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Syndicate Mission Running: Difference between revisions

From EVE University Wiki
L1/2/3 Security Missions: add links, removing duplicate tables (which are available on other pages)
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====Recommended Skills====
====Recommended Skills====
It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are loosing out if you do not train them eventually.  
It is recommended that Campus Members should train the follow skills to at least III, ideally IV to make both the grind easier and the rewards higher. There is no rush to train these if you have something else more important to train first, however you are loosing out if you do not train them eventually.  
*Connections - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
*{{sk|Connections}} - 0.4 standing increase per level trained. With III trained, you can bypass the L1 grind altogether.
*Social - 5% bonus to standing increases per level. Makes the grind faster.
*{{sk|Social}} - 5% bonus to standing increases per level. Makes the grind faster.
*Security Connections - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.  
*{{sk|Security Connections}} - Extra 10% LP per level training. Who doesn't want to get paid more for no extra effort.  
*Negotiation - 5% addition pay per level. Again, its free isk for no extra effort.
*{{sk|Negotiation}} - 5% addition pay per level. Again, its free isk for no extra effort.
====Mission Agents====
====Mission Agents====
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.  
Now that you have the skills, lets take a look at where to run these missions. You can run L1/2/3 missions within the NSC backpocket from the system of T22-QI, which is a dead end system one jump from the NSC home system of PC9-AY, using the following Intaki Syndicate Agents. Nearly all your missions will happen in T22-QI, however the odd mission will happen in PC9-AY. It is extremely rare that a mission will be further than 1 jump, although it can happen.  
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====Ship Fitting Advice====
====Ship Fitting Advice====
There is absolutely no right or wrong answer regarding which ships to fly. That said, Drone Boats are extremely popular at the moment for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the type of drones that can hit the NPCs resist weaknesses.
There is absolutely no right or wrong answer regarding which ships to fly. That said, [[Drone Capable Ships|drone boats]] are extremely popular at the moment for two great reason. Firstly, drones do not use ammo which means that members can spend more time running missions and therefore make more profit, rather than running around Syndicate looking for ammo. Secondly, drones offer selectable damage- the drones belonging to each faction line have a unique damage type. This allows us to pick the [[Using Drones#Drone choice|type of drones]] that can hit the NPCs [[NPC Damage Types|resist weaknesses]].
====Drone Damage Profiles====
 
{{#css:
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{| class="wikitable drones" style="border:none;"
|-
! colspan=4 style="background-color:#111111;border:none;" |
! colspan=2 | <span style="cursor:help;" title="Damage type">Damage</span>
! colspan=4 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
|-
! Faction
! Light
! Medium
! Heavy
! <span style="cursor:help;" title="Primary damage type, dealt by all drones.">Prim</span>
! <span style="cursor:help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">Sec</span>
! colspan=2 | <span style="cursor:help;" title="Damage per second">DPS</span>
! colspan=2 | <span style="cursor:help;" title="Speed with MWD on, and orbital speed (MWD off)."> Speed</span>
|-
| <!--'''Gallente'''-->{{icon|gallente|70px|Gallente Federation}}
| [[Image:Hobgoblin.png|60px]]<br />Hobgoblin
| [[Image:Hammerhead.png|60px]]<br />Hammerhead
| [[Image:Ogre.png|60px]]<br />Ogre
| {{icon|th damage|32px|Thermal damage}}
| {{icon|ki damage|32px|Kinetic damage}}
| rowspan=4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em;" |
|  | +23%
| rowspan=4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em;" |
|
|-
| <!--'''Caldari'''-->{{icon|caldari|70px|Caldari State}}
| [[Image:Hornet.png|60px]]<br />Hornet
| [[Image:Vespa.png|60px]]<br />Vespa
| [[Image:Wasp.png|60px]]<br />Wasp
| {{icon|ki damage|32px|Kinetic damage}}
| {{icon|th damage|32px|Thermal damage}}
| +15%
| +13%<br />(+13%)
|-
| <!--'''Amarr'''-->{{icon|amarr|70px|Amarr Empire}}
| [[Image:Acolyte.png|60px]]<br />Acolyte
| [[Image:Infiltrator.png|60px]]<br />Infiltrator
| [[Image:Praetor.png|60px]]<br />Praetor
| {{icon|em damage|32px|EM damage}}
| {{icon|th damage|32px|Thermal damage}}
| +8%
| +37%<br />(+26%)
|-
| <!--'''Minmatar''' -->{{icon|minmatar|70px|Minmatar Republic}}
| [[Image:Warrior.png|60px]]<br />Warrior
| [[Image:Valkyrie.png|60px]]<br />Valkyrie
| [[Image:Berserker.png|60px]]<br />Berserker
| {{icon|ex damage|32px|Explosive damage}}
| {{icon|ki damage|32px|Kinetic damage}}
|
| +50%<br />(+36%)
|-
| colspan=10 style="background-color:#222222;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | All drones do the primary damage type.<br />'Integrated' and 'Augmented' drones do a mix of the primary and secondary damage types. 
|}
====NPC Resist Profiles====
{| class="wikitable damage npc"
! Faction
! Damage to deal
! Damage to resist
! Electronic Warfare
|-
| Angel Cartel
| Explosive / Kinetic
| Explosive (62%) / Kinetic (22%)
| Target Painters
|-
| Blood Raiders
| EM / Thermal
| EM (50%) / Thermal (48%)
| NOS/Neut, Tracking Disruptor
|-
| Guristas
| Kinetic / Thermal
| Kinetic (79%) / Thermal (18%)
| ECM
|-
| Mordu's Legion
| Kinetic / EM
| Kinetic (70%) / Thermal (30%)
|
|-
| Rogue Drones
| EM/Thermal (varies) <ref name="rogue drones">Rogue Drones have a tendency to vary wildly in what damage type they deal and are vulnerable to.  Low-level missions seem to lean towards EM/Thermal while high-level missions lean towards Explosive/Kinetic. Consult reports (e.g. at [http://eve-survival.org/wikka.php?wakka=MissionReports Eve-Survival]) about the specific mission or exploration site before undocking.</ref>
| (varies) <ref name="rogue drones" />
|
|-
| Sansha's Nation<br />(missions / anomalies)
| EM / Thermal
| EM (53%) / Thermal (47%)
| Tracking Disruptor
|-
| Serpentis
| Kinetic / Thermal
| Thermal (55%) / Kinetic (45%)
| Sensor Dampener
|-
| Equilibrium of Mankind
| Kinetic
| Kinetic (74%) / Thermal (26%)
|
|-
| Mercenaries
| Kinetic / Thermal
| Kinetic / Thermal
|
|-
|}
<small>{{Reflist}}</small>
====Fitting Examples====
====Fitting Examples====
Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially Drones V for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.
Here are two example fits of cheap, expendable drone boats. Both of these fits work exactly the same way and rely on their ability to speedtank to mitigate damage. This is what makes these fits great for new players as there isn't the need to train an extensive list of skills. The only requirement is that you are cap stable with the prop mod running. That is it. Anything else is an extra. Next main priority would be drone skills, especially Drones V for those that don't have it, to increase the overall DPS that the ships put out. More DPS means faster mission times, which means more money.