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Angel Vigil: Difference between revisions

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'''Angel Vigil''' is a unrated [[combat sites|combat site]] that can be found via [[exploration]] by scanning down signatures with scanner probes in high-security systems. Its gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is suggested to bring into the site. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) The largest ship allowed to enter is a Command Ship (T2 Battlecruiser).
'''Angel Vigil''' is a unrated [[combat site]] that can be found via [[exploration]] by scanning down signatures with scanner probes in high-security systems. Its gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is suggested to bring into the site. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) The largest ship allowed to enter is a Command Ship (T2 Battlecruiser).


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The gate in the first room can be unlocked either by using an Angel Gold Tag or by killing the Gistatis Smuggler Commander in the Gate Spawn. It is possible to trigger the Gate Spawn preemptively by shooting the smuggler gate.
The gate in the first room can be unlocked either by using an Angel Gold Tag or by killing the Gistatis Smuggler Commander in the Gate Spawn. It is possible to trigger the Gate Spawn preemptively by shooting the smuggler gate.
Update: Seems like the Gold tag is required as of 2/2020. Killing commander did not open the gate. Tag is consumed on entry!


{{NPCTableHead|Initial Defenders}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
{{NPCTableRow|Commander Battlecruiser|1|Gistatis Smuggler Guard}}
{{NPCTableRow|Commander Battlecruiser|1|Gistatis Smuggler Guard|trigger=Reinforcements}}
{{NPCTableRow|Sentry|10|Angel Tower Sentry}}
{{NPCTableRow|Sentry|10|Angel Tower Sentry}}
|}
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Destroyer|3|Gistior Shatterer}}
{{NPCTableRow|Cruiser|2|Gistum Crusher|ewar=TP}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Praefectus}}
|}
|}


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{{NPCTableRow|Frigate|2|Gistii Impaler}}
{{NPCTableRow|Frigate|2|Gistii Impaler}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
{{NPCTableRow|Battlecruiser|1|Gistatis Smuggler Commander|note = Unlocks Acceleration Gate upon death}}
{{NPCTableRow|Battlecruiser|1|Gistatis Smuggler Commander|trigger = Unlocks Acceleration Gate upon death}}
|}
|}


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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = }}
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = }}
{{NPCTableRow|Structure|1|Smuggler Gate|note = Attacking triggers the Gate Spawn}}
{{NPCTableRow|Structure|1|Smuggler Gate|trigger = Attacking triggers the Gate Spawn}}
{{NPCTableRow|Structure|6|Cargo Container|destructible = yes|drop=T1 Ammo}}
{{NPCTableRow|Structure|6|Cargo Container|destructible = yes|drop=T1 Ammo}}
{{NPCTableRow|Asteroid|30|Plagioclase}}
{{NPCTableRow|Asteroid|30|Plagioclase}}
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{{NPCTableRow|Cruiser|2-3|Gistum Centurion/Phalanx}}
{{NPCTableRow|Cruiser|2-3|Gistum Centurion/Phalanx}}
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire/Primus}}
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire/Primus}}
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar={{icon|web|24|Stasis webifier}}|note = Attacking triggers Stasis Spawn}}
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web|trigger = Attacking triggers Stasis Spawn}}
{{NPCTableRow|Sentry|2|Angel Light Missile Battery|note = Attacking triggers Battery Spawn}}
{{NPCTableRow|Sentry|2|Angel Light Missile Battery|trigger = Attacking triggers Battery Spawn}}
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery|note = Attacking triggers Battery Spawn}}
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery|trigger = Attacking triggers Battery Spawn}}
|}
|}


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{{NPCTableHead|Stasis Spawn}}
{{NPCTableHead|Stasis Spawn}}
{{NPCTableRow|Elite Frigate|6-7|Arch Gistii Nomad/Ruffian|ewar = {{icon|tp|24|Target painting}} }}
{{NPCTableRow|Elite Frigate|6-7|Arch Gistii Nomad/Ruffian|ewar = TP }}
{{NPCTableRow|Cruiser|4-6|Gistum Centurion/Liquididator/Marauder/Phalanx}}
{{NPCTableRow|Cruiser|4-6|Gistum Centurion/Liquididator/Marauder/Phalanx}}
{{NPCTableRow|Battlecruiser|4-6|Gistatis Legionnaire/Primus}}
{{NPCTableRow|Battlecruiser|4-6|Gistatis Legionnaire/Primus}}
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{{NPCTableRow|Frigate|3|Wead Fighter (Arch Gistii Ambusher/Raider)}}
{{NPCTableRow|Frigate|3|Wead Fighter (Arch Gistii Ambusher/Raider)}}
{{NPCTableRow|Battlecruiser|2-3|Wead Guardian (Gistatis Primus/Tribuni)}}
{{NPCTableRow|Battlecruiser|2-3|Wead Guardian (Gistatis Primus/Tribuni)}}
{{NPCTableRow|Commander Cruiser|1|Wead Guardian (Gistatis Primus/Tribuni)|note = Escalation Trigger|cargo = Faction modules and T2 salvage, possible implants}}
{{NPCTableRow|Commander Cruiser|1|Pat Wead (Domination Depredator)|note = Escalation Trigger|cargo = Faction modules and T2 salvage, possible implants}}
|}
|}


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Pat Wead dropped a Low-Grade Halo Beta when I ran this.  (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)
Pat Wead dropped a Low-Grade Halo Beta when I ran this.  (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)
-Update 15 Feb 23 - Pat Wead dropped Mid-grade Halo Omega (valued at 329M isk, 220M isk Jita).


'''Blitzing this pocket is possible but fairly impractical.'''  Shoot Pat's Shipyard and kill Pat.  You will probably want to kill all initial ships as you will be moving at the snail's pace of 14 m/s and the damage will be significant. Then kill stasis towers and Wave B. Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.
'''Blitzing this pocket is possible but fairly impractical.'''  Shoot Pat's Shipyard and kill Pat.  You will probably want to kill all initial ships as you will be moving at the snail's pace of 14 m/s and the damage will be significant. Then kill stasis towers and Wave B. Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.