Difference between revisions of "Template:ShipArticle/doc"

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m (Remove Special Edition Shuttle class from template, it does not exist in-game.)
m (Add another attention point for when creating new ship entries.)
 
(26 intermediate revisions by 2 users not shown)
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<includeonly>{{#css:
+
; Description
<!-- More CSS in MediaWiki:Common.css -->
+
: This template is used to create a ship page for the [[:Category:Ship Database|Ship Database]].
<!--***  overrides  ***-->
+
{{Banner
#bodyContent
+
|color= black
{
+
|border= red
  margin-top: -1.5em;
+
|text= yellow
}
+
|[[File:Icon timer non-capsuleer.png]] Creating a new ship article? Remember to update the {{Tl|Sh}} and {{Tl|ShipsMatrix}} templates and check the required for info of the required skills.[[File:Icon timer non-capsuleer.png]]
 +
}}
  
#firstHeading
+
; Dependencies
{
+
:; Uses:
  display: none;
+
:: [[MediaWiki:Common.css]] Elements identified by ''#ship-article''.
}
+
:: [[:file:no-image.png|no-image.png]] Default ship image when neither <kbd>shipid</kbd> nor <kbd>shipimg</kbd> are given. Default faction logo when <kbd>faction</kbd> is empty or unknown.
 +
:: {{Tl|Imageserver}} When no local image of ship is available and <kbd>shipid</kbd> is known.
 +
::; Build-in UniWiki links to
 +
::: [[Ships]]
 +
::; Build-in external links to
 +
::: [https://zkillboard.com/ zKillboard]
 +
::: [https://www.eveworkbench.com/ EVE Workbench]
 +
::: [https://janice.e-351.com/ Janice]
 +
::: [https://everef.net/ EVE Ref]
 +
::; Indirectly uses:
 +
::: {{T|RequiredSkill}} to fill the parameter '''reqskill'''
 +
::: {{T|Ship}} which in-turn calls {{T|ShipBoxTooltip}} to fill the parameter '''variations'''
 +
:; Used by:
 +
:: {{T|Ship}} Wrapper for:
 +
::: {{T|ShipBoxLarge}} Uses part of the parameter set. Used parameters are marked with {{Co|yellow|bl}}
 +
::: {{T|ShipBoxTooltip}} Uses part of the parameter set. Used parameters are marked with {{Co|yellow|tt}}
  
h1, h2
+
; Syntax
{
+
<pre>
  background-color: black;
+
&lt;onlyinclude&gt;{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  border-bottom: 1px solid #2D2413;
+
<!-----------------------------------------------------------
  border-top: 1px solid #2D2413;
+
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
  clear: both;
+
-------------------------------------------------------------
  font-family: trebuchet MS;
+
* on editing the attributes, please make sure that you don't
  font-variant: small-caps;
+
* leave/mistype any tags required. please follow the same
  height: 25px;
+
* format below and edit only the values (after the = sign).
  line-height: 25px;
+
------------------------------------------------------------->
  padding: 0 3px;
+
| shipid=
  text-align: center;
+
| shipimg=
}
+
| shipname=
 +
... parameter list
 +
}}&lt;/onlyinclude&gt; <!-- Template marker : DON'T EDIT LINE -->
 +
</pre>
  
h1 { color: darkorange; font-size: 140%; }
+
{{Note box|'''Note: '''While <nowiki>{{ShipArticle}}</nowiki> on its own will work, leaving out the other parts given in the syntax will break the functioning of <nowiki>{{ShipBoxTooltip}}</nowiki> and <nowiki>{{ShipBoxLarge}}</nowiki>.
h2 { color: white; font-size: 120%; }
+
}}
h3 { border-bottom: 1px solid #2C2B2B; clear: both; font-size: 132%; }
 
 
 
.attributes
 
{
 
  background-color: transparent;
 
  margin-left: 5px;
 
}
 
 
 
.attributes h3
 
{
 
  color: #494949;
 
  font-size: 12px;
 
  font-variant: small-caps;
 
  font-weight: normal;
 
  line-height: 100%;
 
  text-align: right;
 
}
 
 
 
.attributes .token
 
{
 
 
 
}
 
 
 
.attributes .separator
 
{
 
  height: 0;
 
}
 
 
 
.att-line
 
{
 
  font-size: 11px;
 
}
 
 
 
.attributes .token .line-label .label
 
{
 
  color: #494949;
 
  font-size: 12px;
 
  font-variant: small-caps;
 
  font-weight: normal;
 
  line-height: 100%;
 
  text-align: right;
 
}
 
  
.att-line .att-item
+
{{CollapseBox
{
+
|width= 50em
  display: inline-block;
+
|This box contains all parameters for ease of copying into a new page.<br>
  margin-bottom: 3px;
+
Paste into the syntax above, replacing "''{{!}}shipid  ... parameter list''".
  padding: 1px 5px;
+
|<pre>
}
+
| shipid=
 +
| shipimg=
 +
| shipname=
 +
| class=
 +
| grouping=
 +
| hulltype=
 +
| faction=
 +
| variations=
 +
| tech=
  
.att-line .highlight
+
| powergrid=
{
+
| cpu=
  color: white;
+
| capacitor=
}
 
  
.att-line .att-item .item
+
| highs=
{
+
| turrets=
  display: inline-block;
+
| launchers=
  height: 21px;
+
| mediums=
  line-height: 21px;
+
| lows=
}
 
  
.att-line .att-item .snip
+
| mass=
{
+
| volume=
  color: #656565;
 
  font-size: 70%;
 
  margin-left: 5px;
 
  position: relative;
 
}
 
  
.att-line .att-item .snip .desc
+
| cargohold=
{
+
| extraholdtype=
  background-color: black;
+
| extrahold=
  border: 2px dashed #582806;
+
| extrahold2type=
  color: #CCCCCC;
+
| extrahold2=
  display: none;
+
| extrahold3type=
  font-size: 11px;
+
| extrahold3=
  line-height: 120%;
+
| extrahold4type=
  padding: 5px;
+
| extrahold4=
  position: absolute;
 
  right: 0;
 
  text-align: justify;
 
  width: 300px;
 
}
 
  
.att-line .att-item .snip:hover .desc,
+
| dronebay=
.att-line .att-item .snip.hover .desc
+
| bandwidth=
{
 
  display: block;
 
}
 
  
.att-line .att-item .att-img
+
| fighterbay=
{
+
| fightertubes=
  line-height: 20px;
+
| lightfightersquadlimit=
  margin: 0 2px;
+
| heavyfightersquadlimit=
}
+
| supportfightersquadlimit=
  
.att-line .att-item .att-img img
+
| info=
{
+
| bonuses=
  margin-top: -2px;
 
}
 
  
.att-line .att-item .att-label
+
| structurehp=
{
 
  color: #7D6843;
 
}
 
  
.box-resist
+
| armorhp=
{
+
| armorem=
  height: 15px;
+
| armortherm=
  line-height: 15px;
+
| armorkin=
  width: 50px;
+
| armorexp=
}
 
  
.bgr-em { background-color: #121923; }
+
| shieldhp=
.bgr-thr { background-color: #290b0b; }
+
| shieldem=
.bgr-kin { background-color: #292021; }
+
| shieldtherm=
.bgr-exp { background-color: #2b190b; }
+
| shieldkin=
.val-em { background-color: #1c5d85; }
+
| shieldexp=
.val-thr { background-color: #8d1717; }
 
.val-kin { background-color: #757575; }
 
.val-exp { background-color: #875f1a; }
 
  
.box-resist .resist-value .value-text
+
| maxvelocity=
{
+
| inertia=
  font-family: trebuchet MS;
+
| warpspeed=
  font-size: 11px;
+
| warptime=
  font-weight: bold;
 
  text-align: center;
 
  width: 50px;
 
}
 
  
<!--***  overrides(end)  ***-->
+
| targetrange=
 +
| maxlockedtargets=
 +
| sigradius=
 +
| scanres=
 +
| sensortype=
 +
| sensorvalue=
  
#ship-article .ignore a
+
| reqskills=
{
+
| totaltraintime=
  background: none;
 
  color: #4C4C4C;
 
}
 
  
#ship-article .ignore a:hover,
+
| forumlinks=
#ship-article .ignore a.hover
+
| wikireferences=
{
+
| externallinks=
  color: orange;
+
| highlights1=
}
+
| highlights2=
 +
| highlights3=
 +
| highlights4=
  
.techcorner
+
&lt;!-- Overrides: Only to be used when automatic results are incorrect. Otherwise delete them. -->
{
+
| rigs_count=
  width: 64px;
+
| rigs_size=
  height: 64px;
+
| rigs_calibration=
  position: absolute;
+
</pre>
  top: 0;
 
  left: 0;
 
  margin-left: 1px;
 
  margin-top: 1px;
 
}
 
 
}}
 
}}
<div id='ship-article'>
 
<!--####    Header    #####-->
 
<div class='header'>
 
  <div class='headerbg'>[[Image:Eve_university_dbase_header.png|605x50px|EVE University Database]]</div>
 
  <div class='mask'>&nbsp;</div>
 
  <div class='dbtitle'>Ship Database</div>
 
  <div class='shipname'>{{#if: {{{shipname|}}} |{{{shipname}}} |{{Co|red|! shipname missing !}} }}</div>
 
