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Noobs Night in the Hole: Difference between revisions

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The nature of event planning is that not everything will go according to plan. This is exponentially true because of the unpredictable nature of wormhole life. It all boils down to variables and how many there are. The ones that are within control can be used to get a good result from the event, but there will always be variables that are outside of control. Consider the following when thinking about variables to control and what is beyond control (and how to plan ahead for the uncontrollable).
The nature of event planning is that not everything will go according to plan. This is exponentially true because of the unpredictable nature of wormhole life. It all boils down to variables and how many there are. The ones that are within control can be used to get a good result from the event, but there will always be variables that are outside of control. Consider the following when thinking about variables to control and what is beyond control (and how to plan ahead for the uncontrollable).


=== Wormhole Shenanigans ===
=== Wormhole Life ===


A few hours in advance of the event, people will need to rage roll for a close connection to Stacmon (10 jumps or less is ideal). It is also a good idea to rage roll for the kind of C3 appropriate to the content planned for Noobs Night in the Hole. Wandering connections will need to be rolled off or monitored in the event that desirable content is down the chain through said wandering hole. Once rage rolling begins, Innuendo is effectively under hole control without door stoppers. People who are outside of the chain won't be able to get in easily and people who in the chain will be stuck in home unless they're rage rolling or scanning. When the chain looks like it has the right content for Noobs Night in the Hole be sure to mark Pathfinder with the "preserve mass" to signal that the statics are being saved.
A few hours in advance of the event, people will need to rage roll for a close connection to Stacmon (10 jumps or less is ideal). It is also a good idea to rage roll for the kind of C3 appropriate to the content planned for Noobs Night in the Hole. Wandering connections will need to be rolled off or monitored in the event that desirable content is down the chain through said wandering hole. Once rage rolling begins, Innuendo is effectively under hole control without door stoppers. People who are outside of the chain won't be able to get in easily and people who are in the chain will be stuck in home unless they're rage rolling or scanning. When the chain looks like it has the right content for Noobs Night in the Hole be sure to mark Pathfinder with the "preserve mass" to signal that the statics are being saved.
 
Reshipping to address the threat of PVP while krabbing is a skill that requires practice. The guests will not have this skill and therefore reshipping quickly is impossible. Have a plan for what to do in the event that hostiles drop in while krabbing. Will there be PVP ships? Will everybody dock up and wait? The benefit of the NNitH Caracals shown above is that they do not require reshipping for PVP. Swapping out a module is a much more manageable task for guests than completely reshipping.  


[[Category:WHC]]
[[Category:WHC]]