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==== Non-Capsuleer Log-Off Timer ==== | ==== Non-Capsuleer Log-Off Timer ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:flag_npc.jpg|68px|NPC flag]] | |||
| {{co|orange|'''Non-Capsuleer Log-Off Timer'''}} a.k.a. '''NPC-flag'''<br>'''Cause:''' Combat with a non-capsuleer<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (5 minutes) | |||
|} | |} | ||
The '''non-capsuleer log-off timer''' is created when you either shoot or get shot by an NPC. | The '''non-capsuleer log-off timer''' is created when you either shoot or get shot by an NPC. | ||
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==== Capsuleer Log-Off Timer ==== | ==== Capsuleer Log-Off Timer ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:flag_pvp.jpg|68px|PvP flag]] | |||
| {{co|red|'''Capsuleer Log-Off Timer'''}} a.k.a. '''PvP-flag''' (complicated timer, see comments below)<br>'''Cause:''' Combat with another capsuleer.<br>'''Consequence:''' Ship will remain in space on log-off until timer expires (15 minutes). | |||
|} | |} | ||
The '''capsuleer log-off timer''' is created when you either shoot or get shot by a fellow capsuleer. | The '''capsuleer log-off timer''' is created when you either shoot or get shot by a fellow capsuleer. | ||
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==== Weapon Timer ==== | ==== Weapon Timer ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:flag_weapon.jpg|68px|Weapon flag]] | |||
| {{co|red|'''Weapons Timer'''}}<br>'''Cause:''' Using offensive modules against another capsuleer or activating a bastion or command burst module.<br>'''Consequence:''' Unable to jump, dock or eject from, store, refit or switch ships and prevents [[tethering]] (60 seconds). | |||
|} | |} | ||
You get a '''weapon timer''' whenever you use an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). This effect also happens when using a '''bastion''' module on a marauder (but not for other siege-like modules) as well as activation of '''command burst''' modules. Unlike the '''capsuleer log-off timer''', you do not get this flag simply by being shot by another player. | You get a '''weapon timer''' whenever you use an offensive module against another player (including webs, painters, damps, scrams, points, turrets, missiles, drones etc). This effect also happens when using a '''bastion''' module on a marauder (but not for other siege-like modules) as well as activation of '''command burst''' modules. Unlike the '''capsuleer log-off timer''', you do not get this flag simply by being shot by another player. | ||
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==== Suspect Timer ==== | ==== Suspect Timer ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:flag_suspect.jpg|68px|Suspect flag]] | |||
| {{co|yellow|'''Suspect Timer'''}}<br>'''Cause:''' Committed a "suspect"-level offense.<br>'''Consequence:''' Capsuleers may freely engage (15 minutes). | |||
|} | |} | ||
[[File:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offences:}} | [[File:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offences:}} | ||
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==== Criminal Timer ==== | ==== Criminal Timer ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:flag_criminal.jpg|68px|Criminal flag]] | |||
| {{co|red|'''Criminal Timer'''}}<br>'''Cause:''' Committed a "criminal"-level offense.<br>'''Consequence:''' Capsuleers may freely engage. CONCORD will engage in high-sec space (15 minutes). | |||
|} | |} | ||
[[File:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offences:}} | [[File:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offences:}} | ||
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[[File:limited_engagement_example.png|thumb|Hovering over the limited engagement icon will show all current engagements, the pilot's name and corporation as well as the time left.]] | [[File:limited_engagement_example.png|thumb|Hovering over the limited engagement icon will show all current engagements, the pilot's name and corporation as well as the time left.]] | ||
{| class="wikitable" | {| class="wikitable" | ||
| [[File:flag_limited.png|68px|Limited Engagement flag]] | |||
| {{co|cyan|'''Limited Engagement Timer'''}}<br>'''Cause:''' Involved in a limited engagement with 1 pilot ''(or any number of pilots)''.<br>'''Consequence:''' These pilots may freely engage you while timer is active ''(5 minutes)''. | |||
|} | |} | ||
<span class="flashy"> [[File:ColorTag-SkullTurquoise9.gif|Turquoise Skull - Pilot is in limited engagement with you]] </span> A '''limited engagement''' is a permission between two pilots to freely engage each other or their assets in combat without interference of CONCORD. Limited Engagements are created on attacks towards other pilots that are under a [https://support.eveonline.com/hc/en-us/articles/203268571-Suspect-Timer suspect] or [https://support.eveonline.com/hc/en-us/articles/203268591-Criminal-Timer criminal] flag to allow them to defend themselves, but can also be gained from accepting a '''Duel Request''' (see [https://support.eveonline.com/hc/en-us/articles/203268611-Duels-Limited-Engagements Duels & Limited Engagements] for more information). | <span class="flashy"> [[File:ColorTag-SkullTurquoise9.gif|Turquoise Skull - Pilot is in limited engagement with you]] </span> A '''limited engagement''' is a permission between two pilots to freely engage each other or their assets in combat without interference of CONCORD. Limited Engagements are created on attacks towards other pilots that are under a [https://support.eveonline.com/hc/en-us/articles/203268571-Suspect-Timer suspect] or [https://support.eveonline.com/hc/en-us/articles/203268591-Criminal-Timer criminal] flag to allow them to defend themselves, but can also be gained from accepting a '''Duel Request''' (see [https://support.eveonline.com/hc/en-us/articles/203268611-Duels-Limited-Engagements Duels & Limited Engagements] for more information). | ||
