Difference between revisions of "NPC corporations"
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Revision as of 16:33, 20 June 2017
NPC Corporations are organizations in EVE not run by players (as opposed to player-run corporations). Players cannot freely join NPC corporations, instead, players are placed into an NPC corporation under the following conditions:
- When a character is first created, they will be placed in an NPC starter corporation (which one depends on the character's education)
- When a character leaves a player-run corporation, they will be placed in a default NPC corporation (which one depends on the character's bloodline)
- When a character joins Faction Warfare as an individual, they will be placed in the appropriate NPC faction warfare corporation
Additionally, almost all NPC corporations offer missions (through agents) to players, which they can complete to earn ISK, Loyalty Points, and standings. With the large number of NPC corporations in the game, it is difficult to know what benefits standings with each corporation provides. Some NPC corporations are simply better than others, and blindly grinding standings will not maximize your benefit.
NPC Starter Corporations
A newly created character will always be in one of the NPC starter corporations. These are the three 'school' type NPC corporations of each empire. The specific school will depend on your choice of education, be it military, scientific or civilian. The specific education name varies by empire and bloodline. Note that once you leave the NPC starter corp you can never return.
Empire | Starter NPC Corp |
---|---|
Amarr | Hedion University |
Amarr | Imperial Academy |
Amarr | Royal Amarr Institute |
Caldari | School of Applied Knowledge |
Caldari | Science and Trade Institute |
Caldari | State War Academy |
Gallente | Center for Advanced Studies |
Gallente | Federal Navy Academy |
Gallente | University of Caille |
Minmatar | Pator Tech School |
Minmatar | Republic Military School |
Minmatar | Republic University |
Default NPC Corporations
Whenever characters leave a corporation without joining a new one, they will become member of a specific default NPC corporation. This NPC corp will depend entirely on your choice of bloodline during character creation.
Epic Arcs
Main Factions
Each of the main factions has one corporation whose standings will allow you to run their faction epic arc. Faction standings can be used in place of corporate standings, so it is not necessary to raise a character's standings with these corporations in particular if their standings with the corporation's faction are high enough.
Arc | Faction | Corporation |
---|---|---|
Right to Rule | Amarr | Ministry of Internal Order |
Penumbra | Caldari | Expert Distribution |
Syndication | Gallente | Impetus |
Wildfire | Minmatar | Brutor Tribe |
Pirate Factions
The pirate faction arcs can be done if your standing is 3.0 or higher with any of the associated factions or corporations. The important thing to note here is that access to the arc can be gained by factions and corporations unrelated to the pirate factions themselves. This means that you can access the pirate arcs even if you have extremely low standings with the pirate factions themselves.
Arc | Faction | Corporation |
---|---|---|
Angel Sound | Amarr | Amarr Imperial Navy |
Smash and Grab | Caldari | Ytiri |
Smash and Grab | Gallente | Federal Intelligence Office |
Angel Sound | Minmatar | Republic Security Services |
Angel Sound | Angel Cartel | Dominations |
Smash and Grab | Guristas | Guristas |
Trade Hubs
If you have high standings with the corporation that owns a major trade hub, you will pay lower fees in that trade hub.
Trade Hub | Faction | Corporation |
---|---|---|
Amarr VIII (Oris) - Emperor Family Academy | Amarr | Emperor Family |
Tash-Murkon Prime II - Moon 1 - Kaalakiota Corporation Factory | Caldari | Kaalakiota Corporation |
Jita IV - Moon 4 - Caldari Navy Assembly Plant | Caldari | Caldari Navy |
Motsu VII - Moon 6 - Caldari Navy Logistic Support | Caldari | Caldari Navy |
Dodixie IX - Moon 20 - Federation Navy Assembly Plant | Gallente | Federation Navy |
Oursulaert III - Federation Navy Testing Facilities | Gallente | Federation Navy |
Rens VI - Moon 8 - Brutor Tribe Treasury | Minmatar | Brutor Tribe |
Hek VIII - Moon 12 - Boundless Creation Factory | Minmatar | Boundless Creation |
Research
These corporations offer research agents.
Faction | Corporation |
---|---|
Amarr | Carthum Conglomerate |
Amarr | Viziam |
Caldari | Lai Dai Corporation |
Caldari | Ishukone Corporation |
Caldari | Kaalakiota Corporation |
Gallente | CreoDron |
Gallente | Duvolle Laboratories |
Gallente | Roden Shipyards |
Minmatar | Boundless Creation |
Minmatar | Core Complexion Inc |
Loyalty Point Stores
All corporations with agents that offer missions have loyalty point stores. Of these, some corporations offer particularly valuable items in their stores that are not available elsewhere. In the case of items that are present in multiple stores, prices for these items may vary between corporations.
Faction | Corporation | Notes |
---|---|---|
Sisters of EVE | The Sanctuary | This corporation offers items at a 20% discount compared to SoE LP store prices elsewere, but the one and only station with agents is in the Sisters-owned section of Pure Blind, which is surrounded by player-owned space. |
Mordu's Legion Command | Mordu's Legion | This corporation has only one station with agents and an LP store, located in the Legion-owned section Pure Blind, which is surrounded by player-owned space. |