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Added information about facility visibility. Range (same or adjacent region only) and permissions (facility permissions don't guarantee docking permissions). |
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{{related class|Industry (CORE class)}} | {{related class|Industry (CORE class)}} | ||
{{Industry Links}} | {{Industry Links}} | ||
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Production refers to everything you can do with a [[blueprint]] in the Industry window: manufacturing of items, time efficiency and material efficiency research of blueprints, blueprint copying, invention, and reverse engineering. Production is a vital part of the EVE Online economy, and can be carried out in any security space, in any station with the appropriate facilities or in an [[Upwell structure]] with the necessary service modules. | Production refers to everything you can do with a [[blueprint]] in the Industry window: manufacturing of items, time efficiency and material efficiency research of blueprints, blueprint copying, invention, and reverse engineering. Production is a vital part of the EVE Online economy, and can be carried out in any security space, in any station with the appropriate facilities or in an [[Upwell structure]] with the necessary service modules. | ||
{|class=wikitable style="width: | {|class=wikitable style="max-width: 65em; background-color: var(--background-color-warning-subtle);" | ||
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|[[File:Empty bpo.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Empty bpo.png|26px|link=|]] | ||
|'''[[Blueprints]]''' are the base of production in EVE. They can be directly used for T1 production, researched to make them better for T1 production, copied or used for invention for T2 production. | |'''[[Blueprints]]''' are the base of production in EVE. They can be directly used for T1 production, researched to make them better for T1 production, copied or used for invention for T2 production. | ||
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|[[File:Icon Manufacturing.png|link=|]] | | style="background-color: DimGray;" | [[File:Icon Manufacturing.png|link=|]] | ||
|'''[[Manufacturing]]''' You have a blueprint or a blueprint copy. The next step is to manufacture the item. | |'''[[Manufacturing]]''' You have a blueprint or a blueprint copy. The next step is to manufacture the item. | ||
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|[[File:Icon ResearchMaterial.png|link=|]] | | style="background-color: DimGray;" | [[File:Icon ResearchMaterial.png|link=|]] | ||
|'''[[Research]]''' allows improving the material efficiency or time efficiency of a T1 blueprint original. This allows you to make the item with fewer materials or in less time. | |'''[[Research]]''' allows improving the material efficiency or time efficiency of a T1 blueprint original. This allows you to make the item with fewer materials or in less time. | ||
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|[[File:Icon Copying.png|link=|]] | | style="background-color: DimGray;" | [[File:Icon Copying.png|link=|]] | ||
|'''Copying''' is the process of making limited run copies off of a blueprint original. The copies retain the ME and TE research level of the original blueprint. | |'''Copying''' is the process of making limited run copies off of a blueprint original. The copies retain the ME and TE research level of the original blueprint. | ||
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|[[File:Icon Invention.png|link=|]] | | style="background-color: DimGray;" | [[File:Icon Invention.png|link=|]] | ||
|'''[[Invention]]''' is the process of making T2 blueprint copies off of a T1 blueprint | |'''[[Invention]]''' is the process of making T2 blueprint copies off of a T1 blueprint copy. | ||
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|[[File:Icon ReverseEngineering.png|link=|]] | | style="background-color: DimGray;" | [[File:Icon ReverseEngineering.png|link=|]] | ||
|'''[[Tech 3 Production]]''' is the process of making tech 3 ships. | |'''[[Tech 3 Production]]''' is the process of making tech 3 ships. | ||
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|[[File:Icon reaction.png|link=|]] | | style="background-color: DimGray;" | [[File:Icon reaction.png|link=|]] | ||
|'''[[Reactions]]''' is the process of refining raw moon ore or gas into a form that can be used for manufacturing. | |'''[[Reactions]]''' is the process of refining raw moon ore or gas into a form that can be used for manufacturing. | ||
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The '''Facilities''' tab gives you an overview of the industrial facilities available to you, both stations and upwell structures. Each of the activity icons has a red bar along the bottom of the it. This shows the System Cost Index, which can be expanded by mouseover. The system cost index is a rough indication to how much your job will cost, relatively, to install. The more of the icon is filled with the red bar, the more of that activity is being carried out in that facility, and thus the more expensive the production lines will cost. | The '''Facilities''' tab gives you an overview of the industrial facilities available to you, both stations and upwell structures. Each of the activity icons has a red bar along the bottom of the it. This shows the System Cost Index, which can be expanded by mouseover. The system cost index is a rough indication to how much your job will cost, relatively, to install. The more of the icon is filled with the red bar, the more of that activity is being carried out in that facility, and thus the more expensive the production lines will cost. | ||
