Difference between revisions of "Command Bursts"

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(Fix obsolete skill names, although this whole page will be revamped, so....)
(→‎Command Bursts: Fixed swapped sensor strength and wear resistance bonus listed for hardening)
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{{update|Ascension totally changed Warefare links}}
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{|
[[file:Warfare-links.png|left]]
+
| [[File:Warfare-links.png|64px|link=]]
'''Warfare Links''' are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members.  The item description for all Warfare Links states, ''"Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems."'' As noted, Warfare Links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills.  Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics.
+
| '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.
 +
|}
  
== Warfare Link Modules  ==
+
Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility.
  
In the Eve markets, Warfare Links are found under the name "Fleet Assistance Modules" in the Ship Equipment category.  Other fleet assistance modules include items such as a Cynosural Field Generator and a Clone Vat Bay.
+
== Command Bursts ==
 +
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the {{co|coral|Command Burst I}}, the {{co|coral|Command Burst II}} consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are '''25% stronger''' than the bursts of a tech I module.
  
Warfare links are high slot, active modules that emit a fleet-wide bonus to one or more attributes for as long as they are active. The pilot operating the warfare link(s) only provide Warfare Link bonuses to other fleet members when:
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Upon activation of a {{co|coral|Command Burst}} module you will get a [[File:icon_timer_weapons.png|16px|link=]] [[Timers#Weapon Timer|weapon timer]] for 60 seconds (equal to the module's 60 second cycle time) and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range are highly influenced by your skills and if you're using any of the special [[#Command Mindlink implants|command mindlink implants]] or [[#Industrial core|industrial cores]].
  
# he has the Booster role, and
+
Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote assistance#Command Bursts|remote assistance]] for more details.
# the fleet chain of command is complete, and
 
# the pilot providing boosts and the required fleet command structure are in the same system, and
 
# the pilot providing boosts is not in warp (Warfare Links do not operate while the ship is in warp), and
 
# the pilot providing boosts is not inside a [[POS|starbase]] forcefield (Warfare Links do not operate inside a starbase forcefield, except for Mining Foreman links).
 
  
Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. A module's base bonus level is referred to as its Command Bonus. While the Command Bonus of any warfare link appears to be rather small, these are significantly multiplied by skills, select ships, and Slot 10 implants known as "Mindlinks." See [[Warfare links#Command Bonus Multipliers]] for additional information on how Command Bonuses work in practice.
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All Command Burst modules require the [[Omega clone]] state to be used. However, any character can benefit from bursts fired by fleet members.
 +
{| class="wikitable" style="font-size:90%;"
 +
|- style="background-color:#222222;"
 +
! Command Burst modules
 +
! Command Burst charges
 +
! Effect
 +
! Base
 +
! Max <small><ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''command mindlink'''.</ref></small>
 +
|-
 +
| rowspan="3" | [[File:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}}
 +
| [[File:Icon armor energizing.png|24px|link=]] Armor Energizing Charge
 +
| Armor Resistance Bonus
 +
| +8%
 +
| +22.50%
 +
|-
 +
| [[File:Icon armor reinforcement.png|24px|link=]] Armor Reinforcement Charge
 +
| Armor HP Bonus
 +
| +8%
 +
| +22.50%
 +
|-
 +
| [[File:Icon rapid repair.png|24px|link=]] Rapid Repair Charge
 +
| Armor Repair Modules: Duration & capacitor-use bonus
 +
| -8%
 +
| -22.50%
 +
|-
 +
| rowspan="3" | [[File:icon information command burst.png|32px|link=]] {{co|coral|Information Command Burst}}
 +
| [[File:Icon electronic hardening.png|24px|link=]] Electronic Hardening Charge
 +
| Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus
 +
| +18%<br>+9%
 +
| +50.63%<br>+25.31%
 +
|-
 +
| [[File:Icon electronic superiority.png|24px|link=]] Electronic Superiority Charge
 +
| Electronic Warfare modules: Range and Strength bonus
 +
| +9%
 +
| +25.31%
 +
|-
 +
| [[File:Icon sensor optimization.png|24px|link=]] Sensor Optimization Charge
 +
| Scan Resolution bonus<br>Targeting Range bonus
 +
| +9%<br>+18%
 +
| +25.31%<br>+50.63%
 +
|-
 +
| rowspan="3" | [[File:icon mining command burst.png|32px|link=]] {{co|coral|Mining Foreman Burst}}
 +
| [[File:Icon mining equipment preservation.png|24px|link=]] Mining Equipment Preservation Charge
 +
| Mining crystal volatility bonus
 +
| -15%
 +
| -61.52%
 +
|-
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| [[File:Icon mining laser field enhancement.png|24px|link=]] Mining Laser Field Enhancement Charge
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| Mining/Survey module range bonus
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| +40%
 +
| +164.06%
 +
|-
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| [[File:Icon mining laser optimization.png|24px|link=]] Mining Laser Optimization Charge
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| Mining Modules: Duration & Capacitor-use bonus
 +
| -15%
 +
| -61.52%
 +
|-
 +
| rowspan="3" | [[File:icon shield command burst.png|32px|link=]] {{co|coral|Shield Command Burst}}
 +
| [[File:Icon active shielding.png|24px|link=]] Active Shielding Charge
 +
| Shield Repair Modules: Duration & Capacitor-use bonus
 +
| -8%
 +
| -22.50%
 +
|-
 +
| [[File:Icon shield extension.png|24px|link=]] Shield Extension Charge
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| Shield HP Bonus
 +
| +8%
 +
| +22.50%
 +
|-
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| [[File:Icon shield harmonizing.png|24px|link=]] Shield Harmonizing Charge
 +
| Shield Resistance Bonus
 +
| +8%
 +
| +22.50%
 +
|-
 +
| rowspan="3" | [[File:icon skirmish command burst.png|32px|link=]] {{co|coral|Skirmish Command Burst}}
 +
| [[File:Icon evasive maneuvers.png|24px|link=]] Evasive Maneuvers Charge
 +
| Signature Radius bonus<br>Agility bonus
 +
| -6%
 +
| -16.88%
 +
|-
 +
| [[File:Icon interdiction maneuvers.png|24px|link=]] Interdiction Maneuvers Charge
 +
| Tackle module range bonus
 +
| +12%
 +
| +33.75%
 +
|-
 +
| [[File:Icon rapid deployment.png|24px|link=]] Rapid Deployment Charge
 +
| AB/MWD module speed increase bonus
 +
| +12%
 +
| +33.75%
 +
|}
 +
<small><references/></small>
 +
You can find the modules on the market under the [[File:icon_gunnery_turret.png|16px|link=]] {{co|coral|Ship Equipment}} and [[File:Warfare-links.png|16px|link=]] {{co|coral|Fleet Assistance Modules}}, whereas the charges are under the [[File:icon_market_ammo.png|16px|link=]] {{co|coral|Ammunition & Charges}} and [[File:Warfare-links.png|16px|link=]] {{co|coral|Command Burst Charges}}.
  
As of January 2012, Warfare Links became available in both [[Techs, Tiers and Meta levels|Tech 1 and Tech 2]] versions. The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes.
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== Skills ==
 +
There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''. These skills are all under the Fleet Support skill family, and thus require the Charisma attribute to be trained quickly.
  
