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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
In order to make it easier for people to see how they should progress from battlecruiser to useful ships, the minimum fits have been put on a separate page and simply linked to, from here.
Line 9: Line 9:
=== Shields focus ===
=== Shields focus ===
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common.
= Utility modules and drones =
In Vanguards you face a lot of fast moving, low-signature frigates. As such, being able to rapidly lock them up as well as having enough webs in the fleet to slow them all down is going to be your first priority. If the fleet has an abundance of webs, or if you have room for more utility midslots even after fitting the sensor booster and two webs, tracking computers should be your second choice for flexibility of more range or tracking. A target painter or two in the fleet would also be useful.


= Minimum fits =
Utility highslots should always be a mix based on the need of the fleet. If you have '''Basilisks''', make sure you have enough energy transfers available for emergency cap chains. Additional utility highslots should be shield transporters. If you're unable to fit these two modules you could use drone link augmentors for longer drone control range or auto targeting modules to increase your number of lockable ships (assuming your skills allow you to).
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.  
 
When it comes to drones you should still prioritize your first flight of light combat drones, then a flight of the biggest set of maintenance drones you can use, before trying to add more combat drones.
 
See [[Fitting for Incursions#Utility_modules|utility modules]] for more details on utility modules.
= Recommended fits =
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones. If you are unable to fly any of these recommended fits and you're a young unista, have a look at the [[Minimum Incursion fits]] page on how to start with a battlecruiser and what the progression towards a useful ship could be like.
== Logistics ==
== Logistics ==
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
Line 113: Line 120:
skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
== Battlecruisers ==
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.
We allow these ships in order to make it possible for young unistas to try out incursions, but they are vastly inferior to the recommended and advanced hulls & fits and in greater numbers pose a serious threat to fleet safety. Given the safety aspect of having sub-optimal ships in the fleet, it will be up to each individual fleet commander to decide how many battlecruisers the fleet can accommodate.
The following fits will have a '''Phased Weapon Navigation Array Generation Extron''' modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}}
=== Hurricane ===
</noinclude>{{#ifeq:{{{1|Hurricane}}}|Hurricane|{{ShipFitting|
ship=Hurricane|
shipTypeID=24702|
fitName=Incursions (shield with autocannons)|
fitID=Incursions-(shield-with-autocannons)|
high1name=425mm Medium 'Scout' Autocannon I|
high1typeID=9135|
high2name=425mm Medium 'Scout' Autocannon I|
high2typeID=9135|
high3name=425mm Medium 'Scout' Autocannon I|
high3typeID=9135|
high4name=425mm Medium 'Scout' Autocannon I|
high4typeID=9135|
high5name=425mm Medium 'Scout' Autocannon I|
high5typeID=9135|
high6name=425mm Medium 'Scout' Autocannon I|
high6typeID=9135|
high7name=Drone Link Augmentor I|
high7typeID=23527|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Gyrostabilizer II|
low2typeID=519|
low3name=Gyrostabilizer II|
low3typeID=519|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x6|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Republic Fleet EMP M x32000|
charge1typeID=21896|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Thermal Screen Reinforcer I|
rig1typeID=31754|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Core Defense Field Extender I|
rig3typeID=31790|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24702:9135;6:23527;1:2281;2:2301;1:3841;1:519;3:1999;2:2048;1:31790;1:31754;1:31790;1:2456;6:21896;32000::|
skills=|
notes=}}}}<noinclude>
=== Harbinger ===
</noinclude>{{#ifeq:{{{1|Harbinger}}}|Harbinger|{{ShipFitting|
ship=Harbinger|
shipTypeID=24696|
fitName=Incursions (shield with pulses)|
fitID=Incursions-(shield-with-pulses)|
