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Planetary buildings: Difference between revisions

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{{Cleanup}}
[[Category:Planetary Industry]]
[[Category:Planetary Interaction]]
{{PlanetaryIndustryNav}}


== Overview ==
== Overview ==
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To deploy the Command Center you need to be in space with it in your cargo hold and view the planet in planet mode. Under the build menu there will be a Command Center submenu which when clicked shows the Command Center type for the planet. Assuming you have that type of Command Center in your cargo hold, you can select and place it. Click "Submit" and you are the proud owner of a new colony.
To deploy the Command Center you need to be in space with it in your cargo hold and view the planet in planet mode. Under the build menu there will be a Command Center submenu which when clicked shows the Command Center type for the planet. Assuming you have that type of Command Center in your cargo hold, you can select and place it. Click "Submit" and you are the proud owner of a new colony.


You can use the rocket icon (or double click the structure) to launch commodites stored at the Command Center, up to its total capacity of 500m<sup>3</sup>. However, exporting costs 50% more from a Command Center than from a Launchpad, and unlike a Launchpad a Command Center cannot import commodities.
You can use the rocket icon (or double click the structure) to launch commodites stored at the Command Center, up to its total capacity of 500m<sup>3</sup>. However, exporting costs 50% more from a Command Center than from a Launchpad, and unlike a Launchpad a Command Center cannot import commodities. To find your cargo once you launch it into orbit with the Command Center, go to your Journal and click on the Planetary Launches tab. Right-click on your container to warp to it and pick it up.


You can review the CPU and Powergrid use of your colony from the Command Center window. You can see the same display under the build menu, but only if you have any construction pending. In that case you'll also be able to see two bars indicating how much additional CPU and Powergrid will be consumed by the pending changes (the area past the vertical white lines), plus a numeric display of the same.  
You can review the CPU and Powergrid use of your colony from the Command Center window. You can see the same display under the build menu, but only if you have any construction pending. In that case you'll also be able to see two bars indicating how much additional CPU and Powergrid will be consumed by the pending changes (the area past the vertical white lines), plus a numeric display of the same.  
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|align="right"| 250,000.00 ISK
|align="right"| 250,000.00 ISK
|-
|-
| Space Port
| Launchpad
|align="right"| 3600 tf
|align="right"| 3600 tf
|align="right"| 700 MW
|align="right"| 700 MW
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[[File:Storage2.jpg|left|frameless]][[File:StorageFacilitiy.png‎|right|Storage Facility Window]]A Storage Facility is a relatively cheap way to make a buffer to hold resources or product prior to being converted or shipped to orbit. However, unless you really have substantial logistical needs on your planet, you might be better off relying on your Command Center or a Launchpad. Storage facilities originally held 5000 m3 (as in the picture) but that was increased to 12,000 m3 in the Crucible 1.1 patch making Storage Facilities more useful.
[[File:Storage2.jpg|left|frameless]][[File:StorageFacilitiy.png‎|right|Storage Facility Window]]A Storage Facility is a relatively cheap way to make a buffer to hold resources or product prior to being converted or shipped to orbit. However, unless you really have substantial logistical needs on your planet, you might be better off relying on your Command Center or a Launchpad. Storage facilities originally held 5000 m3 (as in the picture) but that was increased to 12,000 m3 in the Crucible 1.1 patch making Storage Facilities more useful.


Instead of routing straight from your Extractors to Processors (at a potential risk of waste) you can first route to Storage, then route from Storage to Processor. One issue is that you cannot use routes to transfer between different Storage - so if your goal is to export a commodity, you'll want to route it straight to the Command Center or a Launchpad.  
Instead of routing straight from your Extractors to Processors (at a potential risk of waste) you can first route to Storage, then route from Storage to Processor. One issue is that you cannot use routes to transfer between a Storage Facility and a building that is not a Processor - so if you want to export a commodity, you'll want to route it straight to the Command Center or a Launchpad.  


