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==== Effect on the community ==== | ==== Effect on the community ==== | ||
Each change was rather small, but it added up and although it wasn't too noticable in vanguards, it was for assaults and up. Slightly larger signatures meant ships took more damage, slightly lower resist boosts meant they took a little more damage and finally the lowered bonus to cycle time meant remote shield boosters repaired less damage over time. The web range reduction did very little to most ships, as they orbited well within the new range. It was basically just the elusive '''Romis''', who often hang out in the 21-25km ranges, that more often than not ended up outside the range of both faction webs. | |||
While it was an overall loss of efficiency, the changes to command ships and offgrid boosts made it possible to give perfect boosts with just one offgrid booster. This had the fortunate side-effect that we had less of a problem ensuring that all fleets ran with a perfect booster backing them up. | While it was an overall loss of efficiency, the changes to command ships and offgrid boosts made it possible to give perfect boosts with just one offgrid booster. This had the fortunate side-effect that we had less of a problem ensuring that all fleets ran with a perfect booster backing them up. | ||