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====Bombing squadron==== | ====Bombing squadron==== | ||
In general usage, a Bombing Squadron is composed of 7 bombers. It is required that all bombers in the squadron have the same type of bomb. Ideally, the squadron is homogenous as far as the type of bomber hull. | In general usage, a Bombing Squadron is composed of 7 bombers. It is required that all bombers in the squadron have the same type of bomb. Ideally, the squadron is homogenous as far as the type of bomber hull. | ||
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===Fleet Damage Dealer=== | ===Fleet Damage Dealer=== | ||
Operating in the fleet, independently | |||
A bomber attached to a fleet that is not part of a bombing wing (there may be too few bombers or the fleet is fighting in high or low sec where bombs are not available) will normally use torpedoes. | A bomber attached to a fleet that is not part of a bombing wing (there may be too few bombers or the fleet is fighting in high or low sec where bombs are not available) will normally use torpedoes. | ||
In this role, a bomber acts like a cloaked EWAR ship, warping in at range, aligning, uncloaking, fighting aligned at maximum range and warping out when targeted. If left alone, a bomber's torpedoes will do impressive damage to ships that have or generate a large ship signature (battlecruisers and battleships). However, if a bomber is frequently targeted and continously warps off, applied damage to target is lowered considerably. Bombers can be used in frigate gangs to bring a "big punch" for use against large targets. Eve University roams will sometimes find large signature targets, and in these situations, torpedoes provide significant damage. If small signature targets are locked and scrammed, torpedoes provide a fraction of total damage, but it is still damage on target, so don't let target size stop you from using torpedoes. There may be chances that the small target has an activated microwarp drive on, while being scrammed, which increases that target's signature bloom to 500%, and will greatly absorb 50-75% torpedo damage. Remember, bombers may have very low hit points, and can be destroyed in one or two hits, but if your bomber is in a safe and aligned position to launch torpedoes on any target, small or large, by Eden, send your torpedoes flying, give that target a hug.<br /> | In this role, a bomber acts like a cloaked EWAR ship, warping in at range, aligning, uncloaking, fighting aligned at maximum range and warping out when targeted. If left alone, a bomber's torpedoes will do impressive damage to ships that have or generate a large ship signature (battlecruisers and battleships). However, if a bomber is frequently targeted and continously warps off, applied damage to target is lowered considerably. Bombers can be used in frigate gangs to bring a "big punch" for use against large targets. Eve University roams will sometimes find large signature targets, and in these situations, torpedoes provide significant damage. If small signature targets are locked and scrammed, torpedoes provide a fraction of total damage, but it is still damage on target, so don't let target size stop you from using torpedoes. There may be chances that the small target has an activated microwarp drive on, while being scrammed, which increases that target's signature bloom to 500%, and will greatly absorb 50-75% torpedo damage. Remember, bombers may have very low hit points, and can be destroyed in one or two hits, but if your bomber is in a safe and aligned position to launch torpedoes on any target, small or large, by Eden, send your torpedoes flying, give that target a hug.<br /> | ||