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Fighters: Difference between revisions

From EVE University Wiki
Long Range Attack: they wreck 50MNs though
General Fighter Mechanics: updated fighter warp mechanics
Line 6: Line 6:
In order to use fighters you need to train {{sk|Fighters|icon=yes}} (5% damage bonus per level). There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. A squadron of fighters is controlled and targeted as a single entity in space, and will generate a Killmail if the last fighter in a squadron is destroyed. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=Yes}} increases fighter hangar size by 5% per level.
In order to use fighters you need to train {{sk|Fighters|icon=yes}} (5% damage bonus per level). There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. A squadron of fighters is controlled and targeted as a single entity in space, and will generate a Killmail if the last fighter in a squadron is destroyed. Fighters are a lot larger, in volume, than drones. The skill {{sk|Fighter Hangar Management|icon=Yes}} increases fighter hangar size by 5% per level.


All fighters are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock.  
If fighters are more than 300 km from your carrier or structure and you recall them to their launch tube, they will quickly warp back.
 
{{expansion past|
[https://www.eveonline.com/news/view/patch-notes-for-eve-online-citadel Citadel expansion April 2016]
 
Fighters used to warp after targets all around a solar system - the only escape from fighters was to jump system or to dock.  
}}


Fighters cannot receive remote assistance, such as repairs or shield boosting. However, they are vulnerable to [[ECM]], and with their weak sensor strengths, jamming fighters is a common strategy for reducing a carrier's damage potential.
Fighters cannot receive remote assistance, such as repairs or shield boosting. However, they are vulnerable to [[ECM]], and with their weak sensor strengths, jamming fighters is a common strategy for reducing a carrier's damage potential.