Difference between revisions of "Poor Man's Shakedown"

From EVE University Wiki
Jump to: navigation, search
(Created page with "<noinclude> Gallente epic arc - Syndication<br> Chapter 2 - Eagle Grip<br> Previous mission: Into the Black<br> Next mission: [[...")
 
 
(10 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<noinclude>
+
<noinclude>{{NPCTableCSS}} {{GallenteEpicArcNav|chapter 2b}}</noinclude>
Gallente epic arc - [[Syndication]]<br>
+
{{Missiondetails
Chapter 2 - [[Syndication/Chapter 2 - Eagle Grip|Eagle Grip]]<br>
+
|Level= 4
Previous mission: [[Into the Black]]<br>
+
|Type= Security
Next mission: [[Underground Circus]]</noinclude>
+
|Objective= Enter the colony and track down any information you can about the Pator 6
 
+
|Faction1= Minmatar Republic
{{Template:Missiondetails
+
|DamageToDeal=
|Level=
+
|DamageToResist=
|Type= Encounter
 
|Objective=  
 
|Faction= Independent (minmatar ships)
 
|DamageToDeal= Ex/Kin
 
|DamageToResist= Ex/Kin
 
 
|WebPoint=
 
|WebPoint=
|EWAR=  
+
|EWAR=
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion=  
+
|ShipSuggestion=
|Rewards=  
+
|Rewards= 7M ISK + 1M ISK (6h)
|Extra=
+
|Extra= No Standing loss
 
}}
 
}}
 +
{{MissionBriefing
 +
|No time for small talk. We have a very serious situation on our hands, and I need the utmost discretion from you. That kid may be a goner if we don't act fast. Unfortunately, we don't know much about this “Pator 6” gang except for a few rumblings here and there. A lot of pirates use this area as a haven. Most of them are small-time criminals, no more than thugs looking for an easy mark. The Serpentis have some hold in this area, though I doubt we're looking at any sort of leech on the underbelly of the booster industry. No, this looks suspicious, and not like Serpentis at all. This sounds personal, or at least desperate.
 +
 +
Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar.
  
The agent sends you to get intel from some Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.
+
Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that.
 +
}}
  
'''Bliz:''' In first room blow up the micro-colony furthest away, kill its spawn, grab the key and proceed to next room. In second room destroy the furthest micro-colony, kill The Elder and complete the mission.
+
Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.
  
===First room===
+
'''Blitz:''' destroy the furthest Asteroid Micro-Colony Minor Structure, destroy only the Defender Battleships. Last one will drop the Shanty Town Gate Clearance in a Cargo Container, take the Gate while ignoring the Cruisers, again destroy the furthest Asteroid Micro-Colony Minor Structure and kill The Elder.
  
The pocket conatins 4x Asteroid Micro-Colony Minor. Each of them will trigger defender spawn on death. Each NPC spawn is location of destroyed structure. Each consecutive spawn is a little bit larger than previous spawn.
+
Tips:
 +
* You only need to destroy the farthest Asteroid Micro-Colony Minor Structure in each room
 +
* Shanty Town Gate Clearance is consumed by the Acceleration Gate, so bookmark Room 1. Allies can follow you through the gate for a short time after activating it.
 +
* The Elder's lowest Shield and Armour resistance is 72% Explosive
  
The group that gives up the key is the one from the furthest Micro-Colony from warp-in - this message appears in local: 'Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.'
+
=== Warp-in ===
 +
{{MessageBox|Shanty Town
 +
|Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it.
 +
|collapsed= yes}}
  
Using the acceleration gate consumes the key.
+
{{MessageBox|Agent Conversation at landing
 +
|These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate.
 +
|collapsed= yes}}
 +
 
 +
{{NPCTableHead|Structures (25 km)}}
 +
{{NPCTableRow|Structure|3|Asteroid Micro-Colony Minor|trigger= Spawns Defenders}}
 +
|}
 +
{{NPCTableHead|Structures (45 km)}}
 +
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Defenders|cargo= Shanty Town Gate Clearance}}
 +
|}
  
