Difference between revisions of "Kronos (expansion)"
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:''For the Gallente Marauder (Tech 2 Battleship), see [[Kronos]].'' | :''For the Gallente Marauder (Tech 2 Battleship), see [[Kronos]].'' | ||
− | EVE Online: Kronos is an expansion | + | EVE Online: Kronos is an expansion released June 3rd, 2014. The major theme is an industry overhaul; along with expected balancing changes, quality of life features and a new line of pirate faction ships. |
The main Industry changes have been postponed until the Crius release slated for July 22, 2014. | The main Industry changes have been postponed until the Crius release slated for July 22, 2014. | ||
− | + | == New Point Release Schedule == | |
− | |||
− | ==New Point Release Schedule== | ||
CCP Seagull announced a revised update schedule. Doing away with the six monthly release window and opting for a 6 weekly point release schedule instead. She stated it would be easier for CCP to deploy simple features as well as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example. | CCP Seagull announced a revised update schedule. Doing away with the six monthly release window and opting for a 6 weekly point release schedule instead. She stated it would be easier for CCP to deploy simple features as well as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example. | ||
− | ==Industry Overhaul== | + | == Industry Overhaul == |
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes. | CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes. | ||
− | *[ | + | * [https://www.eveonline.com/news/view/reprocess-all-the-things Refining & Reprocessing] |
− | *[ | + | * [https://www.eveonline.com/news/view/building-better-worlds Building Better Worlds] - Overview of industry update. |
− | *[ | + | * [https://www.eveonline.com/news/view/industry-ui Industry UI] - The user interface to accompany the gameplay changes. |
− | *[ | + | * [https://www.eveonline.com/news/view/researching-the-future Researching, The Future] - Research related updates, cleanup, new mechanics. |
− | *[ | + | * [https://www.eveonline.com/news/view/the-price-of-change The Price of Change] - New dynamic job cost system instead of the current static prices. |
− | *[ | + | * [https://www.eveonline.com/news/view/industry-teams Team Up: Industry Work Teams] - A brand new team system, culminating in system-wide production bonuses. |
The main Industry changes have been postponed until the Crius release slated for July 22, 2014. | The main Industry changes have been postponed until the Crius release slated for July 22, 2014. | ||
− | ==New Ships & Balancing Updates== | + | == New Ships & Balancing Updates == |
− | *New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold. [ | + | * New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold<ref group=Note>Renamed to mining hold with the [https://www.eveonline.com/news/view/patch-notes-version-19-11 Version 19.11] update</ref>. [https://www.eveonline.com/news/view/fortune-favors-the-bold Devblog] |
− | *New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details on stats unreleased. | + | * New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details on stats unreleased. |
− | **Frigate: Garmur <!-- [[:File:Garmur concept.jpg|Concept Art]] file deleted--> | + | ** Frigate: Garmur <!-- [[:File:Garmur concept.jpg|Concept Art]] file deleted--> |
− | **Cruiser: Orthrus <!-- [[:File:Orthrus concept.jpg|Concept Art]] file deleted --> | + | ** Cruiser: Orthrus <!-- [[:File:Orthrus concept.jpg|Concept Art]] file deleted --> |
− | **Battleship: Bhargest <!-- [[:File:Bhargest concept.jpeg|Concept Art]] file deleted --> | + | ** Battleship: Bhargest <!-- [[:File:Bhargest concept.jpeg|Concept Art]] file deleted --> |
− | *Two Alliance Tournament prize ships. | + | * Two Alliance Tournament prize ships. |
− | *Exhumer and Mining Barge rebalance to make their roles more distinct. [https://forums.eveonline.com/ | + | * Exhumer and Mining Barge rebalance to make their roles more distinct. [https://forums-archive.eveonline.com/topic/333931/ Forum Post] |
− | *Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked [https://forums.eveonline.com/ | + | * Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked [https://forums-archive.eveonline.com/topic/337011 Forum Post (Battleships)] / [https://forums-archive.eveonline.com/topic/335364 Forum Post (Cruisers)] / [https://forums-archive.eveonline.com/topic/324954 Forum Post (Frigates)] |
− | *Freighters will be able to fit rigs. | + | * Freighters will be able to fit rigs. |
− | *New hull HP rigs. [https://forums.eveonline.com/ | + | * New hull HP rigs. [https://forums-archive.eveonline.com/topic/340217 Forum Post] |
