Difference between revisions of "Asteroids and ore"
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− | '''Ore''' is the basic material found in the various asteroid fields throughout EVE. In their native form asteroid ores cannot be used, but must be [[refining|refined]] into minerals, which can then be used for ship and equipment [[Manufacturing|manufacture]]. | + | '''Ore''' is the basic material found in the various '''asteroid''' fields throughout EVE. In their native form asteroid ores cannot be used, but must be [[refining|refined]] into minerals, which can then be used for ship and equipment [[Manufacturing|manufacture]]. |
== Where to find asteroids == | == Where to find asteroids == | ||
Line 10: | Line 10: | ||
* Cosmic anomalies | * Cosmic anomalies | ||
− | Virtually every star system (with the notable exception of [[Jita]]) in Eve has at least one asteroid belt, and most star systems have several (to up to tens in some cases). These belts are listed on the [[overview]] and the right-click menu, and always have the same geometry: a rough semicircle of asteroids. A | + | === Asteroid belts === |
+ | [[File:Asteroid-belt.png|thumb|250px|right|Asteroid belt geometry]] | ||
+ | Virtually every star system (with the notable exception of [[Jita]]) in Eve has at least one asteroid belt, and most star systems have several (to up to tens in some cases). These belts are listed on the [[overview]] and the right-click menu, and always have the same geometry: a rough semicircle of asteroids, approximately 50 km in diameter. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the centre of the semicircle. Note that mining lasers only have an (unboosted) range of only 10-15 km, so a ship has to fly closer to the belt after warping in in order to mine asteroids; if you want to save on travel time, you can warp to mining bookmarks instead. | ||
+ | A given belt will have a mixture of asteroids containing different ores; the mixture and the size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the Eve universe and its security status (see [[#Asteroid distribution|asteroid distribution]], below). The asteroids in an asteroid belt will respawn after downtime. The websites [http://www.ombeve.co.uk/ Ombeve] and [http://evemaps.dotlan.net/ Dotlan] have maps showing the number of asteroid belts per system. | ||
+ | |||
+ | === Deadspace pockets === | ||
Mineable asteroids can also spawn in [[deadspace]] pockets, such as the ones created for missions. Unlike asteroid belts, these are not organised into a set shape; some are composed of dense clumps of asteroids, while others are scattered fields. For a list of which missions' deadspace pockets contain asteroids, see [[Mission Mining]] or [http://eve-survival.org/wikka.php?wakka=MiningInMissions Eve-survival]. | Mineable asteroids can also spawn in [[deadspace]] pockets, such as the ones created for missions. Unlike asteroid belts, these are not organised into a set shape; some are composed of dense clumps of asteroids, while others are scattered fields. For a list of which missions' deadspace pockets contain asteroids, see [[Mission Mining]] or [http://eve-survival.org/wikka.php?wakka=MiningInMissions Eve-survival]. | ||
+ | === Cosmic anomalies === | ||
Lastly, one of the two kinds of [[Cosmic Anomaly|cosmic anomaly]] contains asteroids (the other contains hostile rats). The asteroids in cosmic anomalies tend to be a little larger and contain rarer ore than the normal asteroid belts in a star system; however, unlike asteroid belts, once all the asteroids in the anomaly have been mined, the anomaly disappears. | Lastly, one of the two kinds of [[Cosmic Anomaly|cosmic anomaly]] contains asteroids (the other contains hostile rats). The asteroids in cosmic anomalies tend to be a little larger and contain rarer ore than the normal asteroid belts in a star system; however, unlike asteroid belts, once all the asteroids in the anomaly have been mined, the anomaly disappears. | ||
Note that in many locations you will find decorative asteroids, which cannot be mined (or otherwise interacted with); these will have colourful names such as "Snake-shaped Asteroid". | Note that in many locations you will find decorative asteroids, which cannot be mined (or otherwise interacted with); these will have colourful names such as "Snake-shaped Asteroid". | ||