=== Armored Warfare Links  ===
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{{sk|Leadership|icon= yes}} (+7% range per level, +35% max)<br>
 +
{{sk|Wing Command|icon= yes}} (+6% range per level, +30% max)<br>
 +
{{sk|Fleet Command|icon= yes}} (+5% range per level, +25% max)<br>
 +
{{sk|Command Burst Specialist|icon= yes}} (-10% reload speed per level, -50% max)<br>
 +
{{sk|Armored Command|icon= yes}} (+10% duration of armor bursts, +50% max)<br>
 +
{{sk|Armored Command Specialist|icon= yes}} (+10% strength of armor bursts, +50% max)<br>
 +
{{sk|Shield Command|icon= yes}} (+10% duration of shield bursts, +50% max)<br>
 +
{{sk|Shield Command Specialist|icon= yes}} (+10% strength of shield bursts, +50% max)<br>
 +
{{sk|Information Command|icon= yes}} (+10% duration of information bursts, +50% max)<br>
 +
{{sk|Information Command Specialist|icon= yes}} (+10% strength of information bursts, +50% max)<br>
 +
{{sk|Skirmish Command|icon= yes}} (+10% duration of skirmish bursts, +50% max)<br>
 +
{{sk|Skirmish Command Specialist|icon= yes}} (+10% strength of skirmish bursts, +50% max)<br>
 +
{{sk|Mining Foreman|icon= yes}} (+10% duration of mining bursts, +50% max)<br>
 +
{{sk|Mining Director|icon= yes}} (+10% strength of mining bursts, +50% max)
 +
<!-- Decided not to use this big chart
 +
{| class="wikitable" style="font-size:90%;"
 +
|- style="background-color:#222222;"
 +
! rowspan="2" | Group
 +
! rowspan="2" | Skill
 +
! colspan="4" | Skill effect per level
 +
! rowspan="2" | Max
 +
|- style="background-color:#111111;"
 +
! Strength
 +
! Duration
 +
! Range
 +
! Reload
 +
|-
 +
| rowspan="4" | [[image:Warfare-links.png|48px|link=]] || {{sk|Leadership}} || || || +7% || || +35% range
 +
|-
 +
| {{sk|Wing Command}} || || || +6% || || +30% range
 +
|-
 +
| {{sk|Fleet Command}} || || || +5% || || +25% range
 +
|-
 +
| {{sk|Command Burst Specialist}} || || || || -10% || -50% reload speed
 +
|-
 +
| rowspan="2" | [[image:icon armor command burst.png|48px|link=]] || {{sk|Armored Command}} || || +10% || || || +50% duration
 +
|-
 +
| {{sk|Armored Command Specialist}} || +10% || || || || +50% strength
 +
|-
 +
| rowspan="2" | [[image:icon shield command burst.png|48px|link=]] || {{sk|Shield Command|icon= yes}} || || +10% || || || +50% duration
 +
|-
 +
| {{sk|Shield Command Specialist}} || +10% || || || || +50% strength
 +
|-
 +
| rowspan="2" | [[image:icon information command burst.png|48px|link=]] || {{sk|Information Command|icon= yes}} || || +10% || || || +50% duration
 +
|-
 +
| {{sk|Information Command Specialist}} || +10% || || || || +50% strength
 +
|-
 +
| rowspan="2" | [[image:icon skirmish command burst.png|48px|link=]] || {{sk|Skirmish Command}} || || +10% || || || +50% duration
 +
|-
 +
| {{sk|Skirmish Command Specialist}} || +10% || || || || +50% strength
 +
|-
 +
| rowspan="2" | [[image:icon mining command burst.png|48px|link=]] || {{sk|Mining Foreman}} || || +10% || || || +50% duration
 +
|-
 +
| {{sk|Mining Director}} || +10% || || || || +50% strength
 +
|}
 +
-->
  
Provide bonuses to support armor-based defense of the fleet, including remote armor repair. For Armored Warfare Links, the command bonuses show as negative because they improve resists, increase repair speed, or lower capacitor need.The item descriptions for these modules state:
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== Command Mindlink implants ==
 +
Various command mindlink implants boost the '''strength''' and '''duration''' effect of Command Burst modules. These implants all take up Slot 10.
 +
{| class="wikitable" style="font-size:90%;"
 +
|- style="background-color:#222222;"
 +
! Implant
 +
! Requirement
 +
! Effect
 +
|-
 +
| [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Armored Command Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}
 +
| +25% bonus to [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration
 +
|-
 +
| [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Information Command Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Information Command Specialist|V}}
 +
| +25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration
 +
|-
 +
| [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Mining Foreman Mindlink }}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}
 +
| +25% bonus to [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength and duration
 +
|-
 +
| [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Shield Command Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}
 +
| +25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration
 +
|-
 +
| [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Skirmish Command Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Skirmish Command Specialist|V}}
 +
| +25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration
 +
|-
 +
| [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Caldari Navy Command Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Information Command Specialist|V}}
 +
| +25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.
 +
|-
 +
| [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Federation Navy Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
 +
| +25% bonus to [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
 +
|-
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| [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Imperial Navy Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Information Command Specialist|V}}
 +
| +25% bonus to [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.
 +
|-
 +
| [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|ORE Mining Director Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}<br>{{sk|Shield Command Specialist|V}}
 +
| +25% bonus to [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman''' strength and duration.<br>+25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.
 +
|-
 +
| [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Republic Fleet Command Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
 +
| +25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
 +
|-
 +
| [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Guri Malakim Command Mindlink}}
 +
| {{sk|Cybernetics|V}}<br>{{sk|Information Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}}
 +
| +25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.<br>+25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration.
 +
|}
  
* '''Damage Control''' -- Reduces the capacitor need of the fleet's personal and targeted armor repair systems.
+
== Ship & module restrictions ==
* '''Passive Defense''' -- Grants a bonus to the fleet's armor resistances.
+
Command burst modules can only be fitted to ships of the following categories: '''Capital Industrial Ships''', '''Carriers''', '''Combat Battlecruisers''', '''Command Destroyers''', '''Command Ships''', '''Force Auxiliaries''', '''Industrial Command Ships''', '''Strategic Cruisers''', '''Supercarriers''' and '''Titans'''.
* '''Rapid Repair''' -- Increases the speed of the fleet's personal and targeted armor repair systems.
+
{| class="wikitable" style="font-size:90%;"
 +
|- style="background-color:#222222;"
 +
! Ships
 +
! Strength & duration bonus
 +
! Range bonus
 +
! Command burst modules allowed
 +
|-
 +
| [[Titans]]<br>[[Capital Ship#Capital Industrial Ships|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Orca]]
 +
| No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types
 +
| {{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range
 +
| Can fit {{co|lightgreen|three}} command burst modules
 +
|-
 +
| [[Attack Command Ships]]<br>[[Fleet Command Ships]]<br>[[Carriers]]<br>[[Supercarriers]]<br>[[Force Auxiliaries]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Porpoise]]
 +
| {{co|lightgreen|+4%}} to two racial types<br>{{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type
 +
| {{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+100%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>No bonus
 +
| Can fit {{co|lightgreen|two}} command burst modules
 +
|-
 +
| [[Command Destroyer]]s<br>[[Battlecruiser#Combat Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]] <small><ref>Requires the '''Support Processor''' subsystem.</ref></small>
 +
| {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types
 +
| No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus
 +
| Can fit {{co|lightgreen|one}} command burst module
 +
|}
 +
<small><references/></small>
  
The base Command Bonuses for the T1 and T2 modules are -4.8% / -6%, respectively.
+
=== Racial types ===
 +
Several ships get multiple bonuses to Command Burst modules.
 +
{| class="wikitable" style="font-size:90%;"
 +
|- style="background-color:#222222;"
 +
! Race
 +
! Primary
 +
! Secondary
 +
! Tertiary <small><ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small>
 +
|-
 +
| [[File:logo_faction_amarr_empire_clean.png|24px|link=]] {{co|gold|Amarr ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
 +
|-
 +
| [[File:Logo_faction_caldari_state_clean.png|24px|link=]] {{co|skyblue|Caldari ships}} || [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst'''
 +
|-
 +
| [[File:Logo_faction_gallente_federation_clean.png|24px|link=]] {{co|Turquoise|Gallente ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst'''
 +
|-
 +
| [[File:Logo_faction_minmatar_republic_clean.png|24px|link=]] {{co|orangered|Minmatar ships}} || [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst'''
 +
|-
 +
| [[File:Logo_faction_triglavian_collective.png|24px|link=]] {{co|red|Triglavian ships}} || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' ||
 +
|-
 +
| [[File:logo_faction_outer_ring_excavations.png|24px|link=]] '''O.R.E. ships''' || [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' || [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst'''<small><ref>With the exception of the [[Porpoise]], who only gets the mining bonus.</ref></small> ||
 +
|}
 +
<small><references/></small>
  
=== Information Warfare Links  ===
+
=== Command Processor rigs ===
 +
There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[File:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
  
Provide bonuses to improve the effectiveness of e-war and sensor strength of the fleet.The item descriptions for the Information Warfare Link modules state:  
+
For the armor and shield command burst using the [[File:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[File:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a [[File:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[File:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
  
* '''Electronic Superiority''' -- Boosts the strength of the fleet's electronic warfare modules.
+
=== Industrial core ===
* '''Recon Operation''' -- Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet.
+
The industrial core is a module that the [[Rorqual]], [[Orca]], and [[Porpoise]] can fit that gives additional bonuses to the strength of [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman Burst}} modules and to the range of all command burst modules, but only when activated. Activating the core locks the ship down in a similar manner to how a [[Dreadnought]]'s Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in three flavors, {{co|coral|Medium Industrial Core}}, {{co|coral|Large Industrial Core}}, and {{co|coral|Capital Industrial Core}}, and are fit on different ships. The Porpoise can fit the {{co|coral|Medium Industrial Core}}, the Orca can fit the {{co|coral|Large Industrial Core}}, and the Rorqual can fit the {{co|coral|Capital Industrial Core}}.  
* '''Sensor Integrity''' -- Boosts sensor strengths and lock ranges for all of the fleet's ships.
 
