Difference between revisions of "The Crimson Decoy"

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Revision as of 22:38, 27 August 2022




Type Encounter
Objective Deliver NOH Signal Operators
Faction Blood Raider Covenant
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Neuts and tracking disruption
Rewards 10 million isk
Mission briefing
It appears that the CPF investigation team is in Onirvura because of some intel – intel I believe we can manipulate. I have learned that they partially decrypted a communication between my people here and our blueprint buyers in KFR-ZE. Fortunately for us, they couldn't fully decipher the location we were transmitting to, thank the Maker. My guys re-encrypt their comms every few seconds, so all they know is that this area is where the transmission originated and the destination system started with KF, and has a Z and E in its name. Still, too close for comfort.

Ever heard of KFIE-Z, <Character>? It's a dead-end system in Delve. The Headquarters of the Blood Raider Covenant, in fact. It's the perfect decoy for us; we can make it look as if opportunistic Blood Raiders hit the Serpentis facility, and there was little more to it all than that. We just need to sell the lie.

There is an old Blood Raider compound not far from here. Inside it, there should be a transmitter system we can use. All you need to do is secure the area and deliver my people safely to the Communications Tower so they can send out a fake transmission. The CPF should pick it up and follow the signal down to Delve… if they're feeling suicidal, that is.

Rumor has it the place has long since been abandoned, but I've come to distrust intel I don't get first-hand. Besides, any time those Sani Sabik cultists are not making noise, you should be concerned. The quiet ones are the very worst. I suggest you go in expecting exactly that.


A place to rest
It is not unheard of for Blood Raider vessels to stray into State space. Having something of a relationship with the Guristas in the north, the Covenant has erected various safe havens for members who make the long journey up to Venal through Caldari space.

Ungated normal space.

Tip: Warp to 100km and lead the initial group out to 150 to 175km range. Keep at least 30km range from the 7 Corpus battleships (Neut). Destroy the 2 Dark Corpus Harbinger Battleships last to trigger spawn.

Blitz: Put the NOH Signal Operator into the container and return to the agent. For fast delivery you can create a bounce BM as you land, warp to the bounce BM and then warp to an asteroid near the container.


Initial Group (40km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Elder Corpii Diviner/...
Cruiser 4 x Cruiser Corpum Dark Priest/Shadow Sage
Elite Cruiser 2 x Elite Cruiser Dark Corpum Arch Templar/... Tracking Disruptor
Battleship 7 x Battleship Corpus Patriarch/...
Battleship 1 x Battleship Corpus Harbringer Energy Neutralizer
Battleship 2 x Battleship Dark Corpus Archbishop Last ship triggers wave 1 Energy Neutralizer


Wave 1 (30km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Elder Corpii Herald Warp Disruptor Stasis Webifier
Battlecruiser 5 x Battlecruiser Corpatis Phantom
Battleship 2 x Battleship Corpus Pope