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Here's an example of when a session change, due to changing positions in a fleet, ruins your day: | Here's an example of when a session change, due to changing positions in a fleet, ruins your day: | ||
{{example|You're scouting low security systems in a covert ops ship for a fleet and the fleet commander moves you to another wing or squad without telling you. This gives you a '''Session Change Timer''' which will prevent you from jumping through the gate you just arrived at. Unfortunately, there happened to be a hostile there, and because you were decloaked by the stargate, you are destroyed. So be sure to move when you have time to wait out the timer and make sure you ask people if they can take a session change before moving them yourself.}} | {{example | ||
|You're scouting low security systems in a covert ops ship for a fleet and the fleet commander moves you to another wing or squad without telling you. This gives you a '''Session Change Timer''' which will prevent you from jumping through the gate you just arrived at. Unfortunately, there happened to be a hostile there, and because you were decloaked by the stargate, you are destroyed. So be sure to move when you have time to wait out the timer and make sure you ask people if they can take a session change before moving them yourself. | |||
}} | |||
Here's another example of a session change due to having your ship destroyed leads to further losses: | Here's another example of a session change due to having your ship destroyed leads to further losses: | ||
{{example|You're ambushed by war targets landing on a station and they destroy your ship. You try to dock up with your pod, but cannot due to having a '''Session Change Timer''' from leaving your ship as it's destroyed. Since you wasted time trying to dock up, the enemy promptly pods you as well. So be sure to warp away from stations, gates, citadels, wormholes, etc if your ship is destroyed, because you will not be able to dock up or jump through immediately after.}} | {{example | ||
|You're ambushed by war targets landing on a station and they destroy your ship. You try to dock up with your pod, but cannot due to having a '''Session Change Timer''' from leaving your ship as it's destroyed. Since you wasted time trying to dock up, the enemy promptly pods you as well. So be sure to warp away from stations, gates, citadels, wormholes, etc if your ship is destroyed, because you will not be able to dock up or jump through immediately after. | |||
}} | |||
=== Location Change Timer === | === Location Change Timer === | ||
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Here's an example of how you can use this timer to your advantage: | Here's an example of how you can use this timer to your advantage: | ||
{{example|You're jumping through hostile space and encounter a gate camp on the other side of a gate. You can now relax, calm down, run your [[directional scanner]], appraise the composition of the gate camp, and consider your options for the full minute of the '''Jump Cloak Timer'''. This will allow you to make a calm and tactical decision which will greatly increase the odds of you making it through the camp alive.}} | {{example | ||
|You're jumping through hostile space and encounter a gate camp on the other side of a gate. You can now relax, calm down, run your [[directional scanner]], appraise the composition of the gate camp, and consider your options for the full minute of the '''Jump Cloak Timer'''. This will allow you to make a calm and tactical decision which will greatly increase the odds of you making it through the camp alive. | |||
}} | |||
=== Warp-Field Collapse Warning === | === Warp-Field Collapse Warning === | ||
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* Being cloaked, including the [[#Jump Cloak Timer|Jump Cloak Timer]] from taking stargates or wormholes. | * Being cloaked, including the [[#Jump Cloak Timer|Jump Cloak Timer]] from taking stargates or wormholes. | ||
Doing any of the above mentioned actions will not only stop you from initiating the safe logoff, but also cancel a previously activated safe logoff. | Doing any of the above mentioned actions will not only stop you from initiating the safe logoff, but also cancel a previously activated safe logoff. | ||
<div style='display: flex; flex-wrap: wrap;"> | |||
<div style="min-width: 250px;"> | |||
[[File:logoff_timer_options.png|thumb|To use the '''safe logoff''' you right-click your HUD's capacitor and select the '''Log Off Safely''' option.]] | |||
</div> | |||
<div style="min-width: 250px;"> | |||
[[File:logoff_timer_error.png|thumb|If the requirements aren't met, an error message will be displayed to highlight the reason you cannot; in this case because you have active modules still running.]] | |||
</div> | |||
<div style="min-width: 250px;"> | |||
[[File:logoff_timer_countdown.png|thumb|When you initiate a '''safe logoff''' in space you'll see this window until you're safely logged off.]] | |||
</div> | |||
</div> | |||
{{Clear}} | |||
=== Wormhole polarization timer === | === Wormhole polarization timer === | ||
You can make a maximum of 2 jumps through a specific [[wormhole]] in 5 minutes. If you try to jump a third time through the same wormhole within those 5 minutes, you will receive a message informing you how long you have to wait before you can jump again. This timer doesn't apply to jumping through different wormholes. | You can make a maximum of 2 jumps through a specific [[wormhole]] in 5 minutes. If you try to jump a third time through the same wormhole within those 5 minutes, you will receive a message informing you how long you have to wait before you can jump again. This timer doesn't apply to jumping through different wormholes. | ||