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Stealth bombers, often referred to simply as "bombers", represent a captivating subclass of [[Frigate|frigate]]. Equipped with [[Cloaking|Covert Ops Cloaking Devices]], stealth bombers can traverse systems while being undetectable to [[Directional_scanning|directional scanners]] or [[Probe_scanning|combat probes]]. When bombers choose to engage targets, they use battleship-sized [[Missiles|torpedo launchers]] or [[Bombs|bomb launchers]] to inflict massive damage. Stealth bombers can operate in several roles; they are a strong roaming solo ship, useful in mixed fleets as scout or combat ship, and can operate in dedicated bomber fleets using hit and run tactics. | Stealth bombers, often referred to simply as "bombers", represent a captivating subclass of [[Frigate|frigate]]. Equipped with [[Cloaking|Covert Ops Cloaking Devices]], stealth bombers can traverse systems while being undetectable to [[Directional_scanning|directional scanners]] or [[Probe_scanning|combat probes]]. When bombers choose to engage targets, they use battleship-sized [[Missiles|torpedo launchers]] or their unique [[Bombs|bomb launchers]] to inflict massive damage. Stealth bombers can operate in several roles; they are a strong roaming solo ship, useful in mixed fleets as scout or combat ship, and can operate in dedicated bomber fleets using hit and run tactics. | ||
In exchange for these advantages, stealth bombers | In exchange for these advantages, stealth bombers are glass cannons with weak [[Tanking|tank]] and slow base align-to-warp time. Torpedos are most effective against [[Battleships|battleships]], less effective against [[Cruisers|cruisers]], and struggle to apply damage to enemy combat frigates. Stealth bombers also have high skill requirements to fly effectively due to tight fitting requirements. | ||
This combination of attributes | This combination of attributes gives stealth bombers a fun and unique playstyle. | ||
== Stealth Bomber Comparison == | |||
There are 8 different stealth bombers, 1 for each empire faction and 4 limited edition rewards for [[Alliance Tournament]]. The Alliance Tournament ships are omitted from regular stealth bomber discussion. | |||
=== Attributes === | |||
The four racial stealth bombers have minor differences in their base attributes, generally following the typical racial differences. The Minmatar ship is the fastest, the Amarr ship has the strongest armor, the Caldari has the strongest shields, etc. Cargo capacity, base align time, targeting range, and other attributes all differ as well but none are major enough to warrant discussion. | |||
The main consideration in picking a stealth bomber are the fitting differences in CPU, powergrid, and mid- and low- slot count. The Manticore is the easiest to fit with its high CPU and the Purifier is hardest with the lowest CPU. The damage type is typically not relevant to picking a stealth bomber. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Ship !! Damage Type !! CPU !! Powergrid !! High Slots !! Mid Slots !! Low Slots | ||
|- | |- | ||
| | | {{sh|Hound}} || {{Co|#f8e97c|Explosive}} || 310 || 40 || 5 || 3 || 3 | ||
|- | |||
| {{sh|Manticore}} || {{Co|#73dc76|Kinetic}} || 330 || 38 || 5 || 4 || 2 | |||
|- | |||
| {{sh|Nemesis}} || {{Co|#fa8d84|Thermal}} || 315 || 38 || 5 || 4 || 2 | |||
|- | |||
| {{sh|Purifier}} || {{Co|#71c4f8|EM}} || 305 || 45 || 5 || 3 || 3 | |||
|} | |} | ||
=== | === Bonuses === | ||
All stealth bombers have the following bonuses, differing only in the damage type of the torpedo and bomb bonuses: | |||
==== Role Bonuses ==== | |||
* 99.7% reduction in Torpedo Launcher powergrid requirement | |||
* 50% bonus reduction in Cloak CPU usage | |||
* No targeting delay after Cloaking Device deactivation | |||
* Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator, and Bomb Launcher | |||
* Cloak reactivation delay reduced to 15 seconds | |||
==== Covert Ops Bonuses (per skill level) ==== | |||
* 5% bonus to Racial Bomb damage | |||
* 15% bonus to Racial Torpedo damage | |||
==== Racial Frigate Bonuses (per skill level) ==== | |||
* 10% bonus to torpedo flight time | |||
* 15% bonus to torpedo velocity | |||
== Fitting == | |||
Despite the very tight fitting limitations, stealth bombers can operate in a variety of different roles and have many nuanced fitting choices. | |||
=== Essentials === | |||
Regardless of role, there are some modules that will always be used: | |||
* Covert Ops Cloaking Device II: The Stealth in Stealth Bomber. There is no reason to undock a stealth bomber without one. | |||
* Torpedo Launchers: The Bomber in Stealth Bomber. If you aren't planning to shoot anything there are better ship options, such as a [[Frigates#Covert_Ops_2|covert ops frigate]]. | |||
* Afterburner or Microwarpdrive: Due to their slow base velocity, stealth bombers require a propulsion module. | |||
=== | === General Considerations === | ||
==== Solo Hunting ==== | |||
Flying solo means providing your own EWAR, damage, and scouting. | |||
==== Small Gang ==== | |||
In a small gang, a bomber can be fit to complement your other pilots. This can mean leaning the fit towards damage, EWAR, or scouting, while still keeping things somewhat generalized and self-sufficient for when things go wrong. | |||
==== Fleet Support ==== | |||
A fleet support bomber takes the role of scout or covert ops cyno ship, while still being able to contribute significant damage against large targets. | |||
