Difference between revisions of "Besieged Covert Research Facility"

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{{hatnote|This page is about the Combat Site. See [[Ghost Sites]] for info on the hacking site}}
 
{{CMBSiteInfo
 
{{CMBSiteInfo
|name=Besieged Covert Research Facility
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|name= Besieged Covert Research Facility
|type=anomaly
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|type= anomaly
|rating=N/A
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|rating=  
|location=Low
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|location= Low
|ship limit=Unrestricted
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|ship limit= Unrestricted
|faction=Mordu's
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|faction= Mordu's
|signature strength=N/A
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|signature strength=  
 
}}
 
}}
  
{{hatnote|This page is about the Combat Site. See [[Ghost Sites]] for info on the hacking site}}
 
 
The '''Besieged Covert Research Facility''' is a [[Mordu's Legion]] combat anomaly. It can be found in any region of space, but only in Low Security systems.
 
The '''Besieged Covert Research Facility''' is a [[Mordu's Legion]] combat anomaly. It can be found in any region of space, but only in Low Security systems.
  
 
You will need:
 
You will need:
* a long range Battleship equipped with a Micro Jump Drive, or
+
* a ship that can sustain fire from up to five Battleships, a passive buffer Gila with Vespa and Kin/Therm resists can do this site in approx. 10-12 mins.
* a ship that can sustain fire from up to five powerful Battleships, such as a Tech III Cruiser
 
  
 
Tips:
 
Tips:
* Site is rigged with explosives and will detonate after 20 minutes
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* Site is rigged with explosives and will detonate after 20 minutes (doesnt damage your ship)
 
* Killing Mordu's ships does not reduce Faction Standing
 
* Killing Mordu's ships does not reduce Faction Standing
* Wave 1 spawns only if you are within 30 km of the Structures
 
* It is possible to Cargo Scan the containers before Wave 1 spawns
 
* '''All ships are named "Mordu's Legion Battleship",''' even the Cruisers
 
 
* All ships fly up to 380m/s
 
* All ships fly up to 380m/s
 
* All ships use shield boosters
 
* All ships use shield boosters
 
* Kinetic is the best damage to both deal and resist
 
* Kinetic is the best damage to both deal and resist
* Prevent the Site from disappearing by destroying the Thukker Component Assembly Facility
 
 
You should resist Kinetic damage because:
 
 
* The Cruiser's missiles deal Kinetic damage
 
* The Cruiser's missiles deal Kinetic damage
* The Battleship's perfect accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their perfect-application missiles deal 900 Kinetic damage per shot
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* The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their torpedo missiles deal 900 Kinetic damage per shot.
 
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage
 
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage
  
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* The Commander is weak to Kinetic, but has high HP
 
* The Commander is weak to Kinetic, but has high HP
  
==Warp in==
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== Warp in ==
 
{{MessageBox|Message from Mordu's Legion
 
{{MessageBox|Message from Mordu's Legion
 
|Stay out, capsuleers! This is a private matter and your interference is not welcome.
 
|Stay out, capsuleers! This is a private matter and your interference is not welcome.
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|collapsed=yes}}
 
|collapsed=yes}}
  
Single semi-deadspaced pocket. You can warp around freely.
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Single deadspaced pocket. You cannot warp around.
  
  
The Site is empty at first. The Wave 1 spawns 15 seconds after you warp in.
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The Site is empty at first. The Wave 1 spawns shortly after you warp in.
  
 
{{MessageBox|Message at Wave spawn
 
{{MessageBox|Message at Wave spawn
 
|This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!
 
|This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!
|collapsed=yes}}
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|collapsed= yes}}
 
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None of the NPCs drop any loot.
 
{{NPCTableHead|Wave 1 (total 3 ships)}}
 
{{NPCTableHead|Wave 1 (total 3 ships)}}
{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar = Web|point=yes|note=Warp Scramble at 36 km and Webs at 10 km}}
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{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp Scramble at 36 km and Webs at 10 km}}
{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking"></ref>|ewar = Web|point=yes|note=Warp Scrambles at 36 km and Webs at 22 km}}
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{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking" />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}
 
{{NPCTableRow|Battleship|0-3|Mordu's Legion Commander}}
 
{{NPCTableRow|Battleship|0-3|Mordu's Legion Commander}}
 
|}
 
|}
  
There is no trigger ship. The Second Wave will warp in seconds after the first wave.
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There is no trigger ship. The Second Wave will warp in seconds after you destroy the last ship in the wave.
  
 
{{NPCTableHead|Wave 2 (total 5 ships)}}
 
{{NPCTableHead|Wave 2 (total 5 ships)}}
{{NPCTableRow|Cruiser|0-5|Mordu's Legion Cruiser|ewar = Web|point=yes|note=Warp Scramble at 36 km and Webs at 10 km}}
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{{NPCTableRow|Cruiser|0-5|Mordu's Legion Cruiser|ewar= Web|point= yes|note= Warp Scramble at 36 km and Webs at 10 km}}
{{NPCTableRow|Battleship|0-5|Mordu's Legion Battleship<ref name="Tracking"></ref>|ewar = Web|point=yes|note=Warp Scrambles at 36 km and Webs at 22 km}}
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{{NPCTableRow|Battleship|0-5|Mordu's Legion Battleship<ref name="Tracking />|ewar= Web|point= yes|note= Warp Scrambles at 36 km and Webs at 22 km}}
 
{{NPCTableRow|Battleship|0-5|Mordu's Legion Commander}}
 
{{NPCTableRow|Battleship|0-5|Mordu's Legion Commander}}
 
|}
 
|}
  
<small><references><ref name="Tracking">Tracking value of turrets is 0. Normal accuracy rules are ignored. Ships always deal the full amount of damage.</ref></references></small>
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<small><references>
 +
<ref name="Tracking">Tracking value of turrets is 0. Normal accuracy rules are ignored. Ships always deal the full amount of damage.</ref>
 +
</references></small>
  
 +
The main value of the site comes from the Guristas Research and Trade Hub.  The Thukker Component Assembly Facility only drops one or two Covert Research Tools, some minerals and possibly a rare Thukker Component Assembly Array BPC.
 
