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= Recommended implants = | = Recommended implants = | ||
{{ | {{note box|Consider having a clone dedicated for doing incursions during peace, with suitable implants, as well as a cheaper clone you can use during war. That way you won't have to risk the expensive implants during war.}} | ||
There are plenty of implants that are useful for incursion runners, with effects ranging from damage projection (tracking, damage or rate of fire) to fitting/support related effects (increased capacitor, powergrid or CPU). | There are plenty of implants that are useful for incursion runners, with effects ranging from damage projection (tracking, damage or rate of fire) to fitting/support related effects (increased capacitor, powergrid or CPU). | ||
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== Genolution implants == | == Genolution implants == | ||
{{ | {{note box|These implants are special and come in limited supply, also potentially too costly to risk having in your head during wartime.}} | ||
For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful. | For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful. | ||
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