.

Game Mechanics affected by System Security

Various game mechanics are affected or limited by system security. These include:

  • Asteroid types found in asteroid belts. More lucrative asteroids are generally found in lower-security systems.
  • General difficulty of rat spawns, including belt and gate rats. More difficult rats are generally found in lower-security systems.
  • General difficulty of cosmic anomalies and cosmic signatures. More difficult sites are generally found in lower-security systems.
  • Reward level of missions. Greater LP rewards for the same mission are given by agents in lower-security systems.
  • Specific types of wormholes will only form in specific classes of space.
  • In 0.5 space and below the moons can be mined with refineries.

High security space

Low security space

  • CONCORD no longer responds, however NPC guns on gates and stations will respond to illegal aggression.
  • Player Owned Starbases do not require Empire Charters to operate.

Null security space

  • PVP aggression does not change player security status.
  • Items flagged with the Banned in Empire Space attribute can now be used, including launching bombs, anchoring bubbles, and firing doomsdays.
  • Sentry guns do not take any actions towards players who aggress other players.

Wormhole space

  • Local chat does not display all capsuleers currently in the system, only those that have recently spoken in Local.
  • No stargates are present, wormholes are the sole means of travel.
  • As truesec -1.0, w-space has the highest concentrations of planetary resources.
  • Aggression timers do not restrict jumping through wormholes as they do with stargates and docking.
  • Cynosural fields cannot create links to other systems.

Anchoring

The security level of a system may limit what may be anchored in that system. [1]

  • 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
  • 0.5 - 0.8: Containers, starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system sov.
  • 0.0 - 0.4: All containers and starbase structures may be anchored, except structures requiring anchoring corp to have system sov. [2]
  • -1.0 - 0.0: All containers and starbase structures may be anchored, assuming that anchoring corp has system sov. Player-built stations may be constructed in systems where the corp building the station has sov (as of this writing, player-built stations are completely indestructible and are limited to one station per system).

True security

A given system's security level is actually a real number between -1.0 and 1.0 (this is known as the system's True Security Level, True-Sec, or Truesec). It is rounded and displayed as the system's security level according to the following rules.

  • If the true security is in between 0.0 and 0.05 the security is rounded up to precision.
  • Otherwise round to precision.

Many security related mechanics use the true security instead of the rounded security status. For example belt rats and mission rewards.

The true security is not visible anywhere in game, instead it can be found in the official datadump or from ESI API. Many third party mapping tools such as Dotlan also show the true security.

References