Difference between revisions of "Little Fingers"
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− | <noinclude> | + | <noinclude>{{NPCTableCSS}} {{GallenteEpicArcNav|chapter 3}}</noinclude> |
− | + | {{Missiondetails | |
− | + | |Level= 4 | |
− | + | |Type= Security | |
− | + | |Objective= Defeat any guards you find. | |
− | + | |Faction1= Gallente Federation | |
− | {{ | + | |DamageToDeal= |
− | |Level= | + | |DamageToResist= |
− | |Type= | + | |WebPoint= |
− | |Objective= | + | |EWAR= |
− | | | ||
− | |DamageToDeal= | ||
− | |DamageToResist= | ||
− | |WebPoint= | ||
− | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= Long range battleship | |ShipSuggestion= Long range battleship | ||
− | |Rewards= | + | |Rewards= 5M ISK + 1M ISK (6h) |
− | | | + | |StandingLoss= -3.0% standing loss to The Syndicate |
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |The Rattler Row sweatshop focuses on manufacturing ammunition, though it's not always the legit product. They're really a front for counterfeit ammo, which is shoddily produced and sold to rubes all over the black market. Dangerous stuff, really. Kids seem pretty adept at making ammo, though, so they keep the product available at incredibly low costs. | ||
+ | |||
+ | Ralie could be there, working on the factory floor. Explore the Rattler Row. Look for any signs of Ralie. You'll probably run into some of their guards, so take them out. It's a long shot, but it's worth a shot. | ||
}} | }} | ||
+ | {{MessageBox|'''Sweatshops''' | ||
+ | |Technology levels vary throughout New Eden. Not every system, constellation, or even region is at the cutting edge of technology. Sometimes, factories rely on old-fashioned techniques and tried-and-true methods. Child labor is one of those methods. A child's tiny hands and little fingers are perfect tools for creating the high-end textiles of Gallente fashion, as well as reaching those hard-to-reach corners of ship armaments. Though not commonplace – or legal, for that matter – sweatshops like the Rattler Row can be found in the more backwards areas of New Eden. | ||
+ | |collapsed= yes}} | ||
− | + | Ungated semi-deadspace pocket zero jumps away in the same System. | |
− | ''' | + | Tips: |
+ | * Initial defenders and Reinforcements 2 deal damage over 80 km and approach at 200 m/s | ||
+ | * Reinforcements 1 and Reinforcements 3 deal damage over 20 km and approach at 1000 m/s | ||
+ | * Carry On Token is used to '''Blitz''' the next Mission while Amphere 9 and Tattered Doll are lore items | ||
+ | * 3% The Syndicate Faction Standing loss if you destroy the Fuel Depot | ||
+ | * The center Fuel Depot has the Carry On Token | ||
− | + | === Warp-in === | |
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
− | {{NPCTableRow|Battleship|5|Rattler Row Battleship}} | + | {{NPCTableRow|Battleship|5|Rattler Row Battleship|drop= Tattered Doll}} |
− | + | {{NPCTableSeparator|Reinforcements 1}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Rattler Row Elite Frigate|ewar= Web|point= yes}} | |
− | {{ | + | {{NPCTableRow|Elite Battleship|3|Rattler Row Elite Battleship|drop= Amphere 9}} |
− | {{NPCTableRow|Elite Frigate| | + | {{NPCTableSeparator|Reinforcements 2}} |
− | {{NPCTableRow|Elite Battleship| | ||
− | |||
− | |||
− | {{ | ||
{{NPCTableRow|Battleship|6|Rattler Row Rookie Battleship}} | {{NPCTableRow|Battleship|6|Rattler Row Rookie Battleship}} | ||
+ | {{NPCTableSeparator|Reinforcements 3}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Rattler Row Elite Cruiser|ewar= Neut|ewar2= Damp}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Structures}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Structure|3|Fuel Depot|drop= Center Radioactive Cargo Rig contains Carry On Token}} |
|} | |} | ||
− | + | <noinclude> | |
− | + | [[Category:Epic arc missions]] | |
− | |||
− | |||
− | [[Category: | ||
− | |||
</noinclude> | </noinclude> |
Latest revision as of 03:16, 30 June 2024
Mission briefing |
---|
The Rattler Row sweatshop focuses on manufacturing ammunition, though it's not always the legit product. They're really a front for counterfeit ammo, which is shoddily produced and sold to rubes all over the black market. Dangerous stuff, really. Kids seem pretty adept at making ammo, though, so they keep the product available at incredibly low costs.
Ralie could be there, working on the factory floor. Explore the Rattler Row. Look for any signs of Ralie. You'll probably run into some of their guards, so take them out. It's a long shot, but it's worth a shot. |
Sweatshops |
---|
Technology levels vary throughout New Eden. Not every system, constellation, or even region is at the cutting edge of technology. Sometimes, factories rely on old-fashioned techniques and tried-and-true methods. Child labor is one of those methods. A child's tiny hands and little fingers are perfect tools for creating the high-end textiles of Gallente fashion, as well as reaching those hard-to-reach corners of ship armaments. Though not commonplace – or legal, for that matter – sweatshops like the Rattler Row can be found in the more backwards areas of New Eden. |
Ungated semi-deadspace pocket zero jumps away in the same System.
Tips:
- Initial defenders and Reinforcements 2 deal damage over 80 km and approach at 200 m/s
- Reinforcements 1 and Reinforcements 3 deal damage over 20 km and approach at 1000 m/s
- Carry On Token is used to Blitz the next Mission while Amphere 9 and Tattered Doll are lore items
- 3% The Syndicate Faction Standing loss if you destroy the Fuel Depot
- The center Fuel Depot has the Carry On Token
Warp-in
Initial defenders
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Fuel Depot |