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Tackling is one of the vital roles in a fleet. They are in charge of stopping the enemy escaping either by warping or simply outrunning everyone; without tackle a kill cannot happen. There are three primary offensive modules that a tackler can use to do this: warp disruptor (long point), warp scrambler (short point), and/or stasis webifier (web). Each serve a purpose and a combination of the three is useful in a fleet. In a fleet there are three different types of tackle: first tackle that establish and initial point on a ship, second tackle who allow the bulk of a fleet to catch up to a ship, and third (or heavy) tackle that stick around while the ship dies. Heavy tackle is often the damage dealers of the fleet, most of which will fit a long point; this article will not deal with heavy tackle. | Tackling is one of the vital roles in a fleet. They are in charge of stopping the enemy escaping either by warping or simply outrunning everyone; without tackle a kill cannot happen. There are three primary offensive modules that a tackler can use to do this: warp disruptor (long point), warp scrambler (short point), and/or stasis webifier (web). Each serve a purpose and a combination of the three is useful in a fleet. In a fleet there are three different types of tackle: first tackle that establish and initial point on a ship, second tackle who allow the bulk of a fleet to catch up to a ship, and third (or heavy) tackle that stick around while the ship dies. Heavy tackle is often the damage dealers of the fleet, most of which will fit a long point; this article will not deal with heavy tackle. | ||