</div>
 
  
<!--####    breadcrumbs    ####-->
+
:; Parameters
<!--* Breadcrumbs *-->
+
::; shipid {{Co|palegreen|[Preferred]}} {{Co|yellow|[bl, tt]}} : EVE Online database ID for the ship. See [[How to get ID]] for how to find it. Used for: <br>* External links to zKillboard, EVE Workbench, Janice and EVE Ref: (not for tt)<br>* Ship image from CCP [https://docs.esi.evetech.net/docs/image_server.html image server] when no local image available.
<div class='breadcrumbs'>[[:Category:Ship Database|Ship Database]]<span class='separator'>&#9656;</span>{{#if: {{{grouping|}}} |[[:Category:{{{grouping}}}|{{{grouping}}}]] |{{Co|red|! grouping missing !}} }}<span class='separator'>&#9656;</span>{{#if: {{{shipname|}}} | [[{{{shipname}}}]] }}
+
:;; shipimg {{Co|palegreen|[Preferred]}} {{Co|yellow|[bl, tt]}} : Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see '''shipid''')
</div>
+
:;; shipname {{Co|palegreen|[Required]}} {{Co|yellow|[bl, tt]}} : The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for: <br>* Show ship name; <br>* Show ship name when hovering over the image; <br>* Breadcrumbs; <br>* Naming of external links, (see '''shipid''').
 +
::; class {{Co|palegreen|[Required]}} {{Co|yellow|[bl]}} : Class the ship belongs to. This info can be found in-game on the ship info. It is in the header, after the ship name, in parentheses (see table ''Ship classes''). Used for: <br>* Excluding (special edition) shuttles from the external EVE Workbench link; <br>* Determine the (default) number of rigs (in combination with '''tech'''); <br>* Determine the (default) rig size; <br>* Determine (default) number of calibration points (in combination with '''grouping'''); <br>* Determine presence of Frigate Escape Bay; <br>* Part of the header text, {{Co|yellow|[bl]}} only
  
<!--#####    Main    ####-->
+
:::: {| class="wikitable collapsible collapsed sortable"
<div class='main'>
+
|+ Ship classes
  <table cellspacing='0' cellpadding='0' style='width: 100%'>
+
|-
  <tr>
+
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Grouping<sup title="Market group in which the class can be found" style="color: orange; cursor: help;">?</sup> !! Class group !! Notes
 +
|-
 +
| rowspan=3 | Shuttle || Shuttles || rowspan=3 | Shuttle
 +
|-
 +
| Special Edition Shuttles
 +
|-
 +
| Faction Shuttles
  
<!--***************
+
|-
***  Main left  ***
+
| rowspan=2 | Corvette || Corvettes || rowspan=2 | Corvette
*******************-->
+
|-
    <td valign='top' class='left-col'>
+
| Special Edition Corvettes
  
<!--* Ship image block *-->
+
|-
    <div style='border: 1px solid #323931; position: relative;'>{{#if: {{{tech|}}}
+
| rowspan=5 | Frigate || Precursor Frigates || rowspan=18 | Frigate
      | <div class="techcorner">[[Image:CornerT{{{tech}}}h.png|link=]]</div>
+
|-
      }}{{#ifexist: File:{{{shipimg}}}
+
| Standard Frigates
        | [[Image:{{{shipimg}}}|center|link= |256x256px|{{{shipname|}}}]]
+
|-
        | {{#if: {{{shipid|}}}
+
| Special Edition Frigates
          | https://images.evetech.net/types/{{{shipid}}}/render?size=256&.jpg
+
|-
          | [[Image:no-image.png|center|link= |256x256px|{{{shipname|}}}]]
+
| Navy Faction ''Frigates''
          }}
+
|-
        }}
+
| Pirate Faction ''Frigates''
    </div>
+
|-
 +
| rowspan=2 | Assault Frigate || Assault Frigates
 +
|-
 +
| Special Edition Assault Frigates
 +
|-
 +
| Logistics Frigate || Logistics Frigates
 +
|-
 +
| rowspan=2 | Covert Ops || Covert Ops
 +
|-
 +
| Special Edition Covert Ops
 +
|-
 +
| rowspan=2 | Electronic Attack Ship || Electronic Attack Frigates
 +
|-
 +
| Special Edition Electronic Attack Frigates
 +
|-
 +
| Expedition Frigate || Expedition Frigates
 +
|-
 +
| rowspan=2 | Interceptor || Interceptors
 +
|-
 +
| Special Edition Interceptors
 +
|-
 +
| rowspan=2 | Stealth Bomber || Covert Ops
 +
|-
 +
| Special Edition Covert Ops
 +
|-
 +
| Prototype Exploration Ship || Special Edition Frigates
  
    <div class='box-line box-info'>
+
|-
      <table class='ecm-info' cellspacing='0' cellpadding='0'>
+
| rowspan=3 | Destroyer || Precursor Destroyers || rowspan=6 | Destroyer
      <tr>
+
|-
 +
| Standard Destroyers
 +
|-
 +
| Navy Faction ''Destroyers''
 +
|-
 +
| Command Destroyer || Command Destroyers
 +
|-
 +
| Tactical Destroyer || Tactical Destroyers
 +
|-
 +
| Interdictor || Interdictors
  
<!--** Ship image block "caption" left **-->
+
|-
        <td rowspan='3' class='faction-img'>[[Image:{{#switch: {{lc: {{{faction}}} }}
+
| rowspan=5 | Cruiser || Precursor Cruisers || rowspan=15 | Cruiser
          | angel cartel= Logo_faction_angel_cartel.png
+
|-
          | amarr empire= Logo_faction_amarr_empire.png
+
| Standard Cruisers
          | blood raiders= Logo_faction_the_blood_raider_covenant.png
+
|-
          | caldari state= Logo_faction_caldari_state.png
+
| Special Edition Cruisers
          | concord= Logo_faction_concord_assembly.png
+
|-
          | edencom= Logo_faction_edencom.png
+
| Navy Faction ''Cruisers''
          | gallente federation= Logo_faction_gallente_federation.png
+
|-
          | guristas= Logo_faction_guristas_pirates.png
+
| Pirate Faction ''Cruisers''
          | intaki syndicate= Logo faction the syndicate.png
+
|-
          | interbus= Logo faction the interbus.png
+
| Combat Recon Ship || Recon Ships
          | jovian directorate= Logo faction jove empire.png
+
|-
          | minmatar republic= Logo_faction_minmatar_republic.png
+
| rowspan=2 | Force Recon Ship || Recon Ships
          | mordu's legion= Logo_faction_mordus_legion.png
+
|-
          | outer ring excavations= Logo_faction_outer_ring_excavations.png
+
| Special Edition Recon Ships
          | sansha's nation= Logo_faction_sanshas_nation.png
+
|-
          | serpentis= Logo_faction_serpentis.png
+
| rowspan=2 | Heavy Assault Cruiser || Heavy Assault Cruisers
          | sisters of eve= Logo_faction_sisters_of_eve.png
+
|-
          | society of conscious thought= Logo_faction_the_society.png
+
| Special Edition Heavy Assault Cruisers
          | triglavian collective= Logo faction triglavian collective.png
+
|-
          | #default= no-image.png
+
| rowspan=2 | Heavy Interdiction Cruiser || Heavy Interdiction Cruisers
          }}|center|link=|50px|{{{faction|}}} ]]
+
|-
        </td>
+
| Special Edition Heavy Interdiction Cruisers
 +
|-
 +
| rowspan=2 | Logistics ''Cruiser'' || Logistics ''Cruisers'' || rowspan=2 | In-game: Logistics
 +
|-
 +
| Special Edition Logistics ''Cruisers''
 +
|-
 +
| Strategic Cruiser || Strategic Cruisers
  
<!--** Ship image block "caption" center, line 1 **-->
+
|-
        <td class='faction'>{{#if: {{{faction|}}} |{{{faction}}} |{{Co|red|! faction missing !}} }}</td>
+
| Attack Battlecruiser || Standard Battlecruisers || rowspan=6 | Battlecruiser
 +
|-
 +
| rowspan=4 | Combat Battlecruiser || Precursor Battlecruisers
 +
|-
 +
| Standard Battlecruisers
 +
|-
 +
| Special Edition Battlecruisers
 +
|-
 +
| Navy Faction ''Battlecruisers''
 +
|-
 +
| Command Ship || Command Ships
  
<!--** Ship image block "caption" right **-->
+
|-
        <td rowspan='3' style='width: 70px;'>
+
| rowspan=5 | Battleship || Precursor Battleships || rowspan=8 | Battleship
        <div class='ecm-priority'>
+
|-
          <div class='label'>ECM PRIORITY</div>
+
| Standard Battleships
          <div class='value normal'>{{#switch: {{{ecmprio}}}
+
|-
            | 0= NONE
+
| Special Edition Battleships
            | 1= LOW
+
|-
            | 2= NORMAL
+
| Navy Faction ''Battleships''
            | 3= HIGH
+
|-
            | 4= HIGHEST
+
| Pirate Faction ''Battleships''
            | #default= UNKNOWN
+
|-
            }}
+
| rowspan=2 | Black Ops || Black Ops
          </div>
+
|-
          <div class='label2 type-gravimetric'>{{#ifeq: {{lc: {{{sensortype}}} }} | magnetometric
+
| Special Edition Battleships
            | <span style='font-size: 9px;'>Magnetometric</span>
+
|-
            | {{#if: {{{sensortype|}}} |{{{sensortype}}} | Multi }}
+
| Marauder || Marauders
            }}
 
          </div>
 
          <div class='snip'>what's this?</div>
 
          <div class='ecm-desc'>
 
          <p>
 
            <div class='innervalue'><span class='normal'>{{#switch: {{{ecmprio}}}
 
              | 0= NONE
 
              | 1= LOW
 
              | 2= NORMAL
 
              | 3= HIGH
 
              | 4= HIGHEST
 
              | #default= Unknown
 
              }}</span> Priority Target
 
            </div>
 
            <hr>Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
 
            <hr>
 
            <ul>
 
            <li> [[Alphabetical_Ship_List|List of Jamming Priorities by Alphabet]]</li>
 
            <li> [https://forum.eveuniversity.org/search.php?keywords=ewar Forum Discussions for E-War]</li>
 