{{NPCTableHead|Structures}}
 
{{NPCTableHead|Structures}}
{{NPCTableRow|Container|1|Guristas Research and Trade Hub|note=Locked until all ships are destroyed|cargo=Covert Research Tools, Virtue and Centurion Implant, SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo}}
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{{NPCTableRow|Container|1|Guristas Research and Trade Hub|note= Locked until all ships are destroyed|cargo= Covert Research Tools, Implant (Virtue, Nomad, Centurion, Talisman, Halo, or Harvester), SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo}}
{{NPCTableRow|Structure|1|Thukker Component Assembly Facility|cargo=Covert Research Tools, Thukker Component Assembly Array BPC}}
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{{NPCTableRow|Structure|1|Thukker Component Assembly Facility|cargo= Covert Research Tools, minerals, rare Thukker Component Assembly Array BPC}}
 
|}
 
|}
  
 
{{MessageBox|Message after killing Wave 2
 
{{MessageBox|Message after killing Wave 2
|Thank you for rescuing us, capsuleer! This is delicate research we've been doing, and these attacking forces might have ruined it completely.
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|Thank you for rescuing us, capsuleer! This is delicate research we've been doing, and these attacking forces might have ruined it completely.  Plus taking our lives.
|collapsed=yes}}
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|collapsed= yes}}
 
 
{{Reflist}}
 
  
==External Links==
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== External links ==
 
* [http://games.chruker.dk/eve_online/inventory.php?group_id=1288 Stat sheets for the three ships which can spawn]
 
* [http://games.chruker.dk/eve_online/inventory.php?group_id=1288 Stat sheets for the three ships which can spawn]
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Latest revision as of 03:30, 22 July 2024

This page is about the Combat Site. See Ghost Sites for info on the hacking site
Site Details
Besieged Covert Research Facility
Type Combat Anomaly
Found in Low
Max ship size Unrestricted
Faction Mordu's Legion
Best damage to deal Kinetic damage KinElectromagnetic damage EM
Damage to resist Kinetic damage KinThermal damage ThBattleships deal almost purely kinetic damage. Smaller things deal both kinetic and thermal

The Besieged Covert Research Facility is a Mordu's Legion combat anomaly. It can be found in any region of space, but only in Low Security systems.

You will need:

  • a ship that can sustain fire from up to five Battleships, a passive buffer Gila with Vespa and Kin/Therm resists can do this site in approx. 10-12 mins.

Tips:

  • Site is rigged with explosives and will detonate after 20 minutes (doesnt damage your ship)
  • Killing Mordu's ships does not reduce Faction Standing
  • All ships fly up to 380m/s
  • All ships use shield boosters
  • Kinetic is the best damage to both deal and resist
  • The Cruiser's missiles deal Kinetic damage
  • The Battleship's high accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their torpedo missiles deal 900 Kinetic damage per shot.
  • The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage

You should deal Kinetic damage because:

  • The Cruiser is weak to EM, but has low HP
  • The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal
  • The Commander is weak to Kinetic, but has high HP

Warp in

Message from Mordu's Legion
Stay out, capsuleers! This is a private matter and your interference is not welcome.

If you engage our forces, interfere with our task, or do anything else except leave immediately, we will have no choice but to attack you.

Single deadspaced pocket. You cannot warp around.


The Site is empty at first. The Wave 1 spawns shortly after you warp in.

Message at Wave spawn
This is a distress call to anyone listening in the vicinity! We are a Guristas research and trading facility that's under heavy attack! Please come to our aid before lives are lost!

None of the NPCs drop any loot.

Wave 1 (total 3 ships)
WD EWAR L


Cruiser 0-3 x Cruiser Mordu's Legion Cruiser Warp Scramble at 36 km and Webs at 10 km Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Battleship[1] Warp Scrambles at 36 km and Webs at 22 km Warp Disruptor Stasis Webifier
Battleship 0-3 x Battleship Mordu's Legion Commander

There is no trigger ship. The Second Wave will warp in seconds after you destroy the last ship in the wave.


Wave 2 (total 5 ships)
WD EWAR L


Cruiser 0-5 x Cruiser Mordu's Legion Cruiser Warp Scramble at 36 km and Webs at 10 km Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Battleship[1] Warp Scrambles at 36 km and Webs at 22 km Warp Disruptor Stasis Webifier
Battleship 0-5 x Battleship Mordu's Legion Commander
  1. ^ a b Tracking value of turrets is 0. Normal accuracy rules are ignored. Ships always deal the full amount of damage.

The main value of the site comes from the Guristas Research and Trade Hub. The Thukker Component Assembly Facility only drops one or two Covert Research Tools, some minerals and possibly a rare Thukker Component Assembly Array BPC.

Structures
WD EWAR L


Container 1 x Guristas Research and Trade Hub Locked until all ships are destroyed Covert Research Tools, Implant (Virtue, Nomad, Centurion, Talisman, Halo, or Harvester), SKIN (30d), Hyperspatial Accelerator BPC, Pirate Faction Ammo
Structure 1 x Thukker Component Assembly Facility Covert Research Tools, minerals, rare Thukker Component Assembly Array BPC
Message after killing Wave 2
Thank you for rescuing us, capsuleer! This is delicate research we've been doing, and these attacking forces might have ruined it completely. Plus taking our lives.

External links