{{NPCTableHead|Spawn (x4)}}
+
{{NPCTableHead|Defenders}}
{{NPCTableRow|Cruiser|2-3|Independent Green-crewed Bellicose/...}}
+
{{NPCTableRow|Cruiser|2-3|Independent Green-crewed Bellicose}}
{{NPCTableRow|Battleship|2-3|Independent Green-crewed Typhoon/...}}
+
{{NPCTableRow|Battleship|2-3|Independent Green-crewed Typhoon}}
 
|}
 
|}
  
===Second room===
+
{{MessageBox|Defenders begging
 +
|Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.
 +
|collapsed= yes}}
  
Various structures at 20 to 40km including target structures: 3x Asteroid Micro-Colony Minor. Each micro-colony triggers a spawn on destruction. The elite battleships will deal very high damage and have long range.
+
{{NPCTableHead|Structures (40 km)}}
 +
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note = Requires Shanty Town Gate Clearance}}
 +
|}
  
Mission is completed after destroying The Elder. The Elder spawns with the group that appears after the furthest Micro-Colony from warp-in is destroyed.
+
=== Room 1 ===
 +
{{MessageBox|Agent Conversation on landing
 +
|It looks like the Elder is also hiding. Destroy some of those structures to smoke him out.
 +
|collapsed=yes}}
  
{{NPCTableHead|Spawn}}
+
{{NPCTableHead|Structures (20 km)}}
{{NPCTableRow|Elite Cruiser|2|Independent Veteran Scythe/...}}
+
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Defenders 1}}
 +
|}
 +
{{NPCTableHead|Structures (31 km)}}
 +
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Defenders 2}}
 +
|}
 +
{{NPCTableHead|Structures (32 km)}}
 +
{{NPCTableRow|Structure|1|Asteroid Micro-Colony Minor|trigger= Spawns Elder}}
 +
|}
 +
 
 +
{{NPCTableHead|Defenders 1}}
 +
{{NPCTableRow|Elite Cruiser|2|Independent Veteran Scythe/...|ewar= Neut}}
 
{{NPCTableRow|Elite Battleship|1|Independent Veteran Tempest}}
 
{{NPCTableRow|Elite Battleship|1|Independent Veteran Tempest}}
 
|}
 
|}
  
{{NPCTableHead|Spawn}}
+
{{NPCTableHead|Defenders 2}}
{{NPCTableRow|Cruiser|2|Independent Rupture/...}}
+
{{NPCTableRow|Cruiser|2|Independent Rupture}}
 
{{NPCTableRow|Battleship|3|Independent Typhoon/Maelstrom}}
 
{{NPCTableRow|Battleship|3|Independent Typhoon/Maelstrom}}
 
|}
 
|}
  
{{NPCTableHead|Spawn}}
+
{{NPCTableHead|Elder}}
{{NPCTableRow|Cruiser|1|The Elder|trigger = Mission objective}}
+
{{NPCTableRow|Cruiser|1|The Elder|trigger= Destroy to complete the Mission}}
{{NPCTableRow|Battleship|4|Independent Green-crewed Tempest/..}}
+
{{NPCTableRow|Battleship|4|Independent Green-crewed Tempest}}
 
|}
 
|}
 +
 +
{{MessageBox|Mercy, Please!
 +
|I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours.
 +
|collapsed= yes}}
 +
 
<noinclude>
 
<noinclude>
[[Category:Mission_reports]]
+
[[Category:Epic arc missions]]
{{NPCTableCSS}}
 
 
</noinclude>
 
</noinclude>

Latest revision as of 04:16, 28 December 2023


Level 4
Type Security
Objective Enter the colony and track down any information you can about the Pator 6
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Rewards 7M ISK + 1M ISK (6h)
Extra No Standing loss
Mission briefing
No time for small talk. We have a very serious situation on our hands, and I need the utmost discretion from you. That kid may be a goner if we don't act fast. Unfortunately, we don't know much about this “Pator 6” gang except for a few rumblings here and there. A lot of pirates use this area as a haven. Most of them are small-time criminals, no more than thugs looking for an easy mark. The Serpentis have some hold in this area, though I doubt we're looking at any sort of leech on the underbelly of the booster industry. No, this looks suspicious, and not like Serpentis at all. This sounds personal, or at least desperate.