If you do end up needing to move something between Storage, you can use the "Expedited Transfer" option under the Storage icon on either Storage Facilities, Launchpads, or Command Centers. Simply move the goods you want to be part of the transfer to the center panel. Note that while this option costs no ISK, it does have a cooldown!<br style="clear: both" />
If you do end up needing to move something between Storage, you can use the "Expedited Transfer" option under the Storage icon on either Storage Facilities, Launchpads, or Command Centers. Simply move the goods you want to be part of the transfer to the center panel. While this option costs no ISK, it does have a cooldown!<br style="clear: both" />
<br style="clear: both" />
<br style="clear: both" />
=== Launchpad ===
=== Launchpad ===


[[File:LP2.jpg|left|frameless]][[File:LaunchPad.png‎|right|Launchpad Window]]An alternative to using your Command Center as a launching point. Launchpads have more storage than Command Centers in which they can hold up to 10,000m<sup>3</sup> of resources and products and are less expensive for exporting goods to orbit.  
[[File:LP2.jpg|left|frameless]][[File:LaunchPad.png‎|right|Launchpad Window]]An alternative to using your Command Center as a launching point, Launchpads have more storage than Command Centers in which they can hold up to 10,000m<sup>3</sup> of resources and products and are less expensive for exporting goods to orbit.  


When the first Launchpad is created on a particular planet a corresponding Customs Office is created in orbit. This orbital structure will connect to '''all''' Launchpads on the planet, regardless of location and owner. The Customs Office essentially provides a private hangar for all users and is the only way to move material down to the planet surface (import). Since there is only ever this single orbital point, it offers tremendous ambush potential.  
Each planet has a corresponding Customs Office orbiting it that connects to '''all''' Launchpads on the planet, regardless of location and owner. The Customs Office essentially provides a private hangar for all users and is the only way to move material down to the planet surface (import). However, since the Customs Office is a single point that anyone can warp to, it offers tremendous ambush potential.  


Select "Access Customs Office" from anywhere you can select the Customs Office, or simply click the Rocket icon on your Launchpad controls directly (or just double-click the structure). This will work even from great range, but you must be present in orbit to actually transfer items to and from your ship.
Select "Access Customs Office" from anywhere you can select the Customs Office, or click the Rocket icon on your Launchpad controls directly (or just double-click the structure). This will work from anywhere in space in the same system as the planet, but you must be present in orbit to actually transfer items between your ship and the Customs Office.


See [[Colony Management#Interplanetary_Logistics|Colony Management]] for more details on using the Customs Office.
See [[Colony Management#Interplanetary_Logistics|Colony Management]] for more details on using the Customs Office.
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== Planetary Links ==
== Planetary Links ==


[[File:PlanetaryLink.png‎|right|Launchpad Window]]Links are used to connect planetary buildings together so that you can route goods between them. You can CTRL-click a structure to automatically start placing a link starting from that location, then click a target. You can also build links from the main menu like all other structures, or even do so via the link menu on an existing structure. Like most other actions you have to hit "Submit" before the links are created, but you can start planning out routes before the links are created.
[[File:PlanetaryLink.png‎|right|Launchpad Window]]Links are used to connect planetary buildings together so that you can route goods between them. You can {{button|CTRL}} -click a structure to automatically start placing a link starting from that location, then click a target. You can also build links from the main menu like all other structures, or even do so via the link menu on an existing structure. Like most other actions you have to hit "Submit" before the links are created, but you can start planning out routes before the links are created.


You do not need direct links between all your buildings - you can connect buildings to each other and route materials through them, up to a maximum of 6 hops. Do note that links have a capacity, and the more routes that pass through the same link, the more that capacity will be impacted. If your link design include any "bottleneck" links you may have to upgrade that link to a higher capacity.
You do not need direct links between all your buildings - you can connect buildings to each other and route materials through them, up to a maximum of 6 hops. Do note that links have a capacity, and the more routes that pass through the same link, the more that capacity will be impacted. If your link design include any "bottleneck" links you may have to upgrade that link to a higher capacity.
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In addition to the base rate to build a link (10 PG+15 CPU), it also costs 0.20 cpu and 0.15 power per kilometer. This means links can be more expensive on larger planets. A handy table is available to estimate your cost.
In addition to the base rate to build a link (10 PG+15 CPU), it also costs 0.20 cpu and 0.15 power per kilometer. This means links can be more expensive on larger planets. A handy table is available to estimate your cost.


See [[Planetary Industry]] for more details on how to plan and use your Links efficiently.
See [[Setting up a planetary colony]] for more details on how to plan and use your Links efficiently.


=== Link Cost By Distance ===
=== Link Cost By Distance ===