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{|
 
{|
 
| valign="top" | __TOC__
 
| valign="top" | __TOC__
| valign="top" |     [[image:Incursionlogo.png|280px]]
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| valign="top" |     
 
|}
 
|}
 
== Community goals ==
 
== Community goals ==
 
{{quote|The goal of the '''EVE University Production Department''' is to build stuff for students to lose to gate guns.}}
 
{{quote|The goal of the '''EVE University Production Department''' is to build stuff for students to lose to gate guns.}}
 
== Joining the Production Department ==
 
== Joining the Production Department ==
The production department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the Eve University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state, title, or skill point requirements for positions. As you might imagine, the production department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in Eve Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.
+
The production department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the EVE University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state, title, or skill point requirements for positions. As you might imagine, the production department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in EVE Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.
  
During those times when the production department is not recruiting, players with a strong interest in industry who wish to support the production needs of Eve University are encouraged to contact the department manager to see if there are any momentary tasks that could use extra industrial character slots.
+
During those times when the production department is not recruiting, players with a strong interest in industry who wish to support the production needs of EVE University are encouraged to contact the {{co|slateblue|Production Manager}} to see if there are any momentary tasks that could use extra industrial character slots.
  
 
==== Communication ====
 
==== Communication ====
 
From time to time, production department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, we use the following EVE University services for communication:
 
From time to time, production department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, we use the following EVE University services for communication:
  
* Ingame mailing list {{co|slateblue|production.E-UNI}} (current unistas can join freely, ex-unistas needs to ask the [[#Community leaders|community leaders]] for permission).
+
* Ingame mailing list {{co|slateblue|production.E-UNI}} (current unistas can join freely, ex-unistas need to ask the [[#Community leaders|community leaders]] for permission).
* '''Production Department''' [[Slack]] Members of the department will gain access to a dedicated slack channel through the department Manager (see [https://forum.eveuniversity.org/viewtopic.php?f=242&t=105069 this post] for instructions on how to set it up).
+
* Members of the department will gain access to a dedicated slack channel through the {{co|slateblue|Production Manager}} (see https://wiki.eveuniversity.org/UniSlacks for instructions on how to access EVE University slack channels).
  
  
 
==== Requirements ====
 
==== Requirements ====
We recognize that Eve University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in Eve Online:
+
We recognize that EVE University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in EVE Online:
  
* [[Industry]], gives basic information regarding industry and the ingame industry window in Eve Online.
+
* [[Industry]], gives basic information regarding industry and the ingame industry window.
 
* [[Manufacturing]], explains how to build things.
 
* [[Manufacturing]], explains how to build things.
 
* [[Research]], provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.
 
* [[Research]], provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.
* [[Invention]], takes the reader on a trip down the rabbit hole that produces advanced T2 modules, drones, ammunition, and ships.
+
* [[Invention]], takes the reader on a trip down the rabbit hole that is advanced T2 module, drone, ammunition, and ship production.
  
  
 
==== Skill Points ====
 
==== Skill Points ====
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are most useful for unistas who wish to support the production department:
+
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are useful examples for unistas who wish to support the production department:
  
* [[Skills:Production#Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame.
+
* [[Skills:Production#Industry|Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame.
* [[Skills:Production#Advanced_Industry]], further reduces manufacturing time, and also reduces research time.
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* [[Skills:Production#Advanced_Industry|Advanced Industry]], further reduces manufacturing time, and also reduces research time.
* [[Skills:Production#Mass_Production]] and [[Skills:Production#Advanced_Mass_Production]], allow additional manufacturing job slots.
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* [[Skills:Production#Mass_Production|Mass Production]] and [[Skills:Production#Advanced_Mass_Production|Advanced Mass Production]], allow additional manufacturing job slots.
* [[Skills:Resource_Processing#Reactions]] and [[Skills:Resource_Processing#Mass_Reactions]], both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.
+
* [[Skills:Science#Laboratory_Operation|Laboratory Operation]] and [[Skills:Science#Advanced_Laboratory_Operation|Advanced Laboratory Operation]], provide additional slots for research jobs.
* [[Skills:Neural_Enhancement#Cybernetics]], allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.
+
* [[Skills:Resource_Processing#Reactions|Reactions]] and [[Skills:Resource_Processing#Mass_Reactions|Mass Reactions]], both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.
* [[Skills:Rigging#Jury_Rigging]], allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.
+
* [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]], allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.
* [[Skills:Science#Science]], improves blueprint copying speed, and is a pre-requisite for a great many production-related things.
+
* [[Skills:Rigging#Jury_Rigging|Jury Rigging]], allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.
* [[Skills:Science#Research]], improves blueprint time efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
+
* [[Skills:Science#Science|Science]], improves blueprint copying speed, and is a pre-requisite for a great many production-related things.
* [[Skills:Science#Metallurgy]], improves blueprint material efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
+
* [[Skills:Science#Research|Research]], improves blueprint time efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
* [[Skills:Production#Remote_Reactions]], [[Skills:Science#Scientific_Networking]], and [[Skills:Production#Supply_Chain_Management]], are convenience skills that allow the start (and completion) of production from a distance.
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* [[Skills:Science#Metallurgy|Metallurgy]], improves blueprint material efficiency research speed and is a pre-requisite for building some rigs and T2 ships.
* [[Skills:Production#Drug_Manufacturing]], required for the production of combat boosters.
+
* [[Skills:Resource_Processing#Remote_Reactions|Remote Reactions]], [[Skills:Science#Scientific_Networking|Scientific Networking]], and [[Skills:Production#Supply_Chain_Management|Supply Chain Management]], are convenience skills that allow the start (and completion) of production from a distance.
* Advanced ship manufacturing skills, such as [[Skills:Production#Advanced_Industrial_Ship_Construction]], [[Skills:Production#Advanced_Small_Ship_Construction]], etc.
+
* [[Skills:Production#Drug_Manufacturing|Drug Manufacturing]], required for the production of combat boosters.
* [[Skills:Science#Laboratory_Operation]] and [[Skills:Science#Advanced_Laboratory_Operation]], provide additional slots for research jobs.
+
* Advanced ship manufacturing skills, such as [[Skills:Production#Advanced_Industrial_Ship_Construction|Advanced Industrial Ship Construction]], [[Skills:Production#Advanced_Small_Ship_Construction|Advanced Small Ship Construction]], etc.
 +
* A long list of 30 different scientific skills required for invention and for the manufacture of advanced modules and ships, from [[Skills:Science#Amarr_Encryption_Methods|Amarr Encryption Methods]] to [[Skills:Science#Yan_Jung_Technology|Yan Jung Technology]].
  