Alright, so it looks like we'll be fishing for information. Since it was some Minmatar thugs that took the senator's kid, I guess we'll pound some Matari heads in first. This region is crawling with those people. I don't know who is a bigger drain on the Federation, the criminals or the Minmatar.

Anyway, there's a colony of them in Charmerout. Go in there and start shooting up buildings. Hopefully that'll scare up some leads for us. If not…well, we'll have fewer Matari clogging up the Federation resources. Frankly, I'm fine with that.

Gated deadspace pocket two jumps away in Charmerout. Gather intel from Minmatar thugs. They won't co-operate so you will need to use force to gain the information from them.

Blitz: destroy the furthest Asteroid Micro-Colony Minor Structure, destroy only the Defender Battleships. Last one will drop the Shanty Town Gate Clearance in a Cargo Container, take the Gate while ignoring the Cruisers, again destroy the furthest Asteroid Micro-Colony Minor Structure and kill The Elder.

Tips:

  • You only need to destroy the farthest Asteroid Micro-Colony Minor Structure in each room
  • Shanty Town Gate Clearance is consumed by the Acceleration Gate, so bookmark Room 1. Allies can follow you through the gate for a short time after activating it.
  • The Elder's lowest Shield and Armour resistance is 72% Explosive

Warp-in

Shanty Town
Refugees from an impoverished world, struggling survivors in decrepit structures, the inhabitants of this colony epitomize the harsh realities of life in space. Scraping together a living from wreckage and scavenged ships, the Minmatar in this group appear quiet and subdued. The downtrodden are often the ones who know the most, although they have very little to gain from it.
Agent Conversation at landing
These people know who took Ralie. They're hiding something and won't tell us. Looks like that acceleration gate is locked as well. We'll have to use some persuasion. Smoke those Matari out from their hiding places. One of them will either have the information we need or the means to go through that acceleration gate.


Structures (25 km)
WD EWAR L


Structure 3 x Asteroid Micro-Colony Minor Spawns Defenders
Structures (45 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders Shanty Town Gate Clearance


Defenders
WD EWAR L


Cruiser 2-3 x Cruiser Independent Green-crewed Bellicose
Battleship 2-3 x Battleship Independent Green-crewed Typhoon
Defenders begging
Here's the gate clearance for that acceleration gate. Go through it and talk to The Elder. Just please stop shooting us.


Structures (40 km)
WD EWAR L


Acceleration Gate 1 x Acceleration Gate Requires Shanty Town Gate Clearance

Room 1

Agent Conversation on landing
It looks like the Elder is also hiding. Destroy some of those structures to smoke him out.


Structures (20 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders 1
Structures (31 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Defenders 2
Structures (32 km)
WD EWAR L


Structure 1 x Asteroid Micro-Colony Minor Spawns Elder


Defenders 1
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Independent Veteran Scythe/... Energy Neutralizer
Elite Battleship 1 x Elite Battleship Independent Veteran Tempest


Defenders 2
WD EWAR L


Cruiser 2 x Cruiser Independent Rupture
Battleship 3 x Battleship Independent Typhoon/Maelstrom


Elder
WD EWAR L


Cruiser 1 x Cruiser The Elder Destroy to complete the Mission
Battleship 4 x Battleship Independent Green-crewed Tempest
Mercy, Please!
I don't know why you're attacking us. We don't know anything. If you want information, then go to the Underground Circus. That's where the lowlifes are, not here in a simple shanty town like ours.