            </ul>
 
          </p>
 
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
  
<!--** Ship image block "caption" center, line 2 **-->
+
|-
      <tr>
+
| Carrier || Carriers || Carrier
        <td class='hull-type'>{{#if: {{{grouping|}}} |[[:Category:{{{grouping}}} |{{{grouping}}} ]] }}</td>
 
      </tr>
 
  
<!--** Ship image block "caption" center, line 3 **-->
+
|-
      <tr>
+
| rowspan=2 | Supercarrier || Supercarriers || rowspan=2 | Supercarrier || rowspan=2 | In-game grouping: Carriers
        <td class='hull-title'>{{#if: {{{hulltype|}}} |{{{hulltype}}} |{{Co|red|! hulltype missing !}} }}</td>
+
|-
      </tr>
+
| ''Pirate'' Faction Supercarriers
  
      </table>
+
|-
    </div><!--
+
| rowspan=2 | Force Auxiliary || Force Auxiliaries || rowspan=2 | Force Auxiliary
* Highlights *
+
|-
-->  {{#if: {{{highlights1|}}} {{{highlights2|}}} {{{highlights3|}}} {{{highlights4|}}}
+
| ''Pirate'' Faction Force Auxiliaries
      |  
 
    <div class='box-line box-awards'><!--
 
-->    {{#if: {{{highlights1|}}}
 
      | <div class='award'>
 
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
 
          <div class='award-label'>{{{highlights1}}}</div>
 
          <div class='award-bgr'>HIGHLIGHTS</div>
 
        </div>
 
    }}<!--
 
  
-->  {{#if: {{{highlights2|}}}
+
|-
      | <div class='award'>
+
| rowspan=3 | Dreadnought || Dreadnoughts || rowspan=3 | Dreadnought
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
+
|-
          <div class='award-label'>{{{highlights2}}}</div>
+
| Navy Faction ''Dreadnoughts''
          <div class='award-bgr'>HIGHLIGHTS</div>
+
|-
        </div>
+
| Pirate Faction ''Dreadnoughts''
    }}<!--
 
  
-->  {{#if: {{{highlights3|}}}
+
|-
      | <div class='award'>
+
| rowspan=2 | Titan || Titans || rowspan=2 | Titan
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
+
|-
          <div class='award-label'>{{{highlights3}}}</div>
+
| Faction Titans
          <div class='award-bgr'>HIGHLIGHTS</div>
 
        </div>
 
    }}<!--
 
  
-->  {{#if: {{{highlights4|}}}
+
|-
      | <div class='award'>
+
| rowspan=2 | Hauler || Standard Haulers || rowspan=4 | Hauler
          <div class='award-img'>[[Image:Icon_highlights.png|15x15px|Highlight]]</div>
+
|-
          <div class='award-label'>{{{highlights4}}}</div>
+
| Special Edition Industrial Ships || Industrial Ships is the "old" name for Haulers
          <div class='award-bgr'>HIGHLIGHTS</div>
+
|-
        </div>
+
| Blockade Runner || Transport Ships
    }}
+
|-
    </div>
+
| Deep Space Transport || Transport Ships
}}<!--
 
  
* Forum links *-->
+
|-
    {{#if: {{{forumlinks|}}}
+
| Freighter || Freighters || Freighter
      | <div class='box-line box-discussion'>
 
        <div class='discussion-bgr'>FORUM DISCUSSION</div>
 
        <div class='linkname'>{{{forumlinks}}}</div>
 
        </div>
 
    }}
 
<!--
 
* Wiki links *-->
 
    <div class='box-line box-discussion'>
 
      <div class='discussion-bgr'>RELATED UNI-WIKI REFERENCES</div>
 
      <div class='linkname'>[[Ships|EVE Online Ships Overview]]<br>{{{wikireferences|}}}</div>
 
    </div>
 
  
<!--* External links *-->
+
|-
    <div class='box-line box-discussion'>
+
| Jump Freighter || Jump Freighters || Jump Freighter
      <div class='discussion-bgr'>EXTERNAL LINKS</div>
 
      <div class='linkname'>{{#if: {{{shipid|}}}
 
        | [https://zkillboard.com/ship/{{{shipid}}}/ {{{shipname|}}} on zKillboard]{{#switch: {{lc: {{{class}}} }}
 
          | shuttle=
 
          | #default= <br>[https://www.eveworkbench.com/fitting/{{{shipid}}} {{{shipname|}}} on EVE Workbench]
 
          }} <br>[https://evepraisal.com/item/{{{shipid}}}/ {{{shipname|}}} on Evepraisal]<br>[https://everef.net/type/{{{shipid}}} {{{shipname|}}} on EVE Ref]
 
      }}<br>{{{externallinks|}}}</div>
 
    </div>
 
    </td>
 
  
<!--****************
+
|-
***  Main right  ***
+
| Mining Barge || Mining Barges ||Mining Barge
********************-->
 
    <td valign='top'>
 
  
<!--* TOC and Ship info *-->
+
|-
    <div class='box-line'>
+
| Exhumer || Exhumers || Exhumer
      __TOC__
 
<!---->{{{info|}}} <!-- Comment in front is to suppress <pre> parsing -->
 
    </div><!--
 
  
* Ship bonuses(traits) *-->
+
|-
    {{#if: {{{bonuses|}}}
+
| Industrial Command Ship || Industrial Command Ships || Industrial Command Ship ?
      | <div class='box-line box-bonuses'>
 
          <div class='label'>SHIP BONUSES</div>
 
<!--    -->{{{bonuses}}} <!-- Comment in front is to suppress <pre> parsing -->
 
        </div>
 
    }}<!--
 
  
-->  <div class='box-line'>
+
|-
      <table class='midinfo' cellspacing='0' cellpadding='0'>
+
| Capital Industrial Ship || Capital Industrial Ships || Capital Industrial Ship
      <tr>
 
  
<!--* Required skills *-->
+
|}
        <td class='left' style='width: 330px;'>
+
:::: {| class="wikitable collapsible collapsed"
        <div class='title'>Required Skills</div>
+
|+ Default number of rigs
<!--  -->{{#if: {{{reqskills|}}} |{{{reqskills}}} |<i>none</i> }} <!-- comment in front is to suppress <pre> parsing -->
+
|-
<!--** Training time **-->
+
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Tech !! # Rigs
          {{#if: {{{reqskills|}}}
+
|-
            | <div class='skillstime'>
+
| Corvette<br> Freighter<br> Jump Freighter<br> Prototype Exploration Ship<br> Shuttle
                <span style='font-variant: small-caps;'>Training Time </span><span style='font-size: 70%;'>what's this?</span><div class='value'>{{{totaltraintime|}}}</div>
+
| -
                <div class='desc'>Estimated training time only for the listed skills based on zero [[Skills_and_learning#Implants|implants]] and without [[Skills_and_learning#Neural_remaps|neural remaps]].
+
| 0
                </div>
+
|-
              </div>
+
| rowspan=2 | ''Other''
          }}
+
| 2
        </td>
+
| 2
 +
|-
 +
| ''Other''
 +
| 3
 +
|}
 +
:::: {| class="wikitable collapsible collapsed"
 +
|+ Default rig size
 +
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Size
 +
|-
 +
| Corvette<br>
 +
Freighter<br>
 +
Jump Freighter<br>
 +
Prototype Exploration Ship<br>
 +
Shuttle
 +
| ''None''
 +
|-
 +
| Assault Frigate<br>
 +
Command Destroyer<br>
 +
Covert Ops<br>
 +
Destroyer<br>
 +
Electronic Attack Ship<br>
 +
Expedition Frigate<br>
 +
Frigate<br>
 +
Interceptor<br>
 +
Interdictor<br>
 +
Logistics Frigate<br>
 +
Stealth Bomber<br>
 +
Tactical Destroyer
 +
| small
 +
|-
 +
| Attack Battlecruiser<br>
 +
Blockade Runner<br>
 +
Combat Battlecruiser<br>
 +
Combat Recon Ship<br>
 +
Command Ship<br>
 +
Cruiser<br>
 +
Deep Space Transport<br>
 +
Exhumer<br>
 +
Force Recon Ship<br>
 +
Hauler<br>
 +
Heavy Assault Cruiser<br>
 +
Heavy Interdiction Cruiser<br>
 +
Logistics Cruiser<br>
 +
Mining Barge<br>
 +
Strategic Cruiser
 +
| medium
 +
|-
 +
| Battleship<br>
 +
Black Ops<br>
 +
Industrial Command Ship<br>
 +
Marauder
 +
| large
 +
|-
 +
| Capital Industrial Ship<br>
 +
Carrier<br>
 +
Dreadnought<br>
 +
Force Auxiliary<br>
 +
Supercarrier<br>
 +
Titan
 +
| capital
 +
|}
 +
:::: {| class="wikitable collapsible collapsed"
 +
|+ Default number of calibration points
 +
|-
 +
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Grouping !! Points
 +
|-
 +
| Corvette<br> Freighter<br> Jump Freighter || rowspan=2 | - || 0
 +
|-
 +
| Prototype Exploration Ship<br> Shuttle  || 1
 +
|-
 +
| rowspan=2 | ''Other''
 +
| ''Pirate Faction Ships''<br> Pirate Faction Frigates<br> Pirate Faction Destroyers<br> Pirate Faction Cruisers<br> Pirate Faction Battlecruisers<br> Pirate Faction Battleships<br> Pirate Faction Dreadnoughts<br> Pirate Faction Supercarriers<br> Pirate Faction Force Auxiliaries<br> Pirate Faction Titans || 350
 +
|-
 +
| ''Other'' || 400
 +
|}
 +
:::: {| class="wikitable collapsible collapsed"
 +
|+ Frigate escape bay
 +
|-
 +
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Grouping
 +
|-
 +
| rowspan=5 | Battleship || Precursor Battleships
 +
|-
 +
| Standard Battleships
 +
|-
 +
| Special Edition Battleships
 +
|-
 +
| Navy Faction ''Battleships''
 +
|-
 +
| Pirate Faction ''Battleships''
  