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping ([[Skills_and_learning#Neural_Remaps]])
+
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills_and_learning#Neural_Remaps|Neural Remaps]].
  
  
 
== Community leaders ==
 
== Community leaders ==
Since the community is nomadic and doesn't have a lot of services or anything else requiring actual managers, we have an {{co|slateblue|Incursion Coordinator}} and {{co|slateblue|Assistant Coordinator}} to help ensure that we stay true to the spirit of EVE University and our mission statement. So if you have any questions or looking to give feedback or suggestions that you think could be helpful for our community, don't hesitate to contact us. We are also the people you turn to if you have any concerns about the community or have an issue with any of its members.
+
The Production Department is typically run by an {{co|slateblue|Assistant Manager}} and a {{co|slateblue|Production Manager}} to help ensure that EVE University's production needs are met. If you have any questions, feedback, or suggestions please contact us.
 
{| style="text-align:center;"
 
{| style="text-align:center;"
! style="border:1px dotted orange;" valign="top" | https://image.eveonline.com/Character/96369748_256.jpg
+
! style="border:1px dotted orange;" valign="top" | [[Image:Arieathellare.jpg|96px|link=]]
| style="border:1px dotted grey;" valign="top" | https://image.eveonline.com/Character/90554865_256.jpg
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| style="border:1px dotted grey;" valign="top" | [[Image:NoPortrait.jpeg|96px|link=]]
 
|-
 
|-
| {{co|grey|Ian Tucenghi}}<br>(Coordinator)
+
| {{co|grey|Ariea Thellare}}<br>(Production Manager)
| {{co|grey|John Parmelee}}<br>(Assistant Coordinator)
+
| {{co|grey|Vacant}}<br>(Assistant Manager)
 
|}
 
|}
The '''assistant''' answers to the '''manager''', who in turn answers to the [[Management#Director_of_Logistics|Director of Logistics]]. General complaints about the behaviour of EVE University members can also go through the [[Student Advocate]].
+
The '''Assistant Manager''' answers to the '''Production Manager''', who in turn answers to the [[Management#Director_of_Logistics|Director of Logistics]]. General complaints about the behaviour of EVE University members should be routed through the [[Student Advocate]].
[[Category:EVE University Incursion Community]]
 

Latest revision as of 17:23, 20 October 2022

    

Community goals

The goal of the EVE University Production Department is to build stuff for students to lose to gate guns.

Joining the Production Department

The production department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the EVE University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state, title, or skill point requirements for positions. As you might imagine, the production department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in EVE Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. We are here solely to provide logistical support to unistas and to the corporation as a whole. Our department is open to current unistas only, from any campus.

During those times when the production department is not recruiting, players with a strong interest in industry who wish to support the production needs of EVE University are encouraged to contact the Production Manager to see if there are any momentary tasks that could use extra industrial character slots.

Communication

From time to time, production department personnel may request help from or offer services to the university-wide community using the ingame chat channels or the forums. Additionally, we use the following EVE University services for communication:

  • Ingame mailing list production.E-UNI (current unistas can join freely, ex-unistas need to ask the community leaders for permission).
  • Members of the department will gain access to a dedicated slack channel through the Production Manager (see https://wiki.eveuniversity.org/UniSlacks for instructions on how to access EVE University slack channels).


Requirements

We recognize that EVE University is first and foremost a place of learning. With that in mind, some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in EVE Online:

  • Industry, gives basic information regarding industry and the ingame industry window.
  • Manufacturing, explains how to build things.
  • Research, provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.
  • Invention, takes the reader on a trip down the rabbit hole that is advanced T2 module, drone, ammunition, and ship production.


Skill Points

The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are useful examples for unistas who wish to support the production department:

It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with Neural Remaps.


Community leaders

The Production Department is typically run by an Assistant Manager and a Production Manager to help ensure that EVE University's production needs are met. If you have any questions, feedback, or suggestions please contact us.

Arieathellare.jpg NoPortrait.jpeg
Ariea Thellare
(Production Manager)
Vacant
(Assistant Manager)

The Assistant Manager answers to the Production Manager, who in turn answers to the Director of Logistics. General complaints about the behaviour of EVE University members should be routed through the Student Advocate.