Difference between revisions of "Industrialist (Producer)"

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The '''Industry Career Agent''' is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The industry career agent missions teach you about [[mining]], [[reprocessing]], [[manufacturing]], and [[hauling]]. In total these missions pay about 1.5M ISK in rewards.  
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{{NPCTableCSS}}
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The '''Industrialist - Producer''' (used to be called the Industry career agent) is one of the five [[career agents]] in the game, which show new players different types of [[PvE]] activities in EVE. The Industrialist - Producer missions teach you about [[mining]], [[reprocessing]], [[manufacturing]], and [[hauling]]. In total these missions pay about 1.5M ISK in rewards.
  
 
== Making Mountains of Molehills (1 of 10) ==
 
== Making Mountains of Molehills (1 of 10) ==
  
 
{{Missiondetails
 
{{Missiondetails
|Name=
 
 
|Level=  
 
|Level=  
|Type=  
+
|Type= Mining
 
|Objective= [[Mining|Mine]] 1,000 units of Veldspar.
 
|Objective= [[Mining|Mine]] 1,000 units of Veldspar.
|Faction=
 
 
|Faction1=  
 
|Faction1=  
|Faction2=
 
|Faction3=
 
|Faction4=
 
|DamageToDeal=
 
 
|DamageToDeal1=
 
|DamageToDeal1=
|DamageToDeal2=
 
|DamageToDeal3=
 
|DamageToDeal4=
 
|DamageToResist=
 
 
|DamageToResist1=
 
|DamageToResist1=
|DamageToResist2=
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WebPoint=  
|DamageToResist3=
 
|DamageToResist4=
 
|WebPoint=  
 
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
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== Making Mountains of Molehills (2 of 10) ==
 
== Making Mountains of Molehills (2 of 10) ==
'''{{co|#9ef37c|Objective:}}''' [[Reprocessing|Reprocess]] Veldspar into at least 150 units of Tritanium minerals.
 
  
The ''actual'' objective is to turn in 150 units of Tritanium to the agent - therefore, if you want, you could just buy the Tritanium off the [[trading|market]] (or, if you did the Tutorial, use some of the Tritanium you received as a reward). The price of Tritanium on the local market will fluctuate based on supply and demand, but will usually be around 5-6 ISK per unit (so 150 units will cost you around 1,000 ISK, which is a negligible amount of money).
+
{{Missiondetails
 
+
|Level=
If you want to do this mission the "normal" way, take some of the Veldspar you almost certainly have left over from doing [[#Making Mountains of Molehills (1 of 10)|mission 1]], right-click on it in your Item Hangar, and select "Reprocess". Veldspar (like any other ore) can only be reprocessed in stacks of 100 (don't worry about getting the stack size exactly right; any excess will simply not be reprocessed); 100 Veldspar reprocess into 415 units of Tritanium (you can find this out by either looking at the [[Reprocessing#Ore|reprocessing table on the wiki]], or by right-clicking on the Veldspar in-game, selecting "Show Info", and looking at the "Industry" tab) under ideal conditions (100% reprocessing yield). As a beginner character you will typically have around 50% reprocessing yield (which can be improved by training skills), so you will need to reprocess about 300 units of Veldspar in order to get the required 150 Tritanium. Note that you can divide a stack of Veldspar (or any other item) by pressing shift and drag-and-dropping it. Reprocessing is instantaneous, but you do pay a small fee.
+
|Type= Industry
 +
|Objective= [[Reprocessing|Reprocess]] Veldspar into at least 100 units of Tritanium minerals.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= [[Venture]]
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' A [[Venture]] mining frigate.
+
* Should you wish, you can instead buy Tritanium off the [[market]] or use any leftovers to complete the mission.
 +
* Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
 +
* Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
 +
* If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 100 Tritanium through reprocessing.
 +
* You can divide a stack of ores (or any other item) by holding down the shift key and drag-and-dropping the item.
  
