Difference between revisions of "User:Erwin Madelung/Sandbox2"
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− | == | + | ==Covert Cynosural Fields== |
− | A | + | Covert Cynosural Fields are a special variant of 'normal' Cynosural Fields which were discussed above. In a context where you might speak of either version the not covert cynos are often called hard cynos. A Covert Cynosural Field is only visible on the overview if you are on grid and can be generated in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships: Those are [[Black Ops Battleship|Black Ops Battleship]], [[Blockade Runners]], [[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]], [[Cruiser#Recon Ships|Force Recon Ships]], [[Stealth_Bomber|Stealth Bombers]], and [[Strategic_Cruiser|Strategic Cruisers]] (with the covert subsystem). Further, the single hulls [[Etana]], [[Prospect]], and [[Rabisu]]. As a rule all ships which can fit a covert cloak (except the [[Sisters of EVE]] ships) can fit a covert cyno. |
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− | + | * Activating the module requires the [[Skills:Navigation#Cynosural_Field_Theory|Cynosural Field Theory]] skill to be trained to V | |
+ | * The fuel cost and duration are a tenth of that of a normal cynosural field. | ||
− | + | The module still immobilizes the ship generating the field. When the module is used by a [[Cruiser#Recon Ships|Force Recon Cruiser]], the covert cyno (and immobilization) lasts only 30 seconds. | |
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− | + | Only one class of ship has a jump drive capable of locking onto covert cynosural fields: the [[Battleship#Black_Ops|Black Ops Battleship]]. Luckily, this class of ship can also fit a Covert Jump Portal Generator (requiring [[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]]), which creates a ''covert jump bridge'' to the battleship's destination. Any ship that can fit a Covert Ops Cloaking Device, does not have to be fit just has to be able to fit it, (Covert Ops, Stealth Bombers, Force Recons, Blockade Runners) and T3 cruisers with the Covert Reconfiguration subsystem installed can jump across the bridge, as long as it is in the same fleet as the ship opening the bridge. The bridge lasts for 20 seconds, and ships jumping through consume fuel from the fuel bay of the Black Ops ship. The bridge allows groups of stealthy ships to sneak behind enemy lines. | |
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Revision as of 14:05, 24 July 2019
Covert Cynosural Fields
Covert Cynosural Fields are a special variant of 'normal' Cynosural Fields which were discussed above. In a context where you might speak of either version the not covert cynos are often called hard cynos. A Covert Cynosural Field is only visible on the overview if you are on grid and can be generated in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships: Those are Black Ops Battleship, Blockade Runners, Covert Ops Frigates, Force Recon Ships, Stealth Bombers, and Strategic Cruisers (with the covert subsystem). Further, the single hulls Etana, Prospect, and Rabisu. As a rule all ships which can fit a covert cloak (except the Sisters of EVE ships) can fit a covert cyno.
- Activating the module requires the Cynosural Field Theory skill to be trained to V
- The fuel cost and duration are a tenth of that of a normal cynosural field.
The module still immobilizes the ship generating the field. When the module is used by a Force Recon Cruiser, the covert cyno (and immobilization) lasts only 30 seconds.
Only one class of ship has a jump drive capable of locking onto covert cynosural fields: the Black Ops Battleship. Luckily, this class of ship can also fit a Covert Jump Portal Generator (requiring Jump Portal Generation), which creates a covert jump bridge to the battleship's destination. Any ship that can fit a Covert Ops Cloaking Device, does not have to be fit just has to be able to fit it, (Covert Ops, Stealth Bombers, Force Recons, Blockade Runners) and T3 cruisers with the Covert Reconfiguration subsystem installed can jump across the bridge, as long as it is in the same fleet as the ship opening the bridge. The bridge lasts for 20 seconds, and ships jumping through consume fuel from the fuel bay of the Black Ops ship. The bridge allows groups of stealthy ships to sneak behind enemy lines.