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Missiles: Difference between revisions

From EVE University Wiki
The Delayed Damage Problem: Noted the range oddities
Rapid missile systems: noted faster training; emphasized the reload problem; specified Rapid Torp fitting restrictions
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===Rapid missile systems===
===Rapid missile systems===


Rapid launchers are unique among weapon systems. These missile launchers fire missiles of one size class below of what the ships of this size would normally fire. For example a cruiser (medium) would use rapid light missile launchers to fire light missiles (small). This gives the rapid missile launchers unnaturally good application. The drawback is that they have relatively small clip size and very long reload time, of 35 seconds for rapid heavies and rapid lights, and 40 seconds for rapid torpedoes. This makes them very effective at quickly removing smaller enemies, but inefficient in larger fights if the target doesn't die before the reload hits.  
Rapid launchers are unique among weapon systems. These missile launchers have very high fire rates, but fire missiles of one size class below of what the ships of this size would normally fire. For example a cruiser (medium) would use rapid light missile launchers to fire light missiles (small). This reduces the skill training required to use the weapons (as they use the same skills as the normal missiles would), and also gives ships fitted with rapid launchers unnaturally good damage application. The drawback is that they have relatively small clip sizes (19-30 shots) and very long reload times (35-40 seconds). This makes them very effective at quickly removing smaller enemies, but inefficient in larger fights if the target doesn't die before the reload hits, as between the high fire rate and small clip a rapid launcher can easily spend as much time reloading as it does firing.  


The small clip and long reload of rapid launchers makes them very good weapons to [[Overheating|Overheat]], as they can be overheated for part of their clip for further increased fire rate, repaired (using Nanite Repair Paste) during their long reload time, and overheated again in the next clip.
The small clip and long reload of rapid launchers makes them very good weapons to [[Overheating|Overheat]], as they can be overheated for part of their clip for further increased fire rate and DPS, repaired (using Nanite Repair Paste) during their long reload time (during which time their rack heat also dissipates), and then overheated again in the next clip.


Rapid Torpedo Launchers are considered the '[[Turrets#Capital Ship Turrets|High-Angle Weapons]]' of missiles.
Rapid Torpedo Launchers are considered the '[[Turrets#Capital Ship Turrets|High-Angle Weapons]]' of missiles, and thus can only be fitted to the [[Phoenix]] and [[Caiman]].


As Rapid Light Missile Launchers fire frigate-sized Light Missiles, they are considered 'small weapons' and gain the damage bonus of the [[Wormhole space#Wolf Rayet|Wolf Rayet system effect]].
As Rapid Light Missile Launchers fire frigate-sized Light Missiles, they are considered 'small weapons' and gain the damage bonus of the [[Wormhole space#Wolf Rayet|Wolf Rayet system effect]].
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* Rapid Light Missile Launchers (RLML) (cruisers, battlecruisers)
* Rapid Light Missile Launchers (RLML) (cruisers, battlecruisers)
* Rapid Heavy Missile Launchers (RHML) (battleships)
* Rapid Heavy Missile Launchers (RHML) (battleships)
* Rapid Torpedo Launcher (capitals)
* Rapid Torpedo Launcher (dreadnoughts)


===Other equipment===
===Other equipment===