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Bombs: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
m Remove template:icon
removed guided bombs from this article as they are a different weapon system. I left the reference for defender missiles though as it's a nice tidbit.
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{{Update|Additional information related to structure bombs.}}
[[File:Icon electron bomb.png|left]]{{Weapon Systems Links}}__NOTOC__
[[File:Icon electron bomb.png|left]]{{Weapon Systems Links}}__NOTOC__


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==Types and effects==
==Types and effects==


There are nine different bomb types. Of the seven usable by stealth bombers, each is specialized for a different purpose.
There are seven different bomb types. The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a base of 5,200 damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius (they have a fixed explosion radius of 400m) and is also mitigated by damage resistances as normal. Unlike missiles, the speed of a target does not influence the applied damage.
 
The four most common bomb types deal large amounts of a single type of damage, and so are most effective when the enemy's fleet composition is known before deployment. Each of these bombs deals a base of 5,200 damage of their respective type, which can be further increased by ship bonuses. Bomb damage scales based on the size of a target's signature radius (they have a fixed explosion radius of 400m) and is also mitigated by damage resistances as normal. Unlike missiles, the speed of a target does not influence the applied damage.


* {{co|wheat|Concussion Bombs}} deal [[image:icon_damage_kin.png|24px|link=]] Kinetic damage.
* {{co|wheat|Concussion Bombs}} deal [[image:icon_damage_kin.png|24px|link=]] Kinetic damage.
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Like all other bombs, Lockbreaker Bombs will apply ECM jamming to all ships in the area of affect, so they should be used with care. Because of the potential consequences of unexpected or badly-aimed Lockbreaker use, it is advisable to check with an FC before bringing or using Lockbreaker Bombs.
Like all other bombs, Lockbreaker Bombs will apply ECM jamming to all ships in the area of affect, so they should be used with care. Because of the potential consequences of unexpected or badly-aimed Lockbreaker use, it is advisable to check with an FC before bringing or using Lockbreaker Bombs.
Structures with Standup Guided Bomb Launchers cannot use regular bombs. They instead have two types of standup guided bombs that can be used. Unlike regular bombs, structure bombs have an explosion velocity of 100 m/s (regular bombs do not have an explosion velocity stat). Both bombs have an area of effect radius of 30km, and a maximum flight time of 400 seconds.
* {{co|wheat|Standup Light Guided Bombs}} deal 2,800 omni damage (700 in each type), with a 100m explosion radius and 3,000 m/s flight velocity.
* {{co|wheat|Standup Heavy Guided Bombs}} deal 9,600 omni damage (2,400 in each type), with a 500m explosion radius and 2,500 m/s flight velocity.


==Mechanics==
==Mechanics==
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Like missiles, bombs have very few hit points, and can be destroyed by defender missiles, smartbombs, and even other bombs. While the nature of the former two methods means that not all enemies will have such defenses at their disposal, the interference of friendly bombs can be a very real concern during larger fleet operations. All bombs have a very small signature radius which decreases the damage they will take from other bombs, but in larger fleet operations this on its own is not enough to avoid destroying friendly bombs without taken additional precautions.
Like missiles, bombs have very few hit points, and can be destroyed by defender missiles, smartbombs, and even other bombs. While the nature of the former two methods means that not all enemies will have such defenses at their disposal, the interference of friendly bombs can be a very real concern during larger fleet operations. All bombs have a very small signature radius which decreases the damage they will take from other bombs, but in larger fleet operations this on its own is not enough to avoid destroying friendly bombs without taken additional precautions.


Defender missiles will never target standup bombs and standup guided bombs (bombs deployed by Upwell structures). They should not be counted upon for the successful defense of a fleet attacking a structure. Nor should they be counted upon for the defense of structures by a fleet, as the act of targeting anything breaks tether and makes you vulnerable to attack and counter-bombing runs.
Defender missiles will never target standup bombs and standup [[Guided Bombs|guided bombs]] (bombs deployed by Upwell structures). They should not be counted upon for the successful defense of a fleet attacking a structure. Nor should they be counted upon for the defense of structures by a fleet, as the act of targeting anything breaks tether and makes you vulnerable to attack and counter-bombing runs.


Each of the four damage-dealing bomb types has a 99.8% resistance to its own damage type. Therefore, it is necessary for groups of bombers to choose one damage type and all use the corresponding bomb. This minimizes the risk of bombs being lost to friendly fire during large bombing runs.
Each of the four damage-dealing bomb types has a 99.8% resistance to its own damage type. Therefore, it is necessary for groups of bombers to choose one damage type and all use the corresponding bomb. This minimizes the risk of bombs being lost to friendly fire during large bombing runs.