Difference between revisions of "Besieged Covert Research Facility"

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{{hatnote|This page is about the Combat Site. See [[Ghost Sites]] for info on the hacking site}}
 
{{CMBSiteInfo
 
{{CMBSiteInfo
|name=Besieged Covert Research Facility
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|name= Besieged Covert Research Facility
|type=anomaly
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|type= anomaly
|rating=Unrated
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|rating=  
|location=Low
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|location= Low
|ship limit=Unrestricted
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|ship limit= Unrestricted
|faction=Mordu's
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|faction= Mordu's
|signature strength=N/A
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|signature strength=  
 
}}
 
}}
  
{{hatnote|This site is about the combat site. See [[Ghost Sites]] for info on the hacking site}}
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The '''Besieged Covert Research Facility''' is a [[Mordu's Legion]] combat anomaly. It can be found in any region of space, but only in Low Security systems.
'''Besieged Covert Research Facility''' is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors. Notable loot includes higher-end implants and ship [[skin]] [[BPC]]s, as well as special module BPCs.
 
  
The Besieged Covert Research Facility is a much more difficult site than most other lowsec combat anomalies, and is generally best attempted using either a sniping battleship or a missile T3 Cruiser.
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You will need:
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* a ship that can sustain fire from up to five Battleships, a passive buffer Gila with Vespa and Kin/Therm resists can do this site in approx. 10-12 mins.
  
==Walkthrough==
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Tips:
Single ungated pocket. Several webs with and warp disruptors with long range.
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* Site is rigged with explosives and will detonate after 20 minutes (doesnt damage your ship)
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* Killing Mordu's ships does not reduce Faction Standing
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* All ships fly up to 380m/s
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* All ships use shield boosters
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* Kinetic is the best damage to both deal and resist
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* The Cruiser's missiles deal Kinetic damage
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* The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their torpedo missiles deal 900 Kinetic damage per shot.
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* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage
  
These sites are timed. After 20 minutes the site will self destruct.
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You should deal Kinetic damage because:
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* The Cruiser is weak to EM, but has low HP
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* The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal
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* The Commander is weak to Kinetic, but has high HP
  
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== Warp in ==
 
{{MessageBox|Message from Mordu's Legion
 
{{MessageBox|Message from Mordu's Legion
 
|Stay out, capsuleers! This is a private matter and your interference is not welcome.
 
|Stay out, capsuleers! This is a private matter and your interference is not welcome.
Line 25: Line 37:
 
|collapsed=yes}}
 
|collapsed=yes}}
  
The site will spawn two groups of randomly assorted Mordu's Legion ships. The cruisers and "Mordu's Legion Battleship" will warp disrupt and web. The "Mordu's Legion Commander" does not web or point but is very durable. Note that all the ships will be named "Mordu's Legion Battleships" regardless of ship type.
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Single deadspaced pocket. You cannot warp around.
  
The battleship webs have a range of 22 km so they can be kited. All ships in the site fly at 380m/s at most. The cruiser and battleship warp disruptors have a range of 36 km.
 
  
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The Site is empty at first. The Wave 1 spawns shortly after you warp in.
  
The rats will deal all damage types, however they deal mostly Kinetic and minimal Explosive.
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{{MessageBox|Message at Wave spawn
* The "Mordu's Legion Battleship" has a set of Thermal-Kinetic-EM turrets which '''''never miss''''' ''at any range'' and always deal exactly 350 damage/shot<ref>Stat sheets show that the ship's turrets have a range of 30 km and a falloff of 1 m. However, these numbers are ignored, because the turrets have a Tracking value of '''''0''''', which causes them to ignore the normal accuracy formula and always deal fixed damage with perfect accuracy.</ref>; and its cruise missiles ignore target speed and signature and always deal exactly 900 Kinetic damage/shot.
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|This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!
* The "Mordu's Legion Commander" has long-range turrets that deal omni damage (but have very poor tracking), and fires high-damage Kinetic torpedoes; however these torpedoes only fly about 54km and have poor application, and thus can be comfortably tanked by a cruiser.
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|collapsed= yes}}
* The "Mordu's Legion Cruiser" has no turrets, and its missiles deal minimal Kinetic damage.
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None of the NPCs drop any loot.
All ships will target Large Drones, and will likely shoot them down (but will not target smaller drones).
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{{NPCTableHead|Wave 1 (total 3 ships)}}
 
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{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp Scramble at 36 km and Webs at 10 km}}
 
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{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking" />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}
As far the best damage type to deal, it's a mixed bag. However it's worth noting that all 3 ships have active shield reps.
 