  
The base Command Bonuses for the Tech 1 and Tech 2 version of each module type are:
+
{| class="wikitable" style="text-align:center; font-size:90%;"
 +
|- style="background-color:#222222;"
 +
! rowspan=2 colspan=2 | Type of core
 +
! colspan=3 | Effect (by size)
 +
|- style="background-color:#222222;"
 +
! Medium ([[Porpoise]])
 +
! Large ([[Orca]])
 +
! Capital ([[Rorqual]])
 +
|-
 +
| rowspan=2 style="text-align:left;" | [[File:module icon industrial core i.png|24px|link=]] {{co|coral|<size> Industrial Core I}}
 +
| [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength bonus
 +
| 5%
 +
| 10%
 +
| 30%
 +
|-
 +
| Command Burst range bonus
 +
| 45%
 +
| 75%
 +
| 200%
 +
|-
 +
| rowspan=2 style="text-align:left;" | [[File:module icon industrial core ii.png|24px|link=]] {{co|coral|<size> Industrial Core II}}
 +
| [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength bonus
 +
| 7.5%
 +
| 15%
 +
| 40%
 +
|-
 +
| Command Burst range bonus
 +
| 60%
 +
| 100%
 +
| 250%
 +
|}
  
* Electronic Superiority (to module strength):<br>
+
== Calculating Command Burst bonuses ==
** Target Painting 6.4% / 8%<br>
+
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
** ECM 6.4% / 8%<br>
+
=== For strength ===
** Tracking Disruption 4% / 5%<br>
+
The various multipliers for '''strength''' are calculated as follows:
** Remote Sensor Dampening 4% / 5%<br>
 
* Recon Operation (to module range) 6.4% / 8%
 
* Sensor Integrity (to sensor strength and lock range) 9.6% / 12%
 
  
=== Siege Warfare Links ===
+
: <math> \displaystyle \text{strength} = \text{base charge bonus} \times \left( 1 + \frac {\text{specialization} } {100} \right) \times \left( 1 + \frac {\text{module} } {100}\right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
 +
: The {{Co|teal|Industrial Core}} bonus only applies to the Mining Foreman Bursts from a [[Porpoise]], [[Orca]], or [[Rorqual]].
  
Provide bonuses to improve shield-based defenses of the fleet, including remote shield repair. For Siege Warfare Links, the command bonuses show as negative because they improve resists,  increase repair speed, or lower capacitor need. The item descriptions for the Siege Warfare Link modules state:
 
  
* '''Active Shielding''' -- Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters.
+
Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).
* '''Shield Efficiency''' -- Reduces the capacitor need of the fleet's shield boosters and shield transporters.  
 
* '''Shield Harmonizing''' -- Boosts all shield resistances for the fleet's ships.
 
  
The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are -4.8% and -6%, respectively.
+
The following is a bonus-scale for the {{co|lightgreen|8% resist}} bonus:
 +
{| class="wikitable" style="font-size:90%; text-align:center;"
 +
|- style="background-color:#222222;"
 +
! rowspan="2" | Ship bonus
 +
! rowspan="2" | Base
 +
! colspan="5" | Command Specialist skill
 +
! colspan="5" | Ship skill
 +
! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]]
 +
|- style="background-color:#111111;"
 +
! <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div>
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
|-
 +
| style="text-align:left;" | [[Attack Command Ships]] ({{co|lightgreen|+4%}} per level)
 +
| 8%
 +
| 11%
 +
| 12%
 +
| 13%
 +
| 14%
 +
| 15%
 +
| 15.60%
 +
| 16.20%
 +
| 16.80%
 +
| 17.40%
 +
| 18.00%
 +
| 22.50%
 +
|-
 +
| style="text-align:left;" | [[Rorqual]] / [[Fleet Command Ships]] ({{co|lightgreen|+3%}} per level)
 +
| 8%
 +
| 11%
 +
| 12%
 +
| 13%
 +
| 14%
 +
| 15%
 +
| 15.45%
 +
| 15.90%
 +
| 16.35%
 +
| 16.80%
 +
| 17.25%
 +
| 21.56%
 +
|-
 +
| style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s ({{co|lightgreen|+2%}} per level)
 +
| 8%
 +
| 11%
 +
| 12%
 +
| 13%
 +
| 14%
 +
| 15%
 +
| 15.30%
 +
| 15.60%
 +
| 15.90%
 +
| 16.20%
 +
| 16.50%
 +
| 20.63%
 +
|-
 +
| style="text-align:left;" | [[Orca]] / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
 +
| 8%
 +
| 11%
 +
| 12%
 +
| 13%
 +
| 14%
 +
| 15%
 +
| 15.15%
 +
| 15.30%
 +
| 15.45%
 +
| 15.60%
 +
| 15.75%
 +
| 19.69%
 +
|-
 +
| style="text-align:left;" | [[Battlecruisers]] / [[Titans]] (no bonus)
 +
| 8%
 +
| 11%
 +
| 12%
 +
| 13%
 +
| 14%
 +
| 15%
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 18.75%
 +
|}
 +
Here's a bonus-scale for the {{co|lightgreen|-15% duration}} bonus:
 +
{| class="wikitable" style="font-size:90%; text-align:center;"
 +
|- style="background-color:#222222;"
 +
! rowspan="2" | Ship bonus
 +
! rowspan="2" | Base
 +
! colspan="5" | Command Specialist skill
 +
! colspan="5" | Ship skill
 +
! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]]
 +
! rowspan="2" | [[File:module icon industrial core i.png|24px|link=]]
 +
! rowspan="2" | [[File:module icon industrial core ii.png|24px|link=]]
 +
|- style="background-color:#111111;"
 +
! <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div>
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
|-
 +
| style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+5%}} per level)
 +
| -15%
 +
| -20.63%
 +
| -22.50%
 +
| -24.38%
 +
| -26.25%
 +
| -28.13%
 +
| -29.53%
 +
| -30.94%
 +
| -32.34%
 +
| -33.75%
 +
| -35.16%
 +
| -43.95%
 +
| -57.13%
 +
| -61.52%
 +
|-
 +
| style="text-align:left;" | [[Orca]] ({{co|lightgreen|+3%}} per level)
 +
| -15%
 +
| -20.63%
 +
| -22.50%
 +
| -24.38%
 +
| -26.25%
 +
| -28.13%
 +
| -28.97%
 +
| -29.81%
 +
| -30.66%
 +
| -31.50%
 +
| -32.34%
 +
| -40.43%
 +
| -44.50%
 +
| -46.50%
 +
|-
 +
| style="text-align:left;" | [[Porpoise]] ({{co|lightgreen|+2%}} per level)
 +
| -15%
 +
| -20.63%
 +
| -22.50%
 +
| -24.38%
 +
| -26.25%
 +
| -28.13%
 +
| -28.69%
 +
| -29.25%
 +
| -29.81%
 +
| -30.38%
 +
| -30.94%
 +
| -38.67%
 +
| -40.60%
 +
| -41.60%
 +
|-
 +
| style="text-align:left;" | '''Non-mining ships''' (no bonus)
 +
| -15%
 +
| -20.63%
 +
| -22.50%
 +
| -24.38%
 +
| -26.25%
 +
| -28.13%
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -35.16%
 +
| -
 +
| -
 +
|}
  
=== Skirmish Warfare Links  ===
+
=== For duration ===
 +
For '''duration''' the multipliers are calculated as follows:
  
Provide bonuses to a fleet's speed, speed tanking, and tackling capabilities. The item descriptions for these modules state:
+
: <math> \displaystyle \text{duration} = 60\text{s} \times \left( 1 + \frac {\text{command} } {100} \right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right)</math>
  
* '''Evasive Maneuvers''' -- Lowers the signature radius of ships in the fleet.
 
* '''Interdiction Maneuvers''' -- Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators.
 
* '''Rapid Deployment''' -- Increases the speed of the fleet's afterburner and microwarpdrive modules.
 