high1name=Heavy Modulated Pulse Energy Beam I|
high1typeID=6923|
high2name=Heavy Modulated Pulse Energy Beam I|
high2typeID=6923|
high3name=Heavy Modulated Pulse Energy Beam I|
high3typeID=6923|
high4name=Heavy Modulated Pulse Energy Beam I|
high4typeID=6923|
high5name=Heavy Modulated Pulse Energy Beam I|
high5typeID=6923|
high6name=Heavy Modulated Pulse Energy Beam I|
high6typeID=6923|
high7name=open|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=EM Ward Amplifier II|
mid4typeID=2553|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=Medium Shield Maintenance Bot I x5|
drone2typeID=23717|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency M x14|
charge1typeID=23089|
charge2name=Imperial Navy Standard M x14|
charge2typeID=23097|
charge3name=Imperial Navy Radio M x14|
charge3typeID=23103|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24696:6923;6:2281;2:2553;1:3841;1:1999;2:2048;1:2364;3:31754;1:31790;2:2456;5:23717;5:23089;14:23097;14:23103;14::|
skills=EM Shield Compensation III or IV|
notes=}}}}<noinclude>
=== Brutix ===
</noinclude>{{#ifeq:{{{1|Brutix}}}|Brutix|{{ShipFitting|
ship=Brutix|
shipTypeID=16229|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
high6name=250mm Prototype Gauss Gun|
high6typeID=7367|
high7name=open|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Antimatter Charge M x18000|
charge1typeID=23025|
charge2name=Caldari Navy Thorium Charge M x18000|
charge2typeID=23031|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=16229:7367;6:2281;2:2301;1:3841;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:23025;18000:23031;18000::|
skills=|
notes=}}}}<noinclude>
=== Myrmidon ===
</noinclude>{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|{{ShipFitting|
ship=Myrmidon|
shipTypeID=24700|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
mid1name=Large Shield Extender II|
mid1typeID=3841|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=EM Ward Field II|
mid4typeID=2301|
mid5name=Phased Weapon Navigation Array Generation Extron|
mid5typeID=19814|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Damage Control II|
low6typeID=2048|
drone1name=Hobgoblin II x10|
drone1typeID=2456|
drone2name=Heavy Shield Maintenance Bot I x4|
drone2typeID=22765|
drone3name=Valkyrie II x5|
drone3typeID=21640|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Antimatter Charge M x15000|
charge1typeID=23025|
charge2name=Caldari Navy Thorium Charge M x15000|
charge2typeID=23031|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Core Defense Field Extender I|
rig1typeID=31790|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-Thermal Screen Reinforcer I|
rig3typeID=31754|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::|
skills=|
notes=}}}}<noinclude>
=== Ferox ===
</noinclude>{{#ifeq:{{{1|Ferox}}}|Ferox|{{ShipFitting|
ship=Ferox|
shipTypeID=16227|
fitName=Incursions (shield with railguns)|
fitID=Incursions-(shield-with-railguns)|
high1name=250mm Prototype Gauss Gun|
high1typeID=7367|
high2name=250mm Prototype Gauss Gun|
high2typeID=7367|
high3name=250mm Prototype Gauss Gun|
high3typeID=7367|
high4name=250mm Prototype Gauss Gun|
high4typeID=7367|
high5name=250mm Prototype Gauss Gun|
high5typeID=7367|
high6name=250mm Prototype Gauss Gun|
high6typeID=7367|
high7name=250mm Prototype Gauss Gun|
high7typeID=7367|
high8name=Drone Link Augmentor I|
high8typeID=23527|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Phased Weapon Navigation Array Generation Extron|
mid2typeID=19814|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge M x18000|
charge2typeID=23025|
charge3name=Caldari Navy Lead Charge M x18000|
charge3typeID=23033|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router I|
rig1typeID=31360|
rig2name=Medium Core Defense Field Extender I|
rig2typeID=31790|
rig3name=Medium Anti-EM Screen Reinforcer I|
rig3typeID=31718|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::|
skills=|
notes=}}}}<noinclude>
=== Drake ===
</noinclude>{{#ifeq:{{{1|Drake}}}|Drake|{{ShipFitting|
ship=Drake|
shipTypeID=24698|
fitName=Incursions (shield with heavy missiles)|
fitID=Incursions-(shield-with-heavy-missiles)|
high1name='Arbalest' Heavy Missile Launcher|
high1typeID=8105|
high2name='Arbalest' Heavy Missile Launcher|
high2typeID=8105|
high3name='Arbalest' Heavy Missile Launcher|
high3typeID=8105|
high4name='Arbalest' Heavy Missile Launcher|
