Difference between revisions of "Muninn"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2020-04-15) |
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| info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. <br><br>Developer: Boundless Creation <br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. | | info=Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. <br><br>Developer: Boundless Creation <br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. | ||
− | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br> | + | | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret optimal range<br>7.5% bonus to Medium Projectile Turret tracking speed<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>• Can fit Assault Damage Controls<br> |
| structurehp=1,400 HP | | structurehp=1,400 HP | ||
| shieldhp=1,580 HP | | shieldhp=1,580 HP | ||
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==Patch History== | ==Patch History== | ||
{{expansion past| | {{expansion past| | ||
+ | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
+ | |||
+ | * Minmatar Cruiser Medium Projectile Turret damage bonus reduced from 7.5%/level to 5%/level (-2.5%/level) | ||
+ | * Heavy Assault Cruiser Medium Projectile Turret optimal range bonus reduced from 7.5%/level to 5%/level (-2.5%/level) | ||
+ | |||
'''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26''' | '''November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26''' | ||
* Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec) | * Maximum Velocity attribute has been decreased to 235 m/sec (previously 250 m/sec) |
Revision as of 18:31, 15 April 2020
RELATED UNI-WIKI REFERENCES
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Minmatar Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Muninn is a very fast, durable, and powerful ship, and has become one of the mainline subcapital ships used in nullsec fleets. While more expensive than the also popular Ferox, the Muninn's shields naturally resist all forms of damage, and with an Assault Damage Control it can be nearly immortal in tight moments. Furthermore, as most Muninn fits use artillery, a fleet of Muninns can select damage to match weaknesses and collectively one-shot enemy cruisers and battlecruisers with ease, making them difficult to combat without quickly taking losses. However, the Muninn does have several flaws:
- With only four Mid slots, it cannot effectively fit tackle or utility modules alongside its shields
- While very durable for a shielded ship, its durability is not unlimited (as some of its defense is also its speed)
- While hard-hitting, its artillery are slow-firing
- Artillery do have a limit on their range
These last three points mean that the Muninn loses efficiency in very large fleets (where artillery volleys would result in significant overkill, the Muninn itself can be one-shotted, and fights can expand beyond artillery range); and in those situations, railgun-based ships like the Eagle and Ferox become more popular.
Because of its Minmatar design, it is also possible to Armor tank a Muninn. However, this is not a common practice, as while this opens the Mid slots for utilities, and the required Low slots are available, the 90-67-25-10 resistance profile is a bit overly specialized and difficult to correct for.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
In the norse mythology, Muninn is one of Odin's ravens.
Patch History
A long, long time ago... |
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18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
November 2019 Release v.1.1 - Build: 1617768 - 2019-11-26
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 Release 1.0 - Released 2018-03-20 We hope with these improvements the Muninn can find a place as a more agile and slippery artillery option compared to Hurricanes or even Lokis, but that’s some stiff competition so we’ll have to see how it goes.
February 2018 Release 1.0 - Released 2018-02-13
Odyssey v.1.1 - Build: 61682? - 2013-09-03
Minmatar Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
Statistics:
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