  
The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are:
+
Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts:
* Evasive Maneuvers -6.4% / -8%
+
{| class="wikitable" style="font-size:90%; text-align:center;"
* Interdiction Maneuvers 6.4% / 8%
+
|- style="background-color:#222222;"
* Rapid Deployment 5.6% / 7%
+
! rowspan="2" | Ship bonus
 +
! rowspan="2" | Base
 +
! colspan="5" | Command skill
 +
! colspan="5" | Ship skill
 +
! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]]
 +
|- style="background-color:#111111;"
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
|-
 +
| style="text-align:left;" | [[Rorqual]]<small><ref name="rorq">The [[Rorqual]] gets a {{co|lightgreen|+5%}} bonus to mining bursts and {{co|lightgreen|+3%}} bonus to shield bursts.</ref></small> ({{co|lightgreen|+5%}} per level)
 +
| 60s
 +
| colspan=5| ''Req. {{sk|Mining Foreman|V}}''
 +
| 94.5s
 +
| 99.0s
 +
| 103.5s
 +
| 108.0s
 +
| 112.5s
 +
| 140.6s
 +
|-
 +
| style="text-align:left;" | [[Attack Command Ships]] ({{co|lightgreen|+4%}} per level)
 +
| 60s
 +
| 66s
 +
| 72s
 +
| 78s
 +
| 84s
 +
| 90s
 +
| 93.6s
 +
| 97.2s
 +
| 100.8s
 +
| 104.4s
 +
| 108.0s
 +
| 135.0s
 +
|-
 +
| style="text-align:left;" | [[Rorqual]]<small><ref name="rorq"/></small> / [[Orca]]<small><ref name="orca">The [[Orca]] gets a {{co|lightgreen|+3%}} bonus to mining bursts and {{co|lightgreen|+1%}} bonus to shield bursts. For mining bursts, {{sk|Mining Foreman|V|icon=yes}} is required to sit in the ship, so values prior to Command Skill V are unobtainable alongside the 3% bonus.</ref></small> / [[Fleet Command Ships]] ({{co|lightgreen|+3%}} per level)
 +
| 60s
 +
| 66s
 +
| 72s
 +
| 78s
 +
| 84s
 +
| 90s
 +
| 92.7s
 +
| 95.4s
 +
| 98.1s
 +
| 100.8s
 +
| 103.5s
 +
| 129.4s
 +
|-
 +
| style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s / [[Porpoise]] ({{co|lightgreen|+2%}} per level)
 +
| 60s
 +
| 66s
 +
| 72s
 +
| 78s
 +
| 84s
 +
| 90s
 +
| 91.8s
 +
| 93.6s
 +
| 95.4s
 +
| 97.2s
 +
| 99.0s
 +
| 123.8s
 +
|-
 +
| style="text-align:left;" | [[Orca]]<small><ref name="orca"/></small> / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level)
 +
| 60s
 +
| 66s
 +
| 72s
 +
| 78s
 +
| 84s
 +
| 90s
 +
| 90.9s
 +
| 91.8s
 +
| 92.7s
 +
| 93.6s
 +
| 94.5s
 +
| 118.1s
 +
|-
 +
| style="text-align:left;" | [[Battlecruisers]] / [[Titans]] (no bonus)
 +
| 60s
 +
| 66s
 +
| 72s
 +
| 78s
 +
| 84s
 +
| 90s
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 112.5s
 +
|}
 +
<small><references/></small>
  
=== Mining Foreman Links  ===
+
=== For area of effect range ===
 +
The '''area of effect range''' is calculated like this:
  
Provide bonuses to mining activity.The item descriptions for these modules state:
+
: <math> \displaystyle \text{Range} = 15\text{km} \times \left( 1 + \frac {\text{leadership} } {100} \right) \times \left( 1 + \frac {\text{wing command} } {100}\right) \times \left( 1 + \frac {\text{fleet command} } {100} \right) \times \left(1 + \frac {\text{ship} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math>
 +
: The {{Co|teal|Industrial Core}} bonus only applies to the Porpoise, Orca, and Rorqual.
  
* '''Harvester Capacitor Efficiency''' -- Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters.
 
* '''Laser Optimization''' -- Decreases mining laser, gas harvester and ice harvester duration.
 
* '''Mining Laser Field Enhancement''' -- Increases the range of the fleet's mining lasers, gas harvesters and ice harvesters.
 
  
The base Command Bonuses for the Tech 1 and Tech 2 versions of each module type are:
+
Here's a bonus-scale for the {{co|lightgreen|15km area of effect range}} of command bursts:
* Harvestor Capacitor Efficiency -6% / -7.5%
+
{| class="wikitable" style="font-size:90%; text-align:center;"
* Laser Optimization -6% / -7.5%
+
|- style="background-color:#222222;"
* Mining Laser Field Enhancement 13.6% / 17%
+
! rowspan="2" | Ship bonus
 +
! rowspan="2" | Base
 +
! colspan="5" | Leadership skill
 +
! colspan="5" | Wing Command skill
 +
! colspan="5" | Fleet Command skill
 +
|- style="background-color:#111111;"
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level2.png|24px|link=]]
 +
! [[File:certificate-level3.png|24px|link=]]
 +
! [[File:certificate-level4.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
|-
 +
| style="text-align:left;" | [[Capital Ship]]s ({{co|lightgreen|+200%}} range)
 +
| 15km
 +
| 48.2km
 +
| 51.3km
 +
| 54.5km
 +
| 57.6km
 +
| 60.8km
 +
| 64.4km
 +
| 68.0km
 +
| 71.7km
 +
| 75.3km
 +
| 79.0km
 +
| 82.9km
 +
| 97.0km
 +
| 90.8km
 +
| 95.0km
 +
| 98.7km
 +
|-
 +
| style="text-align:left;" | [[Fleet Command Ships]] ({{co|lightgreen|+100%}} range)
 +
| 15km
 +
|colspan=8|''Ship requires {{sk|Wing Command|IV|icon=yes}}''
 +
| 50.2km
 +
| 53.0km
 +
| 55.3km
 +
| 58.0km
 +
| 60.6km
 +
| 63.0km
 +
| 65.8km
 +
|-
 +
| style="text-align:left;" | [[Porpoise]] (no bonus) + [[File:module icon industrial core ii.png|18px|link=]]{{co|coral|Medium Industrial Core II}} ({{co|lightgreen|+60%}} range)
 +
| 15km
 +
| 25.7km
 +
| 27.4km
 +
| 29.0km
 +
| 30.7km
 +
| 32.4km
 +
| 34.3km
 +
| 36.3km
 +
| 38.2km
 +
| 40.2km
 +
| 42.1km
 +
| 44.2km
 +
| 46.3km
 +
| 48.4km
 +
| 50.5km
 +
| 52.7km
 +
|-
 +
| style="text-align:left;" | [[Orca]]<ref name="IncCmdNote">For non-Mining Foreman bursts. The Orca and Rorqual gain an additional 5% per level bonus to Mining Foreman Burst range, which is accounted for in the table below.</ref> / [[Rorqual]]<ref name="IncCmdNote" /> / [[Battlecruiser#Combat Battlecruisers|Battlecruisers]] / [[Attack Command Ships]]<ref>Attack Command Ships require {{sk|Wing Command|IV|icon=yes}}.</ref> / [[Strategic Cruisers]] ({{co|lightgreen|+50%}} range)
 +
| 15km
 +
| 24.1km
 +
| 25.7km
 +
| 27.2km
 +
| 28.8km
 +
| 30.4km
 +
| 32.2km
 +
| 34.0km
 +
| 35.8km
 +
| 37.7km
 +
| 39.0km
 +
| 41.5km
 +
| 43.0km
 +
| 45.4km
 +
| 47.0km
 +
| 49.4km
 +
|-
 +
| style="text-align:left;" | [[Porpoise]] (no bonus) + [[File:module icon industrial core i.png|18px|link=]]{{co|coral|Medium Industrial Core I}} ({{co|lightgreen|+45%}} range)
 +
| 15km
 +
| 23.3km
 +
| 24.8km
 +
| 26.3km
 +
| 27.8km
 +
| 29.4km
 +
| 31.1km
 +
| 32.9km
 +
| 34.6km
 +
| 36.4km
 +
| 38.2km
 +
| 40.1km
 +
| 42.0km
 +
| 43.9km
 +
| 45.8km
 +
| 47.7km
 +
|-
 +
| style="text-align:left;" | [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) <ref>Command Destroyers require {{sk|Leadership|V|icon=yes}}.</ref>
 +
| 15km
 +
| 16.1km
 +
| 17.1km
 +
| 18.1km
 +
| 19.2km
 +
| 20.3km
 +
| 21.5km
 +
| 22.7km
 +
| 23.9km
 +
| 25.1km
 +
| 26.0km
 +
| 27.6km
 +
| 29.0km
 +
| 30.3km
 +
| 32.0km
 +
| 32.9km
 +
|}
 +
<small><references /></small>
  
== Ships and Fitting  ==
+
The Orca and Rorqual additionally get a 5% per ship skill level range bonus to their [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman Bursts}}, in addition to a 50% range bonus to all command bursts. As with most ships with multiple role bonuses affecting the same stat, these bonuses are multiplicative with one another. Ranges with their double ship bonuses, alongside industrial core configurations, are listed below. To keep the table compact, only stats at skill levels I and V are shown.
  