* The Mordu's Legion Cruiser's shields are weak to EM, and while its armor somewhat resists EM its total HP is low enough that this isn't much of an issue.
 
* The Mordu's Legion Battleship's shields are also weak to EM, however its armor is strong against EM so if it's possible to swap damage types quickly, swap to Explosive when its shields break. Alternatively, to avoid reloading, the Battleship's lowest average resistance is Thermal.
 
* The Mordu's Legion Commander is much more durable than the other two ships both in resistances and raw HP, however it is surprisingly weak against Kinetic damage (both shields and armor).
 
 
 
As the Commanders are the most durable ships on field, if forced to bring only a single damage type (or single drone type), the best single damage type to bring is '''Kinetic'''. If using Projectile Turrets, the best shells to use are EMP for the Cruisers, Phased Plasma for the Battleships; and either EMP for the Commander's shields and Fusion for the Commander's armor or any T2 shells for both.
 
 
 
 
 
After all ships are destroyed you can safely loot the two structures. The structures can be destroyed and looted before all ships are destroyed, but it may be preferred to focus all damage on the ships as their tackle can make it difficult both to get to the lab and to get out alive.
 
 
 
'''Note:''' All of the ships are called "Mordu's Legion Battleships" so it may be hard to tell which NPC is what type.
 
{{NPCTableHead|Initial defenders (total 3 ships)}}
 
{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar = Web|point=yes}}
 
{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship|ewar = Web|point=yes}}
 
 
{{NPCTableRow|Battleship|0-3|Mordu's Legion Commander}}
 
{{NPCTableRow|Battleship|0-3|Mordu's Legion Commander}}
 
|}
 
|}
The second wave will warp in about a minute after the first wave. There is no trigger ship for the second wave.
 
  
{{NPCTableHead|Reinforcements  (total 5 ships)}}
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There is no trigger ship. The Second Wave will warp in seconds after you destroy the last ship in the wave.
{{NPCTableRow|Cruiser|0-5|Mordu's Legion Cruiser|ewar = Web|point=yes}}
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{{NPCTableRow|Battleship|0-5|Mordu's Legion Battleship|ewar = Web|point=yes}}
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{{NPCTableHead|Wave 2 (total 5 ships)}}
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{{NPCTableRow|Cruiser|0-5|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp Scramble at 36 km and Webs at 10 km}}
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{{NPCTableRow|Battleship|0-5|Mordu's Legion Battleship<ref name="Tracking />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}
 
{{NPCTableRow|Battleship|0-5|Mordu's Legion Commander}}
 
{{NPCTableRow|Battleship|0-5|Mordu's Legion Commander}}
 
|}
 
|}
  
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<small><references>
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<ref name="Tracking">Tracking value of turrets is 0. Normal accuracy rules are ignored. Ships always deal the full amount of damage.</ref>
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</references></small>
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The main value of the site comes from the Guristas Research and Trade Hub.  The Thukker Component Assembly Facility only drops one or two Covert Research Tools, some minerals and possibly a rare Thukker Component Assembly Array BPC.
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Container|1|Guristas Research and trade Hub|note=Locked until all ships destroyed.|cargo = Skins (30d), hyperspatial accelerator BPC, pirate faction and rare pirate faction ammo, Covert Research Tools, virtue and centurion implants.}}
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{{NPCTableRow|Container|1|Guristas Research and Trade Hub|note= Locked until all ships are destroyed|cargo= Covert Research Tools, Implant (Virtue, Nomad, Centurion, Talisman, Halo, or Harvester), SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo}}
{{NPCTableRow|Structure|1|Thukker Component Assembly Facility|cargo = Thukker Component Assembly Array BPC, Covert Research Tools }}
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{{NPCTableRow|Structure|1|Thukker Component Assembly Facility|cargo= Covert Research Tools, minerals, rare Thukker Component Assembly Array BPC}}
 
