Difference between revisions of "Space rugby"
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− | Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their | + | {{EVEUniEvent |
− | + | | name = Space rugby | |
− | + | | description = | |
− | + | Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their AAR goes into more detail. Most of the information on this page is from John's posts. | |
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=== Objectives === | === Objectives === | ||
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* The warp-in point must be 150 or more km from the centre point (to allow for warping between the two). | * The warp-in point must be 150 or more km from the centre point (to allow for warping between the two). | ||
* Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart). | * Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart). | ||
− | * Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and | + | * Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and then warp to the centre when the match begins. |
− | * The host jetcans something at the centre point at the beginning of the match (example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules | + | * The host jetcans something at the centre point at the beginning of the match (for example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules and move towards their respective goalposts with their can. |
− | + | | scheduling = | |
− | + | | requirements = | |
− | + | * The defender fits need some skills trained to level 1: | |
− | + | # {{sk|Small Hybrid Turret}} | |
− | + | # {{sk|Energy Pulse Weapons}} | |
− | + | # {{sk|Electronic Warfare}} | |
− | + | # {{sk|High Speed Maneuvering}} | |
− | + | # {{sk|Hull Upgrades}} | |
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− | === | + | | recommendations = |
+ | | fitting = | ||
+ | * A {{sh|Nereus}} and a {{sh|Velator}} fitting are provided | ||
+ | * [https://auth.eveuniversity.org/fittings/fit/295/ Nereus fit] | ||
+ | * [https://auth.eveuniversity.org/fittings/fit/296/ Velator fit] | ||
+ | | warnings = | ||
+ | | additional information = | ||
* Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded. | * Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded. | ||
* The event needs a minimum of six players, with three on each side. | * The event needs a minimum of six players, with three on each side. | ||
+ | }} | ||
+ | |||
[[Category:Events]] | [[Category:Events]] | ||
+ | [[Category:Fittings]] |
Latest revision as of 19:25, 5 November 2024
Space rugby
Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their AAR goes into more detail. Most of the information on this page is from John's posts.
Objectives
- Participants are divided into two teams of equal numbers, and one player in each team is assigned the 'hauler' role.
- The hauler tractors a jetcan from the centre of the field to their team's goalpost to score a point.
- The defenders attack other defenders or ECM the hauler to prevent them from reaching their goal.
Set up for the host
- Anchor secure containers at the warp-in point, the centre point and the two goal posts to give players an idea of the field's proportions.
- The warp-in point must be 150 or more km from the centre point (to allow for warping between the two).
- Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart).
- Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and then warp to the centre when the match begins.
- The host jetcans something at the centre point at the beginning of the match (for example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules and move towards their respective goalposts with their can.
Requirements
- The defender fits need some skills trained to level 1:
Fitting
- A Nereus and a Velator fitting are provided
- Nereus fit
- Velator fit
Additional information
- Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded.
- The event needs a minimum of six players, with three on each side.