Warfare Link modules can only be fit on [[Battlecruiser]]s (Tiers 1 and 2 only), [[Command Ships]], [[Orca|Industrial Command Ships]], [[Rorqual|Capital Industrial Ships]], [[Strategic Cruiser]]s, [[Carrier]]s, [[Supercarrier]]s, [[Titan]]s, and [[Destroyer#Command_Destroyers | Command Destroyers]]. This is enforced by all the listed ships having a role bonus of 'Can fit warfare link modules' or 'Can use 3 Warfare Link modules simultaneously' and all warfare link modules having a 'Can be fitted to' attribute.
+
{| class="wikitable" style="font-size:90%; text-align:center;"
 +
|- style="background-color:#222222;"
 +
! rowspan="2" | Ship bonus
 +
! rowspan="2" | Base
 +
! colspan="2" | Leadership skill
 +
! colspan="2" | Ship skill
 +
! colspan="2" | Wing Command skill
 +
! colspan="2" | Fleet Command skill
 +
|- style="background-color:#111111;"
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
! [[File:certificate-level1.png|24px|link=]]
 +
! [[File:certificate-level5.png|24px|link=]]
 +
|-
 +
| style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core ii.png|18px|link=]]{{co|coral|Capital Industrial Core II}} ({{co|lightgreen|+250%}} range)
 +
| 15km
 +
| 84.3km
 +
| 106.3km
 +
| 111.7km
 +
| 132.9km
 +
| 140.9km
 +
| 172.8km
 +
| 181.4km
 +
| 215.9km
 +
|-
 +
| style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core i.png|18px|link=]]{{co|coral|Capital Industrial Core I}} ({{co|lightgreen|+200%}} range)
 +
| 15km
 +
| 72.2km
 +
| 91.1km
 +
| 95.7km
 +
| 113.9km
 +
| 120.7km
 +
| 148.1km
 +
| 155.5km
 +
| 185.1km
 +
|-
 +
| style="text-align:left;" | [[Orca]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core ii.png|18px|link=]]{{co|coral|Large Industrial Core II}} ({{co|lightgreen|+100%}} range)
 +
| 15km
 +
| 48.1km
 +
| 60.7km
 +
| 63.8km
 +
| 75.9km
 +
| 80.5km
 +
| 98.7km
 +
| 103.7km
 +
| 123.4km
 +
|-
 +
| style="text-align:left;" | [[Orca]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core i.png|18px|link=]]{{co|coral|Large Industrial Core I}} ({{co|lightgreen|+75%}} range)
 +
| 15km
 +
| 42.1km
 +
| 53.2km
 +
| 55.8km
 +
| 66.4km
 +
| 70.4km
 +
| 86.4km
 +
| 90.7km
 +
| 108.0km
 +
|-
 +
| style="text-align:left;" | [[Orca]] / [[Rorqual]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range)
 +
| 15km
 +
| 24.1km
 +
| 30.4km
 +
| 31.9km
 +
| 38.0km
 +
| 40.2km
 +
| 49.3km
 +
| 51.8km
 +
| 61.7km
 +
|}
  
*Strategic Cruisers - 1 active Warfare Link
+
=== For reload speed ===
*Battlecruisers - 1 active Warfare Link
+
Since '''reload speed''' is affected by fewer things, the calculation is simple:
*Command Ships - 3 active Warfare Links
 
*Command Destroyers - 1 active Warfare Link
 
*Industrial Command Ship - 3 active Warfare Links
 
*Capital Industrial - 3 active Warfare Links
 
*Carriers - 1 active Warfare Link
 
*Supercarriers - 1 active Warfare Link plus 1 per level of the Carrier skill.
 
*Titans - 1 active Warfare Link plus 1 per level of the Titan skill.
 
  
''Note: Strategic Cruisers can only operate a Warfare Link when configured with the Defensive Subsystem - Warfare Processor subsystem.''
+
: <math> \displaystyle \text{Reload speed} = 60\text{s} \times \left( 1 - \frac {\text{command specialist} } {10} \right) </math>
  
Any of these ships may fit a '''Command Processor''' (mid slot module) which, when fit, allows the ship to activate one additional Warfare Link. In fact, as long as the ship has sufficient CPU, a pilot can fit as many Command Processors as he wishes and activate that many additional gang modules at once. Typically, one or more '''Co-Processor''' modules will be required to fit multiple Command Processors on a ship.  Using a Command Processor also requires the skill {{sk|Command Burst Specialist|V}}.
 
  
Select ships among this eligible ship group provide additional bonuses to Warfare Links. These are discussed in the next section.
+
As such, the reload speed ranges from {{co|lightgreen|60}}, [[File:certificate-level1.png|16px|link=]] {{co|lightgreen|54}}, [[File:certificate-level2.png|16px|link=]] {{co|lightgreen|48}}, [[File:certificate-level3.png|16px|link=]] {{co|lightgreen|42}}, [[File:certificate-level4.png|16px|link=]] {{co|lightgreen|36}} and [[File:certificate-level5.png|16px|link=]] {{co|lightgreen|30 seconds}} based on your {{sk|Command Burst Specialist}} skill.
  
== Command Bonus Multipliers  ==
+
== External links ==
 
+
* [https://www.eveonline.com/news/view/command-bursts Command Bursts and the New World of Fleet Boosting] (devblog)
As noted previously, the base Command Bonus of any Warfare Link appears to be insignificant. By itself, it is. Typically, Command Bonuses are multipled by the boosting pilot's skills, his ship bonuses, and one of his implants.  This section demonstrates the potentially powerful effects of Warfare Links when bonuses are compounded in this manner.
+
** [https://www.eveonline.com/news/view/mining-foreman-revolution Mining Foreman Revolution] (devblog leading up to the one above)
 
+
* [https://support.eveonline.com/hc/en-us/articles/213817305-Command-Burst Command Burst] (helpdesk article)
=== The Math of Warfare Link Bonuses  ===
 
 
 
Four different bonuses are incorporated into the total bonus provided by a Warfare Link (or group of Warfare Links). These are the:
 
*Specialist skill bonus
 
*Warfare Link Specialist skill bonus
 
*Ship bonus for certain ships
 
*Mindlink implant bonus.
 
 
 
These bonuses are multiplicative, not additive, so the formula for the total fleet boost is:
 
 
 
:Bonus = Specialist Skill bonus * Warfare Link Specialist bonus * Ship bonus * Mindlink bonus
 
 
 
An example of the bonus calculation is woven into the bonus descriptions below.
 
 
 
==== Specialist Skill Bonus ====
 
 
 
Two advanced leadership skills (known as "specialist" skills) significantly impact the bonuses provided by any Warfare Link. The first is the level of training for the related link itself (e.g., Siege Warfare Specialist). The other related skill is Warfare Link Specialist.  Throughout this section, the Siege (shield) bonuses using a T2 Warfare Link and all Level V skills are calculated for illustrative purposes.  To determine the actual bonuses of any one pilot, substitute the appropriate bonuses for the module used and his skills into the formulas provided here.
 
 
 
The Siege Warfare Specialist states that it "Boosts the effectiveness of siege warfare link modules by 20% per skill level." The module requires level 1 of this specialist skill to fit it at all, and with that the Tech 1 module only provides a -5.76% (-4.8 * 1.2) Command Bonus (T2 module not available to this pilot). At level 2 the skill would give a 40% bonus to the base 4.8% effect, resulting in a -6.72% Command Bonus. The actual formula becomes obvious:
 
 
 
:Actual Command Bonus = Base Command Bonus * (1 + 0.2 * Level of Specialist skill).
 
 
 
A pilot with {{sk|Siege Warfare Specialist|V}} using a Tech 2 Siege Warfare Link would therefore provide an actual Command Bonus of:
 
 
 
:Bonus = -6% * 2 = -12%
 
 
 
Remember that siege bonuses are negative. Other specialist skill bonuses will be positive.
 
 
 
==== Warfare Link Specialist Skill Bonus ====
 
 
 
The Warfare Link Specialist skill "boosts effectiveness of <u>all</u> warfare link and mining foreman modules by 10% per level." This is added as a percentage of the initial Command Bonus, as calculated above. A pilot with Warfare Link Specialist V receives a 50% increase.
 