<!--* Grouping *-->
+
|-
        <td class='right'>
+
| rowspan=2 | Black Ops || Black Ops
        <div class='title'>Grouping</div>
+
|-
        <table cellspacing='0' cellpadding='0'>
+
| Special Edition Battleships
          <tr>
+
|-
          <td style='width:70px;'><span style='color: #7D6843;font-size: 90%;'>&#9642; Role(s)</span></td>
+
| Marauder || Marauders
          <td><span>{{#if: {{{roles|}}} |{{{roles}}} |<i>unspecified</i> }}</span></td>
+
|}
          </tr>
+
::; grouping {{Co|palegreen|[Required]}} {{Co|yellow|[tt]}} : Name of the market group the ship belongs to (See grouping guidlines). Used for: <br>* Ship category in breadcrumbs; <br>* Ship category under ship image; <br>* Determine (default) number of calibration points (in combination with '''class'''); <br>* Part of the header, {{Co|yellow|[tt]}}
        </table>
+
::: {{CollapseBox|width= 70%
        <div style='color: #7D6843; font-size: 90%;'>&#9642; Variations</div> <!-- to suppress <pre> parsing
+
|grouping guidelines
      --><span style='padding-left: 10px; display: block;'>{{#if: {{{variations|}}} |{{{variations}}} |<i>none</i> }}</span>
+
|grouping is the name of the market group that directly contains ships, ignoring faction groups.
        </td>
+
:: Examples:
        </tr>
+
:::; Probe : Market path: Ships / Frigates / Standard Frigates / Minmatar <br> Grouping becomes "Standard Frigates".
      </table>
+
:::; Endurance : Market path: Ships / Frigates/Advanced Frigates / Expedition Frigates <br> Grouping becomes "Expedition Frigates".
    </div>
+
:::; Zephyr : Market path: Ships / Special Edition Ships / Special Edition Frigates <br> Grouping becomes "Special Edition Frigates".
  
<!--* Ship attributes *-->
+
: Exceptions:
    <div class='box-line box-attributes'>
+
:: 1) Navy and Pirate Faction. Tag the ship type of the next higher level. However for historical reasons Navy Faction becomes Faction.
      <h2 style='margin-left: 0;'>Ship Attributes</h2>
+
::: Examples:
      <table class='attributes' cellspacing='0' cellpadding='0'>
+
::::; Probe Fleet Issue : Market path: Ships / Frigates / Faction Frigates / Navy Faction <br> Grouping becomes "Faction Frigates".
 +
::::; Astero : Market path: Ships / Frigates / Faction Frigates / Pirate Faction <br> Grouping becomes "Pirate Faction Frigates".
 +
           
 +
:: 2) The logistic Cruisers. For some reason the Logistics group, unlike the Logistics Frigates, misses the ship type so that has to be added.
 +
::: Example:
 +
::::; Guardian : Market path: Ships / Cruisers / Advanced Cruisers / Logistics / Amarr <br> Grouping becomes "Logistics Cruisers"
  
<!--** Ship attributes - Fittings **-->
+
:: 3) Supercarriers. Use the ship class plural as grouping.
      <tr class='token'>
+
::: Example:
        <td class='line-label'><span class='label'>Fittings</span></td>
+
::::; Archon : Grouping becomes "Supercarriers"
        <td class='att-line'>
+
}}
  
<!--*** Powergrid ***-->
+
::; hulltype {{Co|palegreen|[Required]}} {{Co|yellow|[tt]}} : Ships basic hulltype. The Tech1 shipname when there are variations i.e. The [[Vexor]], [[Guardian-Vexor]], [[Ishtar]] and [[Vexor Navy Issue]] all have Vexor for their hulltype. Otherwise use the shipname. <br>Used for: <''Hull type''> Class under ship image. The word Class must be included.
        <div class='att-item'>
+
::; faction {{Co|palegreen|[Required]}} {{Co|yellow|[bl]}} : Name of the faction the ship belongs to. Used for: <br>* Faction name under/on ship image; <br>* Faction logo under ship image; <br>* Show faction name when hovering over the logo.
          <div class='item att-label'>Powergrid</div><div class='item att-img'>[[Image:icon_powergrid.png|20px|powergrid]]</div><div class='item att-value'>{{#if: {{{powergrid|}}} |{{{powergrid}}} |0 MW }}</div>
+
::; variations {{Co|yellow|[bl]}} : List of ship on the variations tab in-game. Defaults to: ''none''<br>Use the template {{Tl|Ship}}. If more than one, separate by "<code>,<space></code>".<br>Put other ship comparisons in the notes section of the ship article.
        </div>
+
::; tech {{Co|yellow|[bl, tt]}} : The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3, F for faction and S for storyline) Used for: <br>* Techcorner on ship image; <br>* Determine the (default) number of rigs (in combination with '''class''')
  
<!--*** CPU ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>CPU</div><div class='item att-img'>[[Image:icon_cpu.png|20px|cpu output]]</div><div class='item att-value'>{{#if: {{{cpu|}}} |{{{cpu}}} |0 tf }}</div>
 
        </div>
 
  
<!--*** Capacitor ***-->
+
::; powergrid {{Co|yellow|[tt]}} : Amount of Powergrid the ship has. Including the unit i.e. <code>700 MW</code>. Defaults to: 0 MW
        <div class='att-item'>
+
::; cpu {{Co|yellow|[tt]}} : Amount of CPU the ship has. Including the unit i.e. <code>300 tf</code>. Defaults to: 0 tf
          <div class='item att-label'>Capacitor</div><div class='item att-img'>[[Image:Icon_capacitor_capacity.png|20px|capacitor]]</div><div class='item att-value'>{{#if: {{{capacitor|}}} |{{{capacitor}}} |0 GJ }}</div>
+
::; capacitor : Capacitor capacity. Including the unit i.e. <code>1,450 GJ</code>. Defaults to: 0 GJ
        </div>
 
  
<!--*** High slots ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>High</div><div class='item att-img'>[[Image:icon_hi_slot.png|20px|high slots]]</div><div class='item att-value'>{{#if: {{{highs|}}} |{{{highs}}} |0 }}</div>
 
  
<!--*** Launchers ***-->
+
::; highs {{Co|yellow|[bl, tt]}} : Number of high power slots. Defaults to: 0
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px;'>Launchers</div><div class='item att-img'>[[Image:icon_launcher_hp.png|20px|launcher slots]]</div><div class='item att-value'>{{#if: {{{launchers|}}} |{{{launchers}}} |0 }}</div>
+
::; turrets {{Co|yellow|[bl, tt]}} : Number of turret hard-points. Defaults to: 0
 +
::; launchers {{Co|yellow|[bl, tt]}} : Number of launcher hard-points. Defaults to: 0
 +
::; mediums {{Co|yellow|[bl, tt]}} : Number of medium power slots. Defaults to: 0
 +
::; lows {{Co|yellow|[bl, tt]}} : Number of low power slots. Defaults to: 0
  
<!--*** Turrets ***-->
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px;'>Turrets</div><div class='item att-img'>[[Image:icon_turret_hp.png|20px|turret slots]]</div><div class='item att-value'>{{#if: {{{turrets|}}} |{{{turrets}}} |0 }}</div>
 
  
        </div>
+
::; mass : The ship's mass. Including the unit i.e. <code>1,100,000 kg</code>. Defaults to: 0 kg
<!--*** Medium slots ***-->
+
::; volume : The ship's volume (unpackaged). Including the unit i.e. <code>115,000 <nowiki>{{m3}}</nowiki></code>. Defaults to: 0 {{m3}}
        <div class='att-item'>
 
          <div class='item att-label'>Medium</div><div class='item att-img'>[[Image:icon_mid_slot.png|20px|medium slots]]</div><div class='item att-value'>{{#if: {{{mediums|}}} |{{{mediums}}} |0 }}</div>
 
        </div>
 
  
<!--*** Low slots ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Low</div><div class='item att-img'>[[Image:icon_low_slot.png|20px|low slots]]</div><div class='item att-value'>{{#if: {{{lows|}}} |{{{lows}}} |0 }}</div>
 
        </div>
 
  
<!--*** Rigs ***-->
+
::; cargohold {{Co|yellow|[bl, tt]}} : Capacity of the standard cargo hold. Including the unit i.e. <code>480 <nowiki>{{m3}}</nowiki></code>. Defaults to: 0 {{m3}}
        <div class='att-item'>
+
::; extraholdtype {{Co|wheat|Optional}} : Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
          <div class='item att-label'>Rig </div><div class='item att-img'>[[Image:icon_rigs.png|20px|rigs]]</div>
+
::; extrahold {{Co|wheat|Optional}} : Capacity of an additional hold/bay. {{Co|palegreen|Required}} when '''extraholdtype''' is used.
              {{#if: {{{rigs_count|}}}
+
::; extrahold<''x''>type {{Co|wheat|Optional}} : <''x''> is 2 till 4. See '''extraholdtype'''
              | <div class='item att-value'>{{{rigs_count}}}</div>
+
::; extrahold<''x''> {{Co|wheat|Optional}}: <''x''> is 2 till 4. See '''extrahold'''
              | <div class='item att-value'>{{#switch: {{lc: {{{class}}} }}
 
                | corvette
 
                | shuttle
 
                | freighter
 
                | jump freighter= 0
 
                | #default={{#switch: {{{tech}}}
 
                  | 2= 2
 
                  | #default= 3
 
                  }}
 
                }}</div>
 
              }}
 
              &nbsp;{{#if: {{{rigs_size|}}}
 
                |<div class='item att-value'>{{{rigs_size}}}</div>
 
                |<div class='item att-value'>{{#switch: {{lc: {{{class}}} }}
 
                  | corvette
 
                  | shuttle
 
                  | freighter
 
                  | jump freighter= ''
 