 
== Making Mountains of Molehills (3 of 10) ==
 
== Making Mountains of Molehills (3 of 10) ==
'''{{co|#9ef37c|Objective:}}''' [[Manufacturing|Manufacture]] (or otherwise acquire) two 1MN Civilian Afterburner modules.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' 1MN Civilian Afterburner BPC.
+
{{Missiondetails
 +
|Level=
 +
|Type= Industry
 +
|Objective= [[Manufacturing|Manufacture]] (or otherwise acquire) one unit of 1MN Civilian Afterburner.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= 1MN Civilian Afterburner BPC (granted upon acceptance); Expanded Cargohold I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
This mission introduces you to basic manufacturing. Your agent gives you a Blueprint Copy ([[BPC]]) for 1MN Civilian Afterburner modules.
+
* To manufacture items, you can right-click on the BPC (Blue Print Copy), select "Use Blueprint", and supply the required minerals for building them. To produce two modules, increase the "number of runs" to 2 to get an updated quotation. Wait for the manufacturing job to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
 +
* You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
 +
* Producing all two of the required modules costs 128 Tritanium.
 +
* As in several other missions, you can simply buy the module off the market and turn it in instead. In addition, you can also use the "Corvette trick". Take out the 1MN Civilian Afterburner module from your Corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
 +
* You may need to right-click the Afterburner and "repackage" to turn it in (if you are turning in a used one).
 +
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
  
If you want to complete the mission as intended (recommended if you do not have any prior experience with production), right-click on the BPC and select "Use Blueprint". This will open the Industry window, showing you what materials you need to manufacture the module and how long it takes. Since you want to manufacture 2 modules, increase the "number of runs" to 2 to get an updated quote. Note that you cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2). You should have enough Veldspar left over from previous missions to reprocess into the required amount of Tritanium, which in this case is 128. If not, you can always buy more on the market. Once you have enough Tritanium, start the manufacturing jobs (as the two jobs run sequentially, this takes about ten minutes in total). Once they are completed, open the Industry window, select the "Jobs" tab, and click on "Deliver".
+
== Making Mountains of Molehills (4 of 10) ==
  
As in several other missions, you can simply buy the required modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
+
{{Missiondetails
 +
|Level=
 +
|Type= Mining / Industry
 +
|Objective= Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Mining Laser Upgrade I when accepting the mission. Miner I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' An Expanded Cargohold I module (increases the size of your ship's cargo bay at the expense of reduced structure hitpoints and maximum velocity).
+
* You have to destroy two rogue drone NPCs ([[rat]]s) as part of the mission. Fit any ship with at least one weapon, warp to the deadspace area, and destroy the rats.
 +
* Then you can either go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market.
 +
*If you were following this guide, you may well have enough Veldspar and/or Tritanium left over from previous missions such as [[#Making Mountains of Molehills (1 of 10)|mission 1]] to complete the mission without any additional mining or market purchase.
  
== Making Mountains of Molehills (4 of 10) ==
 
'''{{co|#9ef37c|Objective:}}''' Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium.
 
  
First, you have to destroy two rogue drone NPCs ([[rat]]s) at the deadspace location - these are very weak and can be handled by any combat ship (even a corvette). Fit up a combat ship with at least one weapon, warp to the deadspace area, and destroy the rats.
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{{NPCTableHead}}
 
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{{NPCTableRow|Drone|2|Moth Apis}}
Then you have a choice: you can go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market. Alternatively, you may well have enough Veldspar and/or Tritanium left over from previous missions to complete the mission without any additional mining or market purchase.
+
|}
 
 
'''{{co|#9ef37c|Reward:}}''' A Miner I module.
 