The updated bonus result is:
 
 
 
:Bonus = Actual Specialist Skill Bonus * (1 + 0.1 * Level of Warfare Link Specialist Skill), which in this example is:
 
 
 
:Bonus = -12% * 1.5 or  -18%
 
 
 
==== Special Ship Bonuses ====
 
 
 
Command Ships give a 3% bonus per level of Command Ship to increase gang modules appropriate to its race.<br>The Rorqual gives a 10% bonus per level of Capital Industrial Ships to increase Mining Foreman Links.<br>Strategic Cruisers give a 2% bonus per level of Defensive Subsystem skill to increase gang modules appropriate to its race, but only when fitting the Warfare Processor Subsystem.
 
 
 
===== Amarr  =====
 
 
 
*[[Damnation]] and [[Absolution]]: 3% bonus to effectiveness of Armored Warfare and Information Warfare Links per level
 
*[[Legion]]: 2% bonus to effectiveness of Armored Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level
 
*[[Pontifex]]: 2% bonus to effectiveness of Armored Warfare, Information Warfare per per level
 
 
 
===== Caldari  =====
 
 
 
* [[Vulture]] and [[Nighthawk]]: 3% bonus to effectiveness of Siege Warfare and Information Warfare Links per level
 
* [[Tengu]]: 2% bonus to effectiveness of Siege Warfare, Information Warfare, and Skirmish Warfare Links per subsystem skill level
 
* [[Stork]]: 2% bonus to effectiveness of Siege Warfare and Information Warfare Links per level
 
 
 
===== Gallente  =====
 
 
 
*[[Eos]] and [[Astarte]]: 3% bonus to effectiveness of Armored Warfare and Skirmish Warfare Links per level
 
*[[Proteus]]: 2% bonus to effectiveness of Armored Warfare, Skirmish Warfare, and Information Warfare Links per subsystem skill level
 
*[[Magus]]: 2% bonus to effectiveness of Armored Warfare and Skirmish Warfare Links per level
 
 
 
===== Minmatar  =====
 
 
 
*[[Claymore]] and [[Sleipnir]]: 3% bonus to effectiveness of Siege Warfare and Skirmish Warfare Links per level
 
*[[Loki]]: 2% bonus to effectiveness of Skirmish Warfare, Siege Warfare, and Armored Links per subsystem skill level
 
*[[Bifrost]]: 2% bonus to effectiveness of Siege Warfare and Skirmish Warfare Links per level
 
 
 
===== ORE  =====
 
 
 
*[[Orca]]: 3% bonus to effectiveness of Mining Foreman Links per level
 
*[[Rorqual]]: 10% bonus to effectiveness of Mining Foreman Links per level when in deployed mode
 
 
 
===== Ship Bonus Example =====
 
 
 
We can see from the example above that the Actual Command bonus from Siege Warfare Links due to max pilot skills is -18%.  Adding the ship bonus, which is multiplicative, is straightforward.  One command ship that provides bonuses to Siege Warfare Links is a Vulture, which boosts by 3% per level.The updated bonus formula now becomes:
 
 
 
:Actual Bonus = Total Bonus Due to Skills * (1+ 0.03 * Level of Command Ships Skill), which in this example equals:
 
 
 
:Bonus = -18% * 1.15 or -20.7%
 
 
 
In previous expansions this bonus would have been higher if a Tech 3 ship, the Tengu, was used instead of a Vulture. In Odyssey 1.1 however the level of bonus that all Tech 3 ships provide was reduced to 2% while each race's Tech 3 ship was given the ability to apply the bonus to a third class of warfare link. The key boosting benefit of a Command ship is that it allows for three warfare links to be fit, activated, and bonused without the need for fitting Command Processors. The actual "ideal" ship choice used for fleet boosting therefore depends on the circumstances of the expected battle and on fleet composition.
 
 
 
==== Mindlink Bonus ====
 
 
 
The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires {{sk|Cybernetics|V}} to use. There are nine possible Mindlinks, one for each category of Warfare Links (Armor, Information, Siege, Skirmish, and Mining) and four Navy Mindlinks, each of which provide bonuses to two categories of Warfare Links. Only one Mindlink can be applied per clone, as they all use the same slot.
 
 
 
A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful.  The first Mindlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%.  In other words, a Siege Warfare Mindlink replaces the 10% bonus to the fleet's shield capacity normally provided by the booster having Siege Warfare V and increases this bonus to 15%.
 
 
 
Mindlinks also increase their related warfare link modules Command Bonuses by 25%. In the example used throughout this section, the Total Siege Warfare Bonus to all modules becomes:
 
 
 
:Total Siege Bonus = (Bonus from Skills and Ships) * (1 + Mindlink Bonus), which is:
 
 
 
:'''Total Siege Bonus = -20.7% * 1.25 or  -25.9%''' (rounded)
 
 
 
=== Total Command Bonus ===
 
 
 
Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -25.9% bonus from the Tech 2 Shield Harmonizing module, for example, the benefit is almost as much as adding an extra Adaptive Invulnerability Field II to every member of the fleet!  Since this resistance bonus is applied as if it were another module fit on each ship, normal stacking penalties apply -- so a savvy fleet commander could choose to ask his fleet to each eliminate one Adaptive Invulnerability Field II and fit another module in its place.
 
 
 
== See also ==
 
* [[Fleet Leadership]]
 
* [[Skills:Leadership]]
 
* [[Fleet Doctrine for the Ivy League Navy]]
 
  
 
[[Category:Fleets]]
 
[[Category:Fleets]]
[[Category:Ship Fitting]]
+
[[Category:Fitting]]

Revision as of 20:29, 18 November 2024

Warfare-links.png Command Bursts are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst.

Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility.

Command Bursts

The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the Command Burst I, the Command Burst II consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are 25% stronger than the bursts of a tech I module.

Upon activation of a Command Burst module you will get a Icon timer weapons.png weapon timer for 60 seconds (equal to the module's 60 second cycle time) and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range are highly influenced by your skills and if you're using any of the special command mindlink implants or industrial cores.

Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See remote assistance for more details.

All Command Burst modules require the Omega clone state to be used. However, any character can benefit from bursts fired by fleet members.

Command Burst modules Command Burst charges Effect Base Max [1]
Icon armor command burst.png Armor Command Burst Icon armor energizing.png Armor Energizing Charge Armor Resistance Bonus +8% +22.50%
Icon armor reinforcement.png Armor Reinforcement Charge Armor HP Bonus +8% +22.50%
Icon rapid repair.png Rapid Repair Charge Armor Repair Modules: Duration & capacitor-use bonus -8% -22.50%
Icon information command burst.png Information Command Burst Icon electronic hardening.png Electronic Hardening Charge Sensor Strength bonus
Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus
+18%
+9%
+50.63%
+25.31%
Icon electronic superiority.png Electronic Superiority Charge Electronic Warfare modules: Range and Strength bonus +9% +25.31%
Icon sensor optimization.png Sensor Optimization Charge Scan Resolution bonus
Targeting Range bonus
+9%
+18%
+25.31%
+50.63%
Icon mining command burst.png Mining Foreman Burst Icon mining equipment preservation.png Mining Equipment Preservation Charge Mining crystal volatility bonus -15% -61.52%
Icon mining laser field enhancement.png Mining Laser Field Enhancement Charge Mining/Survey module range bonus +40% +164.06%
Icon mining laser optimization.png Mining Laser Optimization Charge Mining Modules: Duration & Capacitor-use bonus -15% -61.52%
Icon shield command burst.png Shield Command Burst Icon active shielding.png Active Shielding Charge Shield Repair Modules: Duration & Capacitor-use bonus -8% -22.50%
Icon shield extension.png Shield Extension Charge Shield HP Bonus +8% +22.50%
Icon shield harmonizing.png Shield Harmonizing Charge Shield Resistance Bonus +8% +22.50%
Icon skirmish command burst.png Skirmish Command Burst Icon evasive maneuvers.png Evasive Maneuvers Charge Signature Radius bonus
Agility bonus
-6% -16.88%
Icon interdiction maneuvers.png Interdiction Maneuvers Charge Tackle module range bonus +12% +33.75%
Icon rapid deployment.png Rapid Deployment Charge AB/MWD module speed increase bonus +12% +33.75%
  1. ^ This assumes that all relevant skills are maxed, use the tech two variant of the command burst module, a ship with the strongest bonuses and the best command mindlink.