  
                  | assault frigate
 
                  | logistics frigate
 
                  | covert ops
 
                  | destroyer
 
                  | command destroyer
 
                  | tactical destroyer
 
                  | electronic attack ship
 
                  | expedition frigate
 
                  | frigate
 
                  | interceptor
 
                  | interdictor
 
                  | stealth bomber= small
 
  
                  | attack battlecruiser
+
:: Drones. Overruled when '''fighterbay''' is used. Defaults to: "No drone bay." when neither '''dronebay''' nor '''fighterbay''' are used.
                  | blockade runner
+
::; dronebay {{Co|yellow|[bl]}} : Dronebay capacity. Including the unit i.e. <code>125 <nowiki>{{m3}}</nowiki></code>.
                  | combat battlecruiser
+
::; bandwidth {{Co|yellow|[bl]}} : Drone bandwidth. Including the unit i.e. <code>75 Mbit/sec</code>. {{Co|palegreen|Required}} when '''dronebay''' is used.
                  | combat recon ship
 
                  | command ship
 
                  | cruiser
 
                  | deep space transport
 
                  | exhumer
 
                  | force recon ship
 
                  | hauler
 
                  | heavy assault cruiser
 
                  | heavy interdiction cruiser
 
                  | logistics cruiser
 
                  | mining barge
 
                  | strategic cruiser= medium
 
  
                  | battleship
 
                  | black ops
 
                  | industrial command ship
 
                  | marauder= large
 
  
                  | capital industrial ship
+
:: Fighters. Overrules '''dronebay'''.
                  | carrier
+
::; fighterbay {{Co|yellow|[bl]}} : Fighter bay capacity. Including the unit i.e. <code>60,000 <nowiki>{{m3}}</nowiki></code>.
                  | force auxiliary
+
::; fightertubes {{Co|yellow|[bl]}} : Number of fighter tubes. {{Co|palegreen|Required}} when '''fighterbay''' is used.
                  | dreadnought
+
::; lightfightersquadlimit : Max number of light fighters. ({{Co|wheat|Optional}} not visible when not used)
                  | supercarrier
+
::; heavyfightersquadlimit : Max number of heavy fighters. ({{Co|wheat|Optional}} not visible when not used)
                  | titan= capital
+
::; supportfightersquadlimit : Max number of support fighters. ({{Co|wheat|Optional}} not visible when not used)
  
                  | #default= {{Co|red|?}}
 
                }}</div>
 
              }}
 
  
<!--*** Calibration ***-->
+
::; info {{Co|yellow|[bl]}} : The text found on the Description tab of the in-game ship info.
              <div class='item att-label' style='color: #9E8F75; margin-left: 5px;'>Calibration </div><div class='item att-img'>[[Image:icon_calibration.png|16px|calibration]]</div><div class='item att-value'>{{#if: {{{rigs_calibration|}}}
+
::; bonuses {{Co|yellow|[bl]}} : List of bonuses applied to the ship (Source; Trait tab in-game ship info). {{Co|wheat|Optional}} not visible when not used.<br> Preferably in the same order as on the Traits tab. Group headers like <skill> or role are bolded, header and actual bonuses are separated by <nowiki><br></nowiki> and may each be put on their own line to make it easier to read the source. Use &amp;bull;&amp;nbsp; for things like "Can fit ''module''" <br> example: {{code|1= bonuses= <nowiki>'''</nowiki>Gallente Cruiser bonuses (per skill level):<nowiki>'''<br></nowiki><br>5% bonus to Medium Hybrid Turret damage<nowiki><br></nowiki><br>10% bonus to Drone hitpoints, damage and mining yield<nowiki><br></nowiki><br>&amp;bull;&amp;nbsp;Can fit ''module''
                | {{{rigs_calibration}}}
+
}}
                | {{#switch: {{lc: {{{class}}} }}
 
                  | corvette
 
                  | freighter
 
                  | jump freighter= 0
 
                  | shuttle= 1
 
                  | #default={{#switch: {{lc: {{{grouping}}} }}
 
                    | pirate faction ships= 350
 
                    | #default= 400
 
                    }}
 
                  }}
 
              }}</div>
 
        </div>
 
        </td>
 
      </tr>
 
  
      <tr><td class='separator'></td></tr>
 
  
<!--** Ship attributes - Navigation **-->
+
::; structurehp : Hitpoint value of the hull. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
      <tr class='token'>
 
        <td class='line-label'><span class='label'>Navigation</span></td>
 
        <td class='att-line'>
 
  
<!--*** Max velocity ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Max Velocity</div><div class='item att-img'>[[Image:Icon_velocity.png|20px|max. velocity]]</div><div class='item att-value'>{{#if: {{{maxvelocity|}}} |{{{maxvelocity}}} |0 m/s }}</div>
 
        </div>
 
  
<!--*** inertia modifier ***-->
+
::; armorhp {{Co|yellow|[bl]}} : Hitpoint value of the armor. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
        <div class='att-item'>
+
::; armorem {{Co|yellow|[bl]}} : Armor resistance percentage for electromagnetic damage. Defaults to: 0
          <div class='item att-label'>Inertia Modifier</div><div class='item att-img'>[[Image:icon_inertia.png|20px|inertia modifier (agility)]]</div><div class='item att-value'>{{#if: {{{inertia|}}} |{{{inertia}}} |0.0 }}</div>
+
::; armorherm {{Co|yellow|[bl]}} : Armor resistance percentage for thermal damage. Defaults to: 0
        </div>
+
::; armorkin {{Co|yellow|[bl]}} : Armor resistance percentage for kinetic damage. Defaults to: 0
 +
::; armorexp {{Co|yellow|[bl]}} : Armor resistance percentage for explosive damage. Defaults to: 0
  
<!--*** Warp speed ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Warp Speed</div><div class='item att-img'>[[Image:Icon_warp_speed.png|20px|inertia modifier (agility)]]</div><div class='item att-value'>{{#if: {{{warpspeed|}}} |{{{warpspeed}}} |0 AU/s }}</div>
 
        </div>
 
  
<!--*** Base time to warp ***-->
+
::; shieldhp {{Co|yellow|[bl]}} : Hitpoint value of the shield. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
        <div class='att-item'>
+
::; shieldem {{Co|yellow|[bl]}} : Shield resistance percentage for electromagnetic damage. Defaults to: 0
          <div class='item att-label' style='margin-right: 3px;'>Base Time to Warp</div><div class='item att-img'>[[Image:Icon_warp_time.png|20px|base time to warp]]</div><div class='item att-value'>{{#if: {{{warptime|}}} |{{{warptime}}} |{{Co|red|?}} }}</div><div class='item att-value snip'>what's this?
+
::; shieldtherm {{Co|yellow|[bl]}} : Shield resistance percentage for thermal damage. Defaults to: 0
          <div class='desc'>Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
+
::; shieldkin {{Co|yellow|[bl]}} : Shield resistance percentage for kinetic damage. Defaults to: 0
          </div>
+
::; shieldexp {{Co|yellow|[bl]}} : Shield resistance percentage for explosive damage. Defaults to: 0
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
  
      <tr><td class='separator'></td></tr>
 
  
<!--** Ship attributes - Drones/Fighters **-->
+
::; maxvelocity {{Co|yellow|[bl, tt]}} : Maximum velocity. Including the unit i.e. <code>195 m/s</code>. Defaults to: 0 m/s
      <tr class='token'>
+
::; inertia : Inertia modifier. Defaults to: 0.0
        {{#if: {{{fighterbay|}}}
+
::; warpspeed : Warp speed. Including the unit i.e. <code>4 AU/s</code>. Defaults to: 0 AU/s
          | <td class='line-label'><span class='label'>Fighters</span></td>
+
::; warptime : Base time to warp (manually calculated). Including the unit i.e. <code>8.62 s</code>. (see [[Acceleration#Accelerating_to_warp|Accelerating to warp]] for the calculation.)
            <td class='att-line'>
 
              <div class='att-item'>
 
                <div class='item att-label'>Fighter Bay Capacity</div><div class='item att-img'>[[Image:icon_drone_capacity.png|20px|fighter bay capacity]]</div><div class='item att-value'>{{{fighterbay}}}</div>
 
              </div>
 
              <div class='att-item'>
 
                <div class='item att-label'>Fighter Squad Tubes</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|fighter squad tubes]]</div><div class='item att-value'>{{#if: {{{fightertubes|}}} |{{{fightertubes}}} |{{Co|red|?}} }}</div>
 
              </div>
 
<!--        -->{{#if: {{{lightfightersquadlimit|}}}
 
                | <div class='att-item'>
 
                    <div class='item att-label'>Light Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|light fighter squad limit]]</div><div class='item att-value'>{{{lightfightersquadlimit}}}</div>
 
                  </div>
 
              }}<!--
 
            -->{{#if: {{{heavyfightersquadlimit|}}}
 
                | <div class='att-item'>
 
                    <div class='item att-label'>Heavy Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|heavy fighter squad limit]]</div><div class='item att-value'>{{{heavyfightersquadlimit}}}</div>
 
                  </div>
 
              }}<!--
 
            -->{{#if: {{{supportfightersquadlimit|}}}
 
                | <div class='att-item'>
 
                    <div class='item att-label'>Support Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|support fighter squad limit]]</div><div class='item att-value'>{{{supportfightersquadlimit}}}</div>
 
                  </div>
 
              }}
 
            </td>
 
  
          | <td class='line-label'><span class='label'>Drones</span></td>
 
            <td class='att-line'>
 
              <div class='att-item'> {{#if: {{{dronebay|}}}
 
                |  <div class='item att-label'>Drone Capacity</div><div class='item att-img'>[[Image:icon_drone_capacity.png|20px|drone capacity]]</div><div class='item att-value'>{{{dronebay}}}</div>
 
