Difference between revisions of "User:Hirmuolio Pine/sandbox2"

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== Resource Collection ==
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== Resources==
  
 
All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources.
 
All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources.
  
=== Mining ===
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{|class=wikitable style="width: 900px;background:#111111"
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{{main|Mining}}
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|[[File:Icon minerals.png|link=|]]
Mining is the profession of extracting ore from asteroids; these ores can then be reprocessed into minerals that are the basis of virtually all production in EVE. It is one of the few professions that is immediately available to beginning players and most EVE industrialists started their careers by mining. Mining is perhaps the most economically safe professions in EVE; losing mining ships or being podded is relatively uncommon (although it does happen) and minerals are always in demand. Your greatest threat is often "[[Can Flipping|Can Flippers]]" - make sure you understand their motives and how to deal with them.
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|'''Minerals and ice'''
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Mining can be done solo, but it is more effective, more lucrative and more fun to do it in a fleet with other corp members. Using haulers to haul the mined ore back to a station, and an [[Orca]] providing boosts to improve your mining yield, will provide a much greater ISK per hour than mining alone.
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|[[File:Icon salvage2.png|link=|]]
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|'''Salvage'''
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[[Ice Mining]] is very similar to mining, but can only be carried out in systems with ice belts. Again you'll need a mining ship with ice harvesters, and the mined ice then needs to be reprocessed. Ice products are used in POS fuel and jump fuel for capital ships, and thus can be very lucrative.
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|[[File:Icon planetary materials.png|link=|]]
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|'''Planetary productions'''
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==== Reprocessing ====
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|[[File:Icon refined materials.png|link=|]]
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|'''Other materials'''
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{{main|Reprocessing}}
 
Reprocessing is the... process... by which mined ore (and almost any item) can be turned into minerals. It is a fairly simple process; right-click the objects you wish to reprocess and select Reprocess. A new Reprocessing window pops up, displaying which items will be reprocessed and the output results. Here you can check which items you are reprocessing, and you should mouseover all the objects in the Inputs side of the window to carefully check you really do want to reprocess everything in this window, because once you actually press the Reprocess button it cannot be reversed. Please don't reprocess your brand new [[Orca]].
 
 
[[File:Reprocessing.png|800px]]
 
 
Various skills, different POS facilities, and station taxes will affect how much material is returned to you from reprocessing. It may not be profitable for you to reprocess some things if your skills are fairly low (the Reprocess window gives approximate ISK values on inputs and outputs, but it is only an approximation). See the page on [[Reprocessing]] for more details.
 
 
Reprocessing is the same activity as refining. All references to refining can be read as reprocessing; the terms are interchangeable.
 
 
==== Ore & Ice Compression ====
 
 
Moving either [[Asteroids and Ore|ore]] or minerals between systems can be quite a chore, given the volumes involved - even a small operation could well require multiple freighter journeys to move materials to your build system. This is where ore compression comes in useful. Ore compression turns (for example) 100 units of Veldspar into 1 unit of Compressed Veldspar, which takes up only 1.5% of the volume (i.e. a compression ratio of 67:1).  This compressed ore can then be [[Reprocessing|reprocessed]] into minerals, obtaining the same amount of minerals as if you had reprocessed directly from the ore to minerals.
 
 
No skills are directly required for ore & ice compression, but you will need either one of the following pieces of equipment:
 
* '''Compression Array'''
 
** This is a POS structure with 20 million m³ of space - comfortably holding 20 freighter's worth of ore. It can be anchored in any security space, including hi-sec. 
 
* '''[[Rorqual]]'''
 
** The Rorqual, when deployed into its industrial configuration, can also compress ore and ice. It can't compress normally, only when the industrial core is active.
 
 
To compress ore or ice using either of these methods, you merely need to place the uncompressed ore/ice in the array (or ore hold) and right-click it > ''Compress'': you will immediately receive a stack of compressed ore/ice. Compression is instant, and unaffected by skills. 100 units of ore gives 1 unit of compressed ore, whilst 1 unit of ice gives 1 unit of compressed ice. The table below gives the compression ratios for different types of ore (different variants of the same ore have the same compression ratio as their base ore):
 
{| class="wikitable sortable collapsible collapsed"
 
|-
 
! style="background-color:#222222" | Ore
 
! style="background-color:#222222" data-sort-type="numbers" | Ore volume (m³)
 
! style="background-color:#222222" data-sort-type="numbers" | Compressed ore volume (m³)
 
! style="background-color:#222222" data-sort-type="numbers" | Compression ratio (%)
 
|-
 
| Arkonor || 16 || 3.08 || 519
 
|-
 
| Bistot || 16 || 6.11 || 262
 
|-
 
| Crokite || 16 || 7.81 || 205
 
|-
 
| Dark Ochre || 8 || 3.27 || 245
 
|-
 
| Gneiss || 5 || 1.03 || 485
 
|-
 
| Hedbergite || 3 || 0.14 || 2143
 
|-
 
| Hemorphite || 3 || 0.16 || 1875
 
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| Jaspet || 2 || 0.15 || 1333
 
|-
 
| Kernite || 1.2 || 0.19 || 632
 
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| Mercoxit || 40 || 0.10 || 40,000
 
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| Omber || 0.6 || 0.07 || 857
 
|-
 
| Plagioclase || 0.35 || 0.15 || 233
 
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| Pyroxeres || 0.3 || 0.16 || 188
 
|-
 
| Scordite || 0.15 || 0.19 || 79
 
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| Spodumain || 16 || 16.0 || 100
 
|-
 
| Veldspar || 0.1 || 0.15 || 67
 
|-
 
| Ice || 1000 || 100 || 10
 
 
|}
 
|}
 
=== Planetary Interaction ===
 
{{main|Planetary Interaction}}
 
Basic materials [[Planetary Interaction|can be extracted from]] the vast majority of planets in [[New Eden]].  These raw materials can then be routed through industrial facilities on the planets to manufacture more specialised planetary materials.  Planetary materials are used in T2 ship and module manufacture, POS fuel, and many other items.
 