You can find the modules on the market under the Icon gunnery turret.png Ship Equipment and Warfare-links.png Fleet Assistance Modules, whereas the charges are under the Icon market ammo.png Ammunition & Charges and Warfare-links.png Command Burst Charges.

Skills

There are several skills influencing the effect of command bursts, be that their strength, duration, area of effect range or reload speed. These skills are all under the Fleet Support skill family, and thus require the Charisma attribute to be trained quickly.

Icon skillbook2.png Leadership (+7% range per level, +35% max)
Icon skillbook2.png Wing Command (+6% range per level, +30% max)
Icon skillbook2.png Fleet Command (+5% range per level, +25% max)
Icon skillbook2.png Command Burst Specialist (-10% reload speed per level, -50% max)
Icon skillbook2.png Armored Command (+10% duration of armor bursts, +50% max)
Icon skillbook2.png Armored Command Specialist (+10% strength of armor bursts, +50% max)
Icon skillbook2.png Shield Command (+10% duration of shield bursts, +50% max)
Icon skillbook2.png Shield Command Specialist (+10% strength of shield bursts, +50% max)
Icon skillbook2.png Information Command (+10% duration of information bursts, +50% max)
Icon skillbook2.png Information Command Specialist (+10% strength of information bursts, +50% max)
Icon skillbook2.png Skirmish Command (+10% duration of skirmish bursts, +50% max)
Icon skillbook2.png Skirmish Command Specialist (+10% strength of skirmish bursts, +50% max)
Icon skillbook2.png Mining Foreman (+10% duration of mining bursts, +50% max)
Icon skillbook2.png Mining Director (+10% strength of mining bursts, +50% max)

Command Mindlink implants

Various command mindlink implants boost the strength and duration effect of Command Burst modules. These implants all take up Slot 10.

Implant Requirement Effect
Icon implant mindlink.png Armored Command Mindlink Cybernetics V
Armored Command Specialist V
+25% bonus to Icon armor command burst.png Armor Command Burst strength and duration
Icon implant mindlink.png Information Command Mindlink Cybernetics V
Information Command Specialist V
+25% bonus to Icon information command burst.png Information Command Burst strength and duration
Icon implant mindlink.png Mining Foreman Mindlink Cybernetics V
Mining Director V
+25% bonus to Icon mining command burst.png Mining Foreman Burst strength and duration
Icon implant mindlink.png Shield Command Mindlink Cybernetics V
Shield Command Specialist V
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration
Icon implant mindlink.png Skirmish Command Mindlink Cybernetics V
Skirmish Command Specialist V
+25% bonus to Icon skirmish command burst.png Skirmish Command Burst strength and duration
Icon implant mindlink faction.png Caldari Navy Command Mindlink Cybernetics V
Shield Command Specialist V
Information Command Specialist V
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration.
+25% bonus to Icon information command burst.png Information Command Burst strength and duration.
Icon implant mindlink faction.png Federation Navy Mindlink Cybernetics V
Armored Command Specialist V
Skirmish Command Specialist V
+25% bonus to Icon armor command burst.png Armor Command Burst strength and duration.
+25% bonus to Icon skirmish command burst.png Skirmish Command Burst strength and duration.
Icon implant mindlink faction.png Imperial Navy Mindlink Cybernetics V
Armored Command Specialist V
Information Command Specialist V
+25% bonus to Icon armor command burst.png Armor Command Burst strength and duration.
+25% bonus to Icon information command burst.png Information Command Burst strength and duration.
Icon implant mindlink faction.png ORE Mining Director Mindlink Cybernetics V
Mining Director V
Shield Command Specialist V
+25% bonus to Icon mining command burst.png Mining Foreman strength and duration.
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration.
Icon implant mindlink faction.png Republic Fleet Command Mindlink Cybernetics V
Shield Command Specialist V
Skirmish Command Specialist V
+25% bonus to Icon shield command burst.png Shield Command Burst strength and duration.
+25% bonus to Icon skirmish command burst.png Skirmish Command Burst strength and duration.
Icon implant mindlink faction.png Guri Malakim Command Mindlink Cybernetics V
Information Command Specialist V
Skirmish Command Specialist V
+25% bonus to Icon information command burst.png Information Command Burst strength and duration.
+25% bonus to Icon skirmish command burst.png Skirmish Command Burst strength and duration.

Ship & module restrictions

Command burst modules can only be fitted to ships of the following categories: Capital Industrial Ships, Carriers, Combat Battlecruisers, Command Destroyers, Command Ships, Force Auxiliaries, Industrial Command Ships, Strategic Cruisers, Supercarriers and Titans.

Ships Strength & duration bonus Range bonus Command burst modules allowed
Titans
Capital Industrial Command Ships - Rorqual
Industrial Command Ships - Orca
No bonuses
+5% and +3% to two racial types
+3% and +1% to two racial types
+200% range
+50% range
+50% range
Can fit three command burst modules
Attack Command Ships
Fleet Command Ships
Carriers
Supercarriers
Force Auxiliaries
Industrial Command Ships - Porpoise
+4% to two racial types
+3% to two racial types
+1% to two racial types
+2% to two racial types
+1% to two racial types
+2% to one racial type
+50% bonus
+100% range
+200% range
+200% range
+200% range
No bonus
Can fit two command burst modules
Command Destroyers
Combat Battlecruisers
Strategic Cruisers [1]
+2% to two racial types
No bonus
+2% to three racial types
No bonus
+50% bonus
+50% bonus
Can fit one command burst module
  1. ^ Requires the Support Processor subsystem.

Racial types

Several ships get multiple bonuses to Command Burst modules.

Race Primary Secondary Tertiary [1]
Logo faction amarr empire clean.png Amarr ships Icon armor command burst.png Armor Command Burst Icon information command burst.png Information Command Burst Icon skirmish command burst.png Skirmish Command Burst
Logo faction caldari state clean.png Caldari ships Icon shield command burst.png Shield Command Burst Icon information command burst.png Information Command Burst Icon skirmish command burst.png Skirmish Command Burst
Logo faction gallente federation clean.png Gallente ships Icon armor command burst.png Armor Command Burst Icon skirmish command burst.png Skirmish Command Burst Icon information command burst.png Information Command Burst
Logo faction minmatar republic clean.png Minmatar ships Icon shield command burst.png Shield Command Burst Icon skirmish command burst.png Skirmish Command Burst Icon armor command burst.png Armor Command Burst
Logo faction triglavian collective.png Triglavian ships Icon skirmish command burst.png Skirmish Command Burst Icon information command burst.png Information Command Burst
Logo faction outer ring excavations.png O.R.E. ships Icon mining command burst.png Mining Foreman Burst Icon shield command burst.png Shield Command Burst[2]
  1. ^ Ships like Strategic Cruisers get three racial bonuses.
  2. ^ With the exception of the Porpoise, who only gets the mining bonus.

Command Processor rigs

There's a rig called Command Processor I that will allow your ship to fit an additional command burst module. The rig uses Icon calibration.png 150 calibration so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.

For the armor and shield command burst using the Icon armor reinforcement.png Armor Reinforcement Charge or the Icon shield extension.png Shield Extension Charge it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a Module icon armor rig tech2.png Trimark Armor Pump II or Module icon shield rig tech2.png Core Defense Field Extender II rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.

Industrial core

The industrial core is a module that the Rorqual, Orca, and Porpoise can fit that gives additional bonuses to the strength of Icon mining command burst.png Mining Foreman Burst modules and to the range of all command burst modules, but only when activated. Activating the core locks the ship down in a similar manner to how a Dreadnought's Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in three flavors, Medium Industrial Core, Large Industrial Core, and Capital Industrial Core, and are fit on different ships. The Porpoise can fit the Medium Industrial Core, the Orca can fit the Large Industrial Core, and the Rorqual can fit the Capital Industrial Core.

Type of core Effect (by size)
Medium (Porpoise) Large (Orca) Capital (Rorqual)
Module icon industrial core i.png <size> Industrial Core I Icon mining command burst.png Mining Foreman Burst strength bonus 5% 10% 30%
Command Burst range bonus 45% 75% 200%
Module icon industrial core ii.png <size> Industrial Core II Icon mining command burst.png Mining Foreman Burst strength bonus 7.5% 15% 40%
Command Burst range bonus 60% 100% 250%

Calculating Command Burst bonuses

For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.

For strength

The various multipliers for strength are calculated as follows:

[math] \displaystyle \text{strength} = \text{base charge bonus} \times \left( 1 + \frac {\text{specialization} } {100} \right) \times \left( 1 + \frac {\text{module} } {100}\right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) [/math]
The Industrial Core bonus only applies to the Mining Foreman Bursts from a Porpoise, Orca, or Rorqual.


