Difference between revisions of "User:Antei thantonne"
Line 105: | Line 105: | ||
Orcas and haulers are the most expensive, slowest ships in the fleet. They shouldn't be flown by Unistas. <br /> | Orcas and haulers are the most expensive, slowest ships in the fleet. They shouldn't be flown by Unistas. <br /> | ||
− | + | For high-sec ops, where the Orca will join miners in-belt, the Orca pilot should make sure to "Enable access to fleet members" for both the Ship Maintenance Bay and the Fleet Hangar in the Inventory window. The Orca should also carry a few shuttles in the Ship Maintenance Bay. That way, Unistas can trade their mining vessels for shuttles if they are targeted by enemies. | |
+ | In low-sec ops, the Orca should be posted within the docking range of a station if possible, or within 1 km of a gate leading to a high-sec system. Station and gate guns will help deter aggression from anyone other than a WT, and even WTs shouldn't be able to take down an Orca before it docks at station. | ||
===Unistas should have combat ships—including tackle, EWAR, and/or damage-dealers—in system.=== | ===Unistas should have combat ships—including tackle, EWAR, and/or damage-dealers—in system.=== |
Revision as of 18:19, 16 May 2014
Mining Doctrine: Mining Under Threat ("Procs on Rocks")
Mining vessels are vulnerable to combat ships, and so Unistas sometimes hesitate to mine with their UNI characters during wartime, or in low- or null-sec space. To be sure, mining barges and exhumers are slow to warp, have less capacitor than other ships, have little room for weapons, and spend most of their time at asteroid belts that WTs can directly warp to. But this doesn't mean that it's unsafe to mine! Unistas can mine productively under threat, especially in an Orca-boosted Shared-Can op. The purpose of this page is to propose a fleet doctrine that provides maximum safety, and even the potential for PvP response to targets, to AMC miners in the presence of WTs or other aggressors.
The doctrine boils down to a few simple rules:
Unistas should mine in Procurers or Skiffs.
Procurer | Retriever | Covetor | Skiff | Mackinaw | Hulk | |
---|---|---|---|---|---|---|
Relative Mining Efficiency* | 81% | 88% | 100% | 97% | 106% | 122% |
Effective Hit Points** | 60,000 | 14,000 | 11,000 | 67,000 | 30,000 | 23,000 |
Price (isk)*** | 16,000,000 | 26,500,000 | 30,000,000 | 124,000,000 | 179,000,000 | 217,000,000 |
Base Time to Warp (s) | 13.9 | 18.3 | 24.7 | 13.9 | 18.3 | 24.7 |
Updated for Kronos.
∗Relative to the Covetor (100%) assuming max skills and optimal fittings for mining. Your results may vary.
∗∗EFT calculation, using Tech I modules and intermediate fitting skills. Again, your results may vary.
∗∗∗Jita/Amarr best price as of 3/29/2014.
As the table above shows, the Procurer has better tank and time-to-warp than other barges, at a lower hull replacement cost. WT scouts have, in the past, ignored Procurers in favor of targeting Retrievers or Covetors mining elsewhere in Sierra. Procurers can fit a Damage Control unit in a low slot, and shield hardeners in mids, and still have enough room for a Survey Scanner and Mining Laser Upgrade to help with mining. For example:
If you don't have a Procurer at the time of the op, ask the Fleet Commander--the FC might have extras, or you might be able to contract one from the AMC ship hangar.
The only downside of the Procurer is its relatively low mining yield. The Skiff is even tankier than the Procurer, and gets mining yield bonuses that make it about as efficient as a Covetor. Even though the replacement cost looks prohibitive, it is extremely difficult for a solo or small group of pirates to take down a Skiff.
Out-of-corp alts can mine in any ship when part of a high-sec AMC fleet.
Orca and Hauler support should be provided by out-of-corp characters.
Orcas and haulers are the most expensive, slowest ships in the fleet. They shouldn't be flown by Unistas.
For high-sec ops, where the Orca will join miners in-belt, the Orca pilot should make sure to "Enable access to fleet members" for both the Ship Maintenance Bay and the Fleet Hangar in the Inventory window. The Orca should also carry a few shuttles in the Ship Maintenance Bay. That way, Unistas can trade their mining vessels for shuttles if they are targeted by enemies.
In low-sec ops, the Orca should be posted within the docking range of a station if possible, or within 1 km of a gate leading to a high-sec system. Station and gate guns will help deter aggression from anyone other than a WT, and even WTs shouldn't be able to take down an Orca before it docks at station.
Unistas should have combat ships—including tackle, EWAR, and/or damage-dealers—in system.
Many of our wartime opponents specialize in high-sec PvP using gate and station mechanics, minimizing their risk by always being able to jump away or dock up. Having WTs aggress us in an asteroid belt represents a unique opportunity for us to kill them, without them being able to play gate and station games.
To do this, Unista fleet members will need to have a few different ships at their disposal:
Fast tackle
Two Unista fleet members should keep fast-tackling frigates in the Ship Maintenance Bay of the Orca, so that they can