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User:Elan Vital/Stealth Bombers: Difference between revisions

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*Covert Ops
*Covert Ops


== The Different Roles of Stealth Bombers  ==
From Null to High, the stealth bomber fits in quietly with the fleet.


===Black Ops===
==Different Roles of Stealth Bombers==
Bombers can be very effective in black ops gangs of all cloaky ships.
Stealth bombers find their place in various roles across different types of space, seamlessly integrating with fleets.
* Recon locates and tackles a target in system A
* The rest of the gang, waiting in the neighboring system, wormhole or by lighting a cyno for a black ops battleship's covert jump portal jumps to the target system
In this role, bombers tend to be optimised for torpedoes rather than bombs.


===Bomber Wing===
=== Black Ops ===
Bombers can accompany a large fleet.  A large bomber force acts independently of the main fleet, often as a separate in-game fleet with their own bomber FC.
Stealth bombers can effectively participate in black ops operations involving all cloaky ships.
In non-empire space, bombers may conduct bombing runs on the enemy fleet to destroy, soften up or simply distract them as support for the main fleet.
Bombers in this role will be bomb fit.


===Bomb Squadron===
# Recon identifies and tackles a target in System A.
In general usage, a bombing squadron is composed of seven bombers.
# The rest of the gang, waiting in a neighboring system or wormhole, or using a black ops battleship's covert jump portal, jumps to the target system.
All bombers in the squadron are required to launch the same type of bomb.
# In this role, bombers are usually optimized for torpedoes instead of bombs.
Ideally, the squadron is homogenous as far as the type of bomber hull.
The complexity of multiple bomb launches increase and the skill of the FC becomes a critical factor.
Multiple bomber wings make bomb runs on the same target


===Torpedo Damage Dealer===
=== Bomber Wing ===
:All sectors of space (Wormspace, Nullspace, Low-security, High-security space)<br>
Stealth bombers can support a large fleet. A sizable bomber force operates independently from the main fleet, often as a separate in-game fleet under their own bomber FC. In non-empire space, bombers can execute bombing runs on enemy fleets to destroy, weaken, or distract them, providing support for the main fleet. Bombers in this role are typically equipped with bombs.
:Primary torpedo loadout<br>
:Operate independently of fleet movement<br>
:Attack targets of opportunity<br />


=== Bomb Squadron ===
A bomb squadron typically consists of seven bombers, all launching the same type of bomb and ideally using the same type of bomber hull. Coordinating multiple bomb launches increases complexity, making the FC's skill crucial. Multiple bomber wings can execute bomb runs on a single target.


A bomber, when attached to a high or low-security roaming fleet will normally offload the bomb launcher and onload torpedo launchers.
=== Torpedo Damage Dealer ===
In the Fleet Damage Dealer role, a bomber acts like a cloaked EWAR ship:<br>
Applicable in Wormspace, Nullspace, Low-security, and High-security space, stealth bombers:
Warp in at range, align out, choose the target, uncloak, apply EWAR, activate torpedos, warp out when targeted
If left alone, a bomber's torpedoes will do impressive damage to ships that have or generate a large ship signature (battlecruisers and battleships).  However, if a bomber is frequently targeted and continously warps off, applied damage to target is lowered considerably.  Bombers can be used in frigate gangs to bring a "big punch" and even the odds of survival against large targets.  Eve University roams will sometimes find large signature targets, and in these situations, torpedoes provide significant damage.  If small signature targets are locked and scrammed, torpedoes provide a fraction of total damage, but it is still damage on target, so don't let target size stop you from using torpedoes.  There may be chances that the small target has an activated microwarp drive on, while being webified, increasing that target's signature bloom to 500%, which will greatly absorb 50-75% torpedo damage.  Remember, bombers may have very low hit points, and can be destroyed in one or two hits, but if your bomber is at a safe firing distance, and aligned out, ready to launch torpedoes on any target, small or large, by Eden, send your torpedoes flying, give that target a hug.<br />


Do not decloak until the following requirements are met:<br />
# Carry a primary torpedo loadout.
*There is nothing around that can tackle your ship (tackle ships, interceptors, Lachesis).
# Operate independently of fleet movement.
*Be in position at optimal torpedo launch range.
# Engage targets of opportunity.
*Align out.
# When attached to a high or low-security roaming fleet, bombers often swap bomb launchers for torpedo launchers. In this role, bombers function like cloaked EWAR ships: they warp in at range, align out, choose a target, uncloak, apply EWAR, activate torpedoes, and warp out when targeted. If left undisturbed, a bomber's torpedoes can deal substantial damage to ships with large signature radii (battlecruisers and battleships). However, frequent targeting and warping away considerably reduces inflicted damage.
*Be ready to fire at a target with signature radius large enough to take significant damage from torpedoes.
#
Bombers can be employed in frigate gangs to deliver a powerful punch against larger targets. EVE University roams may occasionally encounter large signature targets, where torpedoes can inflict significant damage. Even against small signature targets, torpedoes contribute to overall damage.


===Fleet Scout===
=== Fleet Scout ===
A bomber attached to a fleet may perform the role of scout and report target movement and intel to the FC.<br />
A bomber within a fleet can serve as a scout, reporting target movements and intelligence to the FC.
-Scout ahead or behind the main body<br />
-Evade gate camps and enemy fleets<br />
-Remain cloaked at safe distance from stargates and deadspace sites and report target activity<br />
-Position behind target ships undetected to provide a tactical fleet warp-in<br />


=== Fitting exceptions ===
# Scout ahead or behind the main body.
*Probe Launcher
# Evade gate camps and enemy fleets.
**A bomber may be requested to fit an expanded probe launcher to find further targets in the system. The extreme CPU requirements of this module require it to be kept offline or to use a modified fit that will seriously reduce the bomber's effectiveness at its main role. As such, if the fleet needs a prober a covert ops ship is very much preferred.
# Remain cloaked at a safe distance from stargates and deadspace sites, reporting target activity.
*Warp Disruptor
# Position undetected behind target ships to provide a tactical fleet warp-in.
**If recon ships are not in fleet during Black ops operations then a Manticore or Nemesis stealth bomber may also need to fit a warp disruptor (Point) in the extra mid slot, and act as a tackle. This should only be used as a last resort because a bomber has low hp and usually cannot hold a tackled target for long.


== Tips ==
== Tips ==