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Armor tanking modules are quite light on CPU usage but use lots of powergrid instead. Low slot using armor modules also leave all the mid slots free for various [[Propulsion equipment|propulsion modules]], [[Electronic warfare|electronic attack]] modules, capacitor modules or application modules. This freedom on mid slots makes armor tanked fits versatile. But using low slot for armor prevents you from using damage modules resulting in lower damage output. | Armor tanking modules are quite light on CPU usage but use lots of powergrid instead. Low slot using armor modules also leave all the mid slots free for various [[Propulsion equipment|propulsion modules]], [[Electronic warfare|electronic attack]] modules, capacitor modules or application modules. This freedom on mid slots makes armor tanked fits versatile. But using low slot for armor prevents you from using damage modules resulting in lower damage output. | ||
Armor repairers are more efficient at using capacitor but on the other hand single armor repairer repairs considerably less HP than corresponding shield booster. Armor repairs also apply the repair at the end of the module cycle requiring pilot to anticipate | Armor repairers are more efficient at using capacitor but on the other hand single armor repairer repairs considerably less HP than corresponding shield booster. Armor repairs also apply the repair at the end of the module cycle requiring pilot to anticipate when the repair is needed. | ||
Once your armor is gone your ship has only hull left. This leaves very little safety margin on armor ships. Combined with delayed repair cycles makes it possible for armor ships to easily die in between repair cycles. | Once your armor is gone your ship has only hull left. This leaves very little safety margin on armor ships. Combined with delayed repair cycles makes it possible for armor ships to easily die in between repair cycles. | ||
Armor plates and armor rigs give penalty to ship mass. This reduces the speed bonus from propulsion | Armor plates and armor rigs give penalty to ship mass. This reduces the speed bonus from propulsion modules and makes the ship less agile. | ||
Unlike shields, armor has no passive regeneration of any kind. Armor repairers are the only way to get armor back. | Unlike shields, armor has no passive regeneration of any kind. Armor repairers are the only way to get armor back. | ||