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Turret mechanics: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Damage: dps formulat that takes random damage variance into account.
Hirmuolio Pine (talk | contribs)
Line 138: Line 138:
   Random Damage modifier = Random number[0.01,1] + 0.49
   Random Damage modifier = Random number[0.01,1] + 0.49


The normalized DPS can then be calculated as
The normalized DPS, that takes both hit chance and random damage variation into account, can then be calculated as


   Normalized_DPS = 0.5 * min( hit_chance^2 + 0.98 * hit_chance - 0.0501, hit_chance * 6 )
   Normalized_DPS = 0.5 * min( hit_chance^2 + 0.98 * hit_chance - 0.0501, hit_chance * 6 )