Difference between revisions of "User:Hirmuolio Pine/sandbox2"
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|[[File:Empty bpo.png|26px|link=|]] | |[[File:Empty bpo.png|26px|link=|]] | ||
− | |'''[[Blueprints]]''' are the base of production in EVE. | + | |'''[[Blueprints]]''' are the base of production in EVE. They can be directly used for T1 production, researched to make them better for T1 production, copied or used for invention for T2 production. |
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|[[File:Icon Manufacturing.png|link=|]] | |[[File:Icon Manufacturing.png|link=|]] | ||
− | |'''[[Manufacturing]]''' | + | |'''[[Manufacturing]]''' Yuo have a blueprint or a blueprint copy. The next step is to manufacture the item. |
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|[[File:Icon ResearchMaterial.png|link=|]] | |[[File:Icon ResearchMaterial.png|link=|]] | ||
− | |'''Research''' | + | |'''[[Research]]''' allows improving the material efficiency or time efficiency of a T1 blueprint original. This alows you to make the item with fewer materials or in less time. |
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|[[File:Icon Copying.png|link=|]] | |[[File:Icon Copying.png|link=|]] | ||
− | |'''copying''' | + | |'''copying''' is the process of making limited run copies off of a blueprint original. The copies retain the ME and TE research level of the original blueprint. |
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|[[File:Icon Invention.png|link=|]] | |[[File:Icon Invention.png|link=|]] | ||
− | |'''Invention''' | + | |'''[[Invention]]''' is the process of making T2 blueprint copies off of a T1 blueprint original. |
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|[[File:Icon ReverseEngineering.png|link=|]] | |[[File:Icon ReverseEngineering.png|link=|]] | ||
− | |''' | + | |'''[[Tech 3 Production]]''' is the process of making tech 3 ships. |
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Revision as of 13:13, 13 October 2018
Industry Portal |
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Production |
Resource Collection |
Trade |
Other |
Other Resources |
Industry is a catch-all term for all the industrial activities within EVE: mining, gas huffing, manufacturing, researching, invention, reprocessing, and reverse engineering.
Industry is vitally important to the EVE economy and activity, as without industrial-minded players building the ships and modules and ammunition required for PvE and PvP combat, combat-minded players could not function. Virtually none of these items are seeded on the market; almost everything in EVE is player-built (you can identify NPC sell orders on the market by their >300 day duration).
This page shows you a general introduction to each aspect of industry, with an overview of the Industry window: what it shows you, how to understand it and how to start a simple job. For further details on mining, manufacturing, research, invention, teams and other aspects of industry, see the links in the box to the right.
Production
Production refers to everything you can do with a blueprint in the Industry window: manufacturing of items, time efficiency and material efficiency research of blueprints, blueprint copying, invention, and reverse engineering. Production is a vital part of the EVE Online economy, and can be carried out in any security space, in any station with the appropriate facilities or in an upwell structure with the necessary service modules.
Blueprints are the base of production in EVE. They can be directly used for T1 production, researched to make them better for T1 production, copied or used for invention for T2 production. | |
Manufacturing Yuo have a blueprint or a blueprint copy. The next step is to manufacture the item. | |
Research allows improving the material efficiency or time efficiency of a T1 blueprint original. This alows you to make the item with fewer materials or in less time. | |
copying is the process of making limited run copies off of a blueprint original. The copies retain the ME and TE research level of the original blueprint. | |
Invention is the process of making T2 blueprint copies off of a T1 blueprint original. | |
Tech 3 Production is the process of making tech 3 ships. |
Resources
All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources.
Minerals and ice | |
Salvage | |
Planetary productions | |
Other materials |