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| style="padding:10px;" | {{co|#FFCC00|Production Officer}} | | style="padding:10px;" | {{co|#FFCC00|Production Officer}} | ||
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== Programs == | |||
Currently Active programs: | |||
* [https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]: It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice. | |||
* WHC Fuel Production | |||
== Joining the Production Department == | == Joining the Production Department == | ||
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==== Skill Points ==== | ==== Skill Points ==== | ||
The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. While the department does not require any skill to join, the following skills can help you become a more efficient member of the department. The skills are grouped roughly by the Industry areas they relate to. | The links provided above discuss some skill point investments that are relevant for specific tasks. Players are strongly encouraged to train skills that support the activities they enjoy doing in the game. While the department does not require any skill to join, the following skills can help you become a more efficient member of the department. The skills are grouped roughly by the Industry areas they relate to. | ||
* {{sk|Industry|icon=yes|mult=yes}} and {{sk|Advanced Industry|icon=yes|mult=yes}} both reduces manufacturing time and are prerequisites for a great many production-related tasks ingame. Advanced Industry also reduces research time. | * {{sk|Industry|icon=yes|mult=yes}} and {{sk|Advanced Industry|icon=yes|mult=yes}} both reduces manufacturing time and are prerequisites for a great many production-related tasks ingame. Advanced Industry also reduces research time. | ||