Only facilities within your region or an adjacent region will populate in the window. Facilities more than one region away, even if they may be both within skill range and closer than other facilities, will not show up. A facility being available in the industry window only shows access to the relevant services and does not guarantee docking rights. | |||
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All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources. | All manufacturing requires materials to be obtained to use in the production process, and there are various sources of raw materials in New Eden that require harvesting, in order to gather these resources. | ||
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|[[File:Icon minerals.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Icon minerals.png|26px|link=|]] | ||
|'''[[Mining]]''' is the profession of extracting ore and ice from asteroids; these can then be reprocessed into minerals that are the basis of virtually all production in EVE. | |'''[[Mining]]''' is the profession of extracting ore and ice from asteroids; these can then be reprocessed into minerals that are the basis of virtually all production in EVE. | ||
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|[[File:Icon reaction materials.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Icon reaction materials.png|26px|link=|]] | ||
|'''[[Moon mining]]''' is a special type of mining. Moon mining requires an engineering complex to break off chunks of a moon for mining. The high investment on the structure and potential threat on it means this is often an activity for a group of players. | |'''[[Moon mining]]''' is a special type of mining. Moon mining requires an engineering complex to break off chunks of a moon for mining. The high investment on the structure and potential threat on it means this is often an activity for a group of players. | ||
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|[[File:Icon items.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Icon items.png|26px|link=|]] | ||
|'''[[Gas cloud harvesting]]''' is another specialized form of resource gathering. The clouds found in low security space are used for [[medical boosters]] while the gas from wormholes is used for tech 3 ship production. | |'''[[Gas cloud harvesting]]''' is another specialized form of resource gathering. The clouds found in low security space are used for [[medical boosters]] while the gas from wormholes is used for tech 3 ship production. | ||
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|[[File:Icon salvage2.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Icon salvage2.png|26px|link=|]] | ||
|'''[[Salvaging]]''' is finding useful items from wrecks. Any ship wreck in EVE Online can be salvaged to retrieve salvage materials. Salvage from normal wrecks is used for manufacturing [[rigs]]. Salvage retrieved from Sleeper wrecks on the other hand is used for manufacturing tech 3 ships. | |'''[[Salvaging]]''' is finding useful items from wrecks. Any ship wreck in EVE Online can be salvaged to retrieve salvage materials. Salvage from normal wrecks is used for manufacturing [[rigs]]. Salvage retrieved from Sleeper wrecks on the other hand is used for manufacturing tech 3 ships. | ||
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|[[File:Icon planetary materials.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Icon planetary materials.png|26px|link=|]] | ||
|'''[[Planetary Industry]]''' is the process of extracting useful materials from planets. Planetary Industry is an excellent source of passive income that can be managed remotely requiring physical interaction only for hauling products off the planet. | |'''[[Planetary Industry]]''' is the process of extracting useful materials from planets. Planetary Industry is an excellent source of passive income that can be managed remotely requiring physical interaction only for hauling products off the planet. | ||
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|[[File:Reprocess.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Reprocess.png|26px|link=|]] | ||
|'''[[Reprocessing]]''' is the process by which mined ore (and almost any item) can be turned into minerals. Various skills, different POS facilities, and station taxes will affect how much material is returned to you from reprocessing. It may not be profitable for you to reprocess some things if your skills are fairly low. | |'''[[Reprocessing]]''' is the process by which mined ore (and almost any item) can be turned into minerals. Various skills, different POS facilities, and station taxes will affect how much material is returned to you from reprocessing. It may not be profitable for you to reprocess some things if your skills are fairly low. | ||
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|[[File:Icon refined materials.png|26px|link=|]] | | style="background-color: DimGray;" | [[File:Icon refined materials.png|26px|link=|]] | ||
|There are various sources of rarely used yet required items. These can be bought from NPC sell orders or found in specific sites. Dealing with them may be a bottleneck for a player trying to produce goods but also a high margin market for someone who knows where to look. Notable items include: | |There are various sources of rarely used yet required items. These can be bought from NPC sell orders or found in specific sites. Dealing with them may be a bottleneck for a player trying to produce goods but also a high margin market for someone who knows where to look. Notable items include: | ||
* Datacores and Data decryptors from data sites. These items are vital part of T2 invention process. | * Datacores and Data decryptors from data sites. These items are vital part of T2 invention process. | ||