  
 
== Making Mountains of Molehills (5 of 10) ==
 
== Making Mountains of Molehills (5 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Transport a small amount of cargo (40 m³) to another station in a nearby star system.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' A 1MN Afterburner module.
+
{{Missiondetails
 
+
|Level=
When you accept the mission your agent gives you an Afterburner module; you can fit it to your ship if you like, although it's not really relevant to completing this mission.
+
|Type= Courier
 
+
|Objective= Transport Crates of Electronic Parts (40 m³) to another station.
Don't forget to put the quest item, Crates of Electronic Parts, into your ship's cargo hold before you undock (you can use any ship you like). Click the "set a destination" button (from the Info Panel drop-down menu) to [[autopilot|plot a course]] to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview. Don't get into the habit of using the Autopilot to actually ''fly'' your ship - the trip will be much faster if you manually warp from gate to gate.  
+
|Faction1=
 
+
|DamageToDeal1=
Once you get to the destination station, you can start a conversation with your agent remotely (either through the Station Services panel or through the Info Panel drop-down) to complete the mission, but you must return to him/her to start the next mission. If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
+
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= 1MN Afterburner (granted upon acceptance); Expanded Cargohold I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' Another Expanded Cargohold I module.
+
* Don't forget to put the mission item into your ship's cargohold before you undock.
 +
* Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
 +
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
 +
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the [[Neocom]] > Social > Contacts or the [[File:Peopleandplaces.png|24px]]Contacts "button" in the Neocom shortcut bar) in the "Agents" tab.
  
 
== Making Mountains of Molehills (6 of 10) ==
 
== Making Mountains of Molehills (6 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Manufacture (or otherwise acquire) 20 units of Cap Booster 25.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' Cap Booster 25 BPC.
+
{{Missiondetails
 
+
|Level=
As with some other missions, the quickest and hassle-free way to complete this mission is to buy the Cap Boosters from the market. Without sufficient training of relevant skills and a reliable source of cheap raw materials, you will often find that producing an item is much more expensive than buying it on the market. Should you still wish to manufacture the required module yourself, the process for doing so is as follows:
+
|Type= Industry
 +
|Objective= Manufacture (or otherwise acquire) 20 units of Cap Booster 25.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Cap Booster 25 BPC (granted upon acceptance)
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
* It needs three different kinds of minerals to manufacture (329 Tritanium, 80 Pyerite, and 25 Mexallon - you can find this out by plugging the BPC into the Industry window and checking the inputs).  
+
* As with many other missions, the quickest way to complete this mission is to buy the Cap Boosters from the market.
* Then, in turn, right-click on the three input minerals and check their "Show Info" windows to determine what ores they are reprocessed from (or you can look at the [[Reprocessing#Ore|ore table on the wiki]].  
+
* To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce 20 charges, increase the "number of runs" to 2 (this item is manufactured in batches of 10) to get an updated quotation. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* You will discover that all the minerals can be reprocessed from Veldspar, Scordite, Pyroxeres or Plagioclase ore, which can be found in systems with a [[security status]] of 0.9 and below.
+
* Producing the two runs of the required charges costs 329 Tritanium, 80 Pyerite, and 25 Mexallon.
* Fit up your Venture and find the nearest 0.9 (or below - but don't go into [[lowsec]]) system, then go from [[Asteroids and Ore|asteroid belt]] to asteroid belt looking for the right kind of ore.  
 
* Once you have mined enough of the right kind(s) of ore, return to your station, reprocess the ore into minerals (note that as before, ores can be only reprocessed in increments of 100), and start the manufacturing process.
 
* Cap Booster 25 item is manufactured in increments of 10, and therefore you need to run two production cycles to acquire the amount required.
 
  
 
== Making Mountains of Molehills (7 of 10) ==
 
== Making Mountains of Molehills (7 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Transport a small item (20 m³) to another station.
 
  
This is another very simple courier mission (like [[#Making Mountains of Molehills (5 of 10)|mission 5]] that makes you deliver the Cap Boosters you acquired earlier to another station in a nearby star system. Note that this mission (amongst others) requires you to put up a small sum of ISK as "collateral", which is returned to you after you complete the mission. While the amount is trivial, the principle of collateral for hauling is heavily used for hauling contracts between players (to deter the hauler from just stealing the goods they were meant to be hauling).  
+
{{Missiondetails
 +
|Level=
 +
|Type= Courier
 +
|Objective= Transport 20 x Cap Booster 25 (20 m³) to another station.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Damage Control I
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
'''{{co|#9ef37c|Reward:}}''' A Overdrive Injector System I module (increases your ship's max velocity at the expense of reduced cargo capacity).
+
* As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
 +
* Overdrive Injector System I increases the ship's velocity at the expense of reduced cargohold capacity.
  