− | <!-- | + | <!-- picture of overview with asteroids / asteroid belt on it (show the difference) |
− | picture of overview with asteroids / asteroid belt on it (show the difference) | ||
− | |||
tips for mining belts (warp-in point, bookmarks) (maybe better in [[Mining]]?) | tips for mining belts (warp-in point, bookmarks) (maybe better in [[Mining]]?) | ||
move content from [[Mining#Asteroids]] here --> | move content from [[Mining#Asteroids]] here --> | ||
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! style="background:#222222;" | Found in | ! style="background:#222222;" | Found in | ||
|- | |- | ||
− | | | + | |{{icon|veldspar||Veldspar}} Veldspar |
|Concentrated Veldspar | |Concentrated Veldspar | ||
|Dense Veldspar | |Dense Veldspar | ||
|Everywhere | |Everywhere | ||
|- | |- | ||
− | | | + | | {{icon|scordite||Scordite}} Scordite |
|Condensed Scordite | |Condensed Scordite | ||
|Massive Scordite | |Massive Scordite | ||
|Everywhere | |Everywhere | ||
|- | |- | ||
− | | | + | | {{icon|pyroxeres||Pyroxeres}} Pyroxeres |
|Solid Pyroxeres | |Solid Pyroxeres | ||
|Viscous Pyroxeres | |Viscous Pyroxeres | ||
|Amarr and Caldari 0.9 (or lower) space | |Amarr and Caldari 0.9 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|plagioclase||Plagioclase}} Plagioclase |
|Azure Plagioclase | |Azure Plagioclase | ||
|Rich Plagioclase | |Rich Plagioclase | ||
|Caldari 0.7 (or lower) space<br>Minmatar and Gallente 0.9 (or lower) space | |Caldari 0.7 (or lower) space<br>Minmatar and Gallente 0.9 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|omber||Omber}} Omber |
|Silvery Omber | |Silvery Omber | ||
|Golden Omber | |Golden Omber | ||
|Gallente and Minmatar 0.7 (or lower) space | |Gallente and Minmatar 0.7 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|kernite||Kernite}} Kernite |
|Luminous Kernite | |Luminous Kernite | ||
|Fiery Kernite | |Fiery Kernite | ||
|Amarr 0.7 (or lower) space<br>Caldari and Minmatar 0.4 (or lower) space | |Amarr 0.7 (or lower) space<br>Caldari and Minmatar 0.4 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|jaspet||Jaspet}} Jaspet |
|Pure Jaspet | |Pure Jaspet | ||
|Pristine Jaspet | |Pristine Jaspet | ||
|Amarr and Gallente 0.4 (or lower) space | |Amarr and Gallente 0.4 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|hemorphite||Hemorphite}} Hemorphite |
|Vivid Hemorphite | |Vivid Hemorphite | ||
|Radiant Hemorphite | |Radiant Hemorphite | ||
|Amarr and Gallente 0.2 (or lower) space | |Amarr and Gallente 0.2 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|hedbergite||Hedbergite}} Hedbergite |
|Vitric Hedbergite | |Vitric Hedbergite | ||
|Glazed Hedbergite | |Glazed Hedbergite | ||
|Caldari and Minmatar 0.2 (or lower) space | |Caldari and Minmatar 0.2 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|gneiss||Gneiss}} Gneiss |
|Iridescent Gneiss | |Iridescent Gneiss | ||
|Prismatic Gneiss | |Prismatic Gneiss | ||
|Amarr and Minmatar 0.0 (or lower) space | |Amarr and Minmatar 0.0 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|dark ochre||Dark Ochre}} Dark Ochre |
|Onyx Ochre | |Onyx Ochre | ||
|Obsidian Ochre | |Obsidian Ochre | ||
|Caldari and Gallente 0.0 (or lower) space | |Caldari and Gallente 0.0 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|spodumain||Spodumain}} Spodumain |
|Bright Spodumain | |Bright Spodumain | ||
|Gleaming Spodumain | |Gleaming Spodumain | ||
|0.0 space (or lower, except Gallente) | |0.0 space (or lower, except Gallente) | ||
|- | |- | ||
− | | | + | | {{icon|crokite||Crokite}} Crokite |
|Sharp Crokite | |Sharp Crokite | ||
|Crystalline Crokite | |Crystalline Crokite | ||
|0.0 space (or lower, except Minmatar) | |0.0 space (or lower, except Minmatar) | ||
|- | |- | ||
− | | | + | | {{icon|bistot||Bistot}} Bistot |
|Triclinic Bistot | |Triclinic Bistot | ||
|Monoclinic Bistot | |Monoclinic Bistot | ||
|All of 0.0 (or lower) space | |All of 0.0 (or lower) space | ||
|- | |- | ||
− | | | + | | {{icon|arkonor||Arkonor}} Arkonor |
|Crimson Arkonor | |Crimson Arkonor | ||
|Prime Arkonor | |Prime Arkonor | ||
|0.0 space (or lower, except Caldari) | |0.0 space (or lower, except Caldari) | ||
|- | |- | ||
− | | | + | | {{icon|mercoxit||Mercoxit}} Mercoxit |
|Magma Mercoxit | |Magma Mercoxit | ||
|Vitreous Mercoxit | |Vitreous Mercoxit |
Revision as of 10:07, 27 February 2014
This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.