|}
 
|}
{{Reflist}}
 
  
==External Links==
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{{MessageBox|Message after killing Wave 2
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|Thank you for rescuing us, capsuleer! This is delicate research we've been doing, and these attacking forces might have ruined it completely.  Plus taking our lives.
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|collapsed= yes}}
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== External links ==
 
* [http://games.chruker.dk/eve_online/inventory.php?group_id=1288 Stat sheets for the three ships which can spawn]
 
* [http://games.chruker.dk/eve_online/inventory.php?group_id=1288 Stat sheets for the three ships which can spawn]
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 03:30, 22 July 2024

This page is about the Combat Site. See Ghost Sites for info on the hacking site
Site Details
Besieged Covert Research Facility
Type Combat Anomaly
Found in Low
Max ship size Unrestricted
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal

The Besieged Covert Research Facility is a Mordu's Legion combat anomaly. It can be found in any region of space, but only in Low Security systems.

You will need:

  • a ship that can sustain fire from up to five Battleships, a passive buffer Gila with Vespa and Kin/Therm resists can do this site in approx. 10-12 mins.

Tips:

  • Site is rigged with explosives and will detonate after 20 minutes (doesnt damage your ship)
  • Killing Mordu's ships does not reduce Faction Standing
  • All ships fly up to 380m/s
  • All ships use shield boosters
  • Kinetic is the best damage to both deal and resist
  • The Cruiser's missiles deal Kinetic damage
  • The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their torpedo missiles deal 900 Kinetic damage per shot.
  • The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage

You should deal Kinetic damage because:

  • The Cruiser is weak to EM, but has low HP
  • The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal
  • The Commander is weak to Kinetic, but has high HP

Warp in

Message from Mordu's Legion
Stay out, capsuleers! This is a private matter and your interference is not welcome.

If you engage our forces, interfere with our task, or do anything else except leave immediately, we will have no choice but to attack you.

Single deadspaced pocket. You cannot warp around.


The Site is empty at first. The Wave 1 spawns shortly after you warp in.

Message at Wave spawn
This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!

None of the NPCs drop any loot.

Wave 1 (total 3 ships)
WD EWAR L


Cruiser 0-3 x Cruiser Mordu's Legion Cruiser Warp Scramble at 36 km and Webs at 10 km Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Battleship[1] Warp Scrambles at 36 km and Webs at 22 km Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Commander

There is no trigger ship. The Second Wave will warp in seconds after you destroy the last ship in the wave.


Wave 2 (total 5 ships)
WD EWAR L


Cruiser 0-5 x Cruiser Mordu's Legion Cruiser Warp Scramble at 36 km and Webs at 10 km Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Battleship[1] Warp Scrambles at 36 km and Webs at 22 km Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Commander
  1. ^ a b Tracking value of turrets is 0. Normal accuracy rules are ignored. Ships always deal the full amount of damage.

The main value of the site comes from the Guristas Research and Trade Hub. The Thukker Component Assembly Facility only drops one or two Covert Research Tools, some minerals and possibly a rare Thukker Component Assembly Array BPC.

Structures
WD EWAR L


Container 1 x Guristas Research and Trade Hub Locked until all ships are destroyed Covert Research Tools, Implant (Virtue, Nomad, Centurion, Talisman, Halo, or Harvester), SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo
Structure 1 x Thukker Component Assembly Facility Covert Research Tools, minerals, rare Thukker Component Assembly Array BPC
Message after killing Wave 2
Thank you for rescuing us, capsuleer! This is delicate research we've been doing, and these attacking forces might have ruined it completely. Plus taking our lives.

External links