high4typeID=8105|
high5name='Arbalest' Heavy Missile Launcher|
high5typeID=8105|
high6name='Arbalest' Heavy Missile Launcher|
high6typeID=8105|
high7name=open|
mid1name=F-90 Positional Sensor Subroutines|
mid1typeID=6160|
mid2name=Phased Weapon Navigation Array Generation Extron|
mid2typeID=19814|
mid3name=Phased Weapon Navigation Array Generation Extron|
mid3typeID=19814|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Adaptive Invulnerability Field II|
mid6typeID=2281|
low1name=Ballistic Control System II|
low1typeID=22291|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Ballistic Control System II|
low3typeID=22291|
low4name=Damage Control II|
low4typeID=2048|
drone1name=Hobgoblin II x5|
drone1typeID=2456|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Scourge Heavy Missile x14000|
charge2typeID=27441|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Warhead Rigor Catalyst I|
rig2typeID=31646|
rig3name=Medium Warhead Rigor Catalyst I|
rig3typeID=31646|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::|
skills=|
notes=}}}}<noinclude>
== Hacker ==
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
=== Heron ===
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|
ship=Heron|
shipTypeID=605|
fitName=Incursions (hacker)|
fitID=Incursions-(hacker)|
high1name=open|
high2name=open|
high3name=open|
mid1name=Codebreaker I|
mid1typeID=22175|
mid2name=Codebreaker I|
mid2typeID=22175|
mid3name=Codebreaker I|
mid3typeID=22175|
mid4name=Codebreaker I|
mid4typeID=22175|
mid5name=1MN Microwarpdrive I|
mid5typeID=434|
low1name=Nanofiber Internal Structure I|
low1typeID=2603|
low2name=Nanofiber Internal Structure I|
low2typeID=2603|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Memetic Algorithm Bank I|
rig1typeID=31238|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
skills=Hacking I or higher|
notes=}}}}<noinclude>
= Recommended fits =
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
== Logistics ==
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
=== Scimitar ===
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links without implants)|
fitID=Incursions-(two-links-without-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=Tracking Link II|
mid4typeID=2104|
mid5name=Tracking Link II|
mid5typeID=2104|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Capacitor Power Relay II|
low4typeID=1447|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x2|
charge1typeID=29001|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}<br>{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links with implants)|
fitID=Incursions-(two-links-with-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Shadow Serpentis Tracking Link|
mid4typeID=14240|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Dark Blood Power Diagnostic System|
low3typeID=14134|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x2|
charge1typeID=28999|
charge2name=Tracking Speed Script x2|
charge2typeID=29001|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Capacitor Control Circuit II|
rig2typeID=31378|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link.}}}}<noinclude>
=== Basilisk ===
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (4/2 setup)|
fitID=Incursions-(4/2-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=EM Ward Field II|
mid2typeID=2301|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
skills=|
notes=Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li>}}<br>{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (5/1 setup)|
fitID=Incursions-(5/1-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large S95a Partial Shield Transporter|
high5typeID=8641|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Caldari Navy EM Ward Field|
mid2typeID=17499|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Tech Two Logistics|
version=RET 1.1|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=|
notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li>}}}}<noinclude>
== Battleships ==
== Battleships ==
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
Line 793: Line 126:
ship=Maelstrom|
ship=Maelstrom|
shipTypeID=24694|
shipTypeID=24694|
fitName=Incursions (shield with autocannons)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-autocannons)|
fitID=Incursions-(vanguards)|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high1typeID=9327|
Line 864: Line 197:
