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m Added rough rules of thumb for collecting loot without a Cargo Scanner. |
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* Scraps Containers | * Scraps Containers | ||
** ''nothing special'' | ** ''nothing special'' | ||
If you haven't used your Cargo Scanner to find out what loot items could be available (and you really should), a reasonable rule of thumb for which mini loot containers to grab in a Relic Site is '''all the Parts and Material Containers first, followed by Data and Equipment Containers'''. | |||
==== Data Sites ==== | ==== Data Sites ==== | ||
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* Scraps Containers | * Scraps Containers | ||
** ''nothing special'' | ** ''nothing special'' | ||
If you haven't used your Cargo Scanner to find out what loot items could be available, a reasonable rule of thumb for which mini loot containers to grab in a Data Site is '''all the Parts Containers first, followed the Data Containers, and then the Material Containers'''. Technically, the Blueprint Copies that come out of Data Containers can be more valuable than the Decryptors and Datacores that come out of Parts Containers, but a Data Site structure is much more likely to contain the latter than the former. Hopefully this has stressed why a Cargo Scanner is so important: '''if you scan a structure and there are no Blueprint Copies or Skill Books inside, you can safely ignore all the Data Containers'''. | |||
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