 
== Making Mountains of Molehills (8 of 10) ==
 
== Making Mountains of Molehills (8 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Manufacture a Civilian Shuttle.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' Faction-appropriate Civilian Shuttle BPC.
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{{Missiondetails
 +
|Level=
 +
|Type= Industry
 +
|Objective= Manufacture a faction-specific Civilian Shuttle.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= Faction-appropriate Civilian Shuttle BPC (granted upon acceptance)
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
While manufacturing a ship sounds more daunting than [[manufacturing]] ammunition and modules (which is what you've been doing so far), it works exactly the same way. View the BPC (for manufacturing a Shuttle) your agent gives you in the Industry window to see that it requires 2,640 units of Tritanium minerals - by now you should have no problems acquiring (mining, reprocessing, or buying) the necessary materials. The actual manufacturing is fairly rapid too - around 5 minutes.  
+
* To manufacture the shuttle, right-click on the BPC, select "Use Blueprint", and supply the required minerals for building it. Wait for the manufacturing job to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the item.
 +
* Production costs 2,640 units of Tritanium.
 +
* Unfortunately, you cannot circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
  
Unfortunately you can't circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
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== Making Mountains of Molehills (9 of 10) ==
 +
{{Missiondetails
 +
|Level=
 +
|Type= Encounter
 +
|Objective= Mine some ore, destroy the ambushing rat, and retrieve Production Assistant.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
== Making Mountains of Molehills (9 of 10) ==
+
* Fit your ship with both a weapon and a mining module.
'''{{co|#9ef37c|Objective:}}''' Mine some ore and destroy the rat that appears.
+
* When you mine Kernite ores inside the mission's deadspace pocket for a minute or two, a single rat shows up.
 +
* The rat drops a cargo container when destroyed and you can loot the Production Assistant that you need to turn in.
 +
* As you fly back to the station, feel free to check the amusing description of the Production Assistant you just "rescued", along with the fact that he falls under the "Livestock" item category.
  
Fit up a ship with both a weapon and a mining laser (your Corvette does the job just fine), undock, and warp to the deadspace location (sometimes it's in an adjacent star system). Inside the deadspace pocket there will be several asteroids; start mining them with your mining laser. After a minute or so a single weak rat shows up - destroy it. It drops a cargo container when destroyed; loot it, and return to your agent. While you're flying back, right-click and select "Show Info" on the "Production Assistant" you just "rescued", noting with amusement both the description and that it falls under the "Livestock" item category. Capsuleers in EVE can have a dark sense of humour.
+
The asteroids in this site contain around 7 000 m3 of Kernite, which is otherwise only found in low-sec, null-sec or Wormhole space. It is worth spending the additional time in your Venture mining all the ore, be it for profit or later reprocessing into minerals for your own use. Mining and refining the Kernite also completes the [[AIR Career Program]] industrialist Kernite tasks.
  
 
== Making Mountains of Molehills (10 of 10) ==
 
== Making Mountains of Molehills (10 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Manufacture (or otherwise acquire) a Frigate.
 
  
'''{{co|#9ef37c|Granted when accepted:}}''' Faction-specific frigate ({{icon|isis amarr|22}}[[Tormentor]] /{{icon|isis caldari|22}}[[Bantam]] /{{icon|isis gallente|22}}[[Navitas]] /{{icon|isis minmatar|22}}[[Burst]]) BPC.
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{{Missiondetails
 +
|Level=
 +
|Type= Industry
 +
|Objective= Manufacture (or otherwise acquire) a frigate.
 +
|Faction1=
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint=
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion=
 +
|Rewards= BPC for a frigate ({{Sh|Tormentor}} /{{Sh|Bantam}} /{{sh|Navitas}} /{{Sh|Burst}}) (granted upon acceptance); <br>[[Haulers#Fast_transports|Fast Hauler]] ship ({{Sh|Sigil}} /{{Sh|Badger}} /{{Sh|Nereus}} /{{Sh|Wreathe}})
 +
|StandingLoss=
 +
|Extra=
 +
}}
  
