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==== Skill Points ==== | ==== Skill Points ==== | ||
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are | The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. In general, the following skills are useful examples for unistas who wish to support the production department: | ||
* [[Skills:Production#Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame. | * [[Skills:Production#Industry]], reduces manufacturing time, and is also a pre-requisite for a great many production-related tasks ingame. | ||
* [[Skills:Production#Advanced_Industry]], further reduces manufacturing time, and also reduces research time. | * [[Skills:Production#Advanced_Industry]], further reduces manufacturing time, and also reduces research time. | ||
* [[Skills:Production#Mass_Production]] and [[Skills:Production#Advanced_Mass_Production]], allow additional manufacturing job slots. | * [[Skills:Production#Mass_Production]] and [[Skills:Production#Advanced_Mass_Production]], allow additional manufacturing job slots. | ||
* [[Skills:Science#Laboratory_Operation]] and [[Skills:Science#Advanced_Laboratory_Operation]], provide additional slots for research jobs. | |||
* [[Skills:Resource_Processing#Reactions]] and [[Skills:Resource_Processing#Mass_Reactions]], both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs. | * [[Skills:Resource_Processing#Reactions]] and [[Skills:Resource_Processing#Mass_Reactions]], both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs. | ||
* [[Skills:Neural_Enhancement#Cybernetics]], allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance. | * [[Skills:Neural_Enhancement#Cybernetics]], allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance. | ||
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* [[Skills:Science#Research]], improves blueprint time efficiency research speed and is a pre-requisite for building some rigs and T2 ships. | * [[Skills:Science#Research]], improves blueprint time efficiency research speed and is a pre-requisite for building some rigs and T2 ships. | ||
* [[Skills:Science#Metallurgy]], improves blueprint material efficiency research speed and is a pre-requisite for building some rigs and T2 ships. | * [[Skills:Science#Metallurgy]], improves blueprint material efficiency research speed and is a pre-requisite for building some rigs and T2 ships. | ||
* [[Skills: | * [[Skills:Resource_Processing#Remote_Reactions]], [[Skills:Science#Scientific_Networking]], and [[Skills:Production#Supply_Chain_Management]], are convenience skills that allow the start (and completion) of production from a distance. | ||
* [[Skills:Production#Drug_Manufacturing]], required for the production of combat boosters. | * [[Skills:Production#Drug_Manufacturing]], required for the production of combat boosters. | ||
* Advanced ship manufacturing skills, such as [[Skills:Production#Advanced_Industrial_Ship_Construction]], [[Skills:Production#Advanced_Small_Ship_Construction]], etc. | * Advanced ship manufacturing skills, such as [[Skills:Production#Advanced_Industrial_Ship_Construction]], [[Skills:Production#Advanced_Small_Ship_Construction]], etc. | ||
* [[Skills:Science# | * A long list of 30 different scientific skills required for invention and for the manufacture of advanced modules and ships, from [[Skills:Science#Amarr_Encryption_Methods]] to [[Skills:Science#Yan_Jung_Technology]]. | ||
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping ([[Skills_and_learning#Neural_Remaps]]) | It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with neural remapping ([[Skills_and_learning#Neural_Remaps]]) | ||
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== Community leaders == | == Community leaders == | ||
We have an {{co|slateblue|Assistant Manager}} and {{co|slateblue|Manager}} to help ensure that EVE University's production needs are met. If you have any questions or looking to give feedback or suggestions that you think could be helpful, don't hesitate to contact us. We are also the people you turn to if you have any concerns about the department or have an issue with any of its members. | |||
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