ship=Tempest Fleet Issue|
ship=Tempest Fleet Issue|
shipTypeID=17732|
shipTypeID=17732|
fitName=Incursions (shield with autocannons)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-autocannons)|
fitID=Incursions-(vanguards)|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1name=800mm Heavy 'Scout' Repeating Artillery I|
high1typeID=9327|
high1typeID=9327|
Line 924: Line 257:
rig2name=Large Anti-Thermal Screen Reinforcer I|
rig2name=Large Anti-Thermal Screen Reinforcer I|
rig2typeID=26082|
rig2typeID=26082|
rig3name=Large Projectile Metastasis Adjuster I|
rig3name=Large Projectile Metastasis Adjuster II|
rig3typeID=26042|
rig3typeID=26434|
difficulty=1|
difficulty=1|
warsop=R|
warsop=R|
warsopReason=Fleet Issue ship|
warsopReason=Fleet Issue ship|
version=RET 1.1|
version=RET 1.1|
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26042;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
shipDNA=17732:8641;1:9327;6:16487;1:2281;2:2301;1:6160;1:17559;1:519;3:1999;3:2048;1:26434;1:26082;1:26088;1:2456;10:23717;5:21894;11000:29011;1::|
skills=|
skills=Projectile Rigging IV</li>''(see notes)''|
notes=}}}}<noinclude>
notes=The tech two metastasis rig is very affordable but does require '''Projectile Rigging IV''' to be trained, not only to fit it but to keep the increased powergrid penalty in check.}}}}<noinclude>
=== Rokh ===
=== Rokh ===
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|
ship=Rokh|
ship=Rokh|
shipTypeID=24688|
shipTypeID=24688|
fitName=Incursions (shield with blasters)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-blasters)|
fitID=Incursions-(vanguards)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high1typeID=7783|
Line 1,009: Line 342:
ship=Hyperion|
ship=Hyperion|
shipTypeID=24690|
shipTypeID=24690|
fitName=Incursions (shield with blasters)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-blasters)|
fitID=Incursions-(vanguards)|
high1name=Modal Mega Neutron Particle Accelerator I|
high1name=Modal Mega Neutron Particle Accelerator I|
high1typeID=7783|
high1typeID=7783|
Line 1,081: Line 414:
ship=Apocalypse|
ship=Apocalypse|
shipTypeID=642|
shipTypeID=642|
fitName=Incursion (shield with pulses)|
fitName=Incursions (vanguards)|
fitID=Incursion-(shield-with-pulses)|
fitID=Incursions-(vanguards)|
high1name=Mega Modulated Pulse Energy Beam I|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high1typeID=7087|
Line 1,153: Line 486:
ship=Apocalypse Navy Issue|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
shipTypeID=17726|
fitName=Incursions (shield with pulses)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-pulses)|
fitID=Incursions-(vanguards)|
high1name=Mega Modulated Pulse Energy Beam I|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high1typeID=7087|
Line 1,223: Line 556:
skills=Energy Grid Upgrades IV|
skills=Energy Grid Upgrades IV|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
== Hacker ==
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
=== Heron ===
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|
ship=Heron|
shipTypeID=605|
fitName=Incursions (hacker)|
fitID=Incursions-(hacker)|
high1name=open|
high2name=open|
high3name=open|
mid1name=Codebreaker I|
mid1typeID=22175|
mid2name=Codebreaker I|
mid2typeID=22175|
mid3name=Codebreaker I|
mid3typeID=22175|
mid4name=Codebreaker I|
mid4typeID=22175|
mid5name=1MN Microwarpdrive I|
mid5typeID=434|
low1name=Nanofiber Internal Structure I|
low1typeID=2603|
low2name=Nanofiber Internal Structure I|
low2typeID=2603|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Memetic Algorithm Bank I|
rig1typeID=31238|
rig2name=Small Memetic Algorithm Bank I|
rig2typeID=31238|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.1|
shipDNA=605:434;1:22175;4:2603;2:31238;2::|
skills=Hacking III|
notes=The skill '''Hacking''' is by far the biggest contributor to efficiency when hacking.</li><li>Being able to fit '''Code Breaker II''' modules is nice, but usually overkill as the skill-level needed to fit those modules would make your regular tech one modules more than good enough.</li>}}}}<noinclude>
= Advanced fits =
= Advanced fits =
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
The following ships are preferred for incursions due to a combination of higher base stats, better bonuses and better slot layouts, with the exception of the logistics ships where skills are more of a determining factor.