Your agent gives you a BPC for a Frigate and asks you to manufacture it. You're probably very familiar with the process by now (from, amongst other things, [[#Making Mountains of Molehills (6 of 10)|mission 6]]), but manufacturing a proper frigate will take a few more kinds of minerals, which you can either [[reprocessing|reprocess]] from ore or [[trading|buy from other players]]. Since some of the minerals can only be reprocessed from ores found in low- or null-sec spaces, mining them yourself is quite risky if you're a new player. Should you wish to buy the required minerals, you'll be needing non-trivial amounts (from a new player perspective), so it probably makes sense to check the prices in nearby stations to avoid paying far above their market value. It will probably take a bit of flying around to bring all the minerals to your agent's station.
+
* The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accepted [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission 2]]. To do so, [[repackage]] the frigate if it was assembled before handing it in.
 +
* You may also buy the frigate off the market, as usual.
 +
* Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
 +
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
  
The table below lists the required amount of minerals if you wanted to manufacture the frigate yourself (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent):
+
{| class="wikitable" style="text-align:center; vertical-align:middle;x"
 +
|+ Minerals Required for Manufacturing Objectives
  
{| class="wikitable" style="text-align:center; vertical-align:middle; width:800px"
+
|-
|+ Minerals Required for Manufacturing Objectives
 
|- style="font-weight:bold;"
 
 
! Ship to Build
 
! Ship to Build
 
! [[File:Mineral tritanium.png|24px|link=]]<br>Tritanium
 
! [[File:Mineral tritanium.png|24px|link=]]<br>Tritanium
Line 138: Line 250:
 
! [[File:Mineral zydrine.png|24px|link=]]<br>Zydrine
 
! [[File:Mineral zydrine.png|24px|link=]]<br>Zydrine
 
! [[File:Mineral megacyte.png|24px|link=]]<br>Megacyte
 
! [[File:Mineral megacyte.png|24px|link=]]<br>Megacyte
 +
 
|-
 
|-
| style="text-align:center" | {{icon|isis amarr|22}}[[Tormentor]]
+
| style="text-align: left" | {{Sh|Tormentor}}
| 21,111
+
| 30,400
| 2,322
+
| 5,700
| 4,222
+
| 2,375
| 211
+
| 475
| 42
+
|  
| 21
+
|  
 
|   
 
|   
 +
 
|-
 
|-
| style="text-align:center;" | {{icon|isis caldari|22}}[[Bantam]]
+
| style="text-align: left;" | {{Sh|Bantam}}
| 21,111
+
| 22,800
| 7,600
+
| 4,275
| 2,322
+
| 1,782
| 475
+
| 357
| 4
+
|
| 2
+
|
 
|   
 
|   
 +
 
|-
 
|-
| style="text-align:center;" | {{icon|isis gallente|22}}[[Navitas]]
+
| style="text-align: left;" | {{Sh|Navitas}}
| 17,945
+
| 22,800
| 4,434
+
| 4,275
| 3,379
+
| 1,782
| 265
+
| 357
| 32
+
|  
| 12
+
|  
 
|   
 
|   
 +
 
|-
 
|-
| style="text-align:center" | {{icon|isis minmatar|22}}[[Burst]]
+
| style="text-align: left" | {{Sh|Burst}}
| 16,890
+
| 22,800
| 3,167
+
| 4,275
| 4,222
+
| 1,782
| 159
+
| 357
| 21
+
|  
| 6
+
|  
| 2
+
|  
 +
 
 
|}
 
|}
  
An easier way to complete the mission is to buy a finished frigate off the market, or even better, to simply turn in the same frigate granted to you when you accept [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|the second Exploration Career mission]]. To do the latter, [[repackage]] the frigate if it was assembled before handing it in.
+
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
 
 
This mission nicely illustrates that, in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market - remember, in EVE, almost everything has been manufactured by players), and it's up to you to find the right balance and make the most of both your time and (in-game) money.  
 