Ore is the basic material found in the various asteroid fields throughout EVE. In their native form asteroid ores cannot be used, but must be refined into minerals, which can then be used for ship and equipment manufacture.
Where to find asteroids
Each mineable asteroids contains only one kind of ore, and they can be found in:
- Asteroid belts
- Deadspace pockets
- Cosmic anomalies
Asteroid belts
Virtually every star system (with the notable exception of Jita) in Eve has at least one asteroid belt, and most star systems have several (to up to tens in some cases). These belts are listed on the overview and the right-click menu, and always have the same geometry: a rough semicircle of asteroids, approximately 50 km in diameter. A ship warping to an asteroid belt's beacon (through the right-click menu or the overview) will warp to the centre of the semicircle. Note that mining lasers only have an (unboosted) range of only 10-15 km, so a ship has to fly closer to the belt after warping in in order to mine asteroids; if you want to save on travel time, you can warp to mining bookmarks instead.
A given belt will have a mixture of asteroids containing different ores; the mixture and the size of the asteroids (i.e. how much ore each asteroid contains) is determined by the system's location in the Eve universe and its security status (see asteroid distribution, below). The asteroids in an asteroid belt will respawn after downtime. The websites Ombeve and Dotlan have maps showing the number of asteroid belts per system.
Deadspace pockets
Mineable asteroids can also spawn in deadspace pockets, such as the ones created for missions. Unlike asteroid belts, these are not organised into a set shape; some are composed of dense clumps of asteroids, while others are scattered fields. For a list of which missions' deadspace pockets contain asteroids, see Mission Mining or Eve-survival.
Cosmic anomalies
Lastly, one of the two kinds of cosmic anomaly contains asteroids (the other contains hostile rats). The asteroids in cosmic anomalies tend to be a little larger and contain rarer ore than the normal asteroid belts in a star system; however, unlike asteroid belts, once all the asteroids in the anomaly have been mined, the anomaly disappears.
Note that in many locations you will find decorative asteroids, which cannot be mined (or otherwise interacted with); these will have colourful names such as "Snake-shaped Asteroid".
Asteroid distribution
The Eve universe can be divided into four quarters:
- The Amarr quarter (includes systems held by the Amarr, Ammatar, Khanid, Blood Raider, and Sansha)
- The Caldari quarter (includes systems held the Caldari and Guristas)
- The Gallente quarter (includes systems held by the Gallente and Serpentis)
- The Minmatar quarter (includes systems held by the Minmatar and Angel Cartel)
Each of these four quarters has its own set of asteroid types. Additionally, the lower the security status of a system, the rarer the asteroid types that can be found there. Finally, each system can also include all the asteroid types of same-quarter higher-security systems; e.g. a Gallente system with a security rating of 0.7 will not only include Omber asteroids, but also Veldspar, Scordite, and Plagioclase asteroids.
In general, the rarer the ore, the higher its volume per unit (e.g. one unit of Veldspar has a volume of 0.1 m3, whereas one unit of Arkonor has a volume of 16 m3). Since mining lasers mine a given volume of ore per minute, it takes longer to mine the rarer ore types. Additionally, each ore refines into a different set of minerals; for details, see Refining.
Ice follows a similar geographic distribution to ore; for details, see Ice Mining.
Ore variants
Each asteroid type has two further subtypes, which yield more (+5% / +10%) minerals when refined. Otherwise they are identical in every way to their base ore, and are found in the same regions (just in lower concentrations). For instance, if an asteroid belt has Omber asteroids, it will also have some Silvery Omber asteroids and a few Golden Omber asteroids. If you get the chance, you should always mine the higher-yield variants before mining the base ore.