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
== Logistics ==
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
=== Scimitar ===
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links without implants)|
fitID=Incursions-(two-links-without-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=Tracking Link II|
mid4typeID=2104|
mid5name=Tracking Link II|
mid5typeID=2104|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Capacitor Power Relay II|
low3typeID=1447|
low4name=Capacitor Power Relay II|
low4typeID=1447|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x2|
charge1typeID=29001|
charge2name=Optimal Range Script x2|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Ancillary Current Router II|
rig2typeID=31366|
difficulty=2|
warsop=R|
warsopReason=Fittings exceed hull-cost|
version=RET 1.1|
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}{{ShipFitting|
ship=Scimitar|
shipTypeID=11978|
fitName=Incursions (two links with implants)|
fitID=Incursions-(two-links-with-implants)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Shadow Serpentis Tracking Link|
mid4typeID=14240|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Capacitor Power Relay II|
low1typeID=1447|
low2name=Capacitor Power Relay II|
low2typeID=1447|
low3name=Dark Blood Power Diagnostic System|
low3typeID=14134|
low4name=Dark Blood Power Diagnostic System|
low4typeID=14134|
drone1name=Light Shield Maintenance Bot II x1|
drone1typeID=28203|
drone2name=Medium Shield Maintenance Bot II x4|
drone2typeID=28207|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Optimal Range Script x2|
charge1typeID=28999|
charge2name=Tracking Speed Script x2|
charge2typeID=29001|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Capacitor Control Circuit II|
rig2typeID=31378|
difficulty=2|
warsop=R|
warsopReason=Fittings exceed hull-cost|
version=RET 1.1|
shipDNA=11978:3608;4:2281;2:3841;1:14240;2:1447;2:14134;2:31366;1:31378;1:28203;1:28207;4:28999;2:29001;2::|
skills=|
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link or an afterburner.}}}}<noinclude>
=== Basilisk ===
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (4/2 setup)|
fitID=Incursions-(4/2-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large 'Regard' Power Projector|
high5typeID=16487|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=EM Ward Field II|
mid2typeID=2301|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Fittings exceed hull-cost|
version=RET 1.1|
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
skills=|
notes=Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the paired Basilisks can replace it with a second tracking link for more utility.</li>}}{{ShipFitting|
ship=Basilisk|
shipTypeID=11985|
fitName=Incursions (5/1 setup)|
fitID=Incursions-(5/1-setup)|
high1name=Large Shield Transporter II|
high1typeID=3608|
high2name=Large Shield Transporter II|
high2typeID=3608|
high3name=Large Shield Transporter II|
high3typeID=3608|
high4name=Large Shield Transporter II|
high4typeID=3608|
high5name=Large S95a Partial Shield Transporter|
high5typeID=8641|
high6name=Large 'Regard' Power Projector|
high6typeID=16487|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Caldari Navy EM Ward Field|
mid2typeID=17499|
mid3name=Republic Fleet Large Shield Extender|
mid3typeID=31932|
mid4name=10MN Afterburner II|
mid4typeID=12058|
mid5name=Shadow Serpentis Tracking Link|
mid5typeID=14240|
low1name=Damage Control II|
low1typeID=2048|
low2name=Dark Blood Power Diagnostic System|
low2typeID=14134|
drone1name=Light Shield Maintenance Bot II x5|
drone1typeID=28203|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Optimal Range Script x1|
charge2typeID=28999|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Ancillary Current Router II|
rig1typeID=31366|
rig2name=Medium Core Defense Field Extender II|
rig2typeID=31796|
difficulty=2|
warsop=R|
warsopReason=Fittings exceed hull-cost|
version=RET 1.1|
shipDNA=11985:3608;4:8641;1:16487;1:2281;1:12058;1:14240;1:17499;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:29001;1::|
skills=|
notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the paired Basilisks can replace it with a second tracking link for more utility.</li><li>'''Always''' carry a spare energy transfer with you in case the next replacement needs two energy transfers to remain cap stable.</li>}}}}<noinclude>
== Pirate Faction Battleships ==
== Pirate Faction Battleships ==
These ships are good ships all around, regardless of which type of site you do. Their ship bonuses are often purely offensive, both of them, making them ideal for incursions where tanking bonuses are highly overrated.
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated.