 
 
 
 
  
'''{{co|#9ef37c|Reward:}}''' Your race's [[Industrial|Fast Industrial]] ship ({{icon|isis amarr|22}}[[Sigil]] /{{icon|isis caldari|22}}[[Badger]] /{{icon|isis gallente|22}}[[Nereus]] /{{icon|isis minmatar|22}}[[Wreathe]]). These ships are slow and very weak in combat, but can carry large amounts of cargo.  
+
* The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit an Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
  
 
[[Category:Career Agents]]
 
[[Category:Career Agents]]

Latest revision as of 02:06, 31 January 2024

The Industrialist - Producer (used to be called the Industry career agent) is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The Industrialist - Producer missions teach you about mining, reprocessing, manufacturing, and hauling. In total these missions pay about 1.5M ISK in rewards.

Making Mountains of Molehills (1 of 10)

Type Mining
Objective Mine 1,000 units of Veldspar.
Ship suggestion Venture
Rewards Miner I (granted upon acceptance)


  • Miner I has a better mining rate but longer cycle time compared to Civilian Miner.
  • Since this mission does not have any scripted combat, you may want to unfit your weapons and mount as many miner modules as your ship allows to expedite the process.
  • You may get a warning about "insufficient cargo space" if you're flying a Venture - you can safely ignore it, as the game somehow "forgot" that your Venture has a special ore bay which can hold many times more ore than you need to mine for this mission.
  • The mission has created a "private" deadspace pocket for you with a single Veldspar asteroid. Once you warp there, target-lock the asteroid and activate your mining lasers.
  • If you aim to complete this and all subsequent missions without buying any ores/minerals off the market, you will need to mine about 6,000 units of Veldspar.
  • Once you pass a checkpoint by starting to mine in the mission location and receiving a message from the agent, the source of the Veldspar does not matter as long as you have at least 1,000 units at the time of turn-in.

Making Mountains of Molehills (2 of 10)

Type Industry
Objective Reprocess Veldspar into at least 100 units of Tritanium minerals.
Rewards Venture


  • Should you wish, you can instead buy Tritanium off the market or use any leftovers to complete the mission.
  • Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
  • Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
  • If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 100 Tritanium through reprocessing.
  • You can divide a stack of ores (or any other item) by holding down the shift key and drag-and-dropping the item.

Making Mountains of Molehills (3 of 10)

Type Industry
Objective Manufacture (or otherwise acquire) one unit of 1MN Civilian Afterburner.
Rewards 1MN Civilian Afterburner BPC (granted upon acceptance); Expanded Cargohold I


  • To manufacture items, you can right-click on the BPC (Blue Print Copy), select "Use Blueprint", and supply the required minerals for building them. To produce two modules, increase the "number of runs" to 2 to get an updated quotation. Wait for the manufacturing job to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
  • You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
  • Producing all two of the required modules costs 128 Tritanium.
  • As in several other missions, you can simply buy the module off the market and turn it in instead. In addition, you can also use the "Corvette trick". Take out the 1MN Civilian Afterburner module from your Corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
  • You may need to right-click the Afterburner and "repackage" to turn it in (if you are turning in a used one).
  • Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.

Making Mountains of Molehills (4 of 10)

Type Mining / Industry
Objective Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium.
Rewards Mining Laser Upgrade I when accepting the mission. Miner I


  • You have to destroy two rogue drone NPCs (rats) as part of the mission. Fit any ship with at least one weapon, warp to the deadspace area, and destroy the rats.
  • Then you can either go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market.
  • If you were following this guide, you may well have enough Veldspar and/or Tritanium left over from previous missions such as mission 1 to complete the mission without any additional mining or market purchase.