              </div>
 
              <div class='att-item'>
 
                  <div class='item att-label'>Drone Bandwidth</div><div class='item att-img'>[[Image:icon_drone_bandwidth.png|20px|drone bandwidth]]</div><div class='item att-value'>{{#if: {{{bandwidth|}}} |{{{bandwidth}}} |{{Co|red|?}} }}</div>
 
              </div>
 
  
                | <div class='item att-label' style="font-style: italic;">No drone bay.</div>
+
::; targetrange {{Co|yellow|[bl]}} : Maximum range to lock targets. Including the unit i.e. <code>52.5 km</code>. Defaults to: 0 km
                }}
+
::; maxlockedtargets : Maximum number of simultaneously lockable targets. Defaults to: 0
              </div>
+
::; sigradius {{Co|yellow|[bl]}} : Signature radius. Including the unit i.e. <code>145 m</code>. Defaults to: 0 m
            </td>
+
::; scanres : Scan Resolution. Including the unit i.e. <code>280 mm</code>. Defaults to 0 mm
        }}
+
::; sensortype : Type of sensor used. Defaults to: Multi. Otherwise use one of Gravimetric, LADAR, Magnetrometric or RADAR. Used for: Ship attributes.
      </tr>
+
::; sensorvalue : Sensor strength value. Including the unit i.e. <code>16 points</code>. Defaults to: 0 points
  
      <tr><td class='separator'></td></tr>
 
  
<!--** Ship attributes - Targeting **-->
+
::; reqskills : List of skills required to fly the hull. Use the template {{Tl|RequiredSkill}}. Defaults to: ''none''<br> Use wiki mark-up for an unordered list (*). For skills that are prerequisites for other skills use nested lists. (Note: make sure the * starts at the first position of the line, except for the first if behind reqskills=, otherwise the wiki mark-up will not recognize it as an unordered list.)<br> Example {{Code|1= reqskills= <nowiki>* {{RequiredSkill|Gallente Cruiser|I}}
      <tr class='token'>
+
** {{RequiredSkill|Spaceship Command|II}}
        <td class='line-label'><span class='label'>Targeting</span></td>
+
** {{RequiredSkill|Gallente Destroyer|III}}
        <td class='att-line'>
+
*** {{RequiredSkill|Gallente Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}</nowiki>
 +
}}
 +
::; totaltraintime : Training time for the skills in Required Skill (manually calculated). Including the unit i.e. <code>19h 15m 30s</code>. Not visible when no required skills.
  
<!--*** Max range ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Max Tgt. Range</div><div class='item att-img'>[[Image:icon_target_range.png|20px|max. targeting range]]</div><div class='item att-value'>{{#if: {{{targetrange|}}} |{{{targetrange}}} |0 km }}</div>
 
        </div>
 
  
<!--*** Max targets ***-->
+
::; forumlinks {{Co|wheat|Optional}} : List of relevant forum links. When more than one separate by "<code>,<nowiki><br></nowiki></code>". (not visible when not used)
        <div class='att-item'>
+
::; wikireferences : List of relevant UniWiki article links (Has some build-in). When more than one separate by "<code>,<nowiki><br></nowiki></code>".
          <div class='item att-label'>Max Locked Targets</div><div class='item att-img'>[[Image:icon_target_max.png|20px|max. locked targets]]</div><div class='item att-value'>{{#if: {{{maxlockedtargets|}}} |{{{maxlockedtargets}}} |0 }}</div>
+
::; externallinks : List of relevant external links (zKillboard, EVE Workbench, Janice and EVE Ref are build in). When more than one separate by "<code>,<nowiki><br></nowiki></code>".
        </div>
+
::; highlights<''x''> {{Co|wheat|Optional}} {{Co|yellow|[tt]}} : <''x''> is 1 till 4. highlights. (not visible when not used)
  
<!--*** Sensor ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>{{#if: {{{sensortype|}}} |{{{sensortype}}} | Multi }} Sensor</div><div class='item att-img'>{{#switch: {{lc: {{{sensortype}}} }}
 
              | gravimetric= [[Image:Icon_sensor_gravimetric.png|20px|Gravimetric sensor strength]]
 
              | ladar= [[Image:Icon_sensor_ladar.png|20px|LADAR sensor strength]]
 
              | magnetometric= [[Image:Icon_sensor_magnetometric.png|20px|Magnetometric sensor strength]]
 
              | radar= [[Image:Icon_sensor_radar.png|20px|RADAR sensor strength]]
 
              | #default= [[Image:Icon_sensor_gravimetric.png|20px|Multitype sensor strength]]}}</div><div class='item att-value'>{{#if: {{{sensorvalue|}}} |{{{sensorvalue}}} |0 points }}</div>
 
        </div>
 
  
<!--*** Signature radius ***-->
+
:: Overrides, use only when the build in results are incorrect.
        <div class='att-item'>
+
:::; rigs_count : Override for (default) number of rigs.
          <div class='item att-label'>Sig. Radius</div><div class='item att-img'>[[Image:icon_ship_sig.png|20px|signature radius]]</div><div class='item att-value'>{{#if: {{{sigradius|}}} |{{{sigradius}}} |0 m }}</div>
+
:::; rigs_size : Override for (default) size of rigs.
        </div>
+
:::; rigs_calibration : Override for (default)  number of calibration points.
  
<!--*** Scan resolution ***-->
+
=== Example ===
        <div class='att-item'>
+
<div style="float: right;">[[#top|Top]]</div>
          <div class='item att-label'>Scan Res.</div><div class='item att-img'>[[Image:icon_sensor_resolution.png|20px|scan resolution]]</div><div class='item att-value'>{{#if: {{{scanres|}}} |{{{scanres}}} |0 mm }}</div>
+
An example of a proper template would be:
        </div>
+
<pre>
        </td>
+
{{ShipArticle
      </tr>
+
<!-- Template marker : DON'T EDIT LINE -->
 +
<!-----------------------------------------------------------
 +
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
 +
-------------------------------------------------------------
 +
* on editing the attributes, please make sure that you don't
 +
* leave/mistype any tags required. please follow the same
 +
* format below and edit only the values (after the = sign).
 +
------------------------------------------------------------->
 +
| shipid= 24688
 +
| shipimg= Rokh.jpg
 +
| shipname= Rokh
 +
| class= Battleship
 +
| grouping= Standard Battleships
 +
| hulltype= Rokh Class
 +
| faction= Caldari State
 +
| variations=
 +
| tech=
  
      <tr><td class='separator'></td></tr>
+
| powergrid= 15,000 MW
 +
| cpu= 780 tf
 +
| capacitor= 6,000 GJ
  
<!--** Ship attributes - Structure **-->
+
| highs= 8
      <tr class='token'>
+
| turrets= 8
        <td class='line-label'><span class='label'>Structure</span></td>
+
| launchers= 4
        <td class='att-line'>
+
| mediums= 6
 +
| lows= 5
  
<!--*** hitpoints ***-->
+
| mass= 105,300,000 kg
        <div class='att-item'>
+
| volume= 470,000 m&#179;
          <div class='item att-label'>Structure Hitpoints</div><div class='item att-img'>[[Image:icon_volume.png|20px|structure hitpoints]]</div><div class='item att-value'>{{#if: {{{structurehp|}}} |{{{structurehp}}} |0 HP }}</div>
 
        </div>
 
  
<!--*** Mass ***-->
+
| cargohold= 820 m&#179;
        <div class='att-item'>
+
| extraholdtype=
          <div class='item att-label'>Mass</div><div class='item att-img'>[[Image:icon_mass.png|20px|ship mass]]</div><div class='item att-value'>{{#if: {{{mass|}}} |{{{mass}}} |0 kg }}</div>
+
| extrahold=
        </div>
 
  
<!--*** Volume ***-->
+
| dronebay= 50 m&#179;
        <div class='att-item'>
+
| bandwidth= 50 Mbit/sec
          <div class='item att-label'>Volume</div><div class='item att-img'>[[Image:icon_volume.png|20px|ship volume]]</div><div class='item att-value'>{{#if: {{{volume|}}} |{{{volume}}} |0 m&#179; }}</div>
 
        </div>
 
  
<!--*** Cargo capacity ***-->
+
| info= <b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
        <div class='att-item'>
+
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>
          <div class='item att-label'>Cargo Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|cargo capacity]]</div><div class='item att-value'>{{#if: {{{cargohold|}}} |{{{cargohold}}} |0 m&#179; }}</div>
+
10% bonus to Large Hybrid Turret optimal range<br>
        </div><!--
+
4% bonus to all shield resistances<br>
 +
'''Role bonus:'''<br>
 +
100% bonus to Shield Extender hitpoints<br>
 +
50% bonus to Armor Plate hitpoints<br>
 +
5% additional bonus to Reinforced Bulkhead hitpoints
  
*** Escape bay ***
+
| structurehp= 8,250 HP
-->      {{#switch: {{lc: {{{class}}} }}
 
          | battleship
 
          | black ops
 
          | marauder=
 
            <div class='att-item'>
 
              <div class='item att-label'>Frigate Escape Bay</div><div class='item att-img'>[[Image:Isis_frigate.png|20px|Frigate Capacity]]</div><div class='item att-value'>1 Frigate</div>
 
            </div>
 
        }}<!--
 
  
*** Extrahold ***
+
| armorhp= 7,700 HP
-->      {{#if: {{{extrahold|}}}
+
| armorem= 50
          | <div class='att-item'>
+
| armortherm= 45
              <div class='item att-label'>{{{extraholdtype}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold}}}</div>
+
| armorkin= 25
            </div>
+
| armorexp= 10
        }}<!--
 
  
*** Extrahold 2 ***
+
| shieldhp= 9,350 HP
-->      {{#if: {{{extrahold2|}}}
+
| shieldem= 0
          | <div class='att-item'>
+
| shieldtherm= 20
              <div class='item att-label'>{{{extrahold2type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold2}}}</div>
+
| shieldkin= 40
        </div>
+
| shieldexp= 50
        }}<!--
 
