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Hopefully this has stressed why a Cargo Scanner is so important: '''if you scan a structure and there are no Blueprint Copies or Skill Books inside, you can safely ignore all the Data Containers'''. | Hopefully this has stressed why a Cargo Scanner is so important: '''if you scan a structure and there are no Blueprint Copies or Skill Books inside, you can safely ignore all the Data Containers'''. | ||
== Survival == | |||
As with most things in Eve, the more dangerous the environment the higher the rewards. Exploration in HighSec tends to have low return on time, but the minigames are far easier and the risk of attack is far lower. As you start moving into more and more negative space the rewards begin to go up significantly. However, by the time you start running sites in null sec you will most likely want to have T2 modules and appropriate rigs for your exploration vessel. This will typically mean that you will be running sites in a ship that has little to no defensive or offensive capability beyond being fast and hopefully cloaky. You may also not have an opportunity to sell your loot frequently, this can lead to a cargo hold full of 100's of million of ISK in a hull that is paper thin. | |||
While not (at the time of this writing) extremely common, other players can scan you down, not just with the traditional combat probes, but with core scanner probes as well - since you will be in a scannable location. While running the site, and particularly while in the minigame, keep your overview and local visible, and keep running D-Scan. If you see any probes zero in on you, move quickly away from the structure you are looting and cloak up / warp out. A well used Stealth Bomber, or Recon ship can made extremely quick work of you, and turn a nice profit in the process. Also keep in mind that somebody else may be there already and cloaked. Especially as you start interacting with the first structure - watch your local and be ready to run fast. A cloaked stealth bomber could just be chilling waiting for you to start the minigame and lose situational awareness. | |||
When on approach to a site you can make a nearby escape bookmark on your way in. This acts as a quick bugout location that lets you still keep a D-Scan eye on the site you are running to see who comes in. | |||
Remember, even though you have invested in scanning down the site, and may be close to finding the system core, it probably isn't worth risking your ship and your cargo to finish a particular structure or site. | |||
Also note - when running sites in wormholes there will be sleepers, and all of the above still holds except local won't help and the locals may have already scanned the site so may not need to drop probes on you (of course this can also hold true anywhere - but what's life without a little risk!) | |||
[[Category:Exploration]] | [[Category:Exploration]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||