Difference between revisions of "Church Of The Obsidian"
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|EWAR= Web | |EWAR= Web | ||
|ShipSizeLimit= Battleship | |ShipSizeLimit= Battleship | ||
− | |ShipSuggestion= Strategic Cruiser, Battlecruiser or Battleship with Micro Jump Drive and Relic Analyzer | + | |ShipSuggestion= Fast ship or Strategic Cruiser, Battlecruiser or Battleship with Micro Jump Drive and Relic Analyzer |
|Rewards= 7M ISK + 1M ISK (6h) | |Rewards= 7M ISK + 1M ISK (6h) | ||
− | |Extra= Requires Archeology III; a Relic Analyzer is given to you by the Agent; | + | |Extra= Requires Archeology III; a Relic Analyzer is given to you by the Agent; Amarr Empire Standing loss (despite being Ammatar ships) |
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{{MissionBriefing | {{MissionBriefing | ||
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Tips: | Tips: | ||
* You cannot warp inside either room | * You cannot warp inside either room | ||
− | * Destroy Warp Scrambling Frigates if you cannot avoid them | + | * Destroy Warp Scrambling Frigates if you cannot avoid them. They are positioned around the gate and do not aggro on warp-in, but they will still tackle you before you get to the gate unless you're cloaked |
+ | * The frigates in the first room will instantly move back to the acceleration gate if you warp out, so you can only avoid them with an MJD or fast ship | ||
* Armor tanked Battlecruiser such as Hurricanes, Prophecies and Myrmidons can ignore the incoming DPS and go straight for the Chapel of the Obsidian | * Armor tanked Battlecruiser such as Hurricanes, Prophecies and Myrmidons can ignore the incoming DPS and go straight for the Chapel of the Obsidian | ||
Revision as of 18:56, 25 September 2023
Wildfire |
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Chapter 1: The Passage |
Chapter 2: Songs of the Past |
Chapter 3: Revelation |
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Mission briefing |
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Do you have any idea how tough this relic is to crack? You'd think something this simple would come with a manual. We've used the Khumaak for a long time as a symbol of our defiance. But the presence of one little rock adds a whole new level of meaning.
Oh yeah. Welcome, <Character>! I take it that Nilf sent you over? You've earned a lot of trust with the Republic, and I hope we can continue that trend. I was one of the Republic University scholars to take a look at the Wildfire Khumaak for the Brutors. I was also sent to look over the documents you recovered from the RSS. So, essentially, I've been with you from the beginning, lurking in the shadows. That's what we historians do: Skulk about in dusty corners looking for information. It's a dirty job, but somebody has to do it. The Ammatar “sister” that was the source of all the information was based in a nearby cathedral called the Church of the Obsidian. I've contacted the church, and she's no longer there. In fact, I have no clue where she went. She did make reference to some artifact located in the church. They've denied me access to the church grounds – those bloody lapdogs – but I think you might be able to persuade them. Get inside that church and get something called the “Blood Obsidian Orb.” I don't know what to do with it after that, but I think that's our first step. Take this analyzer with you, and use it on the church. It should help you unearth the Blood Obsidian Orb. |
Warp in message |
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We know what you are here for. You are not allowed on the church grounds. Leave now or face the consequences. |
Two deadspace pockets up to three jumps away from Tanoo.
Blitz: kill all Frigates, lure them away or rush through the Ancient Acceleration Gate. Rush for the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.
Alternative Blitz: lure ships 150 km away in the second room, turn around and approach enemy at a 45-degree angle; at the enemy fleet midpoint turn towards the Chapel of the Obsidian, hack it, loot the Blood Obsidian Orb and warp out.
Tips:
- You cannot warp inside either room
- Destroy Warp Scrambling Frigates if you cannot avoid them. They are positioned around the gate and do not aggro on warp-in, but they will still tackle you before you get to the gate unless you're cloaked
- The frigates in the first room will instantly move back to the acceleration gate if you warp out, so you can only avoid them with an MJD or fast ship
- Armor tanked Battlecruiser such as Hurricanes, Prophecies and Myrmidons can ignore the incoming DPS and go straight for the Chapel of the Obsidian
Warp-in
Ships appear when you are 15 km away from the Ancient Acceleration Gate.
WD | EWAR | L
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7 x Elite Frigate Ammatar Navy Delta I/Gamma II | ||||
3 x Battleship Ammatar Navy Armageddon/Apocalypse |
WD | EWAR | L
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1 x Ancient Acceleration Gate |
Room 1
Apocalypse Battleships use short range weapons and try to approach you within 6 km.
WD | EWAR | L
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5 x Frigate Ammatar Navy Soldier | ||||
5 x Cruiser Ammatar Navy Maller | ||||
10 x Battleship Ammatar Navy Armageddon/Apocalypse |
WD | EWAR | L
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1 x Chapel of the Obsidian |