WD EWAR L


Drone 2 x Drone Moth Apis

Making Mountains of Molehills (5 of 10)

Type Courier
Objective Transport Crates of Electronic Parts (40 m³) to another station.
Rewards 1MN Afterburner (granted upon acceptance); Expanded Cargohold I


  • Don't forget to put the mission item into your ship's cargohold before you undock.
  • Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
  • Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
  • If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the Neocom > Social > Contacts or the Peopleandplaces.pngContacts "button" in the Neocom shortcut bar) in the "Agents" tab.

Making Mountains of Molehills (6 of 10)

Type Industry
Objective Manufacture (or otherwise acquire) 20 units of Cap Booster 25.
Rewards Cap Booster 25 BPC (granted upon acceptance)


  • As with many other missions, the quickest way to complete this mission is to buy the Cap Boosters from the market.
  • To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce 20 charges, increase the "number of runs" to 2 (this item is manufactured in batches of 10) to get an updated quotation. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
  • Producing the two runs of the required charges costs 329 Tritanium, 80 Pyerite, and 25 Mexallon.

Making Mountains of Molehills (7 of 10)

Type Courier
Objective Transport 20 x Cap Booster 25 (20 m³) to another station.
Rewards Damage Control I


  • As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
  • Overdrive Injector System I increases the ship's velocity at the expense of reduced cargohold capacity.

Making Mountains of Molehills (8 of 10)

Type Industry
Objective Manufacture a faction-specific Civilian Shuttle.
Rewards Faction-appropriate Civilian Shuttle BPC (granted upon acceptance)


  • To manufacture the shuttle, right-click on the BPC, select "Use Blueprint", and supply the required minerals for building it. Wait for the manufacturing job to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the item.
  • Production costs 2,640 units of Tritanium.
  • Unfortunately, you cannot circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.

Making Mountains of Molehills (9 of 10)

Type Encounter
Objective Mine some ore, destroy the ambushing rat, and retrieve Production Assistant.


  • Fit your ship with both a weapon and a mining module.
  • When you mine Kernite ores inside the mission's deadspace pocket for a minute or two, a single rat shows up.
  • The rat drops a cargo container when destroyed and you can loot the Production Assistant that you need to turn in.
  • As you fly back to the station, feel free to check the amusing description of the Production Assistant you just "rescued", along with the fact that he falls under the "Livestock" item category.

The asteroids in this site contain around 7 000 m3 of Kernite, which is otherwise only found in low-sec, null-sec or Wormhole space. It is worth spending the additional time in your Venture mining all the ore, be it for profit or later reprocessing into minerals for your own use. Mining and refining the Kernite also completes the AIR Career Program industrialist Kernite tasks.

Making Mountains of Molehills (10 of 10)

Type Industry
Objective Manufacture (or otherwise acquire) a frigate.
Rewards BPC for a frigate (AmarrTormentor /CaldariBantam /GallenteNavitas /MinmatarBurst) (granted upon acceptance);
Fast Hauler ship (AmarrSigil /CaldariBadger /GallenteNereus /MinmatarWreathe)


  • The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accepted Explorer mission 2. To do so, repackage the frigate if it was assembled before handing it in.
  • You may also buy the frigate off the market, as usual.
  • Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
  • The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
Minerals Required for Manufacturing Objectives
Ship to Build Mineral tritanium.png
Tritanium
Mineral pyerite.png
Pyerite
Mineral mexallon.png
Mexallon
Mineral isogen.png
Isogen
Mineral nocxium.png
Nocxium
Mineral zydrine.png
Zydrine
Mineral megacyte.png
Megacyte
AmarrTormentor 30,400 5,700 2,375 475
CaldariBantam 22,800 4,275 1,782 357
GallenteNavitas 22,800 4,275 1,782 357
MinmatarBurst 22,800 4,275 1,782 357
  • Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
  • The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit an Expanded Cargohold I to all of the low slots available (4 for CaldariBadger, 5 for GallenteNereus and MinmatarWreathe, and 6 for AmarrSigil), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.