More actions
→Walkthrough: details, clarifications, and projectile shell choices |
→Walkthrough: typo, spacing |
||
| Line 29: | Line 29: | ||
The battleship webs have a range of 22 km so they can be kited. All ships in the site fly at 380m/s at most. The cruiser and battleship warp disruptors have a range of 36 km. | The battleship webs have a range of 22 km so they can be kited. All ships in the site fly at 380m/s at most. The cruiser and battleship warp disruptors have a range of 36 km. | ||
The rats will deal all damage types, however they deal mostly Kinetic and minimal Explosive. | |||
* | The rats will deal all damage types, however they deal mostly Kinetic and minimal Explosive. | ||
* The "Mordu's Legion Battleship" has a set of Thermal-Kinetic-EM turrets which '''''never miss''''' ''at any range'' and always deal exactly 350 damage/shot<ref>Stat sheets show that the ship's turrets have a range of 30 km and a falloff of 1 m. However, these numbers are ignored, because the turrets have a Tracking value of '''''0''''', which causes them to ignore the normal accuracy formula and always deal fixed damage with perfect accuracy.</ref>; and its cruise missiles ignore target speed and signature and always deal exactly 900 Kinetic damage/shot. | |||
* The "Mordu's Legion Commander" has long-range turrets that deal omni damage (but have very poor tracking), and fires high-damage Kinetic torpedoes; however these torpedoes only fly about 54km and have poor application, and thus can be comfortably tanked by a cruiser. | * The "Mordu's Legion Commander" has long-range turrets that deal omni damage (but have very poor tracking), and fires high-damage Kinetic torpedoes; however these torpedoes only fly about 54km and have poor application, and thus can be comfortably tanked by a cruiser. | ||
* The "Mordu's Legion Cruiser" has no turrets, and its missiles deal minimal Kinetic damage. | * The "Mordu's Legion Cruiser" has no turrets, and its missiles deal minimal Kinetic damage. | ||
All ships will target Large Drones, and will likely shoot them down (but will not target smaller drones). | All ships will target Large Drones, and will likely shoot them down (but will not target smaller drones). | ||
As far the best damage type to deal, it's a mixed bag. However it's worth noting that all 3 ships have active shield reps. | As far the best damage type to deal, it's a mixed bag. However it's worth noting that all 3 ships have active shield reps. | ||
| Line 42: | Line 44: | ||
As the Commanders are the most durable ships on field, if forced to bring only a single damage type (or single drone type), the best single damage type to bring is '''Kinetic'''. If using Projectile Turrets, the best shells to use are EMP for the Cruisers, Phased Plasma for the Battleships; and either EMP for the Commander's shields and Fusion for the Commander's armor or any T2 shells for both. | As the Commanders are the most durable ships on field, if forced to bring only a single damage type (or single drone type), the best single damage type to bring is '''Kinetic'''. If using Projectile Turrets, the best shells to use are EMP for the Cruisers, Phased Plasma for the Battleships; and either EMP for the Commander's shields and Fusion for the Commander's armor or any T2 shells for both. | ||
After all ships are destroyed you can loot the | |||
After all ships are destroyed you can safely loot the two structures. The structures can be destroyed and looted before all ships are destroyed, but it may be preferred to focus all damage on the ships as their tackle can make it difficult both to get to the lab and to get out alive. | |||
'''Note:''' All of the ships are called "Mordu's Legion Battleships" so it may be hard to tell which NPC is what type. | '''Note:''' All of the ships are called "Mordu's Legion Battleships" so it may be hard to tell which NPC is what type. | ||