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Industrialist (Producer): Difference between revisions

From EVE University Wiki
Am-khu (talk | contribs)
m Making Mountains of Molehills (10 of 10): Updated the materials needed for the  Bantam from the BPC given in this mission in game from the career agent
 
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{{Missiondetails
{{Missiondetails
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|Type= Mining
|Type= Mining
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{{Missiondetails
{{Missiondetails
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|Level=  
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|Type= Industry
|Type= Industry
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{{Missiondetails
{{Missiondetails
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|Type= Industry
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{{Missiondetails
{{Missiondetails
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|Type= Mining / Industry
|Type= Mining / Industry
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{{Missiondetails
{{Missiondetails
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|Type= Courier
|Type= Courier
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* Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.  
* Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.  
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the NeoCom > Social > "Contacts" button) in the "Agents" tab.
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the [[Neocom]] > Social > Contacts or the [[File:Peopleandplaces.png|24px]]Contacts "button" in the Neocom shortcut bar) in the "Agents" tab.


== Making Mountains of Molehills (6 of 10) ==
== Making Mountains of Molehills (6 of 10) ==


{{Missiondetails
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|Type= Industry
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{{Missiondetails
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{{Missiondetails
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{{Missiondetails
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* The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accept [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission 2]]. To do so, [[repackage]] the frigate if it was assembled before handing it in.
* The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accepted [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission 2]]. To do so, [[repackage]] the frigate if it was assembled before handing it in.
* You may also buy the frigate of the market, as usual.
* You may also buy the frigate off the market, as usual.
* Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
* Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
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|-
|-
| style="text-align: left" | {{Sh|Tormentor}}
| style="text-align: left" | {{Sh|Tormentor}}
| 21,111
| 30,400
| 2,322
| 5,700
| 4,222
| 2,375
| 211
| 475
| 42
|  
| 21
|  
|   
|   


|-
|-
| style="text-align: left;" | {{Sh|Bantam}}
| style="text-align: left;" | {{Sh|Bantam}}
| 21,111
| 22,800
| 7,600
| 4,275
| 2,322
| 1,782
| 475
| 357
| 4
|
| 2
|
|   
|   


|-
|-
| style="text-align: left;" | {{Sh|Navitas}}
| style="text-align: left;" | {{Sh|Navitas}}
| 17,945
| 22,800
| 4,434
| 4,275
| 3,379
| 1,782
| 265
| 357
| 32
|  
| 12
|  
|   
|   


|-
|-
| style="text-align: left" | {{Sh|Burst}}
| style="text-align: left" | {{Sh|Burst}}
| 16,890
| 22,800
| 3,167
| 4,275
| 4,222
| 1,782
| 159
| 357
| 21
|  
| 6
|  
| 2
|  


|}
|}
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* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.


* The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
* The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit an Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.


[[Category:Career Agents]]
[[Category:Career Agents]]