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Besieged Covert Research Facility: Difference between revisions

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Arin Mara (talk | contribs)
Deleted duplicate info, added more details about how the site works
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{{hatnote|This page is about the Combat Site. See [[Ghost Sites]] for info on the hacking site}}
{{hatnote|This page is about the Combat Site. See [[Ghost Sites]] for info on the hacking site}}
'''Besieged Covert Research Facility''' is only found in Low Security Systems.
The '''Besieged Covert Research Facility''' is a [[Mordu's Legion]] combat anomaly. It can be found in any region of space, but only in Low Security systems.


You will need:
You will need:
* a long range Battleship equipped with a Micro Jump Drive or Tech III Cruiser or
* a long range Battleship equipped with a Micro Jump Drive, or
* a ship that can sustain fire from up to five powerful Battleships
* a ship that can sustain fire from up to five powerful Battleships, such as a Tech III Cruiser


Tips:
Tips:
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* Killing Mordu's ships does not reduce Faction Standing
* Killing Mordu's ships does not reduce Faction Standing
* Wave 1 spawns only if you are within 30 km of the Structures
* Wave 1 spawns only if you are within 30 km of the Structures
* '''All ships are called Mordu's Legion Battleship''' even the Cruisers
* '''All ships are named "Mordu's Legion Battleship",''' even the Cruisers
* All ships fly up to 380m/s
* All ships fly up to 380m/s
* All ships use shield boosters
* All ships use shield boosters
* Resist Kinetic and deal Kinetic damage
* Kinetic is the best damage to both deal and resist
* Prevent the Site from disappearing by destroying the Thukker Component Assembly Facility
* Prevent the Site from disappearing by destroying the Thukker Component Assembly Facility


You should resist Kinetic damage because:
You should resist Kinetic damage because:
* The Cruiser's missiles deal Kinetic damage
* The Cruiser's missiles deal Kinetic damage
* The Battleship's perfect accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot while their missiles deal 900 Kinetic damage per shot
* The Battleship's perfect accuracy and infinite range Thermal/Kinetic/EM turrets deal 350 damage per shot, while their perfect-application missiles deal 900 Kinetic damage per shot
* The Commander's turrets deal all damage types, but have poor tracking and their 54 km range missiles deal Kinetic damage
* The Commander's turrets deal all damage types, but have poor tracking; and their 54 km range torpedoes deal Kinetic damage


You should deal Kinetic damage because:
You should deal Kinetic damage because:
* The Cruiser is weak to EM, but have low HP
* The Cruiser is weak to EM, but has low HP
* The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal
* The Battleship's shields are weak to EM and armor is weak to Explosive, but the lowest average resistance is Thermal
* The Commander is weak to Kinetic, but has high HP
* The Commander is weak to Kinetic, but has high HP
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|collapsed=yes}}
|collapsed=yes}}


{{NPCTableHead|Wave 1(total 3 ships)}}
{{NPCTableHead|Wave 1 (total 3 ships)}}
{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar = Web|point=yes|note=Warp Scramble at 36 km and Webs at 10 km}}
{{NPCTableRow|Cruiser|0-3|Mordu's Legion Cruiser|ewar = Web|point=yes|note=Warp Scramble at 36 km and Webs at 10 km}}
{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking"></ref>|ewar = Web|point=yes|note=Warp Scrambles at 36 km and Webs at 22 km}}
{{NPCTableRow|Battleship|0-3|Mordu's Legion Battleship<ref name="Tracking"></ref>|ewar = Web|point=yes|note=Warp Scrambles at 36 km and Webs at 22 km}}
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There is no trigger ship. The Second Wave will warp in seconds after the first wave.
There is no trigger ship. The Second Wave will warp in seconds after the first wave.


{{NPCTableHead|Wave 2(total 5 ships)}}
{{NPCTableHead|Wave 2 (total 5 ships)}}
{{NPCTableRow|Cruiser|0-5|Mordu's Legion Cruiser|ewar = Web|point=yes|note=Warp Scramble at 36 km and Webs at 10 km}}
{{NPCTableRow|Cruiser|0-5|Mordu's Legion Cruiser|ewar = Web|point=yes|note=Warp Scramble at 36 km and Webs at 10 km}}
{{NPCTableRow|Battleship|0-5|Mordu's Legion Battleship<ref name="Tracking"></ref>|ewar = Web|point=yes|note=Warp Scrambles at 36 km and Webs at 22 km}}
{{NPCTableRow|Battleship|0-5|Mordu's Legion Battleship<ref name="Tracking"></ref>|ewar = Web|point=yes|note=Warp Scrambles at 36 km and Webs at 22 km}}