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Overheating: Difference between revisions

From EVE University Wiki
Arin Mara (talk | contribs)
m Added navigational Template
Uryence (talk | contribs)
m Heat Damage: Discord discussion & testing established that heat damage shown on a grouped weapon button is for the most damaged weapon, not an average of the group's states.
Line 92: Line 92:
Rather, heat damage is dealt to the hitpoints of individual modules. If you "show info" on a module, and check its "Attributes" tab, you will see it has "Structure Hitpoints". Most modules have 40 hitpoints. Heat damage is dealt to these hitpoints.
Rather, heat damage is dealt to the hitpoints of individual modules. If you "show info" on a module, and check its "Attributes" tab, you will see it has "Structure Hitpoints". Most modules have 40 hitpoints. Heat damage is dealt to these hitpoints.


The amount of heat damage on a module is visible as a red fringe that creeps around the circular module icon counterclockwise, from the 12 o'clock position. Having some heat damage does not affect modules' functions or power in any way. However, when a module has lost all of its hitpoints—when the red fringe has completely circled the module icon and reached 12 o'clock again—the module will stop working (or "burn out"). Note that if any single one of a grouped set of turrets or missile launchers burns completely out, the button for the whole group will become useless; it will be possible to continue using the other weapons, but only by ungrouping them (and if necessary regrouping them without including the burned-out module).
The amount of heat damage on a module is visible as a red fringe that creeps around the circular module icon counterclockwise, from the 12 o'clock position. When a group of weapons are represented by one button, the heat damage indication on the button shows the state of the most damaged module in the group, not an average across the group.
 
Having some heat damage does not affect modules' functions or power in any way. However, when a module has lost all of its hitpoints—when the red fringe has completely circled the module icon and reached 12 o'clock again—the module will stop working and go offline (players often call this "burning out"). Note that if any single one of a grouped set of turrets or missile launchers burns completely out, the button for the whole group will become useless; it will be possible to continue using the other weapons, but only by ungrouping them (and if necessary regrouping them without including the burned-out module).


=== Damage Mechanics  ===
=== Damage Mechanics  ===