Difference between revisions of "Space rugby"

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m (Add category.)
(Removal of fits - erplaced with links to AA fits instead)
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| fitting =
 
| fitting =
 
* A {{sh|Nereus}} and a {{sh|Velator}} fitting are provided
 
* A {{sh|Nereus}} and a {{sh|Velator}} fitting are provided
{{ShipFitting
+
* [https://auth.eveuniversity.org/fittings/fit/295/ Nereus fit]
| ship=Nereus
+
* [https://auth.eveuniversity.org/fittings/fit/296/ Velator fit]
| fitName= Space Rugby
 
| fitID= Space Rugby
 
| high1name=Small Tractor Beam I
 
| high1typeID=24348
 
| mid1name=F-90 Compact Sensor Booster
 
| mid1typeID=6160
 
| mid2name=F-90 Compact Sensor Booster
 
| mid2typeID=6160
 
| mid3name=F-90 Compact Sensor Booster
 
| mid3typeID=6160
 
| mid4name=Medium Shield Extender I
 
| mid4typeID=3829
 
| mid5name=Medium Shield Extender I
 
| mid5typeID=3829
 
| low1name=400mm Rolled Tungsten Compact Plates
 
| low1typeID=11309
 
| low2name=400mm Rolled Tungsten Compact Plates
 
| low2typeID=11309
 
| low3name=400mm Rolled Tungsten Compact Plates
 
| low3typeID=11309
 
| low4name=400mm Rolled Tungsten Compact Plates
 
| low4typeID=11309
 
| low5name=400mm Rolled Tungsten Compact Plates
 
| low5typeID=11309
 
| charge1name=Scan Resolution Script x3
 
| charge1typeID=29011
 
| skills=
 
| showSKILLS=N
 
| notes=Made to be alpha friendly, slow, fast locking, and unkillable by the Defenders. Calculateed with 150m/s for them so doing the 50km travel from the center to their goal would take ~6m30s, this then being the minimum time per round aka ppl get to fight for at least that timeframe.
 
| showNOTES=N
 
| difficulty=0
 
| version=2019.9.26
 
| showTOC=N
 
| alphacanuse=Y
 
}}{{ShipFitting
 
| ship=Velator
 
| fitName= Space Rugby
 
| fitID= Space Rugby
 
| high1name=Small Rudimentary Concussion Bomb I
 
| high1typeID=9670
 
| high2name=Light Electron Blaster I
 
| high2typeID=562
 
| mid1name=Multispectral ECM I
 
| mid1typeID=1957
 
| mid2name=5MN Microwarpdrive I
 
| mid2typeID=434
 
| low1name=Inertial Stabilizers I
 
| low1typeID=1403
 
| low2name=Inertial Stabilizers I
 
| low2typeID=1403
 
| charge1name=Antimatter Charge S x200
 
| charge1typeID=222
 
| skills=
 
| showSKILLS=N
 
| notes=Very important here is the fit is absolutely not cap stable, forcing the pilot to either move around fast, jam someone (usually the Hauler), or shoot at someone (usually an opponent Defender) with a close-range gun. Smartbomb for still having something to damage with in case you get jammed and because it's funny. Limited ammo as it is expected to die with this thing before ammo runs out. No racial jam as that would make the Defenders basically useless. No drones, no tank, and some forced signature increase.
 
| showNOTES=N
 
| difficulty=0
 
| version=2019.9.26
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
| warnings =
 
| warnings =
 
| additional information =
 
| additional information =

Revision as of 11:09, 11 October 2024

Space rugby

Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their AAR goes into more detail. Most of the information on this page is from John's posts.

Objectives

  • Participants are divided into two teams of equal numbers, and one player in each team is assigned the 'hauler' role.
  • The hauler tractors a jetcan from the centre of the field to their team's goalpost to score a point.
  • The defenders attack other defenders or ECM the hauler to prevent them from reaching their goal.

Set up for the host

  • Anchor secure containers at the warp-in point, the centre point and the two goal posts to give players an idea of the field's proportions.
  • The warp-in point must be 150 or more km from the centre point (to allow for warping between the two).
  • Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart).
  • Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and then warp to the centre when the match begins.
  • The host jetcans something at the centre point at the beginning of the match (for example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules and move towards their respective goalposts with their can.

Requirements

  • The defender fits need some skills trained to level 1:
  1. Small Hybrid Turret
  2. Energy Pulse Weapons
  3. Electronic Warfare
  4. High Speed Maneuvering
  5. Hull Upgrades

Fitting

Additional information

  • Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded.
  • The event needs a minimum of six players, with three on each side.