Difference between revisions of "Little Fingers"

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<noinclude>
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<noinclude>{{NPCTableCSS}} {{GallenteEpicArcNav|chapter 3}}</noinclude>
Gallente epic arc - [[Syndication]]<br>
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{{Missiondetails
Chapter 3 - [[Syndication/Chapter 3 - Inertia|Inertia]]<br>
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|Level= 4
Previous mission: [[Places to Hide]]<br>
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|Type= Security
Next mission: [[Carry On]]</noinclude>
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|Objective= Defeat any guards you find.
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|Faction1= Gallente Federation
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|DamageToDeal=
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|DamageToResist=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion= Long range battleship
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|Rewards= 5M ISK + 1M ISK (6h)
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|StandingLoss= -3.0% standing loss to The Syndicate
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}}
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{{MissionBriefing
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|The Rattler Row sweatshop focuses on manufacturing ammunition, though it's not always the legit product. They're really a front for counterfeit ammo, which is shoddily produced and sold to rubes all over the black market. Dangerous stuff, really. Kids seem pretty adept at making ammo, though, so they keep the product available at incredibly low costs.
  
{{Template:Missiondetails
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Ralie could be there, working on the factory floor. Explore the Rattler Row. Look for any signs of Ralie. You'll probably run into some of their guards, so take them out. It's a long shot, but it's worth a shot.
|Level=
 
|Type= Encounter
 
|Objective= Destroy hostiles
 
|Faction=  Independent (Gallente Ships)
 
|DamageToDeal= Kin/Th
 
|DamageToResist= Kin/Th
 
|WebPoint= Elite Frigates
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards=
 
|Extra= High damage
 
 
}}
 
}}
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{{MessageBox|'''Sweatshops'''
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|Technology levels vary throughout New Eden. Not every system, constellation, or even region is at the cutting edge of technology. Sometimes, factories rely on old-fashioned techniques and tried-and-true methods. Child labor is one of those methods. A child's tiny hands and little fingers are perfect tools for creating the high-end textiles of Gallente fashion, as well as reaching those hard-to-reach corners of ship armaments. Though not commonplace – or legal, for that matter – sweatshops like the Rattler Row can be found in the more backwards areas of New Eden.
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|collapsed= yes}}
  
This mission takes place in high security space. Single ungated semi-deadspace pocket. You can warp freely within the pocket but warps from outside land on warpin point. The elite battleships deal high short range damage and approach with MWD. Warp out and back in at range or bounce inside the pocket to shoot the mfrom beyond their range.
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Ungated semi-deadspace pocket zero jumps away in the same System.
  
The pocket contains three fuel depots. Destroying them incurs -3% standing hit towards The Syndicate. One of them (usually the middle one) drops one "Carry On Token" that can be used to bliz the next mission.
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Tips:
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* Initial defenders and Reinforcements 2 deal damage over 80 km and approach at 200 m/s
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* Reinforcements 1 and Reinforcements 3 deal damage over 20 km and approach at 1000 m/s
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* Carry On Token is used to '''Blitz''' the next Mission while Amphere 9 and Tattered Doll are lore items
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* 3% The Syndicate Faction Standing loss if you destroy the Fuel Depot
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* The center Fuel Depot has the Carry On Token
  
Last ship destroyed will trigger the next wave group.
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=== Warp-in ===
  
 
{{NPCTableHead|Initial defenders}}
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Battleship|5|Rattler Row Battleship}}
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{{NPCTableRow|Battleship|5|Rattler Row Battleship|drop= Tattered Doll}}
|}
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{{NPCTableSeparator|Reinforcements 1}}
 
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{{NPCTableRow|Elite Frigate|4|Rattler Row Elite Frigate|ewar= Web|point= yes}}
{{NPCTableHead|Spawn 1}}
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{{NPCTableRow|Elite Battleship|3|Rattler Row Elite Battleship|drop= Amphere 9}}
{{NPCTableRow|Elite Frigate|3|Rattler Row Elite Frigate|ewar = Web|point=yes}}
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{{NPCTableSeparator|Reinforcements 2}}
{{NPCTableRow|Elite Battleship|4|Rattler Row Elite Battleship}}
 
|}
 
 
 