− | *Blockade Runners will receive a 2nd high slot and Deep Space Transports will receive buffs. | + | * Blockade Runners will receive a 2nd high slot and Deep Space Transports will receive buffs. |
− | *Nosferatu (Energy Vampire) Buff [https://forums.eveonline.com/ | + | * Nosferatu (Energy Vampire) Buff [https://forums-archive.eveonline.com/topic/333880 Forum Post] |
− | *Ascendancy Implant and Warp Speed Rig Tweaks [https://forums.eveonline.com/ | + | * Ascendancy Implant and Warp Speed Rig Tweaks [https://forums-archive.eveonline.com/topic/340216 Forum Post] |
− | *Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums.eveonline.com/ | + | * Jump drives will require more isotopes to function, raising the price of jumping ships. [https://forums-archive.eveonline.com/topic/340420 Forum Post] |
− | *Drones will be reworked to offer more variation. [ | + | * Drones will be reworked to offer more variation. [https://www.eveonline.com/news/view/giving-drones-an-assist Devblog] |
− | ==Visual Updates & Miscellaneous== | + | == Visual Updates & Miscellaneous == |
− | *The Typhoon, Moa and Condor will be redesigned. | + | * The {{sh|Typhoon}}, {{sh|Moa}} and {{sh|Condor}} will be redesigned. |
− | *Faction stations will get new skins. | + | * Faction stations will get new skins. |
− | *Greatly enhanced sound customization options. | + | * Greatly enhanced sound customization options. |
− | *Twelve new ship skins will be marketed. | + | * Twelve new ship skins will be marketed. |
− | *Enhanced in-game tooltips. | + | * Enhanced in-game tooltips. |
− | *New station and booster sounds. | + | * New station and booster sounds. |
− | *New warp effects. | + | * New warp effects. |
− | ==See also== | + | == See also == |
*[[Rubicon]] - Previous expansion | *[[Rubicon]] - Previous expansion | ||
+ | |||
+ | == Notes == | ||
+ | <references group=Note /> | ||
[[Category:Expansions]] | [[Category:Expansions]] |
Latest revision as of 14:42, 24 July 2024
- For the Gallente Marauder (Tech 2 Battleship), see Kronos.
EVE Online: Kronos is an expansion released June 3rd, 2014. The major theme is an industry overhaul; along with expected balancing changes, quality of life features and a new line of pirate faction ships.
The main Industry changes have been postponed until the Crius release slated for July 22, 2014.
New Point Release Schedule
CCP Seagull announced a revised update schedule. Doing away with the six monthly release window and opting for a 6 weekly point release schedule instead. She stated it would be easier for CCP to deploy simple features as well as allowing the development teams to embark upon larger endeavors, quoting corporation management as an example.
Industry Overhaul
CCP released six devblogs relating directly to industry, explaining a myriad of new features and changes.
- Refining & Reprocessing
- Building Better Worlds - Overview of industry update.
- Industry UI - The user interface to accompany the gameplay changes.
- Researching, The Future - Research related updates, cleanup, new mechanics.
- The Price of Change - New dynamic job cost system instead of the current static prices.
- Team Up: Industry Work Teams - A brand new team system, culminating in system-wide production bonuses.
The main Industry changes have been postponed until the Crius release slated for July 22, 2014.
New Ships & Balancing Updates
- New Ship: Prospect - A cloaky, Tech 2 Venture with a larger yield rate and ore hold[Note 1]. Devblog
- New Ship Line: Mordu's Legion pirate faction frigate, cruiser and battleship. Dedicated missile and warp disruption range bonuses will define this faction. Details on stats unreleased.
- Frigate: Garmur
- Cruiser: Orthrus
- Battleship: Bhargest
- Two Alliance Tournament prize ships.
- Exhumer and Mining Barge rebalance to make their roles more distinct. Forum Post
- Pirate Faction Rebalance - Serpentis, Blood Raider, Sansha, Guristas, Angels getting reworked Forum Post (Battleships) / Forum Post (Cruisers) / Forum Post (Frigates)
- Freighters will be able to fit rigs.
- New hull HP rigs. Forum Post
- Blockade Runners will receive a 2nd high slot and Deep Space Transports will receive buffs.
- Nosferatu (Energy Vampire) Buff Forum Post
- Ascendancy Implant and Warp Speed Rig Tweaks Forum Post
- Jump drives will require more isotopes to function, raising the price of jumping ships. Forum Post
- Drones will be reworked to offer more variation. Devblog
Visual Updates & Miscellaneous
- The Typhoon, Moa and Condor will be redesigned.
- Faction stations will get new skins.
- Greatly enhanced sound customization options.
- Twelve new ship skins will be marketed.
- Enhanced in-game tooltips.
- New station and booster sounds.
- New warp effects.
See also
- Rubicon - Previous expansion
Notes
- ^ Renamed to mining hold with the Version 19.11 update