 
Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
=== Machariel ===
=== Machariel ===
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
Line 1,233: Line 835:
ship=Machariel|
ship=Machariel|
shipTypeID=17738|
shipTypeID=17738|
fitName=Incursions (shield with autocannons)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-autocannons)|
fitID=Incursions-(vanguards)|
high1name=800mm Repeating Artillery II|
high1name=800mm Repeating Artillery II|
high1typeID=2929|
high1typeID=2929|
Line 1,307: Line 909:
ship=Nightmare|
ship=Nightmare|
shipTypeID=17736|
shipTypeID=17736|
fitName=Incursions (shield with pulses)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-pulses)|
fitID=Incursions-(vanguards)|
high1name=Mega Pulse Laser II|
high1name=Mega Pulse Laser II|
high1typeID=3057|
high1typeID=3057|
Line 1,382: Line 984:
ship=Vindicator|
ship=Vindicator|
shipTypeID=17740|
shipTypeID=17740|
fitName=Incursions (shield with blasters)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-blasters)|
fitID=Incursions-(vanguards)|
high1name=Neutron Blaster Cannon II|
high1name=Neutron Blaster Cannon II|
high1typeID=3186|
high1typeID=3186|
Line 1,459: Line 1,061:
ship=Legion|
ship=Legion|
shipTypeID=29986|
shipTypeID=29986|
fitName=Incursions (shield with pulses)|
fitName=Incursions (vanguards)|
fitID=Incursions--shield-with-pulses-|
fitID=Incursions-(vanguards)|
high1name=Heavy Pulse Laser II|
high1name=Heavy Pulse Laser II|
high1typeID=3520|
high1typeID=3520|
Line 1,523: Line 1,125:
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
shipDNA=29986:29966;1:30038;1:30078;1:30119;1:30169;1:3520;6:17559;1:19264;1:19278;1:31932;1:1999;3:15810;3:31486;1:31724;1:31796;1:12814;12:12818;12:23089;12::|
skills=|
skills=|
notes=}}}}<noinclude>
notes=If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.}}}}<noinclude>
=== Loki ===
=== Loki ===
The '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
The '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
Line 1,529: Line 1,131:
ship=Loki|
ship=Loki|
shipTypeID=29990|
shipTypeID=29990|
fitName=Incursions (shield with normal webs)|
fitName=Incursions (vanguards with normal webs)|
fitID=Incursions--shield-with-normal-webs-|
fitID=Incursions-(vanguards-with-normal-webs)|
high1name=425mm AutoCannon II|
high1name=425mm AutoCannon II|
high1typeID=2913|
high1typeID=2913|
Line 1,596: Line 1,198:
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
skills=|
skills=|
notes=}}<br>{{ShipFitting|
notes=If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.}}{{ShipFitting|
ship=Loki|
ship=Loki|
shipTypeID=29990|
shipTypeID=29990|
fitName=Incursions (shield with long webs)|
fitName=Incursions (vanguards with long webs)|
fitID=Incursions--shield-with-long-webs-|
fitID=Incursions-(vanguards-with-long-webs)|
high1name=425mm AutoCannon II|
high1name=425mm AutoCannon II|
high1typeID=2913|
high1typeID=2913|
Line 1,666: Line 1,268:
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
shipDNA=29990:29974;1:30066;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;2:31932;1:1999;2:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21896;7400::|
skills=|
skills=|
notes=}}}}<noinclude>
notes=If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.}}}}<noinclude>
 
== Command Ships ==
== Command Ships ==
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
=== Sleipnir ===
=== Sleipnir ===
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|
ship=Sleipnir|
ship=Sleipnir|
shipTypeID=22444|
shipTypeID=22444|
fitName=Incursions (shield with autocannons)|
fitName=Incursions (vanguards)|
fitID=Incursions-(shield-with-autocannons)|
fitID=Incursions-(vanguards)|
high1name=425mm AutoCannon II|
high1name=425mm AutoCannon II|
high1typeID=2913|
high1typeID=2913|
Line 1,738: Line 1,338:
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
shipDNA=22444:2913;7:12102;1:1952;1:4349;1:14238;1:17559;1:31932;1:1999;2:15806;3:31676;1:31796;1:2456;8:12773;20000:21896;10000:29001;1:29011;1::|
skills=|
skills=|
notes=}}}}<noinclude>
notes=If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.}}}}<noinclude>
[[Category:Incursions]]
[[Category:Incursions]]