{{NPCTableHead|Spawn 2}}
 
 
{{NPCTableRow|Battleship|6|Rattler Row Rookie Battleship}}
 
{{NPCTableRow|Battleship|6|Rattler Row Rookie Battleship}}
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{{NPCTableSeparator|Reinforcements 3}}
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{{NPCTableRow|Elite Cruiser|4|Rattler Row Elite Cruiser|ewar= Neut|ewar2= Damp}}
 
|}
 
|}
  
{{NPCTableHead|Spawn 3}}
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{{NPCTableHead|Structures}}
{{NPCTableRow|Elite Cruiser|4|Rattler Row Elite Cruiser|ewar = Neut|ewar2 = Damp}}
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{{NPCTableRow|Structure|3|Fuel Depot|drop= Center Radioactive Cargo Rig contains Carry On Token}}
 
|}
 
|}
  
 
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<noinclude>
{{StructureTable|
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[[Category:Epic arc missions]]
{{StructureTableRow|Structure|3|Fuel Depot|note = -3.0% faction standing for The Syndicate when destroyed|cargo = One (usually middle) drops one "Carry On Token" that can be used in next mission}}
 
}}<noinclude>
 
[[Category:Mission_reports]]
 
{{NPCTableCSS}}
 
 
</noinclude>
 
</noinclude>

Latest revision as of 03:16, 30 June 2024


Level 4
Type Security
Objective Defeat any guards you find.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Long range battleship
Rewards 5M ISK + 1M ISK (6h)
Standing loss -3.0% standing loss to The Syndicate
Mission briefing
The Rattler Row sweatshop focuses on manufacturing ammunition, though it's not always the legit product. They're really a front for counterfeit ammo, which is shoddily produced and sold to rubes all over the black market. Dangerous stuff, really. Kids seem pretty adept at making ammo, though, so they keep the product available at incredibly low costs.

Ralie could be there, working on the factory floor. Explore the Rattler Row. Look for any signs of Ralie. You'll probably run into some of their guards, so take them out. It's a long shot, but it's worth a shot.

Sweatshops
Technology levels vary throughout New Eden. Not every system, constellation, or even region is at the cutting edge of technology. Sometimes, factories rely on old-fashioned techniques and tried-and-true methods. Child labor is one of those methods. A child's tiny hands and little fingers are perfect tools for creating the high-end textiles of Gallente fashion, as well as reaching those hard-to-reach corners of ship armaments. Though not commonplace – or legal, for that matter – sweatshops like the Rattler Row can be found in the more backwards areas of New Eden.

Ungated semi-deadspace pocket zero jumps away in the same System.

Tips:

  • Initial defenders and Reinforcements 2 deal damage over 80 km and approach at 200 m/s
  • Reinforcements 1 and Reinforcements 3 deal damage over 20 km and approach at 1000 m/s
  • Carry On Token is used to Blitz the next Mission while Amphere 9 and Tattered Doll are lore items
  • 3% The Syndicate Faction Standing loss if you destroy the Fuel Depot
  • The center Fuel Depot has the Carry On Token

Warp-in

Initial defenders
WD EWAR L


Battleship 5 x Battleship Rattler Row Battleship Tattered Doll
Reinforcements 1
Elite Frigate 4 x Elite Frigate Rattler Row Elite Frigate Warp Disruptor Stasis Webifier
Elite Battleship 3 x Elite Battleship Rattler Row Elite Battleship Amphere 9
Reinforcements 2
Battleship 6 x Battleship Rattler Row Rookie Battleship
Reinforcements 3
Elite Cruiser 4 x Elite Cruiser Rattler Row Elite Cruiser Energy Neutralizer Remote Sensor Dampener


Structures
WD EWAR L


Structure 3 x Fuel Depot Center Radioactive Cargo Rig contains Carry On Token