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The base hit points of marauders are increased compared to their T1 counterparts but not as much as the corresponding navy faction ships. Their EHP is increased through their natural resistances even though those aren’t especially high compared with T2 cruisers. | The base hit points of marauders are increased compared to their T1 counterparts but not as much as the corresponding navy faction ships. Their EHP is increased through their natural resistances even though those aren’t especially high compared with T2 cruisers. | ||
All Marauders have 19 slots of which 7 or 8 are high slots which leave 11 or 12 for mid and low slots. As only 4 of the high slots are used up by weapons (4 hard points), they have 3 to 4 utility highs of which one is usually used for the Bastion Module leaving 2 or 3 open for other modules. | All Marauders (except the [[Babaroga]]) have 19 slots of which 7 or 8 are high slots which leave 11 or 12 for mid and low slots. As only 4 of the high slots are used up by weapons (4 hard points), they have 3 to 4 utility highs of which one is usually used for the Bastion Module leaving 2 or 3 open for other modules. | ||
The lock ranges are big even for battleships ranging from 105.3 km (Vargur) to 123.5 km (Golem). Also, their cargo capacity is relatively big with 1125 m³ (Paladin) to 1275 m³ (Kronos). | The lock ranges are big even for battleships ranging from 105.3 km (Vargur) to 123.5 km (Golem). Also, their cargo capacity is relatively big with 1125 m³ (Paladin) to 1275 m³ (Kronos). | ||