==== Bombers Wing ==== | |||
Flying in a dedicated bomber fleet generally involves a fleet doctrine with a pre-made loadout. All ships in a bomber fleet must use bombs with the same damage type, otherwise the bombs will blow each other up. | |||
=== Modules In Depth === | |||
==== Torpedoes ==== | |||
''see [[missiles]]'' | |||
Torpedoes are battleship missile launchers designed to combat other battleships while struggling against cruisers and especially frigates. To combat this, stealth bombers are typically fit with modules that decrease missile explosion radius and/or increase target signature radius to be able to fight those smaller ships. Stealth bombers must utilize the long range of their torpedoes to maintain distance from the target. | |||
Typically, tech 1 launchers with faction ammo are used due to lower cost and cpu requirements. | |||
== | * Torpedoes in flight will be deleted if the launching ship enters warp. | ||
= | |||
==== Bombs ==== | |||
''see [[bombs]]'' | |||
Bombs are unguided missiles that only stealth bombers can fit. Bombs shoot from the front of the stealth bomber, travel 30 km in a straight line, then explode, dealing damage over a large area. Many fleets take advantage of stealth bombers to unleash a horde of bombs on a group of targets for massive damage. | |||
* Bombs can only be fired in nullsec or wormhole space | |||
* Bombs will damage other bombs. Bombs have damage resistance against their own type, making it critical to match bomb type while in a bombing fleet. | |||
* Bombs in flight will be not be deleted if the launching ship enters warp. | |||
==== Probe Launchers ==== | |||
Stealth bombers often find themselves scanning for targets. | |||
* Core probe | |||
* Combat probe | |||
==== Cloaking Device ==== | |||
Bomber specific cloaking device notes. | |||
==== Electronic Warfare ==== | |||
* Target painters | |||
* Warp disruptors | |||
* Remote sensor dampening | |||
==== Propulsion ==== | |||
Afterburner vs MWD | |||
==== Sensors & Range ==== | |||
=== | ==== Fitting Aids ==== | ||
== Skills == | == Skills == | ||
While the minimum skills will allow a pilot to get into the ship, the covert ops cloak, and the weapons systems, to fit and fly the ship well requires a more substantial skill train. | |||
=== Minimum skills === | === Minimum skills === | ||
| Line 97: | Line 133: | ||
*{{sk|Bomb Deployment|I}} | *{{sk|Bomb Deployment|I}} | ||
=== Suggested | === Suggested Skills === | ||
The following skills aim to enhance the bomber's strengths, reduce CPU and power consumption, and contribute to its survivability. | The following skills aim to enhance the bomber's strengths, reduce CPU and power consumption, and contribute to its survivability. | ||
==== Fitting Skills ==== | |||
*{{sk|Power Grid Management|V}} | |||
*{{sk|Jury Rigging|III}} | |||
*{{sk|Launcher Rigging|II}} | |||
*{{sk|CPU Management|V}} | |||
*{{sk|Astronautics Rigging|II}} | |||
==== Sensors & EWAR ==== | |||
*{{sk|Target Management|III}} | |||
*{{sk|Target Painting|II}} | |||
*{{sk|Signature Analysis|III}} | |||
==== Scanning ==== | |||
==== Ship Operation ==== | |||
*{{sk|Acceleration Control|III}} | *{{sk|Acceleration Control|III}} | ||
*{{sk|Capacitor Management|III}} | *{{sk|Capacitor Management|III}} | ||
*{{sk|Electronic Warfare|II}} | *{{sk|Electronic Warfare|II}} | ||
*{{sk|Energy Grid Upgrades|III}} | *{{sk|Energy Grid Upgrades|III}} | ||
*{{sk|Evasive Maneuvering|III}} | *{{sk|Evasive Maneuvering|III}} | ||
*{{sk|Long Range Targeting|III}} | *{{sk|Long Range Targeting|III}} | ||
*{{sk|Mechanics|IV}} | *{{sk|Mechanics|IV}} | ||
*{{sk|Navigation|III}} | *{{sk|Navigation|III}} | ||
*{{sk|Sensor Linking|II}} | *{{sk|Sensor Linking|II}} | ||
*{{sk|Shield Management|III}} | *{{sk|Shield Management|III}} | ||
*{{sk|Shield Operation|III}} | *{{sk|Shield Operation|III}} | ||
*{{sk|Spaceship Command|IV}} | *{{sk|Spaceship Command|IV}} | ||
*{{sk|Warp Drive Operation|III}} | *{{sk|Warp Drive Operation|III}} | ||
To truly master stealth bombers, the following skills should be trained to V: | |||
*{{sk|Bomb Deployment|V}} | *{{sk|Bomb Deployment|V}} | ||
*{{sk|Covert Ops|V}} | *{{sk|Covert Ops|V}} | ||
| Line 183: | Line 227: | ||
* Drones: If a target's drones continue to attack, you'll be unable to cloak. Even if the target is destroyed, their drones can still prevent you from cloaking by keeping you locked. The key is to avoid being locked in the first place. | * Drones: If a target's drones continue to attack, you'll be unable to cloak. Even if the target is destroyed, their drones can still prevent you from cloaking by keeping you locked. The key is to avoid being locked in the first place. | ||
* Heavy Assault Cruisers (HACs) / Cruisers: Ships like Vagabonds and Cynabals are designed to destroy frigates. These vessels have speed, range, drones, and deal significant damage. If they're on the field, stay cloaked until they're eliminated, or closely monitor them for signs they're coming after you. | * Heavy Assault Cruisers (HACs) / Cruisers: Ships like Vagabonds and Cynabals are designed to destroy frigates. These vessels have speed, range, drones, and deal significant damage. If they're on the field, stay cloaked until they're eliminated, or closely monitor them for signs they're coming after you. | ||
== Community == | |||
Bombers Bar | |||
EVE UNI bomber flights? | |||
Other? | |||
==See also== | ==See also== | ||