  
*** Extrahold 3 ***
+
| maxvelocity= 89 m/sec
-->      {{#if: {{{extrahold3|}}}
+
| inertia= 0.136
          | <div class='att-item'>
+
| warpspeed= 3 AU/s
              <div class='item att-label'>{{{extrahold3type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold3|}}}</div>
+
| warptime= 19.85 s
        </div>
 
        }}<!--
 
  
*** Extrahold 4 ***
+
| targetrange= 108 km
-->      {{#if: {{{extrahold4|}}}
+
| maxlockedtargets= 7
          | <div class='att-item'>
+
| sigradius= 500 m
              <div class='item att-label'>{{{extrahold4type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|20px|capacity]]</div><div class='item att-value'>{{{extrahold4}}}</div>
+
| scanres= 98 mm
        </div>
+
| sensortype= Gravimetric
        }}
+
| sensorvalue= 24 points
  
        </td>
+
| reqskills=*{{RequiredSkill|Caldari Battleship|I}}
      </tr>
+
**{{RequiredSkill|Spaceship Command|IV}}
 +
**{{RequiredSkill|Caldari Battlecruiser|III}}
 +
***{{RequiredSkill|Spaceship Command|III}}
 +
***{{RequiredSkill|Caldari Cruiser|III}}
 +
****{{RequiredSkill|Spaceship Command|II}}
 +
****{{RequiredSkill|Caldari Destroyer|III}}
 +
*****{{RequiredSkill|Caldari Frigate|III}}
 +
******{{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime= 3d 20h 55m 10s
  
      <tr><td class='separator'></td></tr>
+
| forumlinks=  
 
+
| wikireferences=  
<!--** Ship attributes - Armor **-->
+
| externallinks=  
      <tr class='token'>
+
| highlights1=  
        <td class='line-label'><span class='label'>Armor</span></td>
+
| highlights2=  
        <td class='att-line'>
+
| highlights3=  
 
+
| highlights4=  
<!--*** hitpoints ***-->
+
}}
        <div class='att-item'>
+
</pre>
          <div class='item att-label'>Armor Hitpoints</div><div class='item att-img'>[[Image:icon_armor.png|20px|armor hitpoints]]</div><div class='item att-value'>{{#if: {{{armorhp|}}} |{{{armorhp}}} |0 HP }}</div>
 
 
 
<!--*** resistances ***-->
 
          <div class='item att-label' style='margin-left: 5px;'>Armor Resistances</div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px; font-size: 80%;'>EM</div>
 
          <div class='item att-img'>[[Image:icon_resist_em.png|20px|electromagnetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-em'>
 
            <div class='resist-value val-em' style='width: {{#if: {{{armorem|}}}
 
                | {{#expr: {{{armorem}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armorem|}}}
 
                  | {{{armorem}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>THR</div>
 
          <div class='item att-img'>[[Image:icon_resist_therm.png|20px|thermal resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-thr'>
 
            <div class='resist-value val-thr' style='width: {{#if: {{{armortherm|}}}
 
                | {{#expr: {{{armortherm}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armortherm|}}}
 
                  | {{{armortherm}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>KIN</div>
 
          <div class='item att-img'>[[Image:icon_resist_kin.png|20px|kinetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-kin'>
 
            <div class='resist-value val-kin' style='width: {{#if: {{{armorkin|}}}
 
                | {{#expr: {{{armorkin}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armorkin|}}}
 
                  | {{{armorkin}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
 
 
          <div class='item'>
 
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EXP</div>
 
          <div class='item att-img'>[[Image:icon_resist_exp.png|20px|explosive resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-exp'>
 
            <div class='resist-value val-exp' style='width: {{#if: {{{armorexp|}}}
 
                | {{#expr: {{{armorexp}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{armorexp|}}}
 
                  | {{{armorexp}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
 
 
      <tr><td class='separator'></td></tr>
 
 
 
<!--** Ship attributes - Shield **-->
 
      <tr class='token'>
 
        <td class='line-label'><span class='label'>Shields</span></td>
 
        <td class='att-line' style='border-bottom: medium none;'>
 
 
 
<!--*** hitpoints ***-->
 
        <div class='att-item'>
 
          <div class='item att-label'>Shield Capacity</div><div class='item att-img'>[[Image:icon_shield.png|20px|shield hitpoints]]</div><div class='item att-value'>{{#if: {{{shieldhp|}}} |{{{shieldhp}}} |0 HP }}</div>
 
 
 
<!--*** resistances ***-->
 
          <div class='item att-label' style='margin-left: 5px;'>Shield Resistances</div>
 
  
          <div class='item'>
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px; font-size: 80%;'>EM</div>
 
          <div class='item att-img'>[[Image:icon_resist_em.png|20px|electromagnetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-em'>
 
            <div class='resist-value val-em' style='width: {{#if: {{{shieldem|}}}
 
                | {{#expr: {{{shieldem}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{shieldem|}}}
 
                  | {{{shieldem}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
          </div>
 
          </div>
 
        </div>
 
  
        <div class='item'>
 
          <div class='item att-label' style='color: #9E8F75; margin-left: 5px; font-size: 80%;'>THR</div>
 
          <div class='item att-img'>[[Image:icon_resist_therm.png|20px|thermal resistance]]</div>
 
          <div style='display: inline-block;'>
 
          <div class='box-resist bgr-thr'>
 
            <div class='resist-value val-thr' style='width: {{#if: {{{shieldtherm|}}}
 
                | {{#expr: {{{shieldtherm}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
            <div class='value-text'>{{#if: {{{shieldtherm|}}}
 
                | {{{shieldtherm}}}
 
                | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
  
          <div class='item'>
+
<!---
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>KIN</div>
+
The helper tool was awesome while it was accurate, but it hasn't kept up with stat changes on existing ships or with the introduction of new ships. So I'm commenting it out. But it was so useful that I'm leaving the documentation content here, just in case it gets updated again. -{{User:Antei thantonne}}
          <div class='item att-img'>[[Image:icon_resist_kin.png|20px|kinetic resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-kin'>
 
            <div class='resist-value val-kin' style='width: {{#if: {{{shieldkin|}}}
 
                | {{#expr: {{{shieldkin}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{shieldkin|}}}
 
                  | {{{shieldkin}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
  
          <div class='item'><!--  open div 2  -->
+
=== Helper tool ===
          <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EXP</div>
+
To automatically generate template code for an existing ship, you can use the tool located [https://ubik2.github.io/eveuniversity-wiki-helpers/ship_template.html here].
          <div class='item att-img'>[[Image:icon_resist_exp.png|20px|explosive resistance]]</div>
 
          <div style='display: inline-block;'>
 
            <div class='box-resist bgr-exp'>
 
            <div class='resist-value val-exp' style='width: {{#if: {{{shieldexp|}}}
 
                | {{#expr: {{{shieldexp}}}/2 round 0 }}
 
                | 0
 
                }}px;'>
 
              <div class='value-text'>{{#if: {{{shieldexp|}}}
 
                  | {{{shieldexp}}}
 
                  | 0
 
                }}
 
              </div>
 
            </div>
 
            </div>
 
          </div>
 
          </div>
 
        </div>
 
        </td>
 
      </tr>
 
  
      </table>
+
2022-12-10 See [https://github.com/ubik2/eveuniversity-wiki-helpers GitHub for the source] which had its last update in june 2014.
    </div>
+
--->
    </td>
 
  </tr>
 
  </table>
 
  
</div>
+
<includeonly>[[Category:Formatting templates]]</includeonly>
</div></includeonly>
+
<noinclude>[[Category:Template documentation]]</noinclude>
<noinclude>
 
{{Documentation}}
 
</noinclude>
 

Latest revision as of 15:36, 21 February 2024

Description
This template is used to create a ship page for the Ship Database.
Icon timer non-capsuleer.png Creating a new ship article? Remember to update the {{Sh}} and {{ShipsMatrix}} templates and check the required for info of the required skills.Icon timer non-capsuleer.png


Dependencies
Uses
MediaWiki:Common.css Elements identified by #ship-article.
no-image.png Default ship image when neither shipid nor shipimg are given. Default faction logo when faction is empty or unknown.
{{Imageserver}} When no local image of ship is available and shipid is known.
Build-in UniWiki links to
Ships
Build-in external links to
zKillboard
EVE Workbench
Janice
EVE Ref
Indirectly uses
{{RequiredSkill}} to fill the parameter reqskill
{{Ship}} which in-turn calls {{ShipBoxTooltip}} to fill the parameter variations
Used by
{{Ship}} Wrapper for:
{{ShipBoxLarge}} Uses part of the parameter set. Used parameters are marked with bl
{{ShipBoxTooltip}} Uses part of the parameter set. Used parameters are marked with tt
Syntax
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid= 
| shipimg= 
| shipname= 
... parameter list
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> 
Note: While {{ShipArticle}} on its own will work, leaving out the other parts given in the syntax will break the functioning of {{ShipBoxTooltip}} and {{ShipBoxLarge}}.
Parameters
shipid [Preferred] [bl, tt]
EVE Online database ID for the ship. See How to get ID for how to find it. Used for:
* External links to zKillboard, EVE Workbench, Janice and EVE Ref: (not for tt)
* Ship image from CCP image server when no local image available.
shipimg [Preferred] [bl, tt]
Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see shipid)
shipname [Required] [bl, tt]
The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for:
* Show ship name;
* Show ship name when hovering over the image;
* Breadcrumbs;
* Naming of external links, (see shipid).
class [Required] [bl]
Class the ship belongs to. This info can be found in-game on the ship info. It is in the header, after the ship name, in parentheses (see table Ship classes). Used for:
* Excluding (special edition) shuttles from the external EVE Workbench link;
* Determine the (default) number of rigs (in combination with tech);
* Determine the (default) rig size;
* Determine (default) number of calibration points (in combination with grouping);
* Determine presence of Frigate Escape Bay;
* Part of the header text, [bl] only
grouping [Required] [tt]
Name of the market group the ship belongs to (See grouping guidlines). Used for:
* Ship category in breadcrumbs;
* Ship category under ship image;
* Determine (default) number of calibration points (in combination with class);
* Part of the header, [tt]
hulltype [Required] [tt]
Ships basic hulltype. The Tech1 shipname when there are variations i.e. The Vexor, Guardian-Vexor, Ishtar and Vexor Navy Issue all have Vexor for their hulltype. Otherwise use the shipname.
Used for: <Hull type> Class under ship image. The word Class must be included.
faction [Required] [bl]
Name of the faction the ship belongs to. Used for:
* Faction name under/on ship image;
* Faction logo under ship image;
* Show faction name when hovering over the logo.
variations [bl]
List of ship on the variations tab in-game. Defaults to: none
Use the template {{Ship}}. If more than one, separate by ",<space>".
Put other ship comparisons in the notes section of the ship article.
tech [bl, tt]
The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3, F for faction and S for storyline) Used for:
* Techcorner on ship image;
* Determine the (default) number of rigs (in combination with class)