Here are two examples of how the strength scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).

The following is a bonus-scale for the 8% resist bonus:

Ship bonus Base Command Specialist skill Ship skill Icon implant mindlink.png
Icon tech2.png
Certificate-level1.png
Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Attack Command Ships (+4% per level) 8% 11% 12% 13% 14% 15% 15.60% 16.20% 16.80% 17.40% 18.00% 22.50%
Rorqual / Fleet Command Ships (+3% per level) 8% 11% 12% 13% 14% 15% 15.45% 15.90% 16.35% 16.80% 17.25% 21.56%
Supercarriers / Strategic Cruiser / Command Destroyers (+2% per level) 8% 11% 12% 13% 14% 15% 15.30% 15.60% 15.90% 16.20% 16.50% 20.63%
Orca / Carriers / Force Auxiliaries (+1% per level) 8% 11% 12% 13% 14% 15% 15.15% 15.30% 15.45% 15.60% 15.75% 19.69%
Battlecruisers / Titans (no bonus) 8% 11% 12% 13% 14% 15% - - - - - 18.75%

Here's a bonus-scale for the -15% duration bonus:

Ship bonus Base Command Specialist skill Ship skill Icon implant mindlink.png Module icon industrial core i.png Module icon industrial core ii.png
Icon tech2.png
Certificate-level1.png
Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Rorqual (+5% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -29.53% -30.94% -32.34% -33.75% -35.16% -43.95% -57.13% -61.52%
Orca (+3% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -28.97% -29.81% -30.66% -31.50% -32.34% -40.43% -44.50% -46.50%
Porpoise (+2% per level) -15% -20.63% -22.50% -24.38% -26.25% -28.13% -28.69% -29.25% -29.81% -30.38% -30.94% -38.67% -40.60% -41.60%
Non-mining ships (no bonus) -15% -20.63% -22.50% -24.38% -26.25% -28.13% - - - - - -35.16% - -

For duration

For duration the multipliers are calculated as follows:

[math] \displaystyle \text{duration} = 60\text{s} \times \left( 1 + \frac {\text{command} } {100} \right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right)[/math]


Here's a bonus-scale for the 60 second duration of command bursts:

Ship bonus Base Command skill Ship skill Icon implant mindlink.png
Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Rorqual[1] (+5% per level) 60s Req. Mining Foreman V 94.5s 99.0s 103.5s 108.0s 112.5s 140.6s
Attack Command Ships (+4% per level) 60s 66s 72s 78s 84s 90s 93.6s 97.2s 100.8s 104.4s 108.0s 135.0s
Rorqual[1] / Orca[2] / Fleet Command Ships (+3% per level) 60s 66s 72s 78s 84s 90s 92.7s 95.4s 98.1s 100.8s 103.5s 129.4s
Supercarriers / Strategic Cruiser / Command Destroyers / Porpoise (+2% per level) 60s 66s 72s 78s 84s 90s 91.8s 93.6s 95.4s 97.2s 99.0s 123.8s
Orca[2] / Carriers / Force Auxiliaries (+1% per level) 60s 66s 72s 78s 84s 90s 90.9s 91.8s 92.7s 93.6s 94.5s 118.1s
Battlecruisers / Titans (no bonus) 60s 66s 72s 78s 84s 90s - - - - - 112.5s
  1. ^ a b The Rorqual gets a +5% bonus to mining bursts and +3% bonus to shield bursts.
  2. ^ a b The Orca gets a +3% bonus to mining bursts and +1% bonus to shield bursts. For mining bursts, Icon skillbook2.png Mining Foreman V is required to sit in the ship, so values prior to Command Skill V are unobtainable alongside the 3% bonus.

For area of effect range

The area of effect range is calculated like this:

[math] \displaystyle \text{Range} = 15\text{km} \times \left( 1 + \frac {\text{leadership} } {100} \right) \times \left( 1 + \frac {\text{wing command} } {100}\right) \times \left( 1 + \frac {\text{fleet command} } {100} \right) \times \left(1 + \frac {\text{ship} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) [/math]
The Industrial Core bonus only applies to the Porpoise, Orca, and Rorqual.


Here's a bonus-scale for the 15km area of effect range of command bursts:

Ship bonus Base Leadership skill Wing Command skill Fleet Command skill
Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png Certificate-level1.png Certificate-level2.png Certificate-level3.png Certificate-level4.png Certificate-level5.png
Capital Ships (+200% range) 15km 48.2km 51.3km 54.5km 57.6km 60.8km 64.4km 68.0km 71.7km 75.3km 79.0km 82.9km 97.0km 90.8km 95.0km 98.7km
Fleet Command Ships (+100% range) 15km Ship requires Icon skillbook2.png Wing Command IV 50.2km 53.0km 55.3km 58.0km 60.6km 63.0km 65.8km
Porpoise (no bonus) + Module icon industrial core ii.pngMedium Industrial Core II (+60% range) 15km 25.7km 27.4km 29.0km 30.7km 32.4km 34.3km 36.3km 38.2km 40.2km 42.1km 44.2km 46.3km 48.4km 50.5km 52.7km
Orca[1] / Rorqual[1] / Battlecruisers / Attack Command Ships[2] / Strategic Cruisers (+50% range) 15km 24.1km 25.7km 27.2km 28.8km 30.4km 32.2km 34.0km 35.8km 37.7km 39.0km 41.5km 43.0km 45.4km 47.0km 49.4km
Porpoise (no bonus) + Module icon industrial core i.pngMedium Industrial Core I (+45% range) 15km 23.3km 24.8km 26.3km 27.8km 29.4km 31.1km 32.9km 34.6km 36.4km 38.2km 40.1km 42.0km 43.9km 45.8km 47.7km
Command Destroyers / Porpoise (no bonus) [3] 15km 16.1km 17.1km 18.1km 19.2km 20.3km 21.5km 22.7km 23.9km 25.1km 26.0km 27.6km 29.0km 30.3km 32.0km 32.9km
  1. ^ a b For non-Mining Foreman bursts. The Orca and Rorqual gain an additional 5% per level bonus to Mining Foreman Burst range, which is accounted for in the table below.
  2. ^ Attack Command Ships require Icon skillbook2.png Wing Command IV.
  3. ^ Command Destroyers require Icon skillbook2.png Leadership V.

The Orca and Rorqual additionally get a 5% per ship skill level range bonus to their Icon mining command burst.png Mining Foreman Bursts, in addition to a 50% range bonus to all command bursts. As with most ships with multiple role bonuses affecting the same stat, these bonuses are multiplicative with one another. Ranges with their double ship bonuses, alongside industrial core configurations, are listed below. To keep the table compact, only stats at skill levels I and V are shown.

Ship bonus Base Leadership skill Ship skill Wing Command skill Fleet Command skill
Certificate-level1.png Certificate-level5.png Certificate-level1.png Certificate-level5.png Certificate-level1.png Certificate-level5.png Certificate-level1.png Certificate-level5.png
Rorqual (+50% range & +5% per level range) + Module icon industrial core ii.pngCapital Industrial Core II (+250% range) 15km 84.3km 106.3km 111.7km 132.9km 140.9km 172.8km 181.4km 215.9km
Rorqual (+50% range & +5% per level range) + Module icon industrial core i.pngCapital Industrial Core I (+200% range) 15km 72.2km 91.1km 95.7km 113.9km 120.7km 148.1km 155.5km 185.1km
Orca (+50% range & +5% per level range) + Module icon industrial core ii.pngLarge Industrial Core II (+100% range) 15km 48.1km 60.7km 63.8km 75.9km 80.5km 98.7km 103.7km 123.4km
Orca (+50% range & +5% per level range) + Module icon industrial core i.pngLarge Industrial Core I (+75% range) 15km 42.1km 53.2km 55.8km 66.4km 70.4km 86.4km 90.7km 108.0km
Orca / Rorqual (+50% range & +5% per level range) 15km 24.1km 30.4km 31.9km 38.0km 40.2km 49.3km 51.8km 61.7km

For reload speed

Since reload speed is affected by fewer things, the calculation is simple:

[math] \displaystyle \text{Reload speed} = 60\text{s} \times \left( 1 - \frac {\text{command specialist} } {10} \right) [/math]


As such, the reload speed ranges from 60, Certificate-level1.png 54, Certificate-level2.png 48, Certificate-level3.png 42, Certificate-level4.png 36 and Certificate-level5.png 30 seconds based on your Command Burst Specialist skill.

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