 
Planetary Interaction is an excellent source of passive income. You can set up your extractors twice a week, automatically route your minerals, and you only have to fly to the Customs Office once a week to pick up your planetary materials to sell on the market (or use in your own manufacturing). Alternatively you can put in more effort for more ISK, by setting the extractors more often. See the page on [[Planetary Interaction]] for further details on how to set up your colonies and what to extract.
 
 
=== Salvaging ===
 
{{main|Guide To Salvaging}}
 
Salvaging is finding useful items from wrecks. Any ship wreck in EVE Online can be salvaged (you may need very high skills for some large, advanced wrecks), to retrieve salvage materials.  Salvage is then used in the manufacture of [[Skills:Rigging|rigs]]. Salvaging other people's wrecks is not technically stealing, although many players will get upset if you go around salvaging wrecks that are 'theirs'.
 
 
Ancient salvage is retrieved from wrecks of [[Sleeper]]s, which live in w-space systems, and is used in [[Tech_3_Production|T3 production]].
 
 
=== Moon Mining ===
 
 
Moons in 0.5 security space and below are a vitally important source of raw materials for all T2 manufacture, and some T1 manufacture.  Moon Mining is an activity requiring POSes, and the ability to defend those POSes, and thus is usually done on an alliance level. Attempting a solo moon mining operation will most likely not be profitable.
 
 
Moon materials are required for building Advanced Components, which are used in the manufacture of all T2 items. Moon materials can be found in the Reaction Materials section of the market (raw moon materials are 'reacted' together in POS reactor arrays to form advanced materials).
 
 
The Lifeblood expansion was released on October 24, 2017, and brought with it substantial changes to the process of moon mining. Previously moon mining was completed using player-owned starbases, but with the Lifeblood expansion, once a moon has been identified as a good candidate, a refinery equipped with a moon mining drill service module is anchored near the moon mining beacon. The moon mining drill can then be activated to extract a chunk of the moon over a period of 6 to 56 days, slowly pulling the chunk closer to the refinery. For further information, consult [[Moon mining]].
 
 
=== Gas Huffing ===
 
{{main|Gas Cloud Mining}}
 
[[Gas_Cloud_Mining|Gas clouds]] in w-space and in losec are a source of materials, for T3 production and manufacturing [[medical boosters]], respectively. The [[Venture]] is an excellent gas huffer, although battlecruisers can also be good gas huffers, and you will need to train up Gas Cloud Harvesting to be able to use the harvesting modules.
 
 
Gas from wormhole space systems is reacted together with minerals in a polymer reaction as part of the T3 production process.  Gas from known space systems is used to produce combat boosters (also known as drugs). Hisec (and some losec) gas is used to produce basic Synth drugs, which provide small bonuses for a short time and can be used anywhere. Nullsec (and most losec) gas is used to produce much harder drugs, with large bonuses (and possible side-effects), and that are illegal in hisec.
 
 
=== Other Material Sources ===
 
 
There are various other sources of materials that may be needed in the research, invention or manufacture of some obscure blueprints.
 
* [[Exploration]] of Data or Relic cosmic signatures in [[k-space]] can yield datacores and other research materials
 
* Loyalty point stores for some corporations (especially [[Factional Warfare]] corps) sell research materials
 
* You can find some industry materials sold by NPCs on the market (for example, Data Sheets).
 

Revision as of 11:19, 13 October 2018

Industry is a catch-all term for all the industrial activities within EVE: mining, gas huffing, manufacturing, researching, invention, reprocessing, and reverse engineering.

Industry is vitally important to the EVE economy and activity, as without industrial-minded players building the ships and modules and ammunition required for PvE and PvP combat, combat-minded players could not function. Virtually none of these items are seeded on the market; almost everything in EVE is player-built (you can identify NPC sell orders on the market by their >300 day duration).

This page shows you a general introduction to each aspect of industry, with an overview of the Industry window: what it shows you, how to understand it and how to start a simple job. For further details on mining, manufacturing, research, invention, teams and other aspects of industry, see the links in the box to the right.

Production

Production refers to everything you can do with a blueprint in the Industry window: manufacturing of items, time efficiency and material efficiency research of blueprints, blueprint copying, invention, and reverse engineering. Production is a vital part of the EVE Online economy, and can be carried out in any security space, in any station with the appropriate facilities or in an upwell structure with the necessary service modules.

Empty bpo.png Blueprints are the base of production in EVE.
Icon Manufacturing.png Manufacturing
Icon Manufacturing.png Research and copying
Icon Invention.png Invention
Icon ReverseEngineering.png T3 production

Resources

All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources.

Icon minerals.png Minerals and ice
Icon salvage2.png Salvage
Icon planetary materials.png Planetary productions
Icon refined materials.png Other materials