powergrid [tt]
Amount of Powergrid the ship has. Including the unit i.e. 700 MW. Defaults to: 0 MW
cpu [tt]
Amount of CPU the ship has. Including the unit i.e. 300 tf. Defaults to: 0 tf
capacitor
Capacitor capacity. Including the unit i.e. 1,450 GJ. Defaults to: 0 GJ


highs [bl, tt]
Number of high power slots. Defaults to: 0
turrets [bl, tt]
Number of turret hard-points. Defaults to: 0
launchers [bl, tt]
Number of launcher hard-points. Defaults to: 0
mediums [bl, tt]
Number of medium power slots. Defaults to: 0
lows [bl, tt]
Number of low power slots. Defaults to: 0


mass
The ship's mass. Including the unit i.e. 1,100,000 kg. Defaults to: 0 kg
volume
The ship's volume (unpackaged). Including the unit i.e. 115,000 {{m3}}. Defaults to: 0  m3


cargohold [bl, tt]
Capacity of the standard cargo hold. Including the unit i.e. 480 {{m3}}. Defaults to: 0  m3
extraholdtype Optional
Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
extrahold Optional
Capacity of an additional hold/bay. Required when extraholdtype is used.
extrahold<x>type Optional
<x> is 2 till 4. See extraholdtype
extrahold<x> Optional
<x> is 2 till 4. See extrahold


Drones. Overruled when fighterbay is used. Defaults to: "No drone bay." when neither dronebay nor fighterbay are used.
dronebay [bl]
Dronebay capacity. Including the unit i.e. 125 {{m3}}.
bandwidth [bl]
Drone bandwidth. Including the unit i.e. 75 Mbit/sec. Required when dronebay is used.


Fighters. Overrules dronebay.
fighterbay [bl]
Fighter bay capacity. Including the unit i.e. 60,000 {{m3}}.
fightertubes [bl]
Number of fighter tubes. Required when fighterbay is used.
lightfightersquadlimit
Max number of light fighters. (Optional not visible when not used)
heavyfightersquadlimit
Max number of heavy fighters. (Optional not visible when not used)
supportfightersquadlimit
Max number of support fighters. (Optional not visible when not used)


info [bl]
The text found on the Description tab of the in-game ship info.
bonuses [bl]
List of bonuses applied to the ship (Source; Trait tab in-game ship info). Optional not visible when not used.
Preferably in the same order as on the Traits tab. Group headers like <skill> or role are bolded, header and actual bonuses are separated by <br> and may each be put on their own line to make it easier to read the source. Use &bull;&nbsp; for things like "Can fit module"
example:
bonuses= '''Gallente Cruiser bonuses (per skill level):'''<br>
5% bonus to Medium Hybrid Turret damage<br>
10% bonus to Drone hitpoints, damage and mining yield<br>
&bull;&nbsp;Can fit module


structurehp
Hitpoint value of the hull. Including the unit i.e. 2,000 HP. Defaults to: 0 HP


armorhp [bl]
Hitpoint value of the armor. Including the unit i.e. 2,000 HP. Defaults to: 0 HP
armorem [bl]
Armor resistance percentage for electromagnetic damage. Defaults to: 0
armorherm [bl]
Armor resistance percentage for thermal damage. Defaults to: 0
armorkin [bl]
Armor resistance percentage for kinetic damage. Defaults to: 0
armorexp [bl]
Armor resistance percentage for explosive damage. Defaults to: 0


shieldhp [bl]
Hitpoint value of the shield. Including the unit i.e. 2,000 HP. Defaults to: 0 HP
shieldem [bl]
Shield resistance percentage for electromagnetic damage. Defaults to: 0
shieldtherm [bl]
Shield resistance percentage for thermal damage. Defaults to: 0
shieldkin [bl]
Shield resistance percentage for kinetic damage. Defaults to: 0
shieldexp [bl]
Shield resistance percentage for explosive damage. Defaults to: 0


maxvelocity [bl, tt]
Maximum velocity. Including the unit i.e. 195 m/s. Defaults to: 0 m/s
inertia
Inertia modifier. Defaults to: 0.0
warpspeed
Warp speed. Including the unit i.e. 4 AU/s. Defaults to: 0 AU/s
warptime
Base time to warp (manually calculated). Including the unit i.e. 8.62 s. (see Accelerating to warp for the calculation.)


targetrange [bl]
Maximum range to lock targets. Including the unit i.e. 52.5 km. Defaults to: 0 km
maxlockedtargets
Maximum number of simultaneously lockable targets. Defaults to: 0
sigradius [bl]
Signature radius. Including the unit i.e. 145 m. Defaults to: 0 m
scanres
Scan Resolution. Including the unit i.e. 280 mm. Defaults to 0 mm
sensortype
Type of sensor used. Defaults to: Multi. Otherwise use one of Gravimetric, LADAR, Magnetrometric or RADAR. Used for: Ship attributes.
sensorvalue
Sensor strength value. Including the unit i.e. 16 points. Defaults to: 0 points


reqskills
List of skills required to fly the hull. Use the template {{RequiredSkill}}. Defaults to: none
Use wiki mark-up for an unordered list (*). For skills that are prerequisites for other skills use nested lists. (Note: make sure the * starts at the first position of the line, except for the first if behind reqskills=, otherwise the wiki mark-up will not recognize it as an unordered list.)
Example
reqskills= * {{RequiredSkill|Gallente Cruiser|I}} ** {{RequiredSkill|Spaceship Command|II}} ** {{RequiredSkill|Gallente Destroyer|III}} *** {{RequiredSkill|Gallente Frigate|III}} **** {{RequiredSkill|Spaceship Command|I}}
totaltraintime
Training time for the skills in Required Skill (manually calculated). Including the unit i.e. 19h 15m 30s. Not visible when no required skills.


forumlinks Optional
List of relevant forum links. When more than one separate by ",<br>". (not visible when not used)
wikireferences
List of relevant UniWiki article links (Has some build-in). When more than one separate by ",<br>".
externallinks
List of relevant external links (zKillboard, EVE Workbench, Janice and EVE Ref are build in). When more than one separate by ",<br>".
highlights<x> Optional [tt]
<x> is 1 till 4. highlights. (not visible when not used)


Overrides, use only when the build in results are incorrect.
rigs_count
Override for (default) number of rigs.
rigs_size
Override for (default) size of rigs.
rigs_calibration
Override for (default) number of calibration points.

Example

Top

An example of a proper template would be:

{{ShipArticle
 <!--  Template marker : DON'T EDIT LINE -->
 <!-----------------------------------------------------------
 * SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
 -------------------------------------------------------------
 * on editing the attributes, please make sure that you don't
 * leave/mistype any tags required. please follow the same
 * format below and edit only the values (after the = sign).
 ------------------------------------------------------------->
 | shipid= 24688
 | shipimg= Rokh.jpg
 | shipname= Rokh
 | class= Battleship
 | grouping= Standard Battleships
 | hulltype= Rokh Class
 | faction= Caldari State
 | variations= 
 | tech= 

 | powergrid= 15,000 MW
 | cpu= 780 tf
 | capacitor= 6,000 GJ

 | highs= 8
 | turrets= 8
 | launchers= 4
 | mediums= 6
 | lows= 5

 | mass= 105,300,000 kg
 | volume= 470,000 m³

 | cargohold= 820 m³
 | extraholdtype=
 | extrahold=

 | dronebay= 50 m³
 | bandwidth= 50 Mbit/sec

 | info= <b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
 | bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>
10% bonus to Large Hybrid Turret optimal range<br>
4% bonus to all shield resistances<br>
'''Role bonus:'''<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% additional bonus to Reinforced Bulkhead hitpoints

 | structurehp= 8,250 HP

 | armorhp= 7,700 HP
 | armorem= 50
 | armortherm= 45
 | armorkin= 25
 | armorexp= 10

 | shieldhp= 9,350 HP
 | shieldem= 0
 | shieldtherm= 20
 | shieldkin= 40
 | shieldexp= 50

 | maxvelocity= 89 m/sec
 | inertia= 0.136
 | warpspeed= 3 AU/s
 | warptime= 19.85 s

 | targetrange= 108 km
 | maxlockedtargets= 7
 | sigradius= 500 m
 | scanres= 98 mm
 | sensortype= Gravimetric
 | sensorvalue= 24 points

 | reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Caldari Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Caldari Destroyer|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
 | totaltraintime= 3d 20h 55m 10s

 | forumlinks= 
 | wikireferences= 
 | externallinks= 
 | highlights1= 
 | highlights2= 
 